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Thread Statistics | Show CCP posts - 4 post(s) |
Scrub Stomper
IMPSwarm Negative-Feedback
0
|
Posted - 2013.03.21 10:16:00 -
[31] - Quote
Goric Rumis wrote:Scrub Stomper wrote:Are you serious? If CCP did this, it would force PvPers to play PvE. I thought Eve was all about the freedom to play how you wanted to? Sort of. You can never be completely free from the constraints of the game you're playing. Even if I just handed you a blank page, you'd still have to use the words of some language or another to write a story. And the fact is, the only way to keep PvE out of PvP is to keep PvP out of PvE, effectively making them two separate games. And EVE never takes PvP entirely out of PvE. Nor does it really take PvE out of PvP completely: if you want to be competitive in PvP, you need the resources produced and developed by people who play PvE. With the ideas being discussed here, if you don't want to PvE, you don't have to. Contract it out to someone else. Have people in your corp who like to PvE. In fact, if all you want to do is PvP, why are you even involved in planetary conquest? And if you're involved in planetary conquest, you already have non-PvP things to consider: district and clone management. Bottom line: These ideas won't force anybody to do anything. They'll add interesting dimensions to planetary conquest and management. If all you really want to do is PvP, nobody's making you do anything else. I suppose you have a point, but it still requires every corporation to have to deal with some level of PvP interaction, even if it is by spending corp funds to pay other corporations. I don't care much for being forced into dealing with it.
Also, if this ever WERE to be implemented, how could you possibly vet every single exterminator you let through into your district? It would be almost impossible! |
Garrett Blacknova
Codex Troopers
2084
|
Posted - 2013.03.21 13:37:00 -
[32] - Quote
Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... |
Baal Omniscient
L.O.T.I.S. Legacy Rising
357
|
Posted - 2013.03.21 19:17:00 -
[33] - Quote
Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. |
Goric Rumis
Amarr Templars Amarr Empire
108
|
Posted - 2013.03.21 19:27:00 -
[34] - Quote
I can't imagine they'd allow PVE to take over a district. There's not a sufficient risk/reward balance, for one thing. PVE might influence PVP, but it shouldn't replace it. |
Draco Cerberus
Hellstorm Inc League of Infamy
10
|
Posted - 2013.03.21 21:01:00 -
[35] - Quote
Travi Zyg wrote:Baal Omniscient wrote:Drone infestations... that means they are a danger to something... does that mean our districts will have to have members dedicated to pest control to prevent our defenses from being weakened? Because that would mean every corp would either have to maintain a certain level of PvE players, or hire other corps to come in and handle pest control.... which, if the proper mechanics were implemented, could also be used to ambush them when they are not paying attention and sabotage their operations. Possibly set bombs or traps to damage their structures, installations, vehicles, etc. during the next attack on that district to aid the attackers... that would be WICKED! Total subterfuge! Imagine: Dust corp works as pest control for the universe, has great reputation, spies sneak in, sabotage target corp during pest extermination. Awesomeness ensues! So, will PvE effect PvP CCP? i think that would be awesome. It would mean more incentive to just hop on whenever even if there isnt enough to run full squads for corp battle stuff . You could just hop on and kill some drones and protect one of your distrcits. +1
I agree, but would the drone infestations be killing the clones that are being produced so that there is a need to go kill them or just basic "drone infestation" in the form of a swarm on a planet to shoot at? |
Daedric Lothar
Onslaught Inc
7
|
Posted - 2013.03.21 21:11:00 -
[36] - Quote
I don't know about PvE, it sounds like a cool idea, but then again when someone in Eve says, hey you can earn millions an hour by MINING, doesn't that sound great?! No, no it doesnt. (Shoots guy who suggested it)
I can see doing Rogue Drones as training ops,
I could see doing some PvE opps to maybe try to get awesome Faction Equipments or BPCs (Not BPOs). But then again it reminds me of Raiding in WoW and that makes me depressed. So I gotta equip my faction gear to get enough DPS etc to join the PvE dungeon. Better grind some more DKP. This sounds like Incursions Drama and Wow fail (Shoots the miner guy who just respawned into a clone again)
In all honesty, I don't know how to mix any PvE into the PvP where I would really find myself wanting to participate in it. If I had a choice between fighting a corp over a planet or a bunch of mobs.. (Shoots the miner again so he runs out of clones and I win the round) I think you know my choice.
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Baal Omniscient
L.O.T.I.S. Legacy Rising
357
|
Posted - 2013.03.22 03:11:00 -
[37] - Quote
Goric Rumis wrote:I can't imagine they'd allow PVE to take over a district. There's not a sufficient risk/reward balance, for one thing. PVE might influence PVP, but it shouldn't replace it. It's not like that. What we meant is that if a district is not properly cared for or is badly damaged due to recent fighting in the district, drones could be sent in to try to finish off the district. Also, it's only a thought to expand the ideas for possibilities available to us by connecting PvP with PvE.
Still though, CCP has still not answered the original question. Could I at least get a "no comment" or a "we can't really expound right now on how PvE will be implemented", or a "sorry, you've given us so much to think about that we haven't had time to answer your question because we're too busy trying to implement it", or a "your ideas are stupid, you're stupid, quit bothering us with trivial matters" from CCP please? (And no, I won't accept substitution answer choices from you lot) |
Mavado V Noriega
SyNergy Gaming
2514
|
Posted - 2013.03.22 06:05:00 -
[38] - Quote
Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause.
we're hardcore PvP doesnt mean we arent lookin to play the hell out of PvE as well tbh pubs are fuckin boring and sometimes u just want a stress free way to gain ur SP and have some fun
i like ur idea somewhat of PvE affecting PC, FW etc i see it a bit diff if u leave ur district unattended then the income/resources u get from owning districts will start to degrade so this somewhat makes ur income more "active" than just totally passive
whats u guys thoughts on having to keep maintainence on ur districts? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
444
|
Posted - 2013.03.22 06:05:00 -
[39] - Quote
Whats missing is crosslinking of game modes.
I will post about a game mode about marketplace, infantry, vehicles, drones, PvP, PvE, Factional Warfare and District Control in Feedback.
Going to consider the details a few days then post about it in Feedback.
Also going to consider a carebear area in those modes.
Thanks.
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Baal Omniscient
L.O.T.I.S. Legacy Rising
360
|
Posted - 2013.03.22 09:09:00 -
[40] - Quote
Mavado V Noriega wrote:Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause. we're hardcore PvP doesnt mean we arent lookin to play the hell out of PvE as well tbh pubs are fuckin boring and sometimes u just want a stress free way to gain ur SP and have some fun i like ur idea somewhat of PvE affecting PC, FW etc i see it a bit diff if u leave ur district unattended then the income/resources u get from owning districts will start to degrade so this somewhat makes ur income more "active" than just totally passive whats u guys thoughts on having to keep maintainence on ur districts? I've had the same thoughts on degrading income when you don't perform regular maintenance.
My line of thought was centered around having the PvE BE the maintenance.
Drones randomly start building a presence in a district, and if you do not keep tabs on it, they can over run it.
This would decrease your districts ability to produce clones, it could steadily decrease your clone stock in a district, it could decrease your storage capacity for clones, it could even destroy structures you've built in your districts.
It would require corporations to be concerned with more than just acquiring new territory. Depending on how large they are and how well they will be able to maintain their property, it could limit how far some corporations could expand their empires.
Sounds fun, right? |
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trollface dot jpg
Destined 4 Biomass
59
|
Posted - 2013.03.22 20:10:00 -
[41] - Quote
Daedric Lothar wrote:I don't know about PvE, it sounds like a cool idea, but then again when someone in Eve says, hey you can earn millions an hour by MINING, doesn't that sound great?! No, no it doesnt. (Shoots guy who suggested it)
I can see doing Rogue Drones as training ops,
I could see doing some PvE opps to maybe try to get awesome Faction Equipments or BPCs (Not BPOs). But then again it reminds me of Raiding in WoW and that makes me depressed. So I gotta equip my faction gear to get enough DPS etc to join the PvE dungeon. Better grind some more DKP. This sounds like Incursions Drama and Wow fail (Shoots the miner guy who just respawned into a clone again)
In all honesty, I don't know how to mix any PvE into the PvP where I would really find myself wanting to participate in it. If I had a choice between fighting a corp over a planet or a bunch of mobs.. (Shoots the miner again so he runs out of clones and I win the round) I think you know my choice.
I think the idea here is that you have to maintain your districts periodically by either clearing out the area of drones yourself or hiring someone else to do it. As far as gameplay goes, it seems like it will be like any other horde mode game. There may be different variations for different levels of drone infestation. |
trollface dot jpg
Destined 4 Biomass
60
|
Posted - 2013.03.24 04:02:00 -
[42] - Quote
Tech Ohm Eaven wrote:Whats missing is crosslinking of game modes.
I will post about a game mode about marketplace, infantry, vehicles, drones, PvP, PvE, Factional Warfare and District Control in Feedback.
Going to consider the details a few days then post about it in Feedback.
Also going to consider a carebear area in those modes.
Thanks.
What do you mean "crosslinking game modes"? We are discussing "crosslinking" PvP and PvE, are you talking about connecting pub matches in too? |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
271
|
Posted - 2013.03.24 05:10:00 -
[43] - Quote
I was thinking what if EvE ships started to get infested just by flying through space. A rogue drone spour would attach to there ship and they would get infested. They could then commission us dustiers to come and clear there ship for them. They could set there price or we could send in bids. This way you could sustain a PvE corp that would be kinda like the janitors of space, but since there would be tons of pilots needing the service you could make a decent buck off of it. This would also connect Dust and EvE even more. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
362
|
Posted - 2013.03.24 11:52:00 -
[44] - Quote
Dr Debo Galaxy wrote:I was thinking what if EvE ships started to get infested just by flying through space. A rogue drone spour would attach to there ship and they would get infested. They could then commission us dustiers to come and clear there ship for them. They could set there price or we could send in bids. This way you could sustain a PvE corp that would be kinda like the janitors of space, but since there would be tons of pilots needing the service you could make a decent buck off of it. This would also connect Dust and EvE even more. Would be cool, but you'd have to set that up so that not everyone could get infested. There will always be Eve players against Dust, there are already plenty, and if you forced them to be involved, the galaxy would implode by the sheer gravity emitted by the tears shed by them.
And we don't need a tear induced gravity powered galactic implosion, now do we.?
Edit: Perhaps set it up so that you can only get infested by traveling in certain areas. |
thesupertman
Better Hide R Die
16
|
Posted - 2013.03.24 14:23:00 -
[45] - Quote
I think PvE will help the noobs earn ISK so they can buy better guns. That way new players can stand a chance against older players. Plus PvE can help train the noobs and help them get better. |
Mac Dac
Wraith Shadow Guards
43
|
Posted - 2013.03.24 15:29:00 -
[46] - Quote
for all you people who still need some more details search rouge drone survival by legionary. come look a dev posted stuff in it about drons and pve
sorry cant make a link with this device. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
369
|
Posted - 2013.03.26 18:23:00 -
[47] - Quote
thesupertman wrote:I think PvE will help the noobs earn ISK so they can buy better guns. That way new players can stand a chance against older players. Plus PvE can help train the noobs and help them get better. The issue most "hardcore PvPers" have is that most of them think everyone should be forced to play PvP. They don't realize the benefits PvE can have for the PvP side |
Baal Omniscient
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.03.27 13:10:00 -
[48] - Quote
THIS IS NOT FEEDBACK OR A REQUEST, IT IS A QUESTION AND A DISCUSSION |
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GM Unicorn
Game Masters C C P Alliance
356
|
Posted - 2013.03.27 14:44:00 -
[49] - Quote
Moved back to General discussion. I'll guard this thread in order to avoid further movements ;) If something happen and I'm not in, please poke us a [email protected] and explain the situation. Sorry again for the shaking.
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Baal Omniscient
L.O.T.I.S. Legacy Rising
390
|
Posted - 2013.03.27 15:21:00 -
[50] - Quote
GM Unicorn wrote:Moved back to General discussion. I'll guard this thread in order to avoid further movements ;) If something happen and I'm not in, please poke us a [email protected] and explain the situation. Sorry again for the shaking. Thank you very much Unicorn, your efforts are greatly appreciated. =') |
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Garrett Blacknova
Codex Troopers
2164
|
Posted - 2013.03.27 16:42:00 -
[51] - Quote
Baal Omniscient wrote:Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. For Rogue Drones, the idea would probably be a wave-based horde mode. We don't know anything for sure except that it's PvE and it's coming, but that's a reasonable assumption, and for AI that's gone off the rails and is attacking everything in sight, it makes sense for them to be spread out and to converge from various distances, thus effectively explaining the wave-based approach.
For player-deployed drones, it would make sense to have some kind of limitation on active drones in a district. You could explain that a Drone MCC can only maintain a limited number of drones active at a time, with whatever lore-based "to reduce the risk of them going rogue" excuse you want to come up with. Maybe you could have them show up at double the rate of the player clone count - so with 16 vs. 16 battles, a battle would allow for 32 drones to be active per side in battle.
And the idea wasn't as a replacement for PvP, but a supplement to it. The drones SHOULDN'T be a reliable method of offense, so unless you have practically unlimited resources, you're generally going to be better off attacking with clones instead.
Like I said, a 200 vs. 25 battle might hurt, but it shouldn't be a "proper" attack.
Also, because you're not sending any CLONES in a drone attack, wiping out the population wouldn't capture the district for you, it would merely empty it, meaning that the district becomes open for someone to claim (potentially being taken back immediately by the people who just lost it if they're fast enough). |
Zahle Undt
The Tritan Industries
52
|
Posted - 2013.03.27 16:49:00 -
[52] - Quote
Baal Omniscient wrote:Mavado V Noriega wrote:Baal Omniscient wrote:I'm sort of surprised by the lack of response from corps who are hardcore PvP. I would think that being forced to be at least somewhat involved in PvE would warrant SOME sort of response. I'd think the Imps would have the most to say since they dis so many other corps as only good for PvE. Them having to either do PvE themselves or have to work with a corp that does should give them SOME pause. we're hardcore PvP doesnt mean we arent lookin to play the hell out of PvE as well tbh pubs are fuckin boring and sometimes u just want a stress free way to gain ur SP and have some fun i like ur idea somewhat of PvE affecting PC, FW etc i see it a bit diff if u leave ur district unattended then the income/resources u get from owning districts will start to degrade so this somewhat makes ur income more "active" than just totally passive whats u guys thoughts on having to keep maintainence on ur districts? I've had the same thoughts on degrading income when you don't perform regular maintenance. My line of thought was centered around having the PvE BE the maintenance. Drones randomly start building a presence in a district, and if you do not keep tabs on it, they can over run it. This would decrease your districts ability to produce clones, it could steadily decrease your clone stock in a district, it could decrease your storage capacity for clones, it could even destroy structures you've built in your districts. It would require corporations to be concerned with more than just acquiring new territory. Depending on how large they are and how well they will be able to maintain their property, it could limit how far some corporations could expand their empires. Sounds fun, right?
Yes, yes it does
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Baal Omniscient
L.O.T.I.S. Legacy Rising
400
|
Posted - 2013.03.27 21:03:00 -
[53] - Quote
Garrett Blacknova wrote:Baal Omniscient wrote:Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. For Rogue Drones, the idea would probably be a wave-based horde mode. We don't know anything for sure except that it's PvE and it's coming, but that's a reasonable assumption, and for AI that's gone off the rails and is attacking everything in sight, it makes sense for them to be spread out and to converge from various distances, thus effectively explaining the wave-based approach. For player-deployed drones, it would make sense to have some kind of limitation on active drones in a district. You could explain that a Drone MCC can only maintain a limited number of drones active at a time, with whatever lore-based "to reduce the risk of them going rogue" excuse you want to come up with. Maybe you could have them show up at double the rate of the player clone count - so with 16 vs. 16 battles, a battle would allow for 32 drones to be active per side in battle. And the idea wasn't as a replacement for PvP, but a supplement to it. The drones SHOULDN'T be a reliable method of offense, so unless you have practically unlimited resources, you're generally going to be better off attacking with clones instead. Like I said, a 200 vs. 25 battle might hurt, but it shouldn't be a "proper" attack. Also, because you're not sending any CLONES in a drone attack, wiping out the population wouldn't capture the district for you, it would merely empty it, meaning that the district becomes open for someone to claim (potentially being taken back immediately by the people who just lost it if they're fast enough). Would horde mode give you a clone count, or would it be a survival mode? |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
50
|
Posted - 2013.03.27 21:27:00 -
[54] - Quote
Sounds cool to me, like incursions on your territory of a planet so you gotta take them out or you get negative effects like item selling for less, taxes being higher, lower health, lower damage from weapons. I'm pretty sure those are the negative effects in eve from incursions please correct me if I am wrong. |
SickJ
French unchained corporation
49
|
Posted - 2013.03.27 23:19:00 -
[55] - Quote
Baal Omniscient wrote:Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. Another Idea would be using drones to tie up enemy resources, i.e. send drones to attack one district while clones attack another. Enemy clones can lolstomp the drones but while they're doing that you don't have to worry about them. |
NAV HIV
The Generals
174
|
Posted - 2013.03.28 13:42:00 -
[56] - Quote
Baal Omniscient wrote:Drone infestations... that means they are a danger to something... does that mean our districts will have to have members dedicated to pest control to prevent our defenses from being weakened? Because that would mean every corp would either have to maintain a certain level of PvE players, or hire other corps to come in and handle pest control.... which, if the proper mechanics were implemented, could also be used to ambush them when they are not paying attention and sabotage their operations. Possibly set bombs or traps to damage their structures, installations, vehicles, etc. during the next attack on that district to aid the attackers... that would be WICKED! Total subterfuge! Imagine: Dust corp works as pest control for the universe, has great reputation, spies sneak in, sabotage target corp during pest extermination. Awesomeness ensues! So, will PvE effect PvP CCP?
+1 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
406
|
Posted - 2013.03.28 21:31:00 -
[57] - Quote
SickJ wrote:Baal Omniscient wrote:Garrett Blacknova wrote:Baal Omniscient wrote:Tony Calif wrote:I know everyone is talking about rogue drones, but what about factional ones? Like hobgoblins in EvE? If we could build them, and then send them to attack a district, or protect one of your own while you are offline, it would begin to blur the lines between PvE & PvP. Drone production however might require the "Industry" skill... but that's another topic. If you had drones protecting a district, would you still take the district if you won? That could lead to PvE being able to be used to capture districts. Will the hardcore PvPers be able to cope with that? If there are similar limitations to what you have for clone attacks (transport attrition, limited numbers) and if the AI is smarter than RDVs, but still stupid, I can't see competent players losing against a PvE attack. Rogue Drones will be a horde mode equivalent, meaning that the threat is in numbers, not individual capabilities. If you're not significantly outnumbered, and you still lose, that's probably not the game's fault. Of course, sending in a wave of 200 drones to invade a district with only 25 clones left could be interesting... Now THAT is an idea. Using drones as a weapon for finishing off weakened clones to save yourself resources... I'm wondering how this horde mode will be set up though. Will it be like most horde modes and have enemies come in in waves? Because in reality, that doesn't make much sense. Especially not if you are trying to wipe out the remnants of a district. You would send in all your drones at once. Another Idea would be using drones to tie up enemy resources, i.e. send drones to attack one district while clones attack another. Enemy clones can lolstomp the drones but while they're doing that you don't have to worry about them. If a corp has a solid base in both PvE and PvP, this will not be an issue since their PvE team can handle the drones while the PvP team can handle the clone incursion. It just means that every corporation worth their salt would need to be flexible enough to handle threats from either side at all times. |
Garrett Blacknova
Codex Troopers
2180
|
Posted - 2013.03.28 22:11:00 -
[58] - Quote
Baal Omniscient wrote:Would horde mode give you a clone count, or would it be a survival mode? No idea.
The actual Rogue Drones PvP could work either way. It's not directly relevant.
But player-directed Drone attacks would allow you to use the normal clone count of your district to fend off attacking drones. If you lose clones, you lose clones. If you don't, you don't. If you're good, it should be unlikely that the drones will get many kills without having the numbers stacked REALLY heavily in their favour. |
BASSMEANT
ZionTCD Legacy Rising
184
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Posted - 2013.03.28 22:14:00 -
[59] - Quote
of course not.
pve is a concession to the fact that most casuals won't see the real game actually happening in the planetary warfare.
so they give you ai to fight and you get it.
please...
don't mistake it for being in a fight that matters. this ai stuff only flatters the kids who wanted to fight zombies but couldn't figure out how to justify zombies in 514.
but no... it shouldn't have any impact at all on the real game.
Peace B |
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CCP FoxFour
C C P C C P Alliance
2414
|
Posted - 2013.03.28 22:33:00 -
[60] - Quote
Will PvE have an effect on PvP? That is a very broad question. I mean, technically simply generating ISK from a PvE fight can have an effect on PvP because you have more ISK to spend on stuff... so... yea.
Being honest though, we don't know. There is a lot of discussion how the two play off of each other but I don't think we are ready to talk about that yet. Sorry. |
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