Neyev Detresym wrote:It's very easy to see, especially in Ambush games, how much of a powerhouse a properly fitted tank is. It's not at all uncommon to see tank drivers go 15/1, 20/1, or upwards. The dynamics between tank and infantry are so poorly balanced that it was the reason I stopped playing in September. At the behest of a friend, I picked it back up two weeks or so ago, and was so sadly disappointed that the state of armored warfare still has not changed at all.
I would first like to bring to your attention the aspect of merc versus merc. A high-SP merc with high-tier gear can still be taken down by a low-SP low-tier gear player, even more easily if the low-SP character gets the jump on the high-SP player.
This does not translate at all into merc versus tank, even with several AV players. Right now my character is being specced for AV, with around 800k+ SP into related skills. The highest damage Forge Gun available to me right now is the Breach Forge Gun, with does 2100 damage but immobilizes me, making me choose between staying still behind cover and hoping the tank driver wanders past, or exposing myself in order to get a clear shot at the tank and hoping that I do not get killed during the 6-second charge up time. Even if I am lucky enough to get one shot off, the tank either kills me before I can finish charging the next shot or the tank runs away before my next shot is charged. If this is the premier anti-tank weapon, it is a very poor choice. The other Forge Guns are equally ineffective against tanks, often taking an entire magazine just to bring down the shields.
And even when other low-SP low-gear players join in the AV efforts, their Militia Swarm Launchers are practically useless, thanks to the still-somewhat-dodgy spread mechanism the launchers possess and the low damage they possess.
And if you are an low-spec AV player and the tank runs or, by some miracle, is destroyed, you are nearly useless to your team, as all you are armed with is an AV weapon and a pistol (if you even fit a pistol to your suits).
The reward for AV is not nearly high enough and is not easily obtained, while the reward for tank drivers is astronomical and is obtained with little to no work at all.
I managed to join into the beta during the E3 giveaway. I am saddened that this problem (along with the horrifically frustrating spawn issues) have not been fixed, and I cannot regret enough the money I spent on this game thinking it would be something great, because so far, after a year, little has been done in the way of balancing vehicles versus infantry, if anything at all.