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Re-FLeX
Internal Error. Negative-Feedback
166
|
Posted - 2013.03.13 22:49:00 -
[1] - Quote
They lack CPU,
Every single fit i calculated with the proto suit in mind couldn't handle it without a CPU chip, because of the lack of CPU.
even with every cpu reduction skill in mind to lvl 5 (this includes shield enhancements, weapon upgrade, upgrade prof., circuitry, nanocircuitry) The suit i want will never fit onto the proto suit...
I'm really concerned for future players who will spec into the Gallante scout and find out after spending 2.4 mill SP on the suit itself that it is complete and utter ''Kitten''.
And lets not talk about the other major drawbacks this suit has, like wtf CCP?
Now don't come in here and be like ''LOL SHOTGUNSCOUT or LOLSNIPERSCOUT UNDETECTABLE'' because those arguments are just invalid seeing as a assault can do these two things 10x better. |
Moejoe Omnipotent
Imperfects Negative-Feedback
312
|
Posted - 2013.03.13 22:50:00 -
[2] - Quote
Re-FLeX wrote:They lack CPU,
Every single fit i calculated with the proto suit in mind couldn't handle it because of the lack of CPU.
even with every cpu reduction skill in mind to lvl 5 (this includes shield enhancements, weapon upgrade, upgrade prof., circuitry, nanocircuitry) The suit i want will never fit onto the proto suit...
I'm really concerned for future players who will spec into the Gallante scout and find out after spending 2.4 mill SP on the suit itself that it is complete and utter ''Kitten''.
And lets not talk about the other major drawbacks this suit has, like wtf CCP?
Now don't come in here and be like ''LOL SHOTGUNSCOUT or LOLSNIPERSCOUT UNDETECTABLE'' because those arguments are just invalid seeing as a assault can do these two things 10x better.
http://www.youtube.com/watch?v=OXFUVOlNrmw |
Re-FLeX
Internal Error. Negative-Feedback
166
|
Posted - 2013.03.13 22:52:00 -
[3] - Quote
Moejoe Omnipotent wrote:http://www.youtube.com/watch?v=OXFUVOlNrmw
I'm EU **** happens..... |
DJINN Marauder
Hellstorm Inc League of Infamy
314
|
Posted - 2013.03.13 22:55:00 -
[4] - Quote
Exactly what fit did you want on it? For my proto scout.. All i would want is 3 complex shields, 1 plate, 1 Repper, and a CPU upgrade with a Gek and a nanohive |
Gunner Nightingale
Internal Error. Negative-Feedback
345
|
Posted - 2013.03.13 22:56:00 -
[5] - Quote
Moejoe that was effing hilarious. Best response eva.
|
Goat of Dover
Shadow Company HQ
162
|
Posted - 2013.03.13 22:58:00 -
[6] - Quote
I ask as well how are you trying to fit it are you going for the mobile killer or the scout set up. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
70
|
Posted - 2013.03.13 23:00:00 -
[7] - Quote
Moejoe Omnipotent wrote:Re-FLeX wrote:They lack CPU,
Every single fit i calculated with the proto suit in mind couldn't handle it because of the lack of CPU.
even with every cpu reduction skill in mind to lvl 5 (this includes shield enhancements, weapon upgrade, upgrade prof., circuitry, nanocircuitry) The suit i want will never fit onto the proto suit...
I'm really concerned for future players who will spec into the Gallante scout and find out after spending 2.4 mill SP on the suit itself that it is complete and utter ''Kitten''.
And lets not talk about the other major drawbacks this suit has, like wtf CCP?
Now don't come in here and be like ''LOL SHOTGUNSCOUT or LOLSNIPERSCOUT UNDETECTABLE'' because those arguments are just invalid seeing as a assault can do these two things 10x better. http://www.youtube.com/watch?v=OXFUVOlNrmw
Dude was actually taken out by a shotgun scout (mostly of camera) to his left. |
DJINN Marauder
Hellstorm Inc League of Infamy
314
|
Posted - 2013.03.13 23:01:00 -
[8] - Quote
Goat of Dover wrote:I ask as well how are you trying to fit it are you going for the mobile killer or the scout set up. I believe the scout is infact suppose to be a mobile killer. |
DUST Fiend
Immobile Infantry
2021
|
Posted - 2013.03.13 23:04:00 -
[9] - Quote
Huh, I don't even have max skills (nowhere near it) but I had a couple AUR left over and bought the Proto Suit....I've got a pretty mean combat fit with 315ish shields, -40% off of shield delay, a basic armor rep, gauged nano hive and a specialist shotgun. I'm sure I'd have to shuffle stuff around for the top end shotgun, but as is it works great.
I've got a long ass wait before I can get Proto Scouts, but I'm gonna start saving up. I won't have nearly enough SP by the next build (no boosters), so I may or may not stick with this path come then. As of right now, it's definitely my favorite suit.
My only complaint isn't even with the Scout, it's with Shield Recharge modules.....90CPU for the top end...like...dafuq? |
Re-FLeX
Internal Error. Negative-Feedback
166
|
Posted - 2013.03.13 23:04:00 -
[10] - Quote
DJINN Marauder wrote:Exactly what fit did you want on it? For my proto scout.. All i would want is 3 complex shields, 1 plate, 1 Repper, and a CPU upgrade with a Gek and a nanohive
That's exactly what i don't want
Because of the lack of CPU and the cost of Dropsuit modules (CPU wise) there are literally no unique builds you can make. here a comparison for you guys
Scout VK0 - CPU 230 - Max CPU 288 - Scout VK1 - CPU 250 - Max CPU 312 -
Assault VK0 - CPU 300 - Max CPU 375 - Assault VK1 - CPU 330 - Max CPU 412 -
Heavy VK0 - CPU 270 - Max CPU 337 - Heavy VK1 - CPU 270 - Max CPU 337 -
Logistics VK0 - CPU 390 - Max CPU 488 - Logistics VK1 - CPU 390 - Max CPU 488 -
Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU? |
|
Scheneighnay McBob
Bojo's School of the Trades
1106
|
Posted - 2013.03.13 23:04:00 -
[11] - Quote
DJINN Marauder wrote:Goat of Dover wrote:I ask as well how are you trying to fit it are you going for the mobile killer or the scout set up. I believe the scout is infact suppose to be a mobile killer. I believe the scout is supposed to be a scout- thus the name.
As far as CPU, I've never had a problem with it. Then again, I haven't skilled far into it yet. |
Goat of Dover
Shadow Company HQ
162
|
Posted - 2013.03.13 23:06:00 -
[12] - Quote
DJINN Marauder wrote:Goat of Dover wrote:I ask as well how are you trying to fit it are you going for the mobile killer or the scout set up. I believe the scout is infact suppose to be a mobile killer.
Not really, a scout is really a recon style player. Not an attempt at abusing their speed and smaller hit box while trying to compensate for their lack of health. That is what I mean.
Sorry if that came off kinda harsh. Was just trying to say how it is to be used as opposed to the way it was designed. |
DJINN Marauder
Hellstorm Inc League of Infamy
314
|
Posted - 2013.03.13 23:11:00 -
[13] - Quote
Scheneighnay McBob wrote:DJINN Marauder wrote:Goat of Dover wrote:I ask as well how are you trying to fit it are you going for the mobile killer or the scout set up. I believe the scout is infact suppose to be a mobile killer. I believe the scout is supposed to be a scout- thus the name. As far as CPU, I've never had a problem with it. Then again, I haven't skilled far into it yet. Hmm.. There are different ways a scout can be looked at. I personally play it as a mobile killer on my alt. I think I do pretty well with it.
Also to Reflex: I see what you mean. There is no point of the extra equipment since you won't be able to fit anything there anyways lol. A CPU upgrade is the only thing to get around it... The only suit that actually needs it lol. |
Re-FLeX
Internal Error. Negative-Feedback
169
|
Posted - 2013.03.13 23:18:00 -
[14] - Quote
Goat of Dover wrote:DJINN Marauder wrote:Goat of Dover wrote:I ask as well how are you trying to fit it are you going for the mobile killer or the scout set up. I believe the scout is infact suppose to be a mobile killer. Not really, a scout is really a recon style player. Not an attempt at abusing their speed and smaller hit box while trying to compensate for their lack of health. That is what I mean. Sorry if that came off kinda harsh. Was just trying to say how it is to be used as opposed to the way it was designed.
Their speed isn't some sort of significant advantage (only 8-10% over a Assault suit), Their reconnaissance aren't either (10% increase in both profile dampening and precision).
The only real advantage we get is a decreased hitbox and a faster recharge rate on the shields (No shield recharge delay since its still a 10s delay on depletion and only .8s faster on normal delay over a assault suit).
Now match those two advantages against the disadvantages (44.4% decreased shields, 31% decreased CPU, 1 less high slot, no sidearm if you want to use the VK1 (compared to assault suits) seems to me like the disadvantages faaaar outweigh the advantages the suit has at the moment |
DUST Fiend
Immobile Infantry
2021
|
Posted - 2013.03.13 23:22:00 -
[15] - Quote
You always leave mobility out of the equation. No one can disengage and reposition like scouts can. Top end scouts and heavies both need tweaking, but they aren't as woefully underpowered as you seem to believe. |
Re-FLeX
Internal Error. Negative-Feedback
169
|
Posted - 2013.03.13 23:26:00 -
[16] - Quote
DUST Fiend wrote:You always leave mobility out of the equation. No one can disengage and reposition like scouts can. Top end scouts and heavies both need tweaking, but they aren't as woefully underpowered as you seem to believe.
Re-FLeX wrote: Their speed isn't some sort of significant advantage (only 8-10% over a Assault suit), Their reconnaissance aren't either (10% increase in both profile dampening and precision).
The only real advantage we get is a decreased hitbox and a faster recharge rate on the shields (No shield recharge delay since its still a 10s delay on depletion and only .8s faster on normal delay over a assault suit).
Now match those two advantages against the disadvantages (44.4% decreased shields, 31% decreased CPU, 1 less high slot, no sidearm if you want to use the VK1 (compared to assault suits) seems to me like the disadvantages faaaar outweigh the advantages the suit has at the moment
k |
DUST Fiend
Immobile Infantry
2021
|
Posted - 2013.03.13 23:28:00 -
[17] - Quote
Mobility. Not speed. Ability to jump long distances over obstacles to quickly lose your enemies. I do it constantly, it's the whole reason I play a scout in the first place. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
154
|
Posted - 2013.03.13 23:29:00 -
[18] - Quote
Ignoble Son wrote:Dude was actually taken out by a shotgun scout (mostly of camera) to his left. Take both hands and extend only the index finger and thumb. Hold them in front of your face. The one that's shaped like an L is the one on the left. Should help you avoid this confusion in the future.
Also, if you check the killfeed, it was Re-Flex. |
Icy Tiger
Universal Allies Inc.
1090
|
Posted - 2013.03.13 23:30:00 -
[19] - Quote
As someone who has used this quite extensively I fully agree. Just to make a complete fit, I have to put in 2 enhanced CPU modifiers. This takes away from the high stamina/speed which defeats the purpose of a Scout suit.
Also, 10-12% Base Speed Buff is also required. |
DJINN Marauder
Hellstorm Inc League of Infamy
316
|
Posted - 2013.03.13 23:31:00 -
[20] - Quote
DUST Fiend wrote:Mobility. Not speed. Ability to jump long distances over obstacles to quickly lose your enemies. I do it constantly, it's the whole reason I play a scout in the first place. I agree. Add in the small hitbox too. It's awesome. Scout is my fav suit now. I like it better than my heavy tbh. |
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Icy Tiger
Universal Allies Inc.
1090
|
Posted - 2013.03.13 23:32:00 -
[21] - Quote
DUST Fiend wrote:Mobility. Not speed. Ability to jump long distances over obstacles to quickly lose your enemies. I do it constantly, it's the whole reason I play a scout in the first place. Scouts need scout only weapons or something, since shotguns are really the only thing worth putting on scouts, thanks to said mobility. Nova knives will be pretty sick if they let us sprint while charging them, but yea, I guess the only complaint of yours that I can get behind is that the only viable weapon for them right now is the shotgun.
Nova Knives are useless with or without sprinting, just use the sprinting bug and you'll find out. Scout Suit is underpowered, I can achieve the same mobility in a Assault Suit just by adding a Basic Kinetic Catalyzer. It needs a revamp to find its place. |
DUST Fiend
Immobile Infantry
2021
|
Posted - 2013.03.13 23:32:00 -
[22] - Quote
DJINN Marauder wrote:I agree. Add in the small hitbox too. It's awesome. Scout is my fav suit now. I like it better than my heavy tbh.
I couldn't agree more. I wish I could take out all my points in heavies and dropships and just dump them into scouts.....cest la vis |
Icy Tiger
Universal Allies Inc.
1090
|
Posted - 2013.03.13 23:33:00 -
[23] - Quote
DJINN Marauder wrote:DUST Fiend wrote:Mobility. Not speed. Ability to jump long distances over obstacles to quickly lose your enemies. I do it constantly, it's the whole reason I play a scout in the first place. I agree. Add in the small hitbox too. It's awesome. Scout is my fav suit now. I like it better than my heavy tbh.
Once you actually skill up into it, you realize how much of a disadvantage you are with it against other ADV suits. I have to use skill and thinking to survive, while they tank nearly double what I have, with slightly lower speed. |
DUST Fiend
Immobile Infantry
2021
|
Posted - 2013.03.13 23:34:00 -
[24] - Quote
Icy Tiger wrote: Nova Knives are useless with or without sprinting, just use the sprinting bug and you'll find out. Scout Suit is underpowered, I can achieve the same mobility in a Assault Suit just by adding a Basic Kinetic Catalyzer. It needs a revamp to find its place.
You will never, ever be as mobile as a scout suit, because no suit can jump like the scout. It seems so minor, but that jump distance is huge and is my favorite advantage of the suit. It is so easy to sneak up on people, get a few kills, then disappear before they can eat through my shields, which regen to max in about 3 seconds.
I'm not saying the suits don't need looking into. If anything, I think scouts are almost fine, and assault suits are just too damn good. Just like the AR, they're far too good in all situations without any real noticeable drawbacks. |
Icy Tiger
Universal Allies Inc.
1090
|
Posted - 2013.03.13 23:34:00 -
[25] - Quote
DUST Fiend wrote:DJINN Marauder wrote:I agree. Add in the small hitbox too. It's awesome. Scout is my fav suit now. I like it better than my heavy tbh. I couldn't agree more. I wish I could take out all my points in heavies and dropships and just dump them into scouts.....cest la vis
Then you regret it as you see Assaults doing twice as good as you. |
Cyn Bruin
Imperfects Negative-Feedback
712
|
Posted - 2013.03.13 23:35:00 -
[26] - Quote
CCP needs to rethink how they are doing suits as a whole.
Scouts lack CPU.
Assaults lack PG.
There are no skills to lower PG for fitting items like there is for CPU. Not hijacking thread my man, just stating they need to look at ALL suits not just scout.
|
Goat of Dover
Shadow Company HQ
162
|
Posted - 2013.03.13 23:35:00 -
[27] - Quote
DJINN Marauder wrote:Scheneighnay McBob wrote:DJINN Marauder wrote:Goat of Dover wrote:I ask as well how are you trying to fit it are you going for the mobile killer or the scout set up. I believe the scout is infact suppose to be a mobile killer. I believe the scout is supposed to be a scout- thus the name. As far as CPU, I've never had a problem with it. Then again, I haven't skilled far into it yet. Hmm.. There are different ways a scout can be looked at. I personally play it as a mobile killer on my alt. I think I do pretty well with it. Also to Reflex: I see what you mean. There is no point of the extra equipment since you won't be able to fit anything there anyways lol. A CPU upgrade is the only thing to get around it... The only suit that actually needs it lol.
I agree with Djinn there should be unlimited ways to do a scout just like the other suits.
This is just not the way it is right now though. The scout is very limited to being a scout and a really good players interestingly played mobile killer. Thought the mobile killer is rather limited as opposed to an assault it is only really used by those who enjoy the scout. It can really excel in the area of the scout recon but, the game kinda hurts it there with maps that are so close together along with the CQC based weapons. When we go back to scopes and the maps really open up I feel that the cloak and scanner type scout will be great along with the cloak and dagger style as well. The mobile killer will get better along with these to given its faster movement and the distance for gun game will change a lot to.
I run a scout now it is nothing but a 6000 ISK Dragon Fly set up like a poor mans Assault. This is because I went into a DS and am just now getting to put SP elsewhere and that is the only way I have to play it right now but that will change with time given my SP gain.
Don't get me wrong I am not saying that the scout doesn't need a buff for me I would like to see it go to scan precision, scan radius, scan profile, and a small speed buff. The CPU/PG should be looked at given its abilities as well but not saying it really needs to do a lot there. |
Icy Tiger
Universal Allies Inc.
1090
|
Posted - 2013.03.13 23:35:00 -
[28] - Quote
DUST Fiend wrote:Icy Tiger wrote: Nova Knives are useless with or without sprinting, just use the sprinting bug and you'll find out. Scout Suit is underpowered, I can achieve the same mobility in a Assault Suit just by adding a Basic Kinetic Catalyzer. It needs a revamp to find its place.
You will never, ever be as mobile as a scout suit, because no suit can jump like the scout. It seems so minor, but that jump distance is huge and is my favorite advantage of the suit. It is so easy to sneak up on people, get a few kills, then disappear before they can eat through my shields, which regen to max in about 3 seconds.
Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit. |
Re-FLeX
Internal Error. Negative-Feedback
170
|
Posted - 2013.03.13 23:36:00 -
[29] - Quote
DUST Fiend wrote:Mobility. Not speed. Ability to jump long distances over obstacles to quickly lose your enemies. I do it constantly, it's the whole reason I play a scout in the first place. Scouts need scout only weapons or something, since shotguns are really the only thing worth putting on scouts, thanks to said mobility. Nova knives will be pretty sick if they let us sprint while charging them, but yea, I guess the only complaint of yours that I can get behind is that the only viable weapon for them right now is the shotgun.
OOOh okay you wanna talk mobilty? k here's one for you
Strafe speed difference between scout and assault approx ~ between 2,8 for scout and 2,55 for assault Stamina difference ~180 for scout and 150 for assault (Maxing out vigor will completely disgard the small difference) Stamina regen differnce ~18.0 / s for scout and 17.2 / s for assault |
Icy Tiger
Universal Allies Inc.
1090
|
Posted - 2013.03.13 23:36:00 -
[30] - Quote
Goat of Dover wrote:DJINN Marauder wrote:Scheneighnay McBob wrote:DJINN Marauder wrote:Goat of Dover wrote:I ask as well how are you trying to fit it are you going for the mobile killer or the scout set up. I believe the scout is infact suppose to be a mobile killer. I believe the scout is supposed to be a scout- thus the name. As far as CPU, I've never had a problem with it. Then again, I haven't skilled far into it yet. Hmm.. There are different ways a scout can be looked at. I personally play it as a mobile killer on my alt. I think I do pretty well with it. Also to Reflex: I see what you mean. There is no point of the extra equipment since you won't be able to fit anything there anyways lol. A CPU upgrade is the only thing to get around it... The only suit that actually needs it lol. I agree with Djinn there should be unlimited ways to do a scout just like the other suits. This is just not the way it is right now though. The scout is very limited to being a scout and a really good players interestingly played mobile killer. Thought the mobile killer is rather limited as opposed to an assault it is only really used by those who enjoy the scout. It can really excel in the area of the scout recon but, the game kinda hurts it there with maps that are so close together along with the CQC based weapons. When we go back to scopes and the maps really open up I feel that the cloak and scanner type scout will be great along with the cloak and dagger style as well. The mobile killer will get better along with these to given its faster movement and the distance for gun game will change a lot to. I run a scout now it is nothing but a 6000 ISK Dragon Fly set up like a poor mans Assault. This is because I went into a DS and am just now getting to put SP elsewhere and that is the only way I have to play it right now but that will change with time given my SP gain. Don't get me wrong I am not saying that the scout doesn't need a buff for me I would like to see it go to scan precision, scan radius, scan profile, and a small speed buff. The CPU/PG should be looked at given its abilities as well but not saying it really needs to do a lot there.
I agree it need small minor buffs, but in a whole lot of places. |
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Goat of Dover
Shadow Company HQ
162
|
Posted - 2013.03.13 23:37:00 -
[31] - Quote
Cyn Bruin wrote: CCP needs to rethink how they are doing suits as a whole.
Scouts lack CPU.
Assaults lack PG.
There are no skills to lower PG for fitting items like there is for CPU. Not hijacking thread my man, just stating they need to look at ALL suits not just scout.
Armor Upgrades decreases PG for plates and maybe reppers not sure about the reppers though. I can see your issue though no one runs plates really but heavies, since shields are by far the way to go right now. |
DUST Fiend
Immobile Infantry
2021
|
Posted - 2013.03.13 23:37:00 -
[32] - Quote
Icy Tiger wrote:Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit.
As I said, scouts need more scout options because the shotgun is really the only weapon worth using with them right now. Why you would ever put an AR on a scout to begin with is beyond me. Scouts speed tank, it's what we do. |
DJINN Marauder
Hellstorm Inc League of Infamy
316
|
Posted - 2013.03.13 23:43:00 -
[33] - Quote
DUST Fiend wrote:Icy Tiger wrote:Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit. As I said, scouts need more scout options because the shotgun is really the only weapon worth using with them right now. Why you would ever put an AR on a scout to begin with is beyond me. Scouts speed tank, it's what we do. Don't disregard the AR scout so fast. They are actually quite good. |
Goat of Dover
Shadow Company HQ
162
|
Posted - 2013.03.13 23:48:00 -
[34] - Quote
All in all the scout is weak right now and I don't mean EHP or CPU/PG. I mean as a whole. But they are the most fun and difficult to play. That alone for some players is enough to play it. No it may not be very competitive right now but give it time it will get better. And until it does for all the things that are weak I will continue to play them.
Hurrah for armor, dropships, and scouts. One day you will fear us until then, well we will try and make you fear us a little. |
Goat of Dover
Shadow Company HQ
162
|
Posted - 2013.03.13 23:50:00 -
[35] - Quote
DJINN Marauder wrote:DUST Fiend wrote:Icy Tiger wrote:Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit. As I said, scouts need more scout options because the shotgun is really the only weapon worth using with them right now. Why you would ever put an AR on a scout to begin with is beyond me. Scouts speed tank, it's what we do. Don't disregard the AR scout so fast. They are actually quite good.
Also Nova Knives are a great side arm you move like lightning. But you have to know how to play cover with only one real weapon. Which is something you should learn as a scout anyway. lol |
Sloth9230
Reaper Galactic
440
|
Posted - 2013.03.13 23:51:00 -
[36] - Quote
Re-FLeX wrote:
Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU?
Maybe you're not supposed to be able to use them all, just have to option to use them? Either use a low module or equipment. Whats wrong with any suit requiring CPU modules anyway? If nobody needed them then they would be pointless. Just be glad that they don't also use PG like PG modules use CPU. |
Re-FLeX
Internal Error. Negative-Feedback
170
|
Posted - 2013.03.13 23:54:00 -
[37] - Quote
Sloth9230 wrote:Re-FLeX wrote:
Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU?
Maybe you're not supposed to be able to use them all, just have to option to use them? Either use a low module or equipment. Whats wrong with any suit requiring CPU modules anyway? If nobody needed them then they would be pointless. Just be glad that they don't also use PG like PG modules use CPU.
Assault and Logi's can fit everything they desire (sometimes they run out of PG but that's a whole nother story) yet scouts have to use a CPU chip in order to fit what they want?! (even after maxing out all cpu reducing skills) hell nooooo. they have a 3H-3L setup and you're saying i need to waste a low slot just so i can be effective? |
Re-FLeX
Internal Error. Negative-Feedback
170
|
Posted - 2013.03.13 23:57:00 -
[38] - Quote
DUST Fiend wrote:Icy Tiger wrote:Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit. As I said, scouts need more scout options because the shotgun is really the only weapon worth using with them right now. Why you would ever put an AR on a scout to begin with is beyond me. Scouts speed tank, it's what we do.
Please gtfo with your Shotgun-scout combo, im sick and tired of hearing that... if you haven't run into calamity jane or annie oakley yet i would suggest you go watch that nice video of the finals (PFBHZ vs STB)
Assault shotgun is 10x more viable then shotgun scout |
Knarf Black
Subdreddit Test Alliance Please Ignore
462
|
Posted - 2013.03.13 23:58:00 -
[39] - Quote
You'd be surprised at what you can fit with passive skills helping out, but they will need a buff if sensors and dampeners don't become more important in future builds. |
Re-FLeX
Internal Error. Negative-Feedback
171
|
Posted - 2013.03.13 23:59:00 -
[40] - Quote
DJINN Marauder wrote:DUST Fiend wrote:Icy Tiger wrote:Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit. As I said, scouts need more scout options because the shotgun is really the only weapon worth using with them right now. Why you would ever put an AR on a scout to begin with is beyond me. Scouts speed tank, it's what we do. Don't disregard the AR scout so fast. They are actually quite good.
Nope... assault is still 10x better, if you see a Scout AR that is doing good i would bet 500$ on it that he would do better in an assault suit |
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Re-FLeX
Internal Error. Negative-Feedback
171
|
Posted - 2013.03.13 23:59:00 -
[41] - Quote
Knarf Black wrote:You'd be surprised at what you can fit with passive skills helping out, but they will need a buff if sensors and dampeners don't become more important in future builds.
Be surprised at what i cannot fit you mean?
I already calculated.... it's really dissapointing. |
DJINN Marauder
Hellstorm Inc League of Infamy
316
|
Posted - 2013.03.14 00:03:00 -
[42] - Quote
Re-FLeX wrote:DJINN Marauder wrote:DUST Fiend wrote:Icy Tiger wrote:Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit. As I said, scouts need more scout options because the shotgun is really the only weapon worth using with them right now. Why you would ever put an AR on a scout to begin with is beyond me. Scouts speed tank, it's what we do. Don't disregard the AR scout so fast. They are actually quite good. Nope... assault is still 10x better, if you see a Scout AR that is doing good i would bet 500$ on it that he would do better in an assault suit Tis is true. Assault AR is 10x better. However that doesn't mean the scout is bad at it. I believe scout AR is pretty good. However an equally skilled player will be 10x better in an Assault. |
Sloth9230
Reaper Galactic
440
|
Posted - 2013.03.14 00:11:00 -
[43] - Quote
Re-FLeX wrote:Sloth9230 wrote:Re-FLeX wrote:
Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU?
Maybe you're not supposed to be able to use them all, just have to option to use them? Either use a low module or equipment. Whats wrong with any suit requiring CPU modules anyway? If nobody needed them then they would be pointless. Just be glad that they don't also use PG like PG modules use CPU. Assault and Logi's can fit everything they desire (sometimes they run out of PG but that's a whole nother story) yet scouts have to use a CPU chip in order to fit what they want?! (even after maxing out all cpu reducing skills) hell nooooo. they have a 3H-3L setup and you're saying i need to waste a low slot just so i can be effective? I don't really use scouts so I'm a bit ignorant on them, but what low modules do they need that they can't "sacrifice" a slot for a CPU module. I also doubt assault/ logis can fit EVERYTHING they want. I'm using a type two and I need a cpu upgrade just to fit a enhanced/complex damage mod and I definitely can't equip a second complex shield extender because I don't have the PG for it. So no, running out of PG isn't a whole nother story.
Edit: a way to test possible fittings would really come in handy right now |
DJINN Marauder
Hellstorm Inc League of Infamy
316
|
Posted - 2013.03.14 00:16:00 -
[44] - Quote
Sloth9230 wrote: I don't really use scouts so I'm a bit ignorant on them, but what low modules do they need that they can't "sacrifice" a slot for a CPU module. I also doubt assault/ logis can fit EVERYTHING they want. I'm using a type two and I need a cpu upgrade just to fit a enhanced/complex damage mod and I definitely can't equip a second complex shield extender because I don't have the PG for it. So no, running out of PG isn't a whole nother story.
A kinetic catalyzer/cardiac stimulator mod. You don't really NEED it but its something scouts like to have. |
Re-FLeX
Internal Error. Negative-Feedback
173
|
Posted - 2013.03.14 00:20:00 -
[45] - Quote
Sloth9230 wrote:Re-FLeX wrote:Sloth9230 wrote:Re-FLeX wrote:
Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU?
Maybe you're not supposed to be able to use them all, just have to option to use them? Either use a low module or equipment. Whats wrong with any suit requiring CPU modules anyway? If nobody needed them then they would be pointless. Just be glad that they don't also use PG like PG modules use CPU. Assault and Logi's can fit everything they desire (sometimes they run out of PG but that's a whole nother story) yet scouts have to use a CPU chip in order to fit what they want?! (even after maxing out all cpu reducing skills) hell nooooo. they have a 3H-3L setup and you're saying i need to waste a low slot just so i can be effective? I don't really use scouts so I'm a bit ignorant on them, but what low modules do they need that they can't "sacrifice" a slot for a CPU module. I also doubt assault/ logis can fit EVERYTHING they want. I'm using a type two and I need a cpu upgrade just to fit a enhanced/complex damage mod and I definitely can't equip a second complex shield extender because I don't have the PG for it. So no, running out of PG isn't a whole nother story. Edit: a way to test possible fittings would really come in handy right now
Unfortunately i'm talking about high end gear wich comes later on, in the long run (or even in the short run) you can fit everything on an assault suit or a logistics suit. but on a scout suit you will never and i mean never fit it if you don't use a CPU extender.... |
Re-FLeX
Internal Error. Negative-Feedback
173
|
Posted - 2013.03.14 00:21:00 -
[46] - Quote
Sloth9230 wrote:Edit: a way to test possible fittings would really come in handy right now
There's no need you can pretty much calculate everything... |
Sloth9230
Reaper Galactic
440
|
Posted - 2013.03.14 00:24:00 -
[47] - Quote
Re-FLeX wrote:Sloth9230 wrote:Edit: a way to test possible fittings would really come in handy right now There's no need you can pretty much calculate everything... No, I mean someone should design an App, not that I want it as an in game feature. |
Regular Trooper
Rebelles A Quebec
5
|
Posted - 2013.03.14 00:33:00 -
[48] - Quote
Re-FLeX wrote:DUST Fiend wrote:Icy Tiger wrote:Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit. As I said, scouts need more scout options because the shotgun is really the only weapon worth using with them right now. Why you would ever put an AR on a scout to begin with is beyond me. Scouts speed tank, it's what we do. Please gtfo with your Shotgun-scout combo, im sick and tired of hearing that... if you haven't run into calamity jane or annie oakley yet i would suggest you go watch that nice video of the finals (PFBHZ vs STB) Assault shotgun is 10x more viable then shotgun scout +1 |
Gunner Nightingale
Internal Error. Negative-Feedback
348
|
Posted - 2013.03.14 01:05:00 -
[49] - Quote
After seeing the numbers at the top end i again reiterate this is what happens when you try to balance a game around the bottom end instead of the top end.
Now the scout took a huge nerf in movement speed if it was at that level i could honestly say that these numbers are fair. But given that nerf CCP never buffed the scout in other areas to compensate and balance out the suit.
The scout suit defnitiely should get a base bump in CPU, at best it should be at least the base level of heavies thought honestly given all its drawabacks it should be closer to assualt basse given that its big bonus at proto is more equipment slots as opposed to module slots and equipment like the assualt. |
ZiwZih
The Tritan Industries
78
|
Posted - 2013.03.14 03:50:00 -
[50] - Quote
Sometimes I pimp my blue pills to Complex and pretend I will have all that surplus power one day. When I wake up I say -- at least I am pretty and can jump high.
Goat of Dover wrote: Also Nova Knives are a great side arm you move like lightning. But you have to know how to play cover with only one real weapon. Which is something you should learn as a scout anyway. lol
Nope mate, fake. Did the tests, you do not run faster -- it's just the animation playing with your mind.
|
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1676
|
Posted - 2013.03.14 04:01:00 -
[51] - Quote
[Fast Ninja] Prototype Scout vk.0 2x complex sidearm damage modifiers 1x militia bpo shield extender 3x basic kinetic catalyzers 1x standard nova knives 1x flux grenades 1x militia bpo nanite injector
[Stealth Ninja] Prototype Scout vk.0 2x complex sidearm damage modifiers 3x enhanced profile dampeners * 1x standard nova knives 1x militia bpo drop uplink
No CPU upgrade module needed.
Also, the melee-sprint glitch for nova knives is still limiting because it is still cumbersome when you have to constantly repeat the process in the middle of a 1v1 dance of death. On top of that, every attempt to glitch while trying to hold a sprint drains stamina.
Making sprinting-charging a feature will actually eliminate this distraction and save stamina.
EDIT:
* - Recently upgraded to enhanced profile dampeners. Unfortunately I had to sacrifice the shield extender but since I'm more stealthy that doesn't matter. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1676
|
Posted - 2013.03.14 04:10:00 -
[52] - Quote
Re-FLeX wrote:Unfortunately i'm talking about high end gear wich comes later on, in the long run (or even in the short run) you can fit everything on an assault suit or a logistics suit. but on a scout suit you will never and i mean never fit it if you don't use a CPU extender....
Did you account for skill books that boost CPU output and reduces CPU demand?
PS: What formula did you use? Did you use this formula?
http://dustsearch.com/thread/57922/page/1#9 |
DUST Fiend
Immobile Infantry
2025
|
Posted - 2013.03.14 04:16:00 -
[53] - Quote
Re-FLeX wrote:Please gtfo with your Shotgun-scout combo, im sick and tired of hearing that... if you haven't run into calamity jane or annie oakley yet i would suggest you go watch that nice video of the finals (PFBHZ vs STB)
Assault shotgun is 10x more viable then shotgun scout
Since you say so, it's gotta be true. All those tears have to be for a reason.
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1677
|
Posted - 2013.03.14 04:23:00 -
[54] - Quote
Sloth9230 wrote:Re-FLeX wrote:
Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU?
Maybe you're not supposed to be able to use them all, just have to option to use them? Either use a low module or equipment. Whats wrong with any suit requiring CPU modules anyway? If nobody needed them then they would be pointless. Just be glad that they don't also use PG like PG modules use CPU.
The only time I ever need CPU upgrades is when I need to fit 3x complex damage mods for the militia swarm launcher plus nanohives. |
DUST Fiend
Immobile Infantry
2025
|
Posted - 2013.03.14 04:25:00 -
[55] - Quote
The more I read his threads on this subject, the more I'm convinced that he just has no idea how to fit anything |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
2
|
Posted - 2013.03.14 16:19:00 -
[56] - Quote
But I thought the whole mechanic of this game is making choices and tradeoffs
Its not you get all what you want in your minds eye setup. You may have to make a sacrifice to gain something. You can just make an alt dropsuit setup and use depending on situation.
You say Assualt and Logis get all that they desire but are you sure ? or you just claim its possible. |
Zahle Undt
The Tritan Industries
39
|
Posted - 2013.03.14 16:29:00 -
[57] - Quote
Re-FLeX wrote:DJINN Marauder wrote:Exactly what fit did you want on it? For my proto scout.. All i would want is 3 complex shields, 1 plate, 1 Repper, and a CPU upgrade with a Gek and a nanohive That's exactly what i don't wantBecause of the lack of CPU and the cost of Dropsuit modules (CPU wise) there are literally no unique builds you can make. here a comparison for you guys Scout VK0 - CPU 230 - Max CPU 288 - Scout VK1 - CPU 250 - Max CPU 312 - Assault VK0 - CPU 300 - Max CPU 375 - Assault VK1 - CPU 330 - Max CPU 412 - Heavy VK0 - CPU 270 - Max CPU 337 - Heavy VK1 - CPU 270 - Max CPU 337 - Logistics VK0 - CPU 390 - Max CPU 488 - Logistics VK1 - CPU 390 - Max CPU 488 - Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU?
So you want all the speed and agility a scout suit has, but no drawbacks? You know, I would love to have a sidearm on my logi suit, but the point is that each suit has strengths and *gasps* drawbacks. You gotta pay for what you get, if you don't like the drawbacks, spec into something else! But for KITTEN"S sake everyone in this Beta needs to quit fricken crying that their preferred suit, tank, weapon, whatever isn't exactly what they want nor can destroy everything in every situation. This "community" is a bunch of whiney brats and it is tiring. |
Deluxe Edition
Like a Boss.
56
|
Posted - 2013.03.15 04:23:00 -
[58] - Quote
Moejoe Omnipotent.[/quote wrote:
^this |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
46
|
Posted - 2013.03.15 10:29:00 -
[59] - Quote
Re-FLeX wrote:They lack CPU,
Every single fit i calculated with the proto suit in mind couldn't handle it without a CPU chip, because of the lack of CPU.
even with every cpu reduction skill in mind to lvl 5 (this includes shield enhancements, weapon upgrade, upgrade prof., circuitry, nanocircuitry) The suit i want will never fit onto the proto suit...
I'm really concerned for future players who will spec into the Gallante scout and find out after spending 2.4 mill SP on the suit itself that it is complete and utter ''Kitten''.
And lets not talk about the other major drawbacks this suit has, like wtf CCP?
Now don't come in here and be like ''LOL SHOTGUNSCOUT or LOLSNIPERSCOUT UNDETECTABLE'' because those arguments are just invalid seeing as a assault can do these two things 10x better.
Finally somebody who knows WTF they are talking about. I am sick and tired of having noobs who have never played the suit or played it a couple of times say how we are literally stealth and can't be detected or any other crappy fantasy advantage we supposedly have. |
rpastry
Carbon 7
35
|
Posted - 2013.03.15 11:40:00 -
[60] - Quote
crappy fantasy advantage? watch the youtube vid, you don't get hit by bullets, thats the advantage. I see it and I hear it from squad mates, many corps, every day.
L2AIM is going to be the reply or WE GOT SKILLZ.
but this isnt hopping strafing scouts, this isnt sneaking point blanking from behind scouts, this isn't people spraying and praying in the general direction of a scout, it is scouts charging head on dead center in the reticle and bullets doing sweet FA.
It's bullshit.
And you want a BUFF.
lol.
|
|
Orenji Jiji
Seraphim Initiative. CRONOS.
14
|
Posted - 2013.03.15 12:00:00 -
[61] - Quote
rpastry wrote:crappy fantasy advantage? watch the youtube vid, you don't get hit by bullets, thats the advantage. I see it and I hear it from squad mates, many corps, every day.
Yeah, two builds ago. Now scouts are bullet sponges and one video does not prove anything, especially if it's against Re-Flex.
rpastry wrote:but this isnt hopping strafing scouts, this isnt sneaking point blanking from behind scouts, this isn't people spraying and praying in the general direction of a scout, it is scouts charging head on dead center in the reticle and bullets doing sweet FA.
It's bullshit.
And you want a BUFF.
lol.
Try it yourself. Then get back and apologize.
Your stance is bullshit. Everybody would play using model immune to bullets and somehow it's only diehards and noobs now, because scouts never recovered from the nerf, even after hit detection got better.
Assaults strafe and hop the same, KBM players will kill you with awesome "vibrating" strafe that you can not hit from AR. Everybody can sneak from behind, even heavies, because scanning is borked. The issue here is that Scouts are paper thin & proto lineup is seriously underpowered...
... but yeah, "Scouts are totally OK and well", says Mr Heavy player. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
46
|
Posted - 2013.03.15 12:13:00 -
[62] - Quote
rpastry wrote:crappy fantasy advantage? watch the youtube vid, you don't get hit by bullets, thats the advantage. I see it and I hear it from squad mates, many corps, every day.
L2AIM is going to be the reply or WE GOT SKILLZ.
but this isnt hopping strafing scouts, this isnt sneaking point blanking from behind scouts, this isn't people spraying and praying in the general direction of a scout, it is scouts charging head on dead center in the reticle and bullets doing sweet FA.
It's bullshit.
And you want a BUFF.
lol.
Ever hear of this weird thing called LAG? Get good scrub we have no fantasy super speed advantage get good. |
rpastry
Carbon 7
35
|
Posted - 2013.03.15 12:33:00 -
[63] - Quote
Orenji Jiji wrote:
Try it yourself. Then get back and apologize.
OK you want to lend me your account for the weekend?
or did you want me to field some dragonfly build with weps and modules I haven't skilled in to, then be shocked when I get butchered by a 5mil SP AR dude?
|
Technical-Support
Internal Error. Negative-Feedback
35
|
Posted - 2013.03.15 12:36:00 -
[64] - Quote
rpastry wrote:Orenji Jiji wrote:
Try it yourself. Then get back and apologize.
OK you want to lend me your account for the weekend? or did you want me to field some dragonfly build with weps and modules I haven't skilled in to, then be shocked when I get butchered by a 5mil SP AR dude?
You're not even making sense.... |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
3
|
Posted - 2013.03.15 12:43:00 -
[65] - Quote
Moejoe Omnipotent wrote:Re-FLeX wrote:They lack CPU,
Every single fit i calculated with the proto suit in mind couldn't handle it because of the lack of CPU.
even with every cpu reduction skill in mind to lvl 5 (this includes shield enhancements, weapon upgrade, upgrade prof., circuitry, nanocircuitry) The suit i want will never fit onto the proto suit...
I'm really concerned for future players who will spec into the Gallante scout and find out after spending 2.4 mill SP on the suit itself that it is complete and utter ''Kitten''.
And lets not talk about the other major drawbacks this suit has, like wtf CCP?
Now don't come in here and be like ''LOL SHOTGUNSCOUT or LOLSNIPERSCOUT UNDETECTABLE'' because those arguments are just invalid seeing as a assault can do these two things 10x better. http://www.youtube.com/watch?v=OXFUVOlNrmw
That is everyone with a keyboard |
Guinevere Bravo
SVER True Blood Unclaimed.
141
|
Posted - 2013.03.15 14:40:00 -
[66] - Quote
Lack of light weapon and side arm weapon upgrade skill is the problem. Get back to me when you have profiency 5 in both, ofcoarse the scout suit is hard to fit, theres nothing of it. |
Garrett Blacknova
Codex Troopers
2043
|
Posted - 2013.03.15 20:38:00 -
[67] - Quote
I've fired 6 shots into an Assault at point-blank with my Militia Shotgun earlier today (I was on my "Kamikaze Free Hugs" fitting after setting an Uplink). This is with Shotgun Ops at level 3, no Prof (obviously), no Damage mods, and Weaponry level 5.
Shot 1: About 70% of target's shields Shot 2: Another 20% of shields. Shot 3: Nothing. Shot 4: Nothing. Shot 5: Nothing. Shields start to regenerate. Shot 6: Yep... nothing.
What was he doing? Walking in a straight line directly away from me while I walked (faster) following him and was close enough that meleeing him twice instead of reloading got me the kill. It's not just Scouts that sometimes have kittened up hit detection. I've unloaded on a Heavy and had less than half my shots connect at point-blank for no apparent reason before too.
And while I've previously been arguing that the Scout isn't underpowered, I may have been making it sound like the opposite is true. It definitely isn't. They might be slightly - SLIGHTLY underpowered. But it's by such a small margin that it really shouldn't matter. You can't take another suit down in a head-on engagement, but you CAN control the fight so you don't have to.
Lets look at the usual argument. Scout vs. Assault. Scouts have a VERY small (<10%) speed advantage. They have an almost as small (approx 10%) Profile advantage. They have a SIGNIFICANT advantage to scanning (almost 70% wider radius and approx 20% better precision).
Most people downplay the Profile/Precision advantages, but the fact is that with the scanning stats on an Assault, that Profile advantage is bigger than it looks. Part of the problem is that most people don't realise the Scout's has a greater advantage in Precision than Profile against Assaults.
Looking at the Profile stats without context doesn't tell you anything. You NEED to be looking at the Scan Profile of the suits vs. each other's Scan Precision.
Scouts can pick enemies up - WITHOUT line of sight - at nearly double the range of an Assault. They can also detect targets with a significantly lower Scan Profile than an Assault can (excepting, of course, when the target is in line of sight and you're aiming right at them).
A stock-standard Scout with no scanning-related skills or mods can pick up a stock-standard Scout with no profile-related skills or mods. A stock-standard Assault with no scanning-related skills or mods CAN'T pick up a stock-standard Assault with no profile skills or mods. Assaults have a lower Scan Profile than their own Scan Precision. If you don't buff your scanning abilities (with skills or mods) on a Scout, then other Scouts who lower their Profile will be invisible even to you, but if you appropriately fit your Scout to detect people, then they can't hide. If you don't buff your Scanning abilities (with skills or mods) on an Assault, EVERYTHING but a Heavy will be invisible unless you have them in sight. That includes non-stealth buffed Logis, Assaults and Scouts, and even Heavies with a few points in Dropsuit Command or Profile Dampening. Also, you won't see anyone more than 15m away unless they're in front of you, even if they're in that huge, Heavy suit with no stealth skills trained.
Logis are better able to be fitted as scanning suits than Assaults, and Scouts can do the job better than Logis. Even a Heavy isn't disadvantaged against its own kind the way Assaults are. Logis have equal Profile and Precision stats, while Heavies have a lower (which is better) Precision stat.
If you can play that advantage up effectively, it's a major benefit to the Scout, but most people don't invest in the skills or fittings to make the most of it. |
Orenji Jiji
Seraphim Initiative. CRONOS.
16
|
Posted - 2013.03.20 14:20:00 -
[68] - Quote
rpastry wrote:Orenji Jiji wrote:
Try it yourself. Then get back and apologize.
OK you want to lend me your account for the weekend? or did you want me to field some dragonfly build with weps and modules I haven't skilled in to, then be shocked when I get butchered by a 5mil SP AR dude? I thought you said:
Quote:it is scouts charging head on dead center in the reticle and bullets doing sweet FA.
Dragonfly is a Scout suit, so you should still be immune to bullets, right? Just stop the BS. My B-series is as easy to hit as my Dragonfly. This is why I still keep my Dragonfly build as favorite (0 ISK total cost). Guy who put everything in AR and can aim will get me down no matter what I wear if I charge head-on.
I hear that playing on DS3 is my problem, but hell. If I wanted to use KBM I'd play on a PC. |
2-Ton Twenty-One
Imperfects Negative-Feedback
329
|
Posted - 2013.03.20 15:02:00 -
[69] - Quote
Heavy proto needs a fix before scouts do. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1782
|
Posted - 2013.03.26 03:59:00 -
[70] - Quote
Pardon me for necroing this thread for a bit but I got a point to make here.
After doing my research regarding fitting scout suits (particularly the prototype level one) I have come to the conclusion that there is one fit that can manage having all high and low slots including the primary fitted with complex and prototype without the need for the CPU or PG upgrade.
Coincidentally, this fit happens to favor a particular profession that most folks here seem to dismiss as wasteful or useless. Can you guess what it is?
Scout vk.1 3x complex sidearm damage modifiers 3x complex kinetic catalyzers 1x Ishukone Nova Knife
Because the profession doesn't utilize the equipment slots so often and the grenades are seldom used in this profession, those extra slots are excluded. But here is the thing. You need level 5 in all of the following skills for this to fit.
Sidearm Weapon Upgrade Sidearm Weapon Upgrade Proficciency Circuitry Cmbat Engineering
It will be a very tight fit but the suit will work as intended especially if you have profile dampening skills maxed out. And if the point of this thread is that there is no way of making a good scout suit without needing a CPU upgrade module, then it looks like that myth is busted.
Ps: The math I used is posted on my diaries. |
|
2100 Angels
The Southern Legion
24
|
Posted - 2013.03.26 04:19:00 -
[71] - Quote
Maken Tosch wrote:Pardon me for necroing this thread for a bit but I got a point to make here.
After doing my research regarding fitting scout suits (particularly the prototype level one) I have come to the conclusion that there is one fit that can manage having all high and low slots including the primary fitted with complex and prototype without the need for the CPU or PG upgrade.
Coincidentally, this fit happens to favor a particular profession that most folks here seem to dismiss as wasteful or useless. Can you guess what it is?
Scout vk.1 3x complex sidearm damage modifiers 3x complex kinetic catalyzers 1x Ishukone Nova Knife
Because the profession doesn't utilize the equipment slots so often and the grenades are seldom used in this profession, those extra slots are excluded. But here is the thing. You need level 5 in all of the following skills for this to fit.
Sidearm Weapon Upgrade Sidearm Weapon Upgrade Proficciency Circuitry Cmbat Engineering
It will be a very tight fit but the suit will work as intended especially if you have profile dampening skills maxed out. And if the point of this thread is that there is no way of making a good scout suit without needing a CPU upgrade module, then it looks like that myth is busted.
Ps: The math I used is posted on my diaries.
Interesting fit you have there.... looks mighty squishy though. lets hope no one sees you coming |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz
62
|
Posted - 2013.03.26 04:21:00 -
[72] - Quote
Re-FLeX wrote:They lack CPU,
Every single fit i calculated with the proto suit in mind couldn't handle it without a CPU chip, because of the lack of CPU.
even with every cpu reduction skill in mind to lvl 5 (this includes shield enhancements, weapon upgrade, upgrade prof., circuitry, nanocircuitry) The suit i want will never fit onto the proto suit...
I'm really concerned for future players who will spec into the Gallante scout and find out after spending 2.4 mill SP on the suit itself that it is complete and utter ''Kitten''.
And lets not talk about the other major drawbacks this suit has, like wtf CCP?
Now don't come in here and be like ''LOL SHOTGUNSCOUT or LOLSNIPERSCOUT UNDETECTABLE'' because those arguments are just invalid seeing as a assault can do these two things 10x better.
Finally a intelligent person.... I agree 100% |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1783
|
Posted - 2013.03.26 05:02:00 -
[73] - Quote
2100 Angels wrote:Maken Tosch wrote:Pardon me for necroing this thread for a bit but I got a point to make here.
After doing my research regarding fitting scout suits (particularly the prototype level one) I have come to the conclusion that there is one fit that can manage having all high and low slots including the primary fitted with complex and prototype without the need for the CPU or PG upgrade.
Coincidentally, this fit happens to favor a particular profession that most folks here seem to dismiss as wasteful or useless. Can you guess what it is?
Scout vk.1 3x complex sidearm damage modifiers 3x complex kinetic catalyzers 1x Ishukone Nova Knife
Because the profession doesn't utilize the equipment slots so often and the grenades are seldom used in this profession, those extra slots are excluded. But here is the thing. You need level 5 in all of the following skills for this to fit.
Sidearm Weapon Upgrade Sidearm Weapon Upgrade Proficciency Circuitry Cmbat Engineering
It will be a very tight fit but the suit will work as intended especially if you have profile dampening skills maxed out. And if the point of this thread is that there is no way of making a good scout suit without needing a CPU upgrade module, then it looks like that myth is busted.
Ps: The math I used is posted on my diaries. Interesting fit you have there.... looks mighty squishy though. lets hope no one sees you coming
In all honesty here, the scout suit was never primarily intended to act like an assault suit and the fit I have here fully utilizes pure speed (10.15m/s) as a means of speed tanking (think Dramiel orbiting a Megathron).
Currently I only have a standard nova knife and only able to use enhanced kinetic catalyzers but there have been occasions where I have succeeded in standing toe to toe with heavies. With just these basic things and I have been able to evade red line encampments while I hacked objectives that were extremely close to the enemy's base.
But again, the all-proto-all-complex fit I posted above is the only practical fit I can find. The OP is correct that for any other profession, the CPU upgrade module is needed for this suit. Of course, this is all assuming CCP doesn't change the CPU/PG of the suit during the next update. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
74
|
Posted - 2013.03.26 05:07:00 -
[74] - Quote
Ignoble Son wrote:Moejoe Omnipotent wrote:Re-FLeX wrote:They lack CPU,
Every single fit i calculated with the proto suit in mind couldn't handle it because of the lack of CPU.
even with every cpu reduction skill in mind to lvl 5 (this includes shield enhancements, weapon upgrade, upgrade prof., circuitry, nanocircuitry) The suit i want will never fit onto the proto suit...
I'm really concerned for future players who will spec into the Gallante scout and find out after spending 2.4 mill SP on the suit itself that it is complete and utter ''Kitten''.
And lets not talk about the other major drawbacks this suit has, like wtf CCP?
Now don't come in here and be like ''LOL SHOTGUNSCOUT or LOLSNIPERSCOUT UNDETECTABLE'' because those arguments are just invalid seeing as a assault can do these two things 10x better. http://www.youtube.com/watch?v=OXFUVOlNrmw Dude was actually taken out by a shotgun scout (mostly of camera) to his left.
That wasn't the point of the video....the scout took so many hits and his shields did not go down....that is what he was pointing out... |
2100 Angels
The Southern Legion
24
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Posted - 2013.03.26 05:50:00 -
[75] - Quote
Maken Tosch wrote:2100 Angels wrote:Maken Tosch wrote:Pardon me for necroing this thread for a bit but I got a point to make here.
After doing my research regarding fitting scout suits (particularly the prototype level one) I have come to the conclusion that there is one fit that can manage having all high and low slots including the primary fitted with complex and prototype without the need for the CPU or PG upgrade.
Coincidentally, this fit happens to favor a particular profession that most folks here seem to dismiss as wasteful or useless. Can you guess what it is?
Scout vk.1 3x complex sidearm damage modifiers 3x complex kinetic catalyzers 1x Ishukone Nova Knife
Because the profession doesn't utilize the equipment slots so often and the grenades are seldom used in this profession, those extra slots are excluded. But here is the thing. You need level 5 in all of the following skills for this to fit.
Sidearm Weapon Upgrade Sidearm Weapon Upgrade Proficciency Circuitry Cmbat Engineering
It will be a very tight fit but the suit will work as intended especially if you have profile dampening skills maxed out. And if the point of this thread is that there is no way of making a good scout suit without needing a CPU upgrade module, then it looks like that myth is busted.
Ps: The math I used is posted on my diaries. Interesting fit you have there.... looks mighty squishy though. lets hope no one sees you coming In all honesty here, the scout suit was never primarily intended to act like an assault suit and the fit I have here fully utilizes pure speed (10.15m/s) as a means of speed tanking (think Dramiel orbiting a Megathron). Currently I only have a standard nova knife and only able to use enhanced kinetic catalyzers but there have been occasions where I have succeeded in standing toe to toe with heavies. With just these basic things and I have been able to evade red line encampments while I hacked objectives that were extremely close to the enemy's base. But again, the all-proto-all-complex fit I posted above is the only practical fit I can find. The OP is correct that for any other profession, the CPU upgrade module is needed for this suit. Of course, this is all assuming CCP doesn't change the CPU/PG of the suit during the next update.
Right.. so you win the first head on encounter, then what? you die on the second because the first ate most your armour. I'd fit an armour rep in exchange for a catalyzer personally, just to enable the run away and heal tactic and give you some longer term survivability. Having said that, I've not yet had the chance to experiment with speed tanking so yours may be the superior fit, these are just my gut inklings |
PIMP MAC DADDY 2100374163
A.I.
44
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Posted - 2013.03.26 05:50:00 -
[76] - Quote
Re-FLeX wrote:DUST Fiend wrote:You always leave mobility out of the equation. No one can disengage and reposition like scouts can. Top end scouts and heavies both need tweaking, but they aren't as woefully underpowered as you seem to believe. Re-FLeX wrote: Their speed isn't some sort of significant advantage (only 8-10% over a Assault suit), Their reconnaissance aren't either (10% increase in both profile dampening and precision).
The only real advantage we get is a decreased hitbox and a faster recharge rate on the shields (No shield recharge delay since its still a 10s delay on depletion and only .8s faster on normal delay over a assault suit).
Now match those two advantages against the disadvantages (44.4% decreased shields, 31% decreased CPU, 1 less high slot, no sidearm if you want to use the VK1 (compared to assault suits) seems to me like the disadvantages faaaar outweigh the advantages the suit has at the moment
kP.S i don't believe it i know it, i've been running scout this entire build and i know the assault and logi suit, can do everything the scout suit can do 10x better. I'm leaving heavies out of the equation since they really have their own Perks and drawbacks Here's the problem with this. A scout is supposed to be a scout! Not like an assault that runs around the map all day flawlessly killing mercs. My point is, do what a scout is supposed to do and SCOUT! I'm sure that's not CCP's intentions for the scout drop suits. And if you really want it to be perfect WORK for it. For Ex.
.Light weapon upgrade Lvl 5 .Nano circuitry Lvl 5 .Combat engineering Lvl 5 .Circuitry Lvl 5
I have all this already & my scout Can hold a Douvolle, Complex shields, Etc. |
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