Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Neyev Detresym
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.03.17 23:55:00 -
[1] - Quote
It's very easy to see, especially in Ambush games, how much of a powerhouse a properly fitted tank is. It's not at all uncommon to see tank drivers go 15/1, 20/1, or upwards. The dynamics between tank and infantry are so poorly balanced that it was the reason I stopped playing in September. At the behest of a friend, I picked it back up two weeks or so ago, and was so sadly disappointed that the state of armored warfare still has not changed at all.
I would first like to bring to your attention the aspect of merc versus merc. A high-SP merc with high-tier gear can still be taken down by a low-SP low-tier gear player, even more easily if the low-SP character gets the jump on the high-SP player.
This does not translate at all into merc versus tank, even with several AV players. Right now my character is being specced for AV, with around 800k+ SP into related skills. The highest damage Forge Gun available to me right now is the Breach Forge Gun, with does 2100 damage but immobilizes me, making me choose between staying still behind cover and hoping the tank driver wanders past, or exposing myself in order to get a clear shot at the tank and hoping that I do not get killed during the 6-second charge up time. Even if I am lucky enough to get one shot off, the tank either kills me before I can finish charging the next shot or the tank runs away before my next shot is charged. If this is the premier anti-tank weapon, it is a very poor choice. The other Forge Guns are equally ineffective against tanks, often taking an entire magazine just to bring down the shields.
And even when other low-SP low-gear players join in the AV efforts, their Militia Swarm Launchers are practically useless, thanks to the still-somewhat-dodgy spread mechanism the launchers possess and the low damage they possess.
And if you are an low-spec AV player and the tank runs or, by some miracle, is destroyed, you are nearly useless to your team, as all you are armed with is an AV weapon and a pistol (if you even fit a pistol to your suits).
The reward for AV is not nearly high enough and is not easily obtained, while the reward for tank drivers is astronomical and is obtained with little to no work at all.
I managed to join into the beta during the E3 giveaway. I am saddened that this problem (along with the horrifically frustrating spawn issues) have not been fixed, and I cannot regret enough the money I spent on this game thinking it would be something great, because so far, after a year, little has been done in the way of balancing vehicles versus infantry, if anything at all. |
gbghg
L.O.T.I.S. Legacy Rising
691
|
Posted - 2013.03.18 00:04:00 -
[2] - Quote
I don't have a problem with tanks and i use advanced swarms, 90% of the tanks i see end up dying in the match, both friendly and enemy. people are becoming more aware of AV fits and are speccing into them, and if you think HAV drivers don't have to work for their points you're mistaken |
WE LOVE ReGnUM
Amarr Templars Amarr Empire
25
|
Posted - 2013.03.18 00:17:00 -
[3] - Quote
Neyev Detresym wrote:It's very easy to see, especially in Ambush games, how much of a powerhouse a properly fitted tank is. It's not at all uncommon to see tank drivers go 15/1, 20/1, or upwards. The dynamics between tank and infantry are so poorly balanced that it was the reason I stopped playing in September. At the behest of a friend, I picked it back up two weeks or so ago, and was so sadly disappointed that the state of armored warfare still has not changed at all.
I would first like to bring to your attention the aspect of merc versus merc. A high-SP merc with high-tier gear can still be taken down by a low-SP low-tier gear player, even more easily if the low-SP character gets the jump on the high-SP player.
This does not translate at all into merc versus tank, even with several AV players. Right now my character is being specced for AV, with around 800k+ SP into related skills. The highest damage Forge Gun available to me right now is the Breach Forge Gun, with does 2100 damage but immobilizes me, making me choose between staying still behind cover and hoping the tank driver wanders past, or exposing myself in order to get a clear shot at the tank and hoping that I do not get killed during the 6-second charge up time. Even if I am lucky enough to get one shot off, the tank either kills me before I can finish charging the next shot or the tank runs away before my next shot is charged. If this is the premier anti-tank weapon, it is a very poor choice. The other Forge Guns are equally ineffective against tanks, often taking an entire magazine just to bring down the shields.
And even when other low-SP low-gear players join in the AV efforts, their Militia Swarm Launchers are practically useless, thanks to the still-somewhat-dodgy spread mechanism the launchers possess and the low damage they possess.
And if you are an low-spec AV player and the tank runs or, by some miracle, is destroyed, you are nearly useless to your team, as all you are armed with is an AV weapon and a pistol (if you even fit a pistol to your suits).
The reward for AV is not nearly high enough and is not easily obtained, while the reward for tank drivers is astronomical and is obtained with little to no work at all.
I managed to join into the beta during the E3 giveaway. I am saddened that this problem (along with the horrifically frustrating spawn issues) have not been fixed, and I cannot regret enough the money I spent on this game thinking it would be something great, because so far, after a year, little has been done in the way of balancing vehicles versus infantry, if anything at all.
Tanks are a hard counter to infantry what more can you say ???? |
Banjo Robertson
The Tritan Industries
1
|
Posted - 2013.03.18 00:21:00 -
[4] - Quote
Take AV grenades and use nanohives to replenish them like I see a lot of people doing. Then you can do assault suit and assault rifle instead of heavy suit. And you can sit there and throw like 12 grenades until it blows or runs away. |
N1ck Comeau
Planetary Response Organisation Test Friends Please Ignore
87
|
Posted - 2013.03.18 00:22:00 -
[5] - Quote
Well from what i can tell a tank should stomp guys on the ground. But you make it sound like the tanks are indestructible when that is not the case. 2 or 3 av guys can easily take out a tank. a decent squad can easily take down a tank as well. Even 1 guy can take down a half decent tank by himself if he has specced into av and or swarm launchers |
Icy Tiger
Universal Allies Inc.
1150
|
Posted - 2013.03.18 00:30:00 -
[6] - Quote
You're using garbage AV vs. Proto tank modules. Hint: skills. |
Another Heavy SOB
TRUE TEA BAGGERS
0
|
Posted - 2013.03.18 00:39:00 -
[7] - Quote
If you have two or three guys with forge guns, preferably DAU Assault but MLT will do, and the team is willing and capable of protecting the forge gunners from the Duvolle wielding proto suit wearing best buds of the tank operator then the tank will die.
Hell if it's a MLT fit Tank and a new driver you can probably solo it with a DAU.
When I play with a friend who also has the DAU very few tanks survive the round |
Medic 1879
The Tritan Industries
66
|
Posted - 2013.03.18 00:51:00 -
[8] - Quote
I have adopted a sort of glass cannon AV swarm launcher strategy, I am not giving away my fitting or tactics but using the first tier swarm launcher and a good lurky spot I managed two tanks in one game today countless LAV's one dropship (always feel guilty firing on these expensive flying coffins.) and kept a railgun tank in hiding. Its risky and a bit expensive but no where near as expensive as a well fitted HAV.
In all fairness though LAV's are easy to destroy as are DS's and one of the tanks I got was a madrugar but it seemed to be being driven by a womble as it was just circling one objective constantly even while under fire he waited till he was on about 1/4 armour left to retreat but by then it was way to late.
Also AVing dropships is just evil at the moment without after burners its too easy, I have seen a few try to jump mountains/buildings to avoid fire and crash and today I came across one where as soon as my swarms got near quite a few people bailed lol even the pilot I assume as it fell out of the sky shortly after they did while still on 3/4 armour so I assumed they just gave up lol. |
LeCuch
SVER True Blood Unclaimed.
2
|
Posted - 2013.03.18 01:06:00 -
[9] - Quote
Neyev Detresym wrote:It's very easy to see, especially in Ambush games, how much of a powerhouse a properly fitted tank is. It's not at all uncommon to see tank drivers go 15/1, 20/1, or upwards. The dynamics between tank and infantry are so poorly balanced that it was the reason I stopped playing in September. At the behest of a friend, I picked it back up two weeks or so ago, and was so sadly disappointed that the state of armored warfare still has not changed at all.
I would first like to bring to your attention the aspect of merc versus merc. A high-SP merc with high-tier gear can still be taken down by a low-SP low-tier gear player, even more easily if the low-SP character gets the jump on the high-SP player.
This does not translate at all into merc versus tank, even with several AV players. Right now my character is being specced for AV, with around 800k+ SP into related skills. The highest damage Forge Gun available to me right now is the Breach Forge Gun, with does 2100 damage but immobilizes me, making me choose between staying still behind cover and hoping the tank driver wanders past, or exposing myself in order to get a clear shot at the tank and hoping that I do not get killed during the 6-second charge up time. Even if I am lucky enough to get one shot off, the tank either kills me before I can finish charging the next shot or the tank runs away before my next shot is charged. If this is the premier anti-tank weapon, it is a very poor choice. The other Forge Guns are equally ineffective against tanks, often taking an entire magazine just to bring down the shields.
And even when other low-SP low-gear players join in the AV efforts, their Militia Swarm Launchers are practically useless, thanks to the still-somewhat-dodgy spread mechanism the launchers possess and the low damage they possess.
And if you are an low-spec AV player and the tank runs or, by some miracle, is destroyed, you are nearly useless to your team, as all you are armed with is an AV weapon and a pistol (if you even fit a pistol to your suits).
The reward for AV is not nearly high enough and is not easily obtained, while the reward for tank drivers is astronomical and is obtained with little to no work at all.
I managed to join into the beta during the E3 giveaway. I am saddened that this problem (along with the horrifically frustrating spawn issues) have not been fixed, and I cannot regret enough the money I spent on this game thinking it would be something great, because so far, after a year, little has been done in the way of balancing vehicles versus infantry, if anything at all.
A few problems with your logic here.
A: The best forge gun, does not include the damage buffs from upgrading the skills to get it, it does not include the extra damage done to shield tanks, it does also not include any damage buffs on your dropsuit (which are pretty much a no brainer to throw on)
B: You can throw an AV grenade about every 1-1.5 seconds. If you have Grenaider level 2, you can grab some Packed AV nades for like 4000 per life? If you drop a nanohive, that gives the tank (depending on type) anywhere from 2-7 seconds to kill you before he dies. If you have others helping, it'l die faster
C: Precision Strikes can take out most tanks, which is a one-hit-no-chance-of-escape death strike
D: A militia swarm hits me usually from 800-1200 me being a shield tank, so it hits armor tanks for about 1300-1900 depending on their stats. Most armor tanks run 6000 armor 1000 shield, without any buffs a militia swarm would kill it in about 5 shots. And no duh, a good tank shouldn't be killed by a militia swarm. But 2-3 militia swarm guys can take out a tank pretty quick if the tank is not prepared for it.
You don't know how easy it is to die in a tank. If you are not always aware of what is happening, you can die in under 4 seconds. My record is one dude hitting me for 3100 shield and all of my armor (1100) with one forge gun shot. His forge gun charges up in 2 seconds. So that's 4 seconds. 4 seconds to lose 750k some ISK.
So obviously it's hard to take out tanks, because you put alot of SP and ISK into them. |
Zekain Kade
BetaMax. CRONOS.
1007
|
Posted - 2013.03.18 01:24:00 -
[10] - Quote
An advanced assault forge gun can tear through a sagaris in 2 clips. Thats around 8-10 shots i think. If you arer placed in a good position. You would be able to kill that tank in about a minute. And that's just soloing it. If you have a partner, that tank will die extremely fast.
Everyone whines that tanks are OP because no one will bother to spec into the higher leveled Av weaponry.
It takes 2 shots to kill s Sica with an AVD assault forge gun. It takes around 4 shots to kill a Sica with a Milita Forge gun. |
|
Geth Massredux
ZionTCD Legacy Rising
103
|
Posted - 2013.03.18 01:28:00 -
[11] - Quote
Seriously, spec into good av, take a squad kill the tank, go back to a supply depot, and switch, simple as that. What more can I or we say. We all have been doing this since closed beta. Its how the game works. You see a tank you try your hardest to kill it, you drive a tank you try your hardest to get the **** out the area and dodge swarms/av nades/forgeguns/dumb ass bluebarry LAV drivers |
LeCuch
SVER True Blood Unclaimed.
3
|
Posted - 2013.03.18 14:00:00 -
[12] - Quote
Zekain Kade wrote:An advanced assault forge gun can tear through a sagaris in 2 clips. Thats around 8-10 shots i think. If you arer placed in a good position. You would be able to kill that tank in about a minute. And that's just soloing it. If you have a partner, that tank will die extremely fast.
Everyone whines that tanks are OP because no one will bother to spec into the higher leveled Av weaponry.
It takes 2 shots to kill s Sica with an AVD assault forge gun. It takes around 4 shots to kill a Sica with a Milita Forge gun.
Well it all depends. Advanced Assault forge guns run like 1200 damage i think, with a 2.5 second charge time? Forge gun hitting shield tanks give it an instant 30% damage boost (same with swarms hitting armor) so thats 1560 damage every 2.5 seconds, that is not including A: the +% damage from Weaponry and if you have it Forge Gun Prof. plus any damage mods you have.
If we go off the base stats, a shield tank with around 40% resistance will take still 1400 damage or so (again some tanks run no resistance some tanks use active of 75% so 40 is in the middle) and that would take (most good shield tanks are 5500 shield 1000 armor, or so) you about 4-5 shots depending on the other damage buffs you have. That's 10-12.5 seconds.
If you have a buddy, the time cuts in half.
For amor tanks obiously you run up and chuck AV Nades at a 130% damage bonus. Forge guns don't do much against armor, i suggest AV nades because Armor is slow you can get off 3-5 before he can get out of range. And then swarm him while he's running.
|
GeneralButtNaked
ZionTCD Legacy Rising
128
|
Posted - 2013.03.18 14:13:00 -
[13] - Quote
Breach Forge is for taking out installations. Assault forge is for dealing with tanks. And dropships. And infantry.
The only thing that works better than the Assault Forge is the Gastuns, but only because the charge time is ridiculously low, it has a larger mag, and can hold a charge. |
Rei Shepard
Spectre II
91
|
Posted - 2013.03.18 14:22:00 -
[14] - Quote
Tank issues will go away once more people reach the end of their infantry SP and can spec broader into AV |
Vermaak Doe
SVER True Blood Unclaimed.
521
|
Posted - 2013.03.18 14:27:00 -
[15] - Quote
What I don't understand is why people don't spec both Av and their weapon of choice at the same time, it really isn't that hard. |
Travi Zyg
G I A N T
40
|
Posted - 2013.03.18 14:29:00 -
[16] - Quote
Neyev Detresym wrote:It's very easy to see, especially in Ambush games, how much of a powerhouse a properly fitted tank is. It's not at all uncommon to see tank drivers go 15/1, 20/1, or upwards. The dynamics between tank and infantry are so poorly balanced that it was the reason I stopped playing in September. At the behest of a friend, I picked it back up two weeks or so ago, and was so sadly disappointed that the state of armored warfare still has not changed at all.
I would first like to bring to your attention the aspect of merc versus merc. A high-SP merc with high-tier gear can still be taken down by a low-SP low-tier gear player, even more easily if the low-SP character gets the jump on the high-SP player.
This does not translate at all into merc versus tank, even with several AV players. Right now my character is being specced for AV, with around 800k+ SP into related skills. The highest damage Forge Gun available to me right now is the Breach Forge Gun, with does 2100 damage but immobilizes me, making me choose between staying still behind cover and hoping the tank driver wanders past, or exposing myself in order to get a clear shot at the tank and hoping that I do not get killed during the 6-second charge up time. Even if I am lucky enough to get one shot off, the tank either kills me before I can finish charging the next shot or the tank runs away before my next shot is charged. If this is the premier anti-tank weapon, it is a very poor choice. The other Forge Guns are equally ineffective against tanks, often taking an entire magazine just to bring down the shields.
And even when other low-SP low-gear players join in the AV efforts, their Militia Swarm Launchers are practically useless, thanks to the still-somewhat-dodgy spread mechanism the launchers possess and the low damage they possess.
And if you are an low-spec AV player and the tank runs or, by some miracle, is destroyed, you are nearly useless to your team, as all you are armed with is an AV weapon and a pistol (if you even fit a pistol to your suits).
The reward for AV is not nearly high enough and is not easily obtained, while the reward for tank drivers is astronomical and is obtained with little to no work at all.
I managed to join into the beta during the E3 giveaway. I am saddened that this problem (along with the horrifically frustrating spawn issues) have not been fixed, and I cannot regret enough the money I spent on this game thinking it would be something great, because so far, after a year, little has been done in the way of balancing vehicles versus infantry, if anything at all.
People really need to start going beyond grenadier lvl 2. Its not that expensive and i must say, i will have my proto nades at the end of this week and even running the EX 11 packed on my assault suit with nanohives, i have no problem soloing madrugars and gunlogi with nade spam. They can definetly still run away but when i get the jump on them , its over.
Seems like whenever anyone talks about AV fits or SP, its only forge gun and swarms....completely overlooking one of THE BEST versatile AV equipments. (nades). Spend the SP, you wont be dissapointed, you wont be limited to a heavy suit, or using up your primary slot for a swarm, and youll still terrify tanks with the ex 11 or lai dai packed. |
Takahiro Kashuken
Intara Direct Action Caldari State
144
|
Posted - 2013.03.18 14:31:00 -
[17] - Quote
Neyev Detresym wrote:It's very easy to see, especially in Ambush games, how much of a powerhouse a properly fitted tank is. It's not at all uncommon to see tank drivers go 15/1, 20/1, or upwards. The dynamics between tank and infantry are so poorly balanced that it was the reason I stopped playing in September. At the behest of a friend, I picked it back up two weeks or so ago, and was so sadly disappointed that the state of armored warfare still has not changed at all.
Well here is the 1st problem, its ambush
In ambush you spawn and that is it, depending on the ambush you may not have a supply depot so that you can change your suit, also if you do spawn as AV you are really open to infantry when trying to get the tank and the more than go AV the more that will die due to infantry killing you and not the tank
Plus some ambush maps have lots of cover for the tank or not enough for the AV so they can retreat and heal and come back again, depending where you are AV you will most likely get ****** by a AR guy
Quote:I would first like to bring to your attention the aspect of merc versus merc. A high-SP merc with high-tier gear can still be taken down by a low-SP low-tier gear player, even more easily if the low-SP character gets the jump on the high-SP player.
True
]This does not translate at all into merc versus tank, even with several AV players. Right now my character is being specced for AV, with around 800k+ SP into related skills. The highest damage Forge Gun available to me right now is the Breach Forge Gun, with does 2100 damage but immobilizes me, making me choose between staying still behind cover and hoping the tank driver wanders past, or exposing myself in order to get a clear shot at the tank and hoping that I do not get killed during the 6-second charge up time. Even if I am lucky enough to get one shot off, the tank either kills me before I can finish charging the next shot or the tank runs away before my next shot is charged. If this is the premier anti-tank weapon, it is a very poor choice. The other Forge Guns are equally ineffective against tanks, often taking an entire magazine just to bring down the shields.
False
The best forge gun you have does more damage than a vehicle mounted railgun which requires at least 10x the PG to use, that is not balanced and tbh does not make sense
Other FG are more than enough to do massive amounts of damage to a HAV
Not including swarms which are also long range and follow the HAV around, even around cover still
Quote:And even when other low-SP low-gear players join in the AV efforts, their Militia Swarm Launchers are practically useless, thanks to the still-somewhat-dodgy spread mechanism the launchers possess and the low damage they possess.
And if you are an low-spec AV player and the tank runs or, by some miracle, is destroyed, you are nearly useless to your team, as all you are armed with is an AV weapon and a pistol (if you even fit a pistol to your suits).
Milita dishes out 1200 damage per volley, more against Armor tanks and it is fine, just skill up to basic to do the same damage but get more ammo and its great, go solo a tank or get a group of you to do 4800 damage total from 1 volley each
Well go to a supply depot and change suits, defend yourself with an SMG, or just stay around and kill LAVs and any other vehicles which may turn up
Quote:The reward for AV is not nearly high enough and is not easily obtained, while the reward for tank drivers is astronomical and is obtained with little to no work at all.
Wrong
It requires vast amounts of SP to have a fully fitted tank which can survive AV and also an OB which is easily obtained and can crush the majority of tanks no problem
Reward is that you get to keep your tank because ISK reward aint that much unless they bring out proto AV
Where as AV on the otherhand you only have to skill upto advanced if you want and you can solo most tanks easily since you have a clear advantage of suprise and the 1st shot, destroying a 1mil tank with a 50k AV fit is fantastic and shows in the ISK amount at the end
Quote:I managed to join into the beta during the E3 giveaway. I am saddened that this problem (along with the horrifically frustrating spawn issues) have not been fixed, and I cannot regret enough the money I spent on this game thinking it would be something great, because so far, after a year, little has been done in the way of balancing vehicles versus infantry, if anything at all.
Wrong again
HAVs have been nerfed in the past 4builds
Missiles turrets nerfed into useless mode, railguns have a range cap and the turret is the slowest out of the 3, HAV have had resistences nerfed, CPU/PG lowered, mods for the HAVs have also been reduced and nerfed and in some cases removed altogether
Where as AV has had buffs, FG stronger look at the breach varients stronger than the vehicle mounted railgun which requires 10x the PG and it requires a vehicle yet yours is a handheld device, SL still do follow you around a corner and are stronger against armor plus you get the odd invisable missiles hitting you
|
Gelan Corbaine
BetaMax. CRONOS.
109
|
Posted - 2013.03.18 14:33:00 -
[18] - Quote
Breach ?!!! Feh Assault Forge.... when you absolutely positively have to kill that Sag in the room , accept no substitutes .Keep an SMG at your side to discourage pesky AV hunters. Mind Railgunners though they can be a pain if you don't have height. |
Dany 7A5H
G I A N T
2
|
Posted - 2013.03.18 15:20:00 -
[19] - Quote
WE LOVE ReGnUM wrote:Neyev Detresym wrote:It's very easy to see, especially in Ambush games, how much of a powerhouse a properly fitted tank is. It's not at all uncommon to see tank drivers go 15/1, 20/1, or upwards. The dynamics between tank and infantry are so poorly balanced that it was the reason I stopped playing in September. At the behest of a friend, I picked it back up two weeks or so ago, and was so sadly disappointed that the state of armored warfare still has not changed at all.
I would first like to bring to your attention the aspect of merc versus merc. A high-SP merc with high-tier gear can still be taken down by a low-SP low-tier gear player, even more easily if the low-SP character gets the jump on the high-SP player.
This does not translate at all into merc versus tank, even with several AV players. Right now my character is being specced for AV, with around 800k+ SP into related skills. The highest damage Forge Gun available to me right now is the Breach Forge Gun, with does 2100 damage but immobilizes me, making me choose between staying still behind cover and hoping the tank driver wanders past, or exposing myself in order to get a clear shot at the tank and hoping that I do not get killed during the 6-second charge up time. Even if I am lucky enough to get one shot off, the tank either kills me before I can finish charging the next shot or the tank runs away before my next shot is charged. If this is the premier anti-tank weapon, it is a very poor choice. The other Forge Guns are equally ineffective against tanks, often taking an entire magazine just to bring down the shields.
And even when other low-SP low-gear players join in the AV efforts, their Militia Swarm Launchers are practically useless, thanks to the still-somewhat-dodgy spread mechanism the launchers possess and the low damage they possess.
And if you are an low-spec AV player and the tank runs or, by some miracle, is destroyed, you are nearly useless to your team, as all you are armed with is an AV weapon and a pistol (if you even fit a pistol to your suits).
The reward for AV is not nearly high enough and is not easily obtained, while the reward for tank drivers is astronomical and is obtained with little to no work at all.
I managed to join into the beta during the E3 giveaway. I am saddened that this problem (along with the horrifically frustrating spawn issues) have not been fixed, and I cannot regret enough the money I spent on this game thinking it would be something great, because so far, after a year, little has been done in the way of balancing vehicles versus infantry, if anything at all. Tanks are a hard counter to infantry what more can you say ????
I am an active and dedicated tanker who on a daily basis mainly focuses on Ambush, and Ambush OMS....I somewhat feel you may be referencing this post to me, if only partially.
Whilst yes, I average 20/0 most matches...and yes I've had games in which we called in a single orbital in 1 ambush, there are factors you arnt working in.
1 - I have 4 million skill points in tanks, and have a "meta" tank that at the moment cannot get any better, unless I use a Surya.
2 - They're expensive and it takes me 3 games worth of getting a 20/0 score to actually buy one, let alone profit from one.
3 - Forge guns are pretty pathetic, and honestly are my least concern. Due to my tank fitting so are Orbitals and other tanks/vehicles.
4 - AV nades hurt HARD, and theyre very easy to skill into, not to mention you all can have them on any fit! AV nades kill tanks, everything else just keeps me at bay a little bit.
5 - I was a sniper for the past 10 years of my FPS career and I tank snipe....Standing still trying to get a shot off at me is suicide.
Taking those facts into consideration I dont understand why you think tanks are OP? Im making a 800,000 isk investemnt in a match that can and does get killed quite often now that people are getting Adv/Proto AV nades that kill 10,000+ armor in seconds....
Oh, and yo know those quad stacked proto suit AR guys, and Imperfects and such,,,yeah they're going 21/1 too.... That makes me feel this post is somewhat ill informed =/
EDIT: The "reward" for AV is knowing you just cost me or someone else 1 million isk...I get 50 WP for killing you, a tank gives 180SP + up to 150WP for killing the three people inside. HOW is that not rewarding?!
Fly safe |
Kasuko Raideaux
CERULEAN HEIGHTS
0
|
Posted - 2013.03.18 15:44:00 -
[20] - Quote
I am not a tank pilot. I have never even driven a tank in this game. I have however been killed countless times by tanks.
I disagree with the OP. I think the tanks are pretty well balanced at the moment. I have almost all my SP into logistics right now but that hasn't stopped me from picking up weaponry V (worth it for the dmg boost alone) and Forge Gun II.
Now there are two types of tanks I run into in the world of Dust.
1. The cheap fit: The cheap fit is the new player or the poor players tank choice. Simply switch to my forge gun suit and bing bang BOOM tank is gone! Never had trouble beating this tank
2. The proto fit: This player has spent a lot of time and ISK to make this tank good. They have huge amounts of armor or shield. They are blasting everyone to bits so I switch to my forge gunner and bing bang fizz ... OH SHOOT that is a LOT of shield. So then my squad leader switches to his AV grenades and another player in my squad switched to the MLT swarm launcher FREE fitting, and all 3 of us make short work of the tank. Sure there may be a few casualties, but that's only fair as the ISK/Kills ratio is about the same. You should never be able to "solo" a proto fit tank ESPECIALLY with a low SP AV class. That my friend is "imbalance" at its finest
However some of THE BEST feelings in the game come from getting together with your team and blowing up a REALLY expensive tank and knowing that you just blew a giant hole in their wallet! Then doing it again because they brought out a second one!
So get a team and co-ordinate to get this tank off the battlefield, and if your response is I don't want to have to be in a team then it's not that the tank is imbalanced ... it's that you are playing this game wrong!
|
|
Dany 7A5H
G I A N T
4
|
Posted - 2013.03.18 16:08:00 -
[21] - Quote
Kasuko Raideaux wrote:I am not a tank pilot. I have never even driven a tank in this game. I have however been killed countless times by tanks.
I disagree with the OP. I think the tanks are pretty well balanced at the moment. I have almost all my SP into logistics right now but that hasn't stopped me from picking up weaponry V (worth it for the dmg boost alone) and Forge Gun II.
Now there are two types of tanks I run into in the world of Dust.
1. The cheap fit: The cheap fit is the new player or the poor players tank choice. Simply switch to my forge gun suit and bing bang BOOM tank is gone! Never had trouble beating this tank
2. The proto fit: This player has spent a lot of time and ISK to make this tank good. They have huge amounts of armor or shield. They are blasting everyone to bits so I switch to my forge gunner and bing bang fizz ... OH SHOOT that is a LOT of shield. So then my squad leader switches to his AV grenades and another player in my squad switched to the MLT swarm launcher FREE fitting, and all 3 of us make short work of the tank. Sure there may be a few casualties, but that's only fair as the ISK/Kills ratio is about the same. You should never be able to "solo" a proto fit tank ESPECIALLY with a low SP AV class. That my friend is "imbalance" at its finest
However some of THE BEST feelings in the game come from getting together with your team and blowing up a REALLY expensive tank and knowing that you just blew a giant hole in their wallet! Then doing it again because they brought out a second one!
So get a team and co-ordinate to get this tank off the battlefield, and if your response is I don't want to have to be in a team then it's not that the tank is imbalanced ... it's that you are playing this game wrong!
Thank you for such a clarifying post from an infantry perspective.
That being said from a tank perspective there is nothing more than having over 8 people chasing my tank down with swarms, and forges, and even dropping 2 Orbis in an attempt to kill me.... sometimes they do, last night they didn't.
WTF Pub stomps happen someimes because the enemy team is so disorganized, such as a match last night wherein Stella (my Logi) and I blew up 4 Madrugers and a Gunloggi, as well as surviving by a hair (50 armor?) at the end of the match as 90% of the team was AVing and dropping an Orbi on top of me.... You have your good games ;-)..
The match after that I got blown up randomly by a militia swarm launcher as I was tanking a dedicated AV nade assault.
The "Point" of a tank honestly isnt to kill all infantry but moreover to force your team to make a choice, Av or AI?
If you chose AV, you've just become a target for AI, as just about anone can shoot you in the face....which on the rare occasion I make a point of by jumping out of the tank and "Toxin" SMGing the swarmer in my low militia module fit before happily jumping back in the tank. Its basically rock (tank) paper (Av) Scissors (AI).
Sadly Ive had so many games that despite the fact ive got 9 swarm launchers on my ass, the blueberries cant take a hint and get free kills. So that being said, with all this new knowledge on this post, can you further clarify what isnt balanced and needs a nerf? |
Travi Zyg
G I A N T
40
|
Posted - 2013.03.18 17:50:00 -
[22] - Quote
Dany 7A5H wrote:Kasuko Raideaux wrote:I am not a tank pilot. I have never even driven a tank in this game. I have however been killed countless times by tanks.
I disagree with the OP. I think the tanks are pretty well balanced at the moment. I have almost all my SP into logistics right now but that hasn't stopped me from picking up weaponry V (worth it for the dmg boost alone) and Forge Gun II.
Now there are two types of tanks I run into in the world of Dust.
1. The cheap fit: The cheap fit is the new player or the poor players tank choice. Simply switch to my forge gun suit and bing bang BOOM tank is gone! Never had trouble beating this tank
2. The proto fit: This player has spent a lot of time and ISK to make this tank good. They have huge amounts of armor or shield. They are blasting everyone to bits so I switch to my forge gunner and bing bang fizz ... OH SHOOT that is a LOT of shield. So then my squad leader switches to his AV grenades and another player in my squad switched to the MLT swarm launcher FREE fitting, and all 3 of us make short work of the tank. Sure there may be a few casualties, but that's only fair as the ISK/Kills ratio is about the same. You should never be able to "solo" a proto fit tank ESPECIALLY with a low SP AV class. That my friend is "imbalance" at its finest
However some of THE BEST feelings in the game come from getting together with your team and blowing up a REALLY expensive tank and knowing that you just blew a giant hole in their wallet! Then doing it again because they brought out a second one!
So get a team and co-ordinate to get this tank off the battlefield, and if your response is I don't want to have to be in a team then it's not that the tank is imbalanced ... it's that you are playing this game wrong!
Thank you for such a clarifying post from an infantry perspective. That being said from a tank perspective there is nothing more than having over 8 people chasing my tank down with swarms, and forges, and even dropping 2 Orbis in an attempt to kill me.... sometimes they do, last night they didn't. WTF Pub stomps happen someimes because the enemy team is so disorganized, such as a match last night wherein Stella (my Logi) and I blew up 4 Madrugers and a Gunloggi, as well as surviving by a hair (50 armor?) at the end of the match as 90% of the team was AVing and dropping an Orbi on top of me.... You have your good games ;-).. The match after that I got blown up randomly by a militia swarm launcher as I was tanking a dedicated AV nade assault. The "Point" of a tank honestly isnt to kill all infantry but moreover to force your team to make a choice, Av or AI? If you chose AV, you've just become a target for AI, as just about anone can shoot you in the face....which on the rare occasion I make a point of by jumping out of the tank and "Toxin" SMGing the swarmer in my low militia module fit before happily jumping back in the tank. Its basically rock (tank) paper (Av) Scissors (AI). Sadly Ive had so many games that despite the fact ive got 9 swarm launchers on my ass, the blueberries cant take a hint and get free kills. So that being said, with all this new knowledge on this post, can you further clarify what isnt balanced and needs a nerf?
|
Y0UR NAME HERE
Internal Error. Negative-Feedback
637
|
Posted - 2013.03.18 18:15:00 -
[23] - Quote
Alright I'm adding my 2 cents here.
As a tanker and being in the uh oh boat of an armor tank,
AV is ridiculous when people have skilled into and know what they are doing OR using broken damage mod proto suit fits.
AV was scaled to harm shields, where almost all AV in game is geared to kill armor.
Armor will die to anything proto with correct fitting, being assault forge, Av grenades, swarms.
Proto packed AV grenades can 2 hit a 6.6k buffer tank and kill it. But ya know, tanks are OP.
Dark side swarms with damage mods have over 30k damage in one clip with no hardners running on the tank.
If hardners gave say 50% the full, it still does almost 4k damage in 2 shots, while the swarm bro is playing peek a boo across the map on the highest building available in map.
Assault forge has about a 1 sec charge time, 4 shots and ur toast.
Oh did I forget all the listed above dual armor reps will not rep through the alpha damage?
And boy if you get a squad of spec'd Av, well your tank will spend the whole game hiding and fighting for its life, which if you come out of hiding you will instantly become toast, squad help or not.
To say AV isn't broke or can't harm these indestructible tanks, you must have never driven one or spent time in match with a friendly tanker playing gunner.
Its opinions like this that have had tanks nerfed to unrealistic values and had Av buffed to be win all when it reaches proto or advanced pay 2 win. |
Roy Ventus
Foxhound Corporation
174
|
Posted - 2013.03.18 18:23:00 -
[24] - Quote
tl;dr
Tanks are OP.
Well why the flying Chuck Norris are they running away from me and my militia Swarm Launcher fitted with enhanced light weapon modules?
Oh. That's right. Because they're not OP. |
Mavado V Noriega
SyNergy Gaming
2470
|
Posted - 2013.03.18 18:39:00 -
[25] - Quote
LeCuch wrote:Zekain Kade wrote:An advanced assault forge gun can tear through a sagaris in 2 clips. Thats around 8-10 shots i think. If you arer placed in a good position. You would be able to kill that tank in about a minute. And that's just soloing it. If you have a partner, that tank will die extremely fast.
Everyone whines that tanks are OP because no one will bother to spec into the higher leveled Av weaponry.
It takes 2 shots to kill s Sica with an AVD assault forge gun. It takes around 4 shots to kill a Sica with a Milita Forge gun. Well it all depends. Advanced Assault forge guns run like 1200 damage i think, with a 2.5 second charge time? Forge gun hitting shield tanks give it an instant 30% damage boost (same with swarms hitting armor) so thats 1560 damage every 2.5 seconds, that is not including A: the +% damage from Weaponry and if you have it Forge Gun Prof. plus any damage mods you have. If we go off the base stats, a shield tank with around 40% resistance will take still 1400 damage or so (again some tanks run no resistance some tanks use active of 75% so 40 is in the middle) and that would take (most good shield tanks are 5500 shield 1000 armor, or so) you about 4-5 shots depending on the other damage buffs you have. That's 10-12.5 seconds. If you have a buddy, the time cuts in half. For amor tanks obiously you run up and chuck AV Nades at a 130% damage bonus. Forge guns don't do much against armor, i suggest AV nades because Armor is slow you can get off 3-5 before he can get out of range. And then swarm him while he's running.
FG gets no bonus dmg vs shields
|
Coleman Gray
RED COLONIAL MARINES Covert Intervention
86
|
Posted - 2013.03.18 18:59:00 -
[26] - Quote
Tanks aren't the problem, it's the men on foot that decide a battle. If the tanks team is terrible the tank WILL die, Whenever I called in a tank, no matter what fitting I use or hpw careful I can be, if my team is terrible and can't play the game (which apperntly feels like everyone who isn't in your squad, am I right?)
If a squad is able to get upto you, then your pretty ****** since tank turrets in the fututre can't aim low (wtf that NEEDS fixing)
Seriously when I see like 4 people able to make a clean run to my tank without my team even firing a shot at them then it's a pretty bad team and I just leave and hope for a better class of monkeys on my team next game. |
Dany 7A5H
G I A N T
4
|
Posted - 2013.03.18 19:05:00 -
[27] - Quote
Coleman Gray wrote:Tanks aren't the problem, it's the men on foot that decide a battle. If the tanks team is terrible the tank WILL die, Whenever I called in a tank, no matter what fitting I use or hpw careful I can be, if my team is terrible and can't play the game (which apperntly feels like everyone who isn't in your squad, am I right?)
If a squad is able to get upto you, then your pretty ****** since tank turrets in the fututre can't aim low (wtf that NEEDS fixing)
Seriously when I see like 4 people able to make a clean run to my tank without my team even firing a shot at them then it's a pretty bad team and I just leave and hope for a better class of monkeys on my team next game.
Can I recommend using a nitro as well as small hills to inclie your shots at them?
As far as blueberries are concerned, I wish we had a game mode that threw some type of prelevel testing or iq quiz before granting entry... Too often do I have 80% of the enemy militia swarming and 90% of my team as infantry 0/5. How that's even possible is beyond me. |
Travi Zyg
G I A N T
40
|
Posted - 2013.03.18 19:13:00 -
[28] - Quote
Dany 7A5H wrote:Coleman Gray wrote:Tanks aren't the problem, it's the men on foot that decide a battle. If the tanks team is terrible the tank WILL die, Whenever I called in a tank, no matter what fitting I use or hpw careful I can be, if my team is terrible and can't play the game (which apperntly feels like everyone who isn't in your squad, am I right?)
If a squad is able to get upto you, then your pretty ****** since tank turrets in the fututre can't aim low (wtf that NEEDS fixing)
Seriously when I see like 4 people able to make a clean run to my tank without my team even firing a shot at them then it's a pretty bad team and I just leave and hope for a better class of monkeys on my team next game. Can I recommend using a nitro as well as small hills to inclie your shots at them? As far as blueberries are concerned, I wish we had a game mode that threw some type of prelevel testing or iq quiz before granting entry... Too often do I have 80% of the enemy militia swarming and 90% of my team as infantry 0/5. How that's even possible is beyond me.
They are 0/5 because all sidearms are OP too dany..duhhh!
|
Indianna Pwns
The Unholy Legion Of DarkStar
15
|
Posted - 2013.03.19 00:28:00 -
[29] - Quote
How to deal with tanks?
Suicide LAV's
Nuff said. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |