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Re-FLeX
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Posted - 2013.03.13 22:49:00 -
[1] - Quote
They lack CPU,
Every single fit i calculated with the proto suit in mind couldn't handle it without a CPU chip, because of the lack of CPU.
even with every cpu reduction skill in mind to lvl 5 (this includes shield enhancements, weapon upgrade, upgrade prof., circuitry, nanocircuitry) The suit i want will never fit onto the proto suit...
I'm really concerned for future players who will spec into the Gallante scout and find out after spending 2.4 mill SP on the suit itself that it is complete and utter ''Kitten''.
And lets not talk about the other major drawbacks this suit has, like wtf CCP?
Now don't come in here and be like ''LOL SHOTGUNSCOUT or LOLSNIPERSCOUT UNDETECTABLE'' because those arguments are just invalid seeing as a assault can do these two things 10x better. |
Re-FLeX
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Posted - 2013.03.13 22:52:00 -
[2] - Quote
Moejoe Omnipotent wrote:http://www.youtube.com/watch?v=OXFUVOlNrmw
I'm EU **** happens..... |
Re-FLeX
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166
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Posted - 2013.03.13 23:04:00 -
[3] - Quote
DJINN Marauder wrote:Exactly what fit did you want on it? For my proto scout.. All i would want is 3 complex shields, 1 plate, 1 Repper, and a CPU upgrade with a Gek and a nanohive
That's exactly what i don't want
Because of the lack of CPU and the cost of Dropsuit modules (CPU wise) there are literally no unique builds you can make. here a comparison for you guys
Scout VK0 - CPU 230 - Max CPU 288 - Scout VK1 - CPU 250 - Max CPU 312 -
Assault VK0 - CPU 300 - Max CPU 375 - Assault VK1 - CPU 330 - Max CPU 412 -
Heavy VK0 - CPU 270 - Max CPU 337 - Heavy VK1 - CPU 270 - Max CPU 337 -
Logistics VK0 - CPU 390 - Max CPU 488 - Logistics VK1 - CPU 390 - Max CPU 488 -
Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU? |
Re-FLeX
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169
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Posted - 2013.03.13 23:18:00 -
[4] - Quote
Goat of Dover wrote:DJINN Marauder wrote:Goat of Dover wrote:I ask as well how are you trying to fit it are you going for the mobile killer or the scout set up. I believe the scout is infact suppose to be a mobile killer. Not really, a scout is really a recon style player. Not an attempt at abusing their speed and smaller hit box while trying to compensate for their lack of health. That is what I mean. Sorry if that came off kinda harsh. Was just trying to say how it is to be used as opposed to the way it was designed.
Their speed isn't some sort of significant advantage (only 8-10% over a Assault suit), Their reconnaissance aren't either (10% increase in both profile dampening and precision).
The only real advantage we get is a decreased hitbox and a faster recharge rate on the shields (No shield recharge delay since its still a 10s delay on depletion and only .8s faster on normal delay over a assault suit).
Now match those two advantages against the disadvantages (44.4% decreased shields, 31% decreased CPU, 1 less high slot, no sidearm if you want to use the VK1 (compared to assault suits) seems to me like the disadvantages faaaar outweigh the advantages the suit has at the moment |
Re-FLeX
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169
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Posted - 2013.03.13 23:26:00 -
[5] - Quote
DUST Fiend wrote:You always leave mobility out of the equation. No one can disengage and reposition like scouts can. Top end scouts and heavies both need tweaking, but they aren't as woefully underpowered as you seem to believe.
Re-FLeX wrote: Their speed isn't some sort of significant advantage (only 8-10% over a Assault suit), Their reconnaissance aren't either (10% increase in both profile dampening and precision).
The only real advantage we get is a decreased hitbox and a faster recharge rate on the shields (No shield recharge delay since its still a 10s delay on depletion and only .8s faster on normal delay over a assault suit).
Now match those two advantages against the disadvantages (44.4% decreased shields, 31% decreased CPU, 1 less high slot, no sidearm if you want to use the VK1 (compared to assault suits) seems to me like the disadvantages faaaar outweigh the advantages the suit has at the moment
k |
Re-FLeX
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170
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Posted - 2013.03.13 23:36:00 -
[6] - Quote
DUST Fiend wrote:Mobility. Not speed. Ability to jump long distances over obstacles to quickly lose your enemies. I do it constantly, it's the whole reason I play a scout in the first place. Scouts need scout only weapons or something, since shotguns are really the only thing worth putting on scouts, thanks to said mobility. Nova knives will be pretty sick if they let us sprint while charging them, but yea, I guess the only complaint of yours that I can get behind is that the only viable weapon for them right now is the shotgun.
OOOh okay you wanna talk mobilty? k here's one for you
Strafe speed difference between scout and assault approx ~ between 2,8 for scout and 2,55 for assault Stamina difference ~180 for scout and 150 for assault (Maxing out vigor will completely disgard the small difference) Stamina regen differnce ~18.0 / s for scout and 17.2 / s for assault |
Re-FLeX
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170
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Posted - 2013.03.13 23:54:00 -
[7] - Quote
Sloth9230 wrote:Re-FLeX wrote:
Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU?
Maybe you're not supposed to be able to use them all, just have to option to use them? Either use a low module or equipment. Whats wrong with any suit requiring CPU modules anyway? If nobody needed them then they would be pointless. Just be glad that they don't also use PG like PG modules use CPU.
Assault and Logi's can fit everything they desire (sometimes they run out of PG but that's a whole nother story) yet scouts have to use a CPU chip in order to fit what they want?! (even after maxing out all cpu reducing skills) hell nooooo. they have a 3H-3L setup and you're saying i need to waste a low slot just so i can be effective? |
Re-FLeX
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170
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Posted - 2013.03.13 23:57:00 -
[8] - Quote
DUST Fiend wrote:Icy Tiger wrote:Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit. As I said, scouts need more scout options because the shotgun is really the only weapon worth using with them right now. Why you would ever put an AR on a scout to begin with is beyond me. Scouts speed tank, it's what we do.
Please gtfo with your Shotgun-scout combo, im sick and tired of hearing that... if you haven't run into calamity jane or annie oakley yet i would suggest you go watch that nice video of the finals (PFBHZ vs STB)
Assault shotgun is 10x more viable then shotgun scout |
Re-FLeX
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171
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Posted - 2013.03.13 23:59:00 -
[9] - Quote
DJINN Marauder wrote:DUST Fiend wrote:Icy Tiger wrote:Yes, and the massive penalty is not being able to stand still and aim. Even a militia guy can completely take me out if I stand still for 2+ seconds in my A-series suit. As I said, scouts need more scout options because the shotgun is really the only weapon worth using with them right now. Why you would ever put an AR on a scout to begin with is beyond me. Scouts speed tank, it's what we do. Don't disregard the AR scout so fast. They are actually quite good.
Nope... assault is still 10x better, if you see a Scout AR that is doing good i would bet 500$ on it that he would do better in an assault suit |
Re-FLeX
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171
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Posted - 2013.03.13 23:59:00 -
[10] - Quote
Knarf Black wrote:You'd be surprised at what you can fit with passive skills helping out, but they will need a buff if sensors and dampeners don't become more important in future builds.
Be surprised at what i cannot fit you mean?
I already calculated.... it's really dissapointing. |
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Re-FLeX
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173
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Posted - 2013.03.14 00:20:00 -
[11] - Quote
Sloth9230 wrote:Re-FLeX wrote:Sloth9230 wrote:Re-FLeX wrote:
Whats the use of the 3 Equipment slots on a scout or 2 on the VK0 when you don't even get to use them due to the lack of CPU?
Maybe you're not supposed to be able to use them all, just have to option to use them? Either use a low module or equipment. Whats wrong with any suit requiring CPU modules anyway? If nobody needed them then they would be pointless. Just be glad that they don't also use PG like PG modules use CPU. Assault and Logi's can fit everything they desire (sometimes they run out of PG but that's a whole nother story) yet scouts have to use a CPU chip in order to fit what they want?! (even after maxing out all cpu reducing skills) hell nooooo. they have a 3H-3L setup and you're saying i need to waste a low slot just so i can be effective? I don't really use scouts so I'm a bit ignorant on them, but what low modules do they need that they can't "sacrifice" a slot for a CPU module. I also doubt assault/ logis can fit EVERYTHING they want. I'm using a type two and I need a cpu upgrade just to fit a enhanced/complex damage mod and I definitely can't equip a second complex shield extender because I don't have the PG for it. So no, running out of PG isn't a whole nother story. Edit: a way to test possible fittings would really come in handy right now
Unfortunately i'm talking about high end gear wich comes later on, in the long run (or even in the short run) you can fit everything on an assault suit or a logistics suit. but on a scout suit you will never and i mean never fit it if you don't use a CPU extender.... |
Re-FLeX
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173
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Posted - 2013.03.14 00:21:00 -
[12] - Quote
Sloth9230 wrote:Edit: a way to test possible fittings would really come in handy right now
There's no need you can pretty much calculate everything... |
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