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Thread Statistics | Show CCP posts - 4 post(s) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
339
|
Posted - 2013.03.18 13:16:00 -
[1] - Quote
Drone infestations... that means they are a danger to something... does that mean our districts will have to have members dedicated to pest control to prevent our defenses from being weakened? Because that would mean every corp would either have to maintain a certain level of PvE players, or hire other corps to come in and handle pest control.... which, if the proper mechanics were implemented, could also be used to ambush them when they are not paying attention and sabotage their operations. Possibly set bombs or traps to damage their structures, installations, vehicles, etc. during the next attack on that district to aid the attackers... that would be WICKED! Total subterfuge!
Imagine: Dust corp works as pest control for the universe, has great reputation, spies sneak in, sabotage target corp during pest extermination. Awesomeness! |
SmileB4Death
Sugar Plum Fairies
9
|
Posted - 2013.03.18 14:09:00 -
[2] - Quote
I like the sound of that +1 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
341
|
Posted - 2013.03.18 14:14:00 -
[3] - Quote
I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause. |
BlG MAMA
PLAYSTATION4
14
|
Posted - 2013.03.18 14:17:00 -
[4] - Quote
Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause.
its monday afternoon here...u want a response after 1 hour...give it time lol or bump it later
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Travi Zyg
G I A N T
40
|
Posted - 2013.03.18 14:21:00 -
[5] - Quote
Baal Omniscient wrote:Drone infestations... that means they are a danger to something... does that mean our districts will have to have members dedicated to pest control to prevent our defenses from being weakened? Because that would mean every corp would either have to maintain a certain level of PvE players, or hire other corps to come in and handle pest control.... which, if the proper mechanics were implemented, could also be used to ambush them when they are not paying attention and sabotage their operations. Possibly set bombs or traps to damage their structures, installations, vehicles, etc. during the next attack on that district to aid the attackers... that would be WICKED! Total subterfuge! Imagine: Dust corp works as pest control for the universe, has great reputation, spies sneak in, sabotage target corp during pest extermination. Awesomeness ensues! So, will PvE effect PvP CCP?
i think that would be awesome. It would mean more incentive to just hop on whenever even if there isnt enough to run full squads for corp battle stuff . You could just hop on and kill some drones and protect one of your distrcits. +1 |
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GM Avantgarde
Game Masters C C P Alliance
1
|
Posted - 2013.03.18 14:44:00 -
[6] - Quote
Hi all,
Moved this topic to feedback/request.
Thanks |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
343
|
Posted - 2013.03.18 15:00:00 -
[7] - Quote
GM Avantgarde wrote:Hi all,
Moved this topic to feedback/request.
Thanks Um... well, while I'm glad you think this makes a good suggestion, it's actually a question. I'm asking if this is CCP's intention, not requesting or suggesting it should be made so. It's not a bad idea (if I do say so myself), but all I really wanted was clarification on whether or not CCP plans on drone infestations actually having an effect on PvP. Since it's not feedback or a suggestion, could you please move it back? Or perhaps supply an answer? |
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GM Vegas
Game Masters C C P Alliance
414
|
Posted - 2013.03.18 20:42:00 -
[8] - Quote
Moving this back |
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Rusty Shallows
Creative Killers
15
|
Posted - 2013.03.18 20:55:00 -
[9] - Quote
BlG MAMA wrote:Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause. its monday afternoon here...u want a response after 1 hour...give it time lol or bump it later SoonGäó
Been waiting forever to get that one out. |
DUST Fiend
Immobile Infantry
2095
|
Posted - 2013.03.18 21:29:00 -
[10] - Quote
I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
343
|
Posted - 2013.03.18 21:44:00 -
[11] - Quote
GM Vegas wrote:Moving this back Thank you Vegas. <3 |
Micheal JF
IMPSwarm Negative-Feedback
1
|
Posted - 2013.03.18 21:51:00 -
[12] - Quote
Sounds like a okay daily warm up to me. Get my thumbs loose. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
344
|
Posted - 2013.03.18 21:58:00 -
[13] - Quote
DUST Fiend wrote:I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck. I was thinking of it as every planet that has no previous occupants would have to be cleared via PvE before you could build in that district. Then, you would have to keep up with the pest control or the drones could eventually destroy things you build in a district, thereby weakening your defenses if you were to be attacked. I also think it would be cool if you attack a poorly kept district if the drones would help the attackers during battle, but that's most likely WAY further off that simple drone implementation into the district system. |
Zekain Kade
BetaMax. CRONOS.
1011
|
Posted - 2013.03.18 22:08:00 -
[14] - Quote
They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
344
|
Posted - 2013.03.18 22:13:00 -
[15] - Quote
Zekain Kade wrote:They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? Yeah, but that would also mean that there is potentially a finite amount of PvE to be had. I think that down the road that could become an issue. |
DJINN Marauder
Hellstorm Inc League of Infamy
338
|
Posted - 2013.03.18 23:46:00 -
[16] - Quote
Baal Omniscient wrote:Zekain Kade wrote:They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? Yeah, but that would also mean that there is potentially a finite amount of PvE to be had. I think that down the road that could become an issue. Edit: for those of you who read this later, finite means limited. It's the base word of infinite, which means unlimited. Just to avoid confusion. I'm sure everyone on the forums is smart enough to know what finite means.... Right....right? Please say yes |
Baal Omniscient
L.O.T.I.S. Legacy Rising
347
|
Posted - 2013.03.19 05:41:00 -
[17] - Quote
DJINN Marauder wrote:Baal Omniscient wrote:Zekain Kade wrote:They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? Yeah, but that would also mean that there is potentially a finite amount of PvE to be had. I think that down the road that could become an issue. Edit: for those of you who read this later, finite means limited. It's the base word of infinite, which means unlimited. Just to avoid confusion. I'm sure everyone on the forums is smart enough to know what finite means.... Right....right? Please say yes On a side note: I love this possibility of being able to sabotage corps via PvE. Really, any form of being able to sabotage would be a cool idea. Indeed, PvE being able to be used to sabotage other corporations would be awesome. |
trollface dot jpg
Destined 4 Biomass
59
|
Posted - 2013.03.19 22:50:00 -
[18] - Quote
Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner. |
Dany 7A5H
G I A N T
10
|
Posted - 2013.03.19 22:57:00 -
[19] - Quote
trollface dot jpg wrote:Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner.
Planetary conquest is essentially slay
As such I'd imagine drones could inhibit a district from making clones until exterminated
That weakens defenses and destroys profit
Is that not essentially the core of pvp? Clones and profit?
As such I see it effecting pvp completely At the same time it'll kil afk farming corps ;-) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
350
|
Posted - 2013.03.19 23:01:00 -
[20] - Quote
Dany 7A5H wrote:trollface dot jpg wrote:Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner. Planetary conquest is essentially slay As such I'd imagine drones could inhibit a district from making clones until exterminated That weakens defenses and destroys profit Is that not essentially the core of pvp? Clones and profit? As such I see it effecting pvp completely At the same time it'll kil afk farming corps ;-) Killing off AFK farming corps.... I like the sound of that.... |
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Zekain Kade
BetaMax. CRONOS.
1015
|
Posted - 2013.03.19 23:04:00 -
[21] - Quote
Baal Omniscient wrote:Zekain Kade wrote:They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? Yeah, but that would also mean that there is potentially a finite amount of PvE to be had. I think that down the road that could become an issue. Edit: for those of you who read this later, finite means limited. It's the base word of infinite, which means unlimited. Just to avoid confusion. Perhaps pirates could attack worlds with drones. |
Goric Rumis
Amarr Templars Amarr Empire
104
|
Posted - 2013.03.19 23:12:00 -
[22] - Quote
I like the idea of being able to infiltrate a rogue drone facility and hack the main computer to unleash a drone horde on the occupying force.
I also think most of the PvE should (and probably will) be exploratory, the way scanning is done in EVE. You will have some base level planetary scanning where you can find some basic battlegrounds. To find anything valuable, you'll need scanning skills and equipment.
In my opinion, anyone in the corporation that owns the district who's online when someone lands, they'd get a notification that someone has landed in the district and they'd be able to deploy relatively nearby to track down the trespassers. This is where the PvPvE would really come in. Or, of course, multiple people investigating the same place that just happen to run across each other.
I would like to see EVE pilots have the ability to scan planets also, so that if you aren't based on a planet someone from EVE can still pick up mercs to go investigate something they discovered on a planet. (See my post in this thread: https://forums.dust514.com/default.aspx?g=posts&m=584312#post584312) |
Garrett Blacknova
Codex Troopers
2080
|
Posted - 2013.03.19 23:30:00 -
[23] - Quote
Dany 7A5H wrote:trollface dot jpg wrote:Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner. Planetary conquest is essentially slay As such I'd imagine drones could inhibit a district from making clones until exterminated That weakens defenses and destroys profit Is that not essentially the core of pvp? Clones and profit? As such I see it effecting pvp completely At the same time it'll kil afk farming corps ;-) This is exactly what I was thinking when I came into the thread.
Almost disappointed that someone beat me to it... almost. +1 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
353
|
Posted - 2013.03.20 04:58:00 -
[24] - Quote
Garrett Blacknova wrote:Dany 7A5H wrote:trollface dot jpg wrote:Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner. Planetary conquest is essentially slay As such I'd imagine drones could inhibit a district from making clones until exterminated That weakens defenses and destroys profit Is that not essentially the core of pvp? Clones and profit? As such I see it effecting pvp completely At the same time it'll kil afk farming corps ;-) This is exactly what I was thinking when I came into the thread. Almost disappointed that someone beat me to it... almost. +1 To that point, I'm wondering if there will be some form of bonus for owning adjacent districts or planets... Didn't think about it until I started thinking in terms of "Slay". |
Dalton Smithe
OSG Planetary Operations Covert Intervention
69
|
Posted - 2013.03.20 05:24:00 -
[25] - Quote
Baal Omniscient wrote:DUST Fiend wrote:I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck. I was thinking of it as every planet that has no previous occupants would have to be cleared via PvE before you could build in that district. Then, you would have to keep up with the pest control or the drones could eventually destroy things you build in a district, thereby weakening your defenses if you were to be attacked. I also think it would be cool if you attack a poorly kept district if the drones would help the attackers during battle, but that's most likely WAY further off that simple drone implementation into the district system.
Maybe not constant pest control, but something like random drone attacks.
Recently a new type of drone lairs have appeared, commonly called hulk lairs. It seems that when rogue drones manage to capture suitably large vessels, like large cargo freighters or cruisers, they donGÇÖt dismantle the ship completely, but instead start to incorporate the lair into the shipGÇÖs hull. Eventually these hulks break free from the drone lair that captured them and start drifting out of the asteroid field, sometimes even under their own accord; the propulsion system still being intact. Hulks like these have been found drifting in deep space, far from human settlements, but occasionally they drift close by settled planets or through space routes. This can cause severe problems for the populace and space farers, often requiring heavy military involvement to get rid of.
Source: http://wiki.eveonline.com/en/wiki/Rogue_Drones |
Baal Omniscient
L.O.T.I.S. Legacy Rising
353
|
Posted - 2013.03.20 07:59:00 -
[26] - Quote
Dalton Smithe wrote:Baal Omniscient wrote:DUST Fiend wrote:I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck. I was thinking of it as every planet that has no previous occupants would have to be cleared via PvE before you could build in that district. Then, you would have to keep up with the pest control or the drones could eventually destroy things you build in a district, thereby weakening your defenses if you were to be attacked. I also think it would be cool if you attack a poorly kept district if the drones would help the attackers during battle, but that's most likely WAY further off that simple drone implementation into the district system. Maybe not constant pest control, but something like random drone attacks. Recently a new type of drone lairs have appeared, commonly called hulk lairs. It seems that when rogue drones manage to capture suitably large vessels, like large cargo freighters or cruisers, they donGÇÖt dismantle the ship completely, but instead start to incorporate the lair into the shipGÇÖs hull. Eventually these hulks break free from the drone lair that captured them and start drifting out of the asteroid field, sometimes even under their own accord; the propulsion system still being intact. Hulks like these have been found drifting in deep space, far from human settlements, but occasionally they drift close by settled planets or through space routes. This can cause severe problems for the populace and space farers, often requiring heavy military involvement to get rid of. Source: http://wiki.eveonline.com/en/wiki/Rogue_Drones
While that would be interesting to see, it doesn't really lend itself to allowing unlimited PvE for people who plan to focus on it. |
Scrub Stomper
IMPSwarm Negative-Feedback
0
|
Posted - 2013.03.20 19:13:00 -
[27] - Quote
Are you serious? If CCP did this, it would force PvPers to play PvE. I thought Eve was all about the freedom to play how you wanted to? |
Goric Rumis
Amarr Templars Amarr Empire
104
|
Posted - 2013.03.20 20:08:00 -
[28] - Quote
Scrub Stomper wrote:Are you serious? If CCP did this, it would force PvPers to play PvE. I thought Eve was all about the freedom to play how you wanted to? Sort of. You can never be completely free from the constraints of the game you're playing. Even if I just handed you a blank page, you'd still have to use the words of some language or another to write a story. And the fact is, the only way to keep PvE out of PvP is to keep PvP out of PvE, effectively making them two separate games. And EVE never takes PvP entirely out of PvE. Nor does it really take PvE out of PvP completely: if you want to be competitive in PvP, you need the resources produced and developed by people who play PvE.
With the ideas being discussed here, if you don't want to PvE, you don't have to. Contract it out to someone else. Have people in your corp who like to PvE. In fact, if all you want to do is PvP, why are you even involved in planetary conquest? And if you're involved in planetary conquest, you already have non-PvP things to consider: district and clone management.
Bottom line: These ideas won't force anybody to do anything. They'll add interesting dimensions to planetary conquest and management. If all you really want to do is PvP, nobody's making you do anything else. |
Tony Calif
Seraphim Initiative. CRONOS.
2027
|
Posted - 2013.03.20 20:22:00 -
[29] - Quote
I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
356
|
Posted - 2013.03.21 00:24:00 -
[30] - Quote
Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? |
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Scrub Stomper
IMPSwarm Negative-Feedback
0
|
Posted - 2013.03.21 10:16:00 -
[31] - Quote
Goric Rumis wrote:Scrub Stomper wrote:Are you serious? If CCP did this, it would force PvPers to play PvE. I thought Eve was all about the freedom to play how you wanted to? Sort of. You can never be completely free from the constraints of the game you're playing. Even if I just handed you a blank page, you'd still have to use the words of some language or another to write a story. And the fact is, the only way to keep PvE out of PvP is to keep PvP out of PvE, effectively making them two separate games. And EVE never takes PvP entirely out of PvE. Nor does it really take PvE out of PvP completely: if you want to be competitive in PvP, you need the resources produced and developed by people who play PvE. With the ideas being discussed here, if you don't want to PvE, you don't have to. Contract it out to someone else. Have people in your corp who like to PvE. In fact, if all you want to do is PvP, why are you even involved in planetary conquest? And if you're involved in planetary conquest, you already have non-PvP things to consider: district and clone management. Bottom line: These ideas won't force anybody to do anything. They'll add interesting dimensions to planetary conquest and management. If all you really want to do is PvP, nobody's making you do anything else. I suppose you have a point, but it still requires every corporation to have to deal with some level of PvP interaction, even if it is by spending corp funds to pay other corporations. I don't care much for being forced into dealing with it.
Also, if this ever WERE to be implemented, how could you possibly vet every single exterminator you let through into your district? It would be almost impossible! |
Garrett Blacknova
Codex Troopers
2084
|
Posted - 2013.03.21 13:37:00 -
[32] - Quote
Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... |
Baal Omniscient
L.O.T.I.S. Legacy Rising
357
|
Posted - 2013.03.21 19:17:00 -
[33] - Quote
Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. |
Goric Rumis
Amarr Templars Amarr Empire
108
|
Posted - 2013.03.21 19:27:00 -
[34] - Quote
I can't imagine they'd allow PVE to take over a district. There's not a sufficient risk/reward balance, for one thing. PVE might influence PVP, but it shouldn't replace it. |
Draco Cerberus
Hellstorm Inc League of Infamy
10
|
Posted - 2013.03.21 21:01:00 -
[35] - Quote
Travi Zyg wrote:Baal Omniscient wrote:Drone infestations... that means they are a danger to something... does that mean our districts will have to have members dedicated to pest control to prevent our defenses from being weakened? Because that would mean every corp would either have to maintain a certain level of PvE players, or hire other corps to come in and handle pest control.... which, if the proper mechanics were implemented, could also be used to ambush them when they are not paying attention and sabotage their operations. Possibly set bombs or traps to damage their structures, installations, vehicles, etc. during the next attack on that district to aid the attackers... that would be WICKED! Total subterfuge! Imagine: Dust corp works as pest control for the universe, has great reputation, spies sneak in, sabotage target corp during pest extermination. Awesomeness ensues! So, will PvE effect PvP CCP? i think that would be awesome. It would mean more incentive to just hop on whenever even if there isnt enough to run full squads for corp battle stuff . You could just hop on and kill some drones and protect one of your distrcits. +1
I agree, but would the drone infestations be killing the clones that are being produced so that there is a need to go kill them or just basic "drone infestation" in the form of a swarm on a planet to shoot at? |
Daedric Lothar
Onslaught Inc
7
|
Posted - 2013.03.21 21:11:00 -
[36] - Quote
I don't know about PvE, it sounds like a cool idea, but then again when someone in Eve says, hey you can earn millions an hour by MINING, doesn't that sound great?! No, no it doesnt. (Shoots guy who suggested it)
I can see doing Rogue Drones as training ops,
I could see doing some PvE opps to maybe try to get awesome Faction Equipments or BPCs (Not BPOs). But then again it reminds me of Raiding in WoW and that makes me depressed. So I gotta equip my faction gear to get enough DPS etc to join the PvE dungeon. Better grind some more DKP. This sounds like Incursions Drama and Wow fail (Shoots the miner guy who just respawned into a clone again)
In all honesty, I don't know how to mix any PvE into the PvP where I would really find myself wanting to participate in it. If I had a choice between fighting a corp over a planet or a bunch of mobs.. (Shoots the miner again so he runs out of clones and I win the round) I think you know my choice.
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
357
|
Posted - 2013.03.22 03:11:00 -
[37] - Quote
Goric Rumis wrote:I can't imagine they'd allow PVE to take over a district. There's not a sufficient risk/reward balance, for one thing. PVE might influence PVP, but it shouldn't replace it. It's not like that. What we meant is that if a district is not properly cared for or is badly damaged due to recent fighting in the district, drones could be sent in to try to finish off the district. Also, it's only a thought to expand the ideas for possibilities available to us by connecting PvP with PvE.
Still though, CCP has still not answered the original question. Could I at least get a "no comment" or a "we can't really expound right now on how PvE will be implemented", or a "sorry, you've given us so much to think about that we haven't had time to answer your question because we're too busy trying to implement it", or a "your ideas are stupid, you're stupid, quit bothering us with trivial matters" from CCP please? (And no, I won't accept substitution answer choices from you lot) |
Mavado V Noriega
SyNergy Gaming
2514
|
Posted - 2013.03.22 06:05:00 -
[38] - Quote
Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause.
we're hardcore PvP doesnt mean we arent lookin to play the hell out of PvE as well tbh pubs are fuckin boring and sometimes u just want a stress free way to gain ur SP and have some fun
i like ur idea somewhat of PvE affecting PC, FW etc i see it a bit diff if u leave ur district unattended then the income/resources u get from owning districts will start to degrade so this somewhat makes ur income more "active" than just totally passive
whats u guys thoughts on having to keep maintainence on ur districts? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 06:05:00 -
[39] - Quote
Whats missing is crosslinking of game modes.
I will post about a game mode about marketplace, infantry, vehicles, drones, PvP, PvE, Factional Warfare and District Control in Feedback.
Going to consider the details a few days then post about it in Feedback.
Also going to consider a carebear area in those modes.
Thanks.
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
360
|
Posted - 2013.03.22 09:09:00 -
[40] - Quote
Mavado V Noriega wrote:Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause. we're hardcore PvP doesnt mean we arent lookin to play the hell out of PvE as well tbh pubs are fuckin boring and sometimes u just want a stress free way to gain ur SP and have some fun i like ur idea somewhat of PvE affecting PC, FW etc i see it a bit diff if u leave ur district unattended then the income/resources u get from owning districts will start to degrade so this somewhat makes ur income more "active" than just totally passive whats u guys thoughts on having to keep maintainence on ur districts? I've had the same thoughts on degrading income when you don't perform regular maintenance.
My line of thought was centered around having the PvE BE the maintenance.
Drones randomly start building a presence in a district, and if you do not keep tabs on it, they can over run it.
This would decrease your districts ability to produce clones, it could steadily decrease your clone stock in a district, it could decrease your storage capacity for clones, it could even destroy structures you've built in your districts.
It would require corporations to be concerned with more than just acquiring new territory. Depending on how large they are and how well they will be able to maintain their property, it could limit how far some corporations could expand their empires.
Sounds fun, right? |
|
trollface dot jpg
Destined 4 Biomass
59
|
Posted - 2013.03.22 20:10:00 -
[41] - Quote
Daedric Lothar wrote:I don't know about PvE, it sounds like a cool idea, but then again when someone in Eve says, hey you can earn millions an hour by MINING, doesn't that sound great?! No, no it doesnt. (Shoots guy who suggested it)
I can see doing Rogue Drones as training ops,
I could see doing some PvE opps to maybe try to get awesome Faction Equipments or BPCs (Not BPOs). But then again it reminds me of Raiding in WoW and that makes me depressed. So I gotta equip my faction gear to get enough DPS etc to join the PvE dungeon. Better grind some more DKP. This sounds like Incursions Drama and Wow fail (Shoots the miner guy who just respawned into a clone again)
In all honesty, I don't know how to mix any PvE into the PvP where I would really find myself wanting to participate in it. If I had a choice between fighting a corp over a planet or a bunch of mobs.. (Shoots the miner again so he runs out of clones and I win the round) I think you know my choice.
I think the idea here is that you have to maintain your districts periodically by either clearing out the area of drones yourself or hiring someone else to do it. As far as gameplay goes, it seems like it will be like any other horde mode game. There may be different variations for different levels of drone infestation. |
trollface dot jpg
Destined 4 Biomass
60
|
Posted - 2013.03.24 04:02:00 -
[42] - Quote
Tech Ohm Eaven wrote:Whats missing is crosslinking of game modes.
I will post about a game mode about marketplace, infantry, vehicles, drones, PvP, PvE, Factional Warfare and District Control in Feedback.
Going to consider the details a few days then post about it in Feedback.
Also going to consider a carebear area in those modes.
Thanks.
What do you mean "crosslinking game modes"? We are discussing "crosslinking" PvP and PvE, are you talking about connecting pub matches in too? |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
271
|
Posted - 2013.03.24 05:10:00 -
[43] - Quote
I was thinking what if EvE ships started to get infested just by flying through space. A rogue drone spour would attach to there ship and they would get infested. They could then commission us dustiers to come and clear there ship for them. They could set there price or we could send in bids. This way you could sustain a PvE corp that would be kinda like the janitors of space, but since there would be tons of pilots needing the service you could make a decent buck off of it. This would also connect Dust and EvE even more. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
362
|
Posted - 2013.03.24 11:52:00 -
[44] - Quote
Dr Debo Galaxy wrote:I was thinking what if EvE ships started to get infested just by flying through space. A rogue drone spour would attach to there ship and they would get infested. They could then commission us dustiers to come and clear there ship for them. They could set there price or we could send in bids. This way you could sustain a PvE corp that would be kinda like the janitors of space, but since there would be tons of pilots needing the service you could make a decent buck off of it. This would also connect Dust and EvE even more. Would be cool, but you'd have to set that up so that not everyone could get infested. There will always be Eve players against Dust, there are already plenty, and if you forced them to be involved, the galaxy would implode by the sheer gravity emitted by the tears shed by them.
And we don't need a tear induced gravity powered galactic implosion, now do we.?
Edit: Perhaps set it up so that you can only get infested by traveling in certain areas. |
thesupertman
Better Hide R Die
16
|
Posted - 2013.03.24 14:23:00 -
[45] - Quote
I think PvE will help the noobs earn ISK so they can buy better guns. That way new players can stand a chance against older players. Plus PvE can help train the noobs and help them get better. |
Mac Dac
Wraith Shadow Guards
43
|
Posted - 2013.03.24 15:29:00 -
[46] - Quote
for all you people who still need some more details search rouge drone survival by legionary. come look a dev posted stuff in it about drons and pve
sorry cant make a link with this device. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
369
|
Posted - 2013.03.26 18:23:00 -
[47] - Quote
thesupertman wrote:I think PvE will help the noobs earn ISK so they can buy better guns. That way new players can stand a chance against older players. Plus PvE can help train the noobs and help them get better. The issue most "hardcore PvPers" have is that most of them think everyone should be forced to play PvP. They don't realize the benefits PvE can have for the PvP side |
Baal Omniscient
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.03.27 13:10:00 -
[48] - Quote
THIS IS NOT FEEDBACK OR A REQUEST, IT IS A QUESTION AND A DISCUSSION |
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GM Unicorn
Game Masters C C P Alliance
356
|
Posted - 2013.03.27 14:44:00 -
[49] - Quote
Moved back to General discussion. I'll guard this thread in order to avoid further movements ;) If something happen and I'm not in, please poke us a [email protected] and explain the situation. Sorry again for the shaking.
|
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
390
|
Posted - 2013.03.27 15:21:00 -
[50] - Quote
GM Unicorn wrote:Moved back to General discussion. I'll guard this thread in order to avoid further movements ;) If something happen and I'm not in, please poke us a [email protected] and explain the situation. Sorry again for the shaking. Thank you very much Unicorn, your efforts are greatly appreciated. =') |
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Garrett Blacknova
Codex Troopers
2164
|
Posted - 2013.03.27 16:42:00 -
[51] - Quote
Baal Omniscient wrote:Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. For Rogue Drones, the idea would probably be a wave-based horde mode. We don't know anything for sure except that it's PvE and it's coming, but that's a reasonable assumption, and for AI that's gone off the rails and is attacking everything in sight, it makes sense for them to be spread out and to converge from various distances, thus effectively explaining the wave-based approach.
For player-deployed drones, it would make sense to have some kind of limitation on active drones in a district. You could explain that a Drone MCC can only maintain a limited number of drones active at a time, with whatever lore-based "to reduce the risk of them going rogue" excuse you want to come up with. Maybe you could have them show up at double the rate of the player clone count - so with 16 vs. 16 battles, a battle would allow for 32 drones to be active per side in battle.
And the idea wasn't as a replacement for PvP, but a supplement to it. The drones SHOULDN'T be a reliable method of offense, so unless you have practically unlimited resources, you're generally going to be better off attacking with clones instead.
Like I said, a 200 vs. 25 battle might hurt, but it shouldn't be a "proper" attack.
Also, because you're not sending any CLONES in a drone attack, wiping out the population wouldn't capture the district for you, it would merely empty it, meaning that the district becomes open for someone to claim (potentially being taken back immediately by the people who just lost it if they're fast enough). |
Zahle Undt
The Tritan Industries
52
|
Posted - 2013.03.27 16:49:00 -
[52] - Quote
Baal Omniscient wrote:Mavado V Noriega wrote:Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause. we're hardcore PvP doesnt mean we arent lookin to play the hell out of PvE as well tbh pubs are fuckin boring and sometimes u just want a stress free way to gain ur SP and have some fun i like ur idea somewhat of PvE affecting PC, FW etc i see it a bit diff if u leave ur district unattended then the income/resources u get from owning districts will start to degrade so this somewhat makes ur income more "active" than just totally passive whats u guys thoughts on having to keep maintainence on ur districts? I've had the same thoughts on degrading income when you don't perform regular maintenance. My line of thought was centered around having the PvE BE the maintenance. Drones randomly start building a presence in a district, and if you do not keep tabs on it, they can over run it. This would decrease your districts ability to produce clones, it could steadily decrease your clone stock in a district, it could decrease your storage capacity for clones, it could even destroy structures you've built in your districts. It would require corporations to be concerned with more than just acquiring new territory. Depending on how large they are and how well they will be able to maintain their property, it could limit how far some corporations could expand their empires. Sounds fun, right?
Yes, yes it does
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
400
|
Posted - 2013.03.27 21:03:00 -
[53] - Quote
Garrett Blacknova wrote:Baal Omniscient wrote:Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. For Rogue Drones, the idea would probably be a wave-based horde mode. We don't know anything for sure except that it's PvE and it's coming, but that's a reasonable assumption, and for AI that's gone off the rails and is attacking everything in sight, it makes sense for them to be spread out and to converge from various distances, thus effectively explaining the wave-based approach. For player-deployed drones, it would make sense to have some kind of limitation on active drones in a district. You could explain that a Drone MCC can only maintain a limited number of drones active at a time, with whatever lore-based "to reduce the risk of them going rogue" excuse you want to come up with. Maybe you could have them show up at double the rate of the player clone count - so with 16 vs. 16 battles, a battle would allow for 32 drones to be active per side in battle. And the idea wasn't as a replacement for PvP, but a supplement to it. The drones SHOULDN'T be a reliable method of offense, so unless you have practically unlimited resources, you're generally going to be better off attacking with clones instead. Like I said, a 200 vs. 25 battle might hurt, but it shouldn't be a "proper" attack. Also, because you're not sending any CLONES in a drone attack, wiping out the population wouldn't capture the district for you, it would merely empty it, meaning that the district becomes open for someone to claim (potentially being taken back immediately by the people who just lost it if they're fast enough). Would horde mode give you a clone count, or would it be a survival mode? |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
50
|
Posted - 2013.03.27 21:27:00 -
[54] - Quote
Sounds cool to me, like incursions on your territory of a planet so you gotta take them out or you get negative effects like item selling for less, taxes being higher, lower health, lower damage from weapons. I'm pretty sure those are the negative effects in eve from incursions please correct me if I am wrong. |
SickJ
French unchained corporation
49
|
Posted - 2013.03.27 23:19:00 -
[55] - Quote
Baal Omniscient wrote:Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. Another Idea would be using drones to tie up enemy resources, i.e. send drones to attack one district while clones attack another. Enemy clones can lolstomp the drones but while they're doing that you don't have to worry about them. |
NAV HIV
The Generals
174
|
Posted - 2013.03.28 13:42:00 -
[56] - Quote
Baal Omniscient wrote:Drone infestations... that means they are a danger to something... does that mean our districts will have to have members dedicated to pest control to prevent our defenses from being weakened? Because that would mean every corp would either have to maintain a certain level of PvE players, or hire other corps to come in and handle pest control.... which, if the proper mechanics were implemented, could also be used to ambush them when they are not paying attention and sabotage their operations. Possibly set bombs or traps to damage their structures, installations, vehicles, etc. during the next attack on that district to aid the attackers... that would be WICKED! Total subterfuge! Imagine: Dust corp works as pest control for the universe, has great reputation, spies sneak in, sabotage target corp during pest extermination. Awesomeness ensues! So, will PvE effect PvP CCP?
+1 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
406
|
Posted - 2013.03.28 21:31:00 -
[57] - Quote
SickJ wrote:Baal Omniscient wrote:Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. Another Idea would be using drones to tie up enemy resources, i.e. send drones to attack one district while clones attack another. Enemy clones can lolstomp the drones but while they're doing that you don't have to worry about them. If a corp has a solid base in both PvE and PvP, this will not be an issue since their PvE team can handle the drones while the PvP team can handle the clone incursion. It just means that every corporation worth their salt would need to be flexible enough to handle threats from either side at all times. |
Garrett Blacknova
Codex Troopers
2180
|
Posted - 2013.03.28 22:11:00 -
[58] - Quote
Baal Omniscient wrote:Would horde mode give you a clone count, or would it be a survival mode? No idea.
The actual Rogue Drones PvP could work either way. It's not directly relevant.
But player-directed Drone attacks would allow you to use the normal clone count of your district to fend off attacking drones. If you lose clones, you lose clones. If you don't, you don't. If you're good, it should be unlikely that the drones will get many kills without having the numbers stacked REALLY heavily in their favour. |
BASSMEANT
ZionTCD Legacy Rising
184
|
Posted - 2013.03.28 22:14:00 -
[59] - Quote
of course not.
pve is a concession to the fact that most casuals won't see the real game actually happening in the planetary warfare.
so they give you ai to fight and you get it.
please...
don't mistake it for being in a fight that matters. this ai stuff only flatters the kids who wanted to fight zombies but couldn't figure out how to justify zombies in 514.
but no... it shouldn't have any impact at all on the real game.
Peace B |
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CCP FoxFour
C C P C C P Alliance
2414
|
Posted - 2013.03.28 22:33:00 -
[60] - Quote
Will PvE have an effect on PvP? That is a very broad question. I mean, technically simply generating ISK from a PvE fight can have an effect on PvP because you have more ISK to spend on stuff... so... yea.
Being honest though, we don't know. There is a lot of discussion how the two play off of each other but I don't think we are ready to talk about that yet. Sorry. |
|
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Baal Omniscient
L.O.T.I.S. Legacy Rising
408
|
Posted - 2013.03.28 22:34:00 -
[61] - Quote
CCP FoxFour wrote:Will PvE have an effect on PvP? That is a very broad question. I mean, technically simply generating ISK from a PvE fight can have an effect on PvP because you have more ISK to spend on stuff... so... yea.
Being honest though, we don't know. There is a lot of discussion how the two play off of each other but I don't think we are ready to talk about that yet. Sorry. Thank you, 3 pages and finally an answer to the core question. Much appreciated. <3
I can finally let this thread die instead of bumping it by straining more questions out of already stretched ideas. It would still be cool to see some of these ideas come through though |
General Tiberius1
ZionTCD Legacy Rising
359
|
Posted - 2013.03.28 22:49:00 -
[62] - Quote
cause i read about this not getting any attention
bump |
Lustmord-8
Dead Six Initiative Daringly Inserting Large Dangerous Objects
3
|
Posted - 2013.03.28 23:25:00 -
[63] - Quote
I think the ability to gain ISK and SP would be really cool during those times your corpmates aren't on. Or you and a friend can co-op some PVE and still be earning SP and ISK. It would be a great change of pace from the endless grind.
I would make the SP accrual (spelling?) much lower than that of multiplayer though. But would like to see soloing and co-op affecting your multiplayer would be cool. Much like Borderlands 2 did. |
General Tiberius1
ZionTCD Legacy Rising
364
|
Posted - 2013.03.28 23:26:00 -
[64] - Quote
GM Unicorn wrote:Moved back to General discussion. I'll guard this thread in order to avoid further movements ;) If something happen and I'm not in, please poke us a [email protected] and explain the situation. Sorry again for the shaking.
you GM's like playing musical chairs with our threads, don't y'all |
Baal Omniscient
L.O.T.I.S. Legacy Rising
412
|
Posted - 2013.03.29 06:28:00 -
[65] - Quote
General Tiberius1 wrote:cause i read about this not getting any attention bump I appreciate the thought, but all I really wanted was for the core question to be answered, which Fox took care of immediately after coming here. 3 pages and 3 weeks of streaching the topic waiting for an answer, and all it took was a simple request to Fox and the thread was solved. Fox is so awesome. <3 |
Jason Punk
DUST University Ivy League
79
|
Posted - 2013.03.30 15:28:00 -
[66] - Quote
Ha ha he, I appreciate the link and yeah I actually got to read you through a little while ago
Good stuff here and I've added you up on the PvE Database (really just a consolidation of all the PvE posts). If you see anything else please let me know. I search around every now and then ^^
The Home of PvE Discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread
As for content, absolutely agree that making allowing for a certain amount of attrition for planetary interaction so as to merit a default rate of Dust 514 contracting. However, in my mind this was connected to a much larger framework of the theoretical Eve Online "Colonies" that allow Alliances to establish actual Alliance zoning and build upon the current functions of PI in Eve. As a result, you would be faced with a larger colonial presence/NPC colonist population vs. higher chance of being bothered by NPC bad-guys (Pirates, Drones, Sleepers, Factions...etc.). We even considered the contract to fix a damaged reactor or rescue refugees from an invasion in there. In any case, running on of these colonies would require constant Dust 514 Merc-support and the solution would be to essentially allow a Mercenary Barracks (think of an embassy) and allow for a Merc-Corporation to establish residence and Infastructure for clones on your Alliances Colony.
Doing this would proportionately decrease your overall PvE "bad-events", but make PvE an optional activity for the Mercs stationed at the local barracks. As such, the Eve Colony can continue to grow so long as it continues to allow for more Merc support. While this may not be something entirely neccessary from either game (Dust mercs should be able to establish their own territory/ Eve Colonies should be allowed to grow independently), they would be both be taking substantial negatives in progress and ISK to do so (Eve Players would need to hire NPC's/ Dust Mercs would need to buy resources from market instead of mining them alongside Eve Colonies)
Colonies aside however, for the moment I believe PvE should be primarily focused on exploration and anomolies. This allows for both specialization towards PvE as well as what was stated earlier as PvPvE or simply put a PvE match that could be escalated by another group of Players into a PvP match at any given moment. I have loved this idea for a long time and while I think for the most part I'd like to see general PvE with high loot and salvage rewards for those who can find it, I'd like to allow for PvE to extend into Low-Sec Space. By bringing it out to low-sec, you would provide and boost in difficulty not only the Mission AI, but an additional layer of risk by allowing for a "back door" of sorts and making it completely possible to have PvP hunters that have already scanned down the site and are now laying in wait to ambush exploring mercs. Of course this makes it essential to move quickly and get really good at "Shoot and boogie" tactics, but it also adds a large wealth of reward-for-risk and could lead to some wonderfully high-paced conflicts of interest.
In any case, feel free to post anything you like back at the PvE Home and here's a toast: "To the future of PvE" |
Draco Cerberus
Hellstorm Inc League of Infamy
14
|
Posted - 2013.03.31 16:07:00 -
[67] - Quote
Scrub Stomper wrote:Are you serious? If CCP did this, it would force PvPers to play PvE. I thought Eve was all about the freedom to play how you wanted to?
I think this is a great idea, get some buddies together an go do some ratting for target practice where maybe they are just as smart and conniving as a good AI can be, the Dust equivalent of Hardcore mode aka mission mode in Eve. Allow a player to search for contracts from the MQ and everyone's happy about being able to kick a little robot butt!
The sabotage could come in if the contract hasn't been completed yet mercs could team up to wipe out the drones randomly like current mode ambushes or just FF the other mercs in the back with one drone left to complete the contract. The contract search dialogue could include Pending, Active and Completed contracts as a way of indicating whats in progress or just finished. Listing participants of the finished contracts for 24hrs for the prestige of being the one who completed it or the ignominy of being the one who dropped in and had their way with the mercs who started the contract. |
M4D DOG'S DUSTBUNNIE
ROYAL SQUAD
1
|
Posted - 2013.03.31 21:31:00 -
[68] - Quote
I cant wait to see how they incorporate PVE into Dust |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
132
|
Posted - 2013.03.31 22:50:00 -
[69] - Quote
+1 great tread about PVE,
A way i think PVPVE could be implemented and make dust battles seem alot bigger and more frantic than currently is for major battles to have 2 AI hordes of faction militarily for example lets say Minmatar vrs Amarr fighting each other while on a traditional PVP match so still a however many players FW matches are going to be with the addition of a lot of AI troops, the AI troops would be the normal soldiers of new eden after all dust mercs are one in a million therefore it would make sense for us to be outnumbered heavily, its still PVP only on a much larger scale. The AI should still be capable of killing a dust merc but it may take a squad to do so.
Another option is in other fights for the up coming MCC pilot to be able to call in AI assets like stated before this could be in the form of drones or what id prefer to see faction soldiers you hire from faction warfare or guns for hire from some of the pirate factions, this again would add greater scale to the battles if we are not the only people on field.
Something like this could add extra uses for roles such as scouts who would search for gaps in the front line defenses, AV players have more business suppressing AI hostile tanks that are common. Spec ops players now hopefully have reasons to go behind enemy lines to take out HVT such as officers and sabotage enemy supply lines (if we can get battles that large of course) etc,
Perhaps iam a bit optimistic but well dust could go on forever so plan for then
|
Baal Omniscient
L.O.T.I.S.
444
|
Posted - 2013.04.09 14:36:00 -
[70] - Quote
Jason Punk wrote:Ha ha he, I appreciate the link and yeah I actually got to read you through a little while ago Good stuff here and I've added you up on the PvE Database (really just a consolidation of all the PvE posts). If you see anything else please let me know. I search around every now and then ^^ The Home of PvE Discussion:https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unreadAs for content, absolutely agree that making allowing for a certain amount of attrition for planetary interaction so as to merit a default rate of Dust 514 contracting. However, in my mind this was connected to a much larger framework of the theoretical Eve Online "Colonies" that allow Alliances to establish actual Alliance zoning and build upon the current functions of PI in Eve. As a result, you would be faced with a larger colonial presence/NPC colonist population vs. higher chance of being bothered by NPC bad-guys (Pirates, Drones, Sleepers, Factions...etc.). We even considered the contract to fix a damaged reactor or rescue refugees from an invasion in there. In any case, running on of these colonies would require constant Dust 514 Merc-support and the solution would be to essentially allow a Mercenary Barracks (think of an embassy) and allow for a Merc-Corporation to establish residence and Infastructure for clones on your Alliances Colony. Doing this would proportionately decrease your overall PvE "bad-events", but make PvE an optional activity for the Mercs stationed at the local barracks. As such, the Eve Colony can continue to grow so long as it continues to allow for more Merc support. While this may not be something entirely neccessary from either game (Dust mercs should be able to establish their own territory/ Eve Colonies should be allowed to grow independently), they would be both be taking substantial negatives in progress and ISK to do so (Eve Players would need to hire NPC's/ Dust Mercs would need to buy resources from market instead of mining them alongside Eve Colonies) Colonies aside however, for the moment I believe PvE should be primarily focused on exploration and anomolies. This allows for both specialization towards PvE as well as what was stated earlier as PvPvE or simply put a PvE match that could be escalated by another group of Players into a PvP match at any given moment. I have loved this idea for a long time and while I think for the most part I'd like to see general PvE with high loot and salvage rewards for those who can find it, I'd like to allow for PvE to extend into Low-Sec Space. By bringing it out to low-sec, you would provide and boost in difficulty not only the Mission AI, but an additional layer of risk by allowing for a "back door" of sorts and making it completely possible to have PvP hunters that have already scanned down the site and are now laying in wait to ambush exploring mercs. Of course this makes it essential to move quickly and get really good at "Shoot and boogie" tactics, but it also adds a large wealth of reward-for-risk and could lead to some wonderfully high-paced conflicts of interest. In any case, feel free to post anything you like back at the PvE Home and here's a toast: "To the future of PvE" Thanks for giving it a read, Cheers. |
|
G Sacred
Rubber Chicken Bombers
76
|
Posted - 2013.04.09 14:43:00 -
[71] - Quote
I recently joined EVE and am going to be going strictly PvE (at least thats my plan). I would hope that how ever it affects PvP, that it doesn't give PvP players kill rights on me. |
The Robot Devil
BetaMax. CRONOS.
221
|
Posted - 2013.05.14 07:09:00 -
[72] - Quote
DUST Fiend wrote:I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck.
Looting and salvaging is fun. People think that all items in EvE are player made but the fact is that lots of items come from loot, salvage and exploration. The market is dependant on the players but lots of items are drops. I think all the different game types should drop different loot than the other game types, pve should drop different items than PC or FW. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
166
|
Posted - 2013.05.14 07:11:00 -
[73] - Quote
Quite an act of necromancy, this. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
511
|
Posted - 2013.05.16 01:14:00 -
[74] - Quote
Zeylon Rho wrote:Quite an act of necromancy, this. As the OP, I was thinking that myself |
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