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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
339
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Posted - 2013.03.18 13:16:00 -
[1] - Quote
Drone infestations... that means they are a danger to something... does that mean our districts will have to have members dedicated to pest control to prevent our defenses from being weakened? Because that would mean every corp would either have to maintain a certain level of PvE players, or hire other corps to come in and handle pest control.... which, if the proper mechanics were implemented, could also be used to ambush them when they are not paying attention and sabotage their operations. Possibly set bombs or traps to damage their structures, installations, vehicles, etc. during the next attack on that district to aid the attackers... that would be WICKED! Total subterfuge!
Imagine: Dust corp works as pest control for the universe, has great reputation, spies sneak in, sabotage target corp during pest extermination. Awesomeness! |
SmileB4Death
Sugar Plum Fairies
9
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Posted - 2013.03.18 14:09:00 -
[2] - Quote
I like the sound of that +1 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
341
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Posted - 2013.03.18 14:14:00 -
[3] - Quote
I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause. |
BlG MAMA
PLAYSTATION4
14
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Posted - 2013.03.18 14:17:00 -
[4] - Quote
Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause.
its monday afternoon here...u want a response after 1 hour...give it time lol or bump it later
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Travi Zyg
G I A N T
40
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Posted - 2013.03.18 14:21:00 -
[5] - Quote
Baal Omniscient wrote:Drone infestations... that means they are a danger to something... does that mean our districts will have to have members dedicated to pest control to prevent our defenses from being weakened? Because that would mean every corp would either have to maintain a certain level of PvE players, or hire other corps to come in and handle pest control.... which, if the proper mechanics were implemented, could also be used to ambush them when they are not paying attention and sabotage their operations. Possibly set bombs or traps to damage their structures, installations, vehicles, etc. during the next attack on that district to aid the attackers... that would be WICKED! Total subterfuge! Imagine: Dust corp works as pest control for the universe, has great reputation, spies sneak in, sabotage target corp during pest extermination. Awesomeness ensues! So, will PvE effect PvP CCP?
i think that would be awesome. It would mean more incentive to just hop on whenever even if there isnt enough to run full squads for corp battle stuff . You could just hop on and kill some drones and protect one of your distrcits. +1 |
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GM Avantgarde
Game Masters C C P Alliance
1
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Posted - 2013.03.18 14:44:00 -
[6] - Quote
Hi all,
Moved this topic to feedback/request.
Thanks |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
343
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Posted - 2013.03.18 15:00:00 -
[7] - Quote
GM Avantgarde wrote:Hi all,
Moved this topic to feedback/request.
Thanks Um... well, while I'm glad you think this makes a good suggestion, it's actually a question. I'm asking if this is CCP's intention, not requesting or suggesting it should be made so. It's not a bad idea (if I do say so myself), but all I really wanted was clarification on whether or not CCP plans on drone infestations actually having an effect on PvP. Since it's not feedback or a suggestion, could you please move it back? Or perhaps supply an answer? |
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GM Vegas
Game Masters C C P Alliance
414
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Posted - 2013.03.18 20:42:00 -
[8] - Quote
Moving this back |
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Rusty Shallows
Creative Killers
15
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Posted - 2013.03.18 20:55:00 -
[9] - Quote
BlG MAMA wrote:Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause. its monday afternoon here...u want a response after 1 hour...give it time lol or bump it later SoonGäó
Been waiting forever to get that one out. |
DUST Fiend
Immobile Infantry
2095
|
Posted - 2013.03.18 21:29:00 -
[10] - Quote
I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck. |
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Baal Omniscient
L.O.T.I.S. Legacy Rising
343
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Posted - 2013.03.18 21:44:00 -
[11] - Quote
GM Vegas wrote:Moving this back Thank you Vegas. <3 |
Micheal JF
IMPSwarm Negative-Feedback
1
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Posted - 2013.03.18 21:51:00 -
[12] - Quote
Sounds like a okay daily warm up to me. Get my thumbs loose. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
344
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Posted - 2013.03.18 21:58:00 -
[13] - Quote
DUST Fiend wrote:I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck. I was thinking of it as every planet that has no previous occupants would have to be cleared via PvE before you could build in that district. Then, you would have to keep up with the pest control or the drones could eventually destroy things you build in a district, thereby weakening your defenses if you were to be attacked. I also think it would be cool if you attack a poorly kept district if the drones would help the attackers during battle, but that's most likely WAY further off that simple drone implementation into the district system. |
Zekain Kade
BetaMax. CRONOS.
1011
|
Posted - 2013.03.18 22:08:00 -
[14] - Quote
They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
344
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Posted - 2013.03.18 22:13:00 -
[15] - Quote
Zekain Kade wrote:They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? Yeah, but that would also mean that there is potentially a finite amount of PvE to be had. I think that down the road that could become an issue. |
DJINN Marauder
Hellstorm Inc League of Infamy
338
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Posted - 2013.03.18 23:46:00 -
[16] - Quote
Baal Omniscient wrote:Zekain Kade wrote:They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? Yeah, but that would also mean that there is potentially a finite amount of PvE to be had. I think that down the road that could become an issue. Edit: for those of you who read this later, finite means limited. It's the base word of infinite, which means unlimited. Just to avoid confusion. I'm sure everyone on the forums is smart enough to know what finite means.... Right....right? Please say yes |
Baal Omniscient
L.O.T.I.S. Legacy Rising
347
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Posted - 2013.03.19 05:41:00 -
[17] - Quote
DJINN Marauder wrote:Baal Omniscient wrote:Zekain Kade wrote:They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? Yeah, but that would also mean that there is potentially a finite amount of PvE to be had. I think that down the road that could become an issue. Edit: for those of you who read this later, finite means limited. It's the base word of infinite, which means unlimited. Just to avoid confusion. I'm sure everyone on the forums is smart enough to know what finite means.... Right....right? Please say yes On a side note: I love this possibility of being able to sabotage corps via PvE. Really, any form of being able to sabotage would be a cool idea. Indeed, PvE being able to be used to sabotage other corporations would be awesome. |
trollface dot jpg
Destined 4 Biomass
59
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Posted - 2013.03.19 22:50:00 -
[18] - Quote
Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner. |
Dany 7A5H
G I A N T
10
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Posted - 2013.03.19 22:57:00 -
[19] - Quote
trollface dot jpg wrote:Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner.
Planetary conquest is essentially slay
As such I'd imagine drones could inhibit a district from making clones until exterminated
That weakens defenses and destroys profit
Is that not essentially the core of pvp? Clones and profit?
As such I see it effecting pvp completely At the same time it'll kil afk farming corps ;-) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
350
|
Posted - 2013.03.19 23:01:00 -
[20] - Quote
Dany 7A5H wrote:trollface dot jpg wrote:Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner. Planetary conquest is essentially slay As such I'd imagine drones could inhibit a district from making clones until exterminated That weakens defenses and destroys profit Is that not essentially the core of pvp? Clones and profit? As such I see it effecting pvp completely At the same time it'll kil afk farming corps ;-) Killing off AFK farming corps.... I like the sound of that.... |
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Zekain Kade
BetaMax. CRONOS.
1015
|
Posted - 2013.03.19 23:04:00 -
[21] - Quote
Baal Omniscient wrote:Zekain Kade wrote:They will probably be the things you fight in unclaimed districts. Since there's no one to control them, they go rouge, and attack everything.
Make sense, no? Yeah, but that would also mean that there is potentially a finite amount of PvE to be had. I think that down the road that could become an issue. Edit: for those of you who read this later, finite means limited. It's the base word of infinite, which means unlimited. Just to avoid confusion. Perhaps pirates could attack worlds with drones. |
Goric Rumis
Amarr Templars Amarr Empire
104
|
Posted - 2013.03.19 23:12:00 -
[22] - Quote
I like the idea of being able to infiltrate a rogue drone facility and hack the main computer to unleash a drone horde on the occupying force.
I also think most of the PvE should (and probably will) be exploratory, the way scanning is done in EVE. You will have some base level planetary scanning where you can find some basic battlegrounds. To find anything valuable, you'll need scanning skills and equipment.
In my opinion, anyone in the corporation that owns the district who's online when someone lands, they'd get a notification that someone has landed in the district and they'd be able to deploy relatively nearby to track down the trespassers. This is where the PvPvE would really come in. Or, of course, multiple people investigating the same place that just happen to run across each other.
I would like to see EVE pilots have the ability to scan planets also, so that if you aren't based on a planet someone from EVE can still pick up mercs to go investigate something they discovered on a planet. (See my post in this thread: https://forums.dust514.com/default.aspx?g=posts&m=584312#post584312) |
Garrett Blacknova
Codex Troopers
2080
|
Posted - 2013.03.19 23:30:00 -
[23] - Quote
Dany 7A5H wrote:trollface dot jpg wrote:Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner. Planetary conquest is essentially slay As such I'd imagine drones could inhibit a district from making clones until exterminated That weakens defenses and destroys profit Is that not essentially the core of pvp? Clones and profit? As such I see it effecting pvp completely At the same time it'll kil afk farming corps ;-) This is exactly what I was thinking when I came into the thread.
Almost disappointed that someone beat me to it... almost. +1 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
353
|
Posted - 2013.03.20 04:58:00 -
[24] - Quote
Garrett Blacknova wrote:Dany 7A5H wrote:trollface dot jpg wrote:Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner. Planetary conquest is essentially slay As such I'd imagine drones could inhibit a district from making clones until exterminated That weakens defenses and destroys profit Is that not essentially the core of pvp? Clones and profit? As such I see it effecting pvp completely At the same time it'll kil afk farming corps ;-) This is exactly what I was thinking when I came into the thread. Almost disappointed that someone beat me to it... almost. +1 To that point, I'm wondering if there will be some form of bonus for owning adjacent districts or planets... Didn't think about it until I started thinking in terms of "Slay". |
Dalton Smithe
OSG Planetary Operations Covert Intervention
69
|
Posted - 2013.03.20 05:24:00 -
[25] - Quote
Baal Omniscient wrote:DUST Fiend wrote:I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck. I was thinking of it as every planet that has no previous occupants would have to be cleared via PvE before you could build in that district. Then, you would have to keep up with the pest control or the drones could eventually destroy things you build in a district, thereby weakening your defenses if you were to be attacked. I also think it would be cool if you attack a poorly kept district if the drones would help the attackers during battle, but that's most likely WAY further off that simple drone implementation into the district system.
Maybe not constant pest control, but something like random drone attacks.
Recently a new type of drone lairs have appeared, commonly called hulk lairs. It seems that when rogue drones manage to capture suitably large vessels, like large cargo freighters or cruisers, they donGÇÖt dismantle the ship completely, but instead start to incorporate the lair into the shipGÇÖs hull. Eventually these hulks break free from the drone lair that captured them and start drifting out of the asteroid field, sometimes even under their own accord; the propulsion system still being intact. Hulks like these have been found drifting in deep space, far from human settlements, but occasionally they drift close by settled planets or through space routes. This can cause severe problems for the populace and space farers, often requiring heavy military involvement to get rid of.
Source: http://wiki.eveonline.com/en/wiki/Rogue_Drones |
Baal Omniscient
L.O.T.I.S. Legacy Rising
353
|
Posted - 2013.03.20 07:59:00 -
[26] - Quote
Dalton Smithe wrote:Baal Omniscient wrote:DUST Fiend wrote:I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck. I was thinking of it as every planet that has no previous occupants would have to be cleared via PvE before you could build in that district. Then, you would have to keep up with the pest control or the drones could eventually destroy things you build in a district, thereby weakening your defenses if you were to be attacked. I also think it would be cool if you attack a poorly kept district if the drones would help the attackers during battle, but that's most likely WAY further off that simple drone implementation into the district system. Maybe not constant pest control, but something like random drone attacks. Recently a new type of drone lairs have appeared, commonly called hulk lairs. It seems that when rogue drones manage to capture suitably large vessels, like large cargo freighters or cruisers, they donGÇÖt dismantle the ship completely, but instead start to incorporate the lair into the shipGÇÖs hull. Eventually these hulks break free from the drone lair that captured them and start drifting out of the asteroid field, sometimes even under their own accord; the propulsion system still being intact. Hulks like these have been found drifting in deep space, far from human settlements, but occasionally they drift close by settled planets or through space routes. This can cause severe problems for the populace and space farers, often requiring heavy military involvement to get rid of. Source: http://wiki.eveonline.com/en/wiki/Rogue_Drones
While that would be interesting to see, it doesn't really lend itself to allowing unlimited PvE for people who plan to focus on it. |
Scrub Stomper
IMPSwarm Negative-Feedback
0
|
Posted - 2013.03.20 19:13:00 -
[27] - Quote
Are you serious? If CCP did this, it would force PvPers to play PvE. I thought Eve was all about the freedom to play how you wanted to? |
Goric Rumis
Amarr Templars Amarr Empire
104
|
Posted - 2013.03.20 20:08:00 -
[28] - Quote
Scrub Stomper wrote:Are you serious? If CCP did this, it would force PvPers to play PvE. I thought Eve was all about the freedom to play how you wanted to? Sort of. You can never be completely free from the constraints of the game you're playing. Even if I just handed you a blank page, you'd still have to use the words of some language or another to write a story. And the fact is, the only way to keep PvE out of PvP is to keep PvP out of PvE, effectively making them two separate games. And EVE never takes PvP entirely out of PvE. Nor does it really take PvE out of PvP completely: if you want to be competitive in PvP, you need the resources produced and developed by people who play PvE.
With the ideas being discussed here, if you don't want to PvE, you don't have to. Contract it out to someone else. Have people in your corp who like to PvE. In fact, if all you want to do is PvP, why are you even involved in planetary conquest? And if you're involved in planetary conquest, you already have non-PvP things to consider: district and clone management.
Bottom line: These ideas won't force anybody to do anything. They'll add interesting dimensions to planetary conquest and management. If all you really want to do is PvP, nobody's making you do anything else. |
Tony Calif
Seraphim Initiative. CRONOS.
2027
|
Posted - 2013.03.20 20:22:00 -
[29] - Quote
I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
356
|
Posted - 2013.03.21 00:24:00 -
[30] - Quote
Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? |
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