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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Garrett Blacknova
Codex Troopers
2080
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Posted - 2013.03.19 23:30:00 -
[1] - Quote
Dany 7A5H wrote:trollface dot jpg wrote:Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they will effect each other in a FW or PC manner. Planetary conquest is essentially slay As such I'd imagine drones could inhibit a district from making clones until exterminated That weakens defenses and destroys profit Is that not essentially the core of pvp? Clones and profit? As such I see it effecting pvp completely At the same time it'll kil afk farming corps ;-) This is exactly what I was thinking when I came into the thread.
Almost disappointed that someone beat me to it... almost. +1 |
Garrett Blacknova
Codex Troopers
2084
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Posted - 2013.03.21 13:37:00 -
[2] - Quote
Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... |
Garrett Blacknova
Codex Troopers
2164
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Posted - 2013.03.27 16:42:00 -
[3] - Quote
Baal Omniscient wrote:Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. For Rogue Drones, the idea would probably be a wave-based horde mode. We don't know anything for sure except that it's PvE and it's coming, but that's a reasonable assumption, and for AI that's gone off the rails and is attacking everything in sight, it makes sense for them to be spread out and to converge from various distances, thus effectively explaining the wave-based approach.
For player-deployed drones, it would make sense to have some kind of limitation on active drones in a district. You could explain that a Drone MCC can only maintain a limited number of drones active at a time, with whatever lore-based "to reduce the risk of them going rogue" excuse you want to come up with. Maybe you could have them show up at double the rate of the player clone count - so with 16 vs. 16 battles, a battle would allow for 32 drones to be active per side in battle.
And the idea wasn't as a replacement for PvP, but a supplement to it. The drones SHOULDN'T be a reliable method of offense, so unless you have practically unlimited resources, you're generally going to be better off attacking with clones instead.
Like I said, a 200 vs. 25 battle might hurt, but it shouldn't be a "proper" attack.
Also, because you're not sending any CLONES in a drone attack, wiping out the population wouldn't capture the district for you, it would merely empty it, meaning that the district becomes open for someone to claim (potentially being taken back immediately by the people who just lost it if they're fast enough). |
Garrett Blacknova
Codex Troopers
2180
|
Posted - 2013.03.28 22:11:00 -
[4] - Quote
Baal Omniscient wrote:Would horde mode give you a clone count, or would it be a survival mode? No idea.
The actual Rogue Drones PvP could work either way. It's not directly relevant.
But player-directed Drone attacks would allow you to use the normal clone count of your district to fend off attacking drones. If you lose clones, you lose clones. If you don't, you don't. If you're good, it should be unlikely that the drones will get many kills without having the numbers stacked REALLY heavily in their favour. |
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