Jason Punk
DUST University Ivy League
79
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Posted - 2013.03.30 15:28:00 -
[1] - Quote
Ha ha he, I appreciate the link and yeah I actually got to read you through a little while ago
Good stuff here and I've added you up on the PvE Database (really just a consolidation of all the PvE posts). If you see anything else please let me know. I search around every now and then ^^
The Home of PvE Discussion: https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread
As for content, absolutely agree that making allowing for a certain amount of attrition for planetary interaction so as to merit a default rate of Dust 514 contracting. However, in my mind this was connected to a much larger framework of the theoretical Eve Online "Colonies" that allow Alliances to establish actual Alliance zoning and build upon the current functions of PI in Eve. As a result, you would be faced with a larger colonial presence/NPC colonist population vs. higher chance of being bothered by NPC bad-guys (Pirates, Drones, Sleepers, Factions...etc.). We even considered the contract to fix a damaged reactor or rescue refugees from an invasion in there. In any case, running on of these colonies would require constant Dust 514 Merc-support and the solution would be to essentially allow a Mercenary Barracks (think of an embassy) and allow for a Merc-Corporation to establish residence and Infastructure for clones on your Alliances Colony.
Doing this would proportionately decrease your overall PvE "bad-events", but make PvE an optional activity for the Mercs stationed at the local barracks. As such, the Eve Colony can continue to grow so long as it continues to allow for more Merc support. While this may not be something entirely neccessary from either game (Dust mercs should be able to establish their own territory/ Eve Colonies should be allowed to grow independently), they would be both be taking substantial negatives in progress and ISK to do so (Eve Players would need to hire NPC's/ Dust Mercs would need to buy resources from market instead of mining them alongside Eve Colonies)
Colonies aside however, for the moment I believe PvE should be primarily focused on exploration and anomolies. This allows for both specialization towards PvE as well as what was stated earlier as PvPvE or simply put a PvE match that could be escalated by another group of Players into a PvP match at any given moment. I have loved this idea for a long time and while I think for the most part I'd like to see general PvE with high loot and salvage rewards for those who can find it, I'd like to allow for PvE to extend into Low-Sec Space. By bringing it out to low-sec, you would provide and boost in difficulty not only the Mission AI, but an additional layer of risk by allowing for a "back door" of sorts and making it completely possible to have PvP hunters that have already scanned down the site and are now laying in wait to ambush exploring mercs. Of course this makes it essential to move quickly and get really good at "Shoot and boogie" tactics, but it also adds a large wealth of reward-for-risk and could lead to some wonderfully high-paced conflicts of interest.
In any case, feel free to post anything you like back at the PvE Home and here's a toast: "To the future of PvE" |