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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Baal Omniscient
L.O.T.I.S. Legacy Rising
408
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Posted - 2013.03.28 22:34:00 -
[61] - Quote
CCP FoxFour wrote:Will PvE have an effect on PvP? That is a very broad question. I mean, technically simply generating ISK from a PvE fight can have an effect on PvP because you have more ISK to spend on stuff... so... yea.
Being honest though, we don't know. There is a lot of discussion how the two play off of each other but I don't think we are ready to talk about that yet. Sorry. Thank you, 3 pages and finally an answer to the core question. Much appreciated. <3
I can finally let this thread die instead of bumping it by straining more questions out of already stretched ideas. It would still be cool to see some of these ideas come through though |
General Tiberius1
ZionTCD Legacy Rising
359
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Posted - 2013.03.28 22:49:00 -
[62] - Quote
cause i read about this not getting any attention
bump |
Lustmord-8
Dead Six Initiative Daringly Inserting Large Dangerous Objects
3
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Posted - 2013.03.28 23:25:00 -
[63] - Quote
I think the ability to gain ISK and SP would be really cool during those times your corpmates aren't on. Or you and a friend can co-op some PVE and still be earning SP and ISK. It would be a great change of pace from the endless grind.
I would make the SP accrual (spelling?) much lower than that of multiplayer though. But would like to see soloing and co-op affecting your multiplayer would be cool. Much like Borderlands 2 did. |
General Tiberius1
ZionTCD Legacy Rising
364
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Posted - 2013.03.28 23:26:00 -
[64] - Quote
GM Unicorn wrote:Moved back to General discussion. I'll guard this thread in order to avoid further movements ;) If something happen and I'm not in, please poke us a [email protected] and explain the situation. Sorry again for the shaking.
you GM's like playing musical chairs with our threads, don't y'all |
Baal Omniscient
L.O.T.I.S. Legacy Rising
412
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Posted - 2013.03.29 06:28:00 -
[65] - Quote
General Tiberius1 wrote:cause i read about this not getting any attention bump I appreciate the thought, but all I really wanted was for the core question to be answered, which Fox took care of immediately after coming here. 3 pages and 3 weeks of streaching the topic waiting for an answer, and all it took was a simple request to Fox and the thread was solved. Fox is so awesome. <3 |
Jason Punk
DUST University Ivy League
79
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Posted - 2013.03.30 15:28:00 -
[66] - Quote
Ha ha he, I appreciate the link and yeah I actually got to read you through a little while ago
Good stuff here and I've added you up on the PvE Database (really just a consolidation of all the PvE posts). If you see anything else please let me know. I search around every now and then ^^
The Home of PvE Discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread
As for content, absolutely agree that making allowing for a certain amount of attrition for planetary interaction so as to merit a default rate of Dust 514 contracting. However, in my mind this was connected to a much larger framework of the theoretical Eve Online "Colonies" that allow Alliances to establish actual Alliance zoning and build upon the current functions of PI in Eve. As a result, you would be faced with a larger colonial presence/NPC colonist population vs. higher chance of being bothered by NPC bad-guys (Pirates, Drones, Sleepers, Factions...etc.). We even considered the contract to fix a damaged reactor or rescue refugees from an invasion in there. In any case, running on of these colonies would require constant Dust 514 Merc-support and the solution would be to essentially allow a Mercenary Barracks (think of an embassy) and allow for a Merc-Corporation to establish residence and Infastructure for clones on your Alliances Colony.
Doing this would proportionately decrease your overall PvE "bad-events", but make PvE an optional activity for the Mercs stationed at the local barracks. As such, the Eve Colony can continue to grow so long as it continues to allow for more Merc support. While this may not be something entirely neccessary from either game (Dust mercs should be able to establish their own territory/ Eve Colonies should be allowed to grow independently), they would be both be taking substantial negatives in progress and ISK to do so (Eve Players would need to hire NPC's/ Dust Mercs would need to buy resources from market instead of mining them alongside Eve Colonies)
Colonies aside however, for the moment I believe PvE should be primarily focused on exploration and anomolies. This allows for both specialization towards PvE as well as what was stated earlier as PvPvE or simply put a PvE match that could be escalated by another group of Players into a PvP match at any given moment. I have loved this idea for a long time and while I think for the most part I'd like to see general PvE with high loot and salvage rewards for those who can find it, I'd like to allow for PvE to extend into Low-Sec Space. By bringing it out to low-sec, you would provide and boost in difficulty not only the Mission AI, but an additional layer of risk by allowing for a "back door" of sorts and making it completely possible to have PvP hunters that have already scanned down the site and are now laying in wait to ambush exploring mercs. Of course this makes it essential to move quickly and get really good at "Shoot and boogie" tactics, but it also adds a large wealth of reward-for-risk and could lead to some wonderfully high-paced conflicts of interest.
In any case, feel free to post anything you like back at the PvE Home and here's a toast: "To the future of PvE" |
Draco Cerberus
Hellstorm Inc League of Infamy
14
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Posted - 2013.03.31 16:07:00 -
[67] - Quote
Scrub Stomper wrote:Are you serious? If CCP did this, it would force PvPers to play PvE. I thought Eve was all about the freedom to play how you wanted to?
I think this is a great idea, get some buddies together an go do some ratting for target practice where maybe they are just as smart and conniving as a good AI can be, the Dust equivalent of Hardcore mode aka mission mode in Eve. Allow a player to search for contracts from the MQ and everyone's happy about being able to kick a little robot butt!
The sabotage could come in if the contract hasn't been completed yet mercs could team up to wipe out the drones randomly like current mode ambushes or just FF the other mercs in the back with one drone left to complete the contract. The contract search dialogue could include Pending, Active and Completed contracts as a way of indicating whats in progress or just finished. Listing participants of the finished contracts for 24hrs for the prestige of being the one who completed it or the ignominy of being the one who dropped in and had their way with the mercs who started the contract. |
M4D DOG'S DUSTBUNNIE
ROYAL SQUAD
1
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Posted - 2013.03.31 21:31:00 -
[68] - Quote
I cant wait to see how they incorporate PVE into Dust |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
132
|
Posted - 2013.03.31 22:50:00 -
[69] - Quote
+1 great tread about PVE,
A way i think PVPVE could be implemented and make dust battles seem alot bigger and more frantic than currently is for major battles to have 2 AI hordes of faction militarily for example lets say Minmatar vrs Amarr fighting each other while on a traditional PVP match so still a however many players FW matches are going to be with the addition of a lot of AI troops, the AI troops would be the normal soldiers of new eden after all dust mercs are one in a million therefore it would make sense for us to be outnumbered heavily, its still PVP only on a much larger scale. The AI should still be capable of killing a dust merc but it may take a squad to do so.
Another option is in other fights for the up coming MCC pilot to be able to call in AI assets like stated before this could be in the form of drones or what id prefer to see faction soldiers you hire from faction warfare or guns for hire from some of the pirate factions, this again would add greater scale to the battles if we are not the only people on field.
Something like this could add extra uses for roles such as scouts who would search for gaps in the front line defenses, AV players have more business suppressing AI hostile tanks that are common. Spec ops players now hopefully have reasons to go behind enemy lines to take out HVT such as officers and sabotage enemy supply lines (if we can get battles that large of course) etc,
Perhaps iam a bit optimistic but well dust could go on forever so plan for then
|
Baal Omniscient
L.O.T.I.S.
444
|
Posted - 2013.04.09 14:36:00 -
[70] - Quote
Jason Punk wrote:Ha ha he, I appreciate the link and yeah I actually got to read you through a little while ago Good stuff here and I've added you up on the PvE Database (really just a consolidation of all the PvE posts). If you see anything else please let me know. I search around every now and then ^^ The Home of PvE Discussion:https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unreadAs for content, absolutely agree that making allowing for a certain amount of attrition for planetary interaction so as to merit a default rate of Dust 514 contracting. However, in my mind this was connected to a much larger framework of the theoretical Eve Online "Colonies" that allow Alliances to establish actual Alliance zoning and build upon the current functions of PI in Eve. As a result, you would be faced with a larger colonial presence/NPC colonist population vs. higher chance of being bothered by NPC bad-guys (Pirates, Drones, Sleepers, Factions...etc.). We even considered the contract to fix a damaged reactor or rescue refugees from an invasion in there. In any case, running on of these colonies would require constant Dust 514 Merc-support and the solution would be to essentially allow a Mercenary Barracks (think of an embassy) and allow for a Merc-Corporation to establish residence and Infastructure for clones on your Alliances Colony. Doing this would proportionately decrease your overall PvE "bad-events", but make PvE an optional activity for the Mercs stationed at the local barracks. As such, the Eve Colony can continue to grow so long as it continues to allow for more Merc support. While this may not be something entirely neccessary from either game (Dust mercs should be able to establish their own territory/ Eve Colonies should be allowed to grow independently), they would be both be taking substantial negatives in progress and ISK to do so (Eve Players would need to hire NPC's/ Dust Mercs would need to buy resources from market instead of mining them alongside Eve Colonies) Colonies aside however, for the moment I believe PvE should be primarily focused on exploration and anomolies. This allows for both specialization towards PvE as well as what was stated earlier as PvPvE or simply put a PvE match that could be escalated by another group of Players into a PvP match at any given moment. I have loved this idea for a long time and while I think for the most part I'd like to see general PvE with high loot and salvage rewards for those who can find it, I'd like to allow for PvE to extend into Low-Sec Space. By bringing it out to low-sec, you would provide and boost in difficulty not only the Mission AI, but an additional layer of risk by allowing for a "back door" of sorts and making it completely possible to have PvP hunters that have already scanned down the site and are now laying in wait to ambush exploring mercs. Of course this makes it essential to move quickly and get really good at "Shoot and boogie" tactics, but it also adds a large wealth of reward-for-risk and could lead to some wonderfully high-paced conflicts of interest. In any case, feel free to post anything you like back at the PvE Home and here's a toast: "To the future of PvE" Thanks for giving it a read, Cheers. |
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G Sacred
Rubber Chicken Bombers
76
|
Posted - 2013.04.09 14:43:00 -
[71] - Quote
I recently joined EVE and am going to be going strictly PvE (at least thats my plan). I would hope that how ever it affects PvP, that it doesn't give PvP players kill rights on me. |
The Robot Devil
BetaMax. CRONOS.
221
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Posted - 2013.05.14 07:09:00 -
[72] - Quote
DUST Fiend wrote:I personally am a large supporter of PvPvE in DUST, and I hope we come to see many game types in the future evolve around this concept. Having just plain PvE is important too, but having that mix would just be a crazy dynamic, so long as it wasn't too easy to take over drones (I'm thinking some kind of primary drone or structure that controls X amount of drones, can be hacked out of neutral or away from enemies).
Granted, I imagine the technical side of something like that must be a monster of a challenge, but as far as visions go, I personally would enjoy that very much. It would really help bring out the MMO feeling, and would make everything feel a lot more alive. This could also play very heavily into salvage, allowing us to physically loot destroyed drones for rare loot wanted in both Dust and Eve for top end manufacturing.
I can't really speak for the Eve side, but as far as down here on the ground, it would be great to sift through cool, sell-able , loot that I myself took the time to pull out of a drone wreck.
Looting and salvaging is fun. People think that all items in EvE are player made but the fact is that lots of items come from loot, salvage and exploration. The market is dependant on the players but lots of items are drops. I think all the different game types should drop different loot than the other game types, pve should drop different items than PC or FW. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
166
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Posted - 2013.05.14 07:11:00 -
[73] - Quote
Quite an act of necromancy, this. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
511
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Posted - 2013.05.16 01:14:00 -
[74] - Quote
Zeylon Rho wrote:Quite an act of necromancy, this. As the OP, I was thinking that myself |
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