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Fraceska
Opus Arcana Orion Empire
3
|
Posted - 2013.03.02 23:20:00 -
[1] - Quote
Being an avid EVE player one of the main staples to a salvage fit was the tractor beam. Let us give logistics a tractor beam. Your squad/team mate is down and there is a fire fight going on around you and you can't reach him safely or even if you did he would just fall again? A tractor beam would be a solution. It would be able to pull downed team members to your location so that you could revive them. Maybe a longer range than the repair tool for those wide open maps. |
Terry Webber
Gothic Wars Consortium
38
|
Posted - 2013.03.03 01:07:00 -
[2] - Quote
This could be useful. |
2-Ton Twenty-One
Imperfects Negative-Feedback
239
|
Posted - 2013.03.03 01:08:00 -
[3] - Quote
I think this should be the secondary fire mode of the flux gun itself, slowly drags the player in, better flux tool the faster it drags him in, also affected by the suit weight, so heavy takes longer then a scout
+1 to general idea |
ladwar
Dead Six Initiative
3
|
Posted - 2013.03.03 04:40:00 -
[4] - Quote
i think this is just bad.. so no plus i think the act of dragging someone would hurt plus if u can't get to the get to pick him up and get back to safety then the beam would be a dead giveaway to kill you as u don't have gun out and m |
Fraceska
Opus Arcana Orion Empire
9
|
Posted - 2013.03.03 04:45:00 -
[5] - Quote
ladwar wrote:i think this is just bad.. so no plus i think the act of dragging someone would hurt plus if u can't get to the get to pick him up and get back to safety then the beam would be a dead giveaway to kill you as u don't have gun out and m
No more a giveaway than the Repair Tool currently is. And you are inside a suit of armor that can take a rail gun round to the chest and simply fall over I think it can survive being drug upon the ground towards a target for less than 10m.
Some of that from your poor grammar I did not understand the point you wanted to make. |
2-Ton Twenty-One
Imperfects Negative-Feedback
239
|
Posted - 2013.03.03 04:54:00 -
[6] - Quote
ladwar wrote:i think this is just bad.. so no plus i think the act of dragging someone would hurt plus if u can't get to the get to pick him up and get back to safety then the beam would be a dead giveaway to kill you as u don't have gun out and m
wut? lol
The whole point of the beam is to drag someone to cover where you can res without the reser getting shot.
you would obviously be behind cover from enemy fire when you use the beam but can see the dropsuit you want to res, you would then pull him toward you to the safety of the cover you are in then you would res him.
Did I just have to explain that? :P I hope to god this is a language barrier..... |
Booby Tuesdays
THE DOLLARS
25
|
Posted - 2013.03.03 07:18:00 -
[7] - Quote
I like this. It would use an equipment slot, and be just like when i switch from my nanite to my repair tool. Now I would be able to switch from my tractor beam to my nanite, then to my repair tool. A true combat medic is born! |
RINON114
B.S.A.A.
20
|
Posted - 2013.03.03 07:36:00 -
[8] - Quote
Fraceska wrote:ladwar wrote:i think this is just bad.. so no plus i think the act of dragging someone would hurt plus if u can't get to the get to pick him up and get back to safety then the beam would be a dead giveaway to kill you as u don't have gun out and m No more a giveaway than the Repair Tool currently is. And you are inside a suit of armor that can take a rail gun round to the chest and simply fall over I think it can survive being drug upon the ground towards a target for less than 10m. Some of that from your poor grammar I did not understand the point you wanted to make.
Please don't belittle the grammar of other people when your own is equally terrible.
With that said, I approve of this idea. I've fallen victim to being revived a few times by the same medic to fall victim to the same sniper. I had to spam the respawn to get out of it. This idea, though far from perfect, is a step in the right direction. My suggestion here is to give it a short range, that way there is some risk involved in using it. Like a soldier might currently do, you should at the very least be able to drag a comrade to safety before administering first aid...
...but not without risk to the person dragging them. |
DeathStalker Synchro
D3ath D3alers RISE of LEGION
24
|
Posted - 2013.03.03 07:39:00 -
[9] - Quote
+1
This does sound like a great idea. It'll increase the Logi's capabilities on the battlefield and make them a lot more useful. And it will certainly cut down on the crappy revives some blue dots are giving. |
Don Von Hulio
UnReaL.
108
|
Posted - 2013.03.03 08:04:00 -
[10] - Quote
lol this sounds more comical that useful. Whats going to be left to revive after you drug his body across a desert smacking anything in his way, or tractor beaming him off a roof and smacking the ground, or repeatedly smashing him against a ledge because you are at an elevated area.... XD
How about a dart gun with limited uses and range. Doesnt support nanohives or emplacements. Must change suits to refill, if it could be refilled actively it would be an easy exploit. |
|
TERMINALANCE
Zumari Force Projection Caldari State
30
|
Posted - 2013.03.03 08:15:00 -
[11] - Quote
+1 |
RINON114
B.S.A.A.
20
|
Posted - 2013.03.03 11:46:00 -
[12] - Quote
Don Von Hulio wrote:lol this sounds more comical that useful. Whats going to be left to revive after you drug his body across a desert smacking anything in his way, or tractor beaming him off a roof and smacking the ground, or repeatedly smashing him against a ledge because you are at an elevated area.... XD
How about a dart gun with limited uses and range. Doesnt support nanohives or emplacements. Must change suits to refill, if it could be refilled actively it would be an easy exploit.
How would the dart gun solve anything? It would just be a long range nanite injector and would do nothing to solve the problem of getting owned as you get revived especially. The point of this tractor beam is to get "revivees" into cover so they can't be wiped out by the sniper who took them out in the first place.
The best way I can see of solving this is making it short range so there is some risk to the operator in dragging his buddy into a safe location to "stabilize" the soldier. |
Professormohawk
Stasis Military Support
31
|
Posted - 2013.03.03 15:39:00 -
[13] - Quote
or we could just bend down and drag the body to cover |
Fraceska
Opus Arcana Orion Empire
26
|
Posted - 2013.03.03 17:11:00 -
[14] - Quote
Professormohawk wrote:or we could just bend down and drag the body to cover
This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadget.
Make it like 10m for range on the same plane so you cannot be higher or lower than your intended target and put it deeper into the skill tree so that only dedicated logistics operatives are using it and not being pulled randomly by someone when your down. Give it a higher CPU so that it functions really well on Logistics suits but not on others.
It would go a long way to seeing improved squad tactics on maps because then it would also become a fight for good medic locations and revive spots. |
RINON114
B.S.A.A.
20
|
Posted - 2013.03.04 03:36:00 -
[15] - Quote
Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. |
Rachoi
HavoK Core
17
|
Posted - 2013.03.04 04:06:00 -
[16] - Quote
i rather like the drag beam, especially since that would A] give more incentive to go for such a useful thing B} make it so you dont get bodycamped like i've seen so often [or been the victim of] and C] gives the slightly squishy logig a chance to actually do hsi job as a reviver without fear of that lolsniper that killed the guy in the first place.
its got uses, that's for damned sure |
Professormohawk
Stasis Military Support
31
|
Posted - 2013.03.04 04:21:00 -
[17] - Quote
Fraceska wrote:Professormohawk wrote:or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadget. Make it like 10m for range on the same plane so you cannot be higher or lower than your intended target and put it deeper into the skill tree so that only dedicated logistics operatives are using it and not being pulled randomly by someone when your down. Give it a higher CPU so that it functions really well on Logistics suits but not on others. It would go a long way to seeing improved squad tactics on maps because then it would also become a fight for good medic locations and revive spots.
|
ladwar
Dead Six Initiative
6
|
Posted - 2013.03.04 04:25:00 -
[18] - Quote
its just a lazy way of getting people up without risking themself to leave cover while giving a dead giveway to shoot this person. personally if this was ever allowed i would like it to force the use to bring the body there without the ability to change to a weapon or move so i can line up a head shot on them ending their cowardice ways.
i think i have said it before but yea. NO STAR WARS IN DUST PLEASE. |
Professormohawk
Stasis Military Support
31
|
Posted - 2013.03.04 04:42:00 -
[19] - Quote
ladwar wrote:its just a lazy way of getting people up without risking themself to leave cover while giving a dead giveway to shoot this person. personally if this was ever allowed i would like it to force the use to bring the body there without the ability to change to a weapon or move so i can line up a head shot on them ending their cowardice ways.
i think i have said it before but yea. NO STAR WARS IN DUST PLEASE. most of the time the logy gets them both killed. this will help them both live. its not a 100% fail safe method it still has flaws. though i agree with the last bit, immobilizing the logy makes sense. and dude, we're clone troopers |
Buster Friently
Rosen Association
56
|
Posted - 2013.03.04 05:37:00 -
[20] - Quote
2-Ton Twenty-One wrote:I think this should be the secondary fire mode of the flux gun itself, slowly drags the player in, better flux tool the faster it drags him in, also affected by the suit weight, so heavy takes longer then a scout
+1 to general idea
I like your take on it.
+1 to the general idea as well.
|
|
Rachoi
HavoK Core
19
|
Posted - 2013.03.04 05:46:00 -
[21] - Quote
ladwar wrote:its just a lazy way of getting people up without risking themself to leave cover while giving a dead giveway to shoot this person. personally if this was ever allowed i would like it to force the use to bring the body there without the ability to change to a weapon or move so i can line up a head shot on them ending their cowardice ways.
i think i have said it before but yea. NO STAR WARS IN DUST PLEASE.
i hate to say it but Tractor beam tech exists in EvE, so its not starwars.
second, it could be a viable tactic, since they probably wouldnt be able to move while dragging someone back.
as for cowardice... look in the mirror douche, if you really think it's cowardly, then dont be a sniper, come say hi to my mass driver :3 |
RINON114
B.S.A.A.
20
|
Posted - 2013.03.04 16:21:00 -
[22] - Quote
Professormohawk wrote:Fraceska wrote:Professormohawk wrote:or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadget. Make it like 10m for range on the same plane so you cannot be higher or lower than your intended target and put it deeper into the skill tree so that only dedicated logistics operatives are using it and not being pulled randomly by someone when your down. Give it a higher CPU so that it functions really well on Logistics suits but not on others. It would go a long way to seeing improved squad tactics on maps because then it would also become a fight for good medic locations and revive spots. how about this: everyone can spec to the dragging bodies, and logy get the tractor beam. though i have a logy, in a scout suit, so it shouldnt be a logy only. actually i buy that it is a built in feature of the logy suit. hmm As I mentioned above, too much work will need to go into making this a universal skill if we want some graphical representation of us dragging bodies. The graphics for a beam however are already in the game and so coding would probably be a one man job for the day. |
Kelshaw Xu
ZionTCD Legacy Rising
69
|
Posted - 2013.03.04 19:54:00 -
[23] - Quote
Professormohawk wrote:or we could just bend down and drag the body to cover
I been wondering why we can't do this? The times I don't have an injector, and the area is clear. I have been wanting to pick up the dying peep and take him to my buddy whom has injector. |
Fraceska
Opus Arcana Orion Empire
41
|
Posted - 2013.03.04 21:22:00 -
[24] - Quote
If you move the drag speed would be lower. If you stay still it is quicker. If you can't move and the drag speed is to low then why use it? Or base range of 5m plus an additional 5 meters for each other with a training speed of x8 or x10. Or make the range 15m with an increase to drag speed for each level you put into the skill. It would be a delicate balance to be sure. |
Valto Hynton 2100453693
Nova Tech Marines Hephaestus Forge Alliance
6
|
Posted - 2013.03.04 22:12:00 -
[25] - Quote
Professormohawk wrote:or we could just bend down and drag the body to cover Adding a feature that makes the body levitate while the body is being moved is a possible solution. |
Goric Rumis
Amarr Templars Amarr Empire
92
|
Posted - 2013.03.04 22:22:00 -
[26] - Quote
I would rather make this a vehicle turret support function. Granted, tractor beams probably don't follow traditional Newtonian models, but somehow it makes more sense to me that you'd need something bigger than a logi suit to run the tractor beam. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
2
|
Posted - 2013.03.04 23:56:00 -
[27] - Quote
+1 It would be nice to take that stiff out of line of fire for rezz jab :) It often ends up with one more dropped dead. One fresh and the other reheated ;) Happenned to me twice today...
Should be well ballanced to not make logi job too easy... |
RINON114
B.S.A.A.
24
|
Posted - 2013.03.05 04:52:00 -
[28] - Quote
Robert JD Niewiadomski wrote:+1 It would be nice to take that stiff out of line of fire for rezz jab :) It often ends up with one more dropped dead. One fresh and the other reheated ;) Happenned to me twice today...
Should be well ballanced to not make logi job too easy...
EDIT: or at least give us an option to carry the fallen... with the O button when near the body... and when in safety of some terrain obstacle, pressing L1 would deliver the jab after activating injector and bringing team member online... As I have mentioned previously, carrying the fallen is not particularly possible as the work involved would be too complicated.
A re-skin or alt fire to the repair gun is the simplest option as the graphics already exist and so coding is all that needs to be done. If it was an alt fire then this skill could also be universal for all those running repair tools. |
madd greazy
OSG Planetary Operations Covert Intervention
28
|
Posted - 2013.03.05 08:55:00 -
[29] - Quote
DeathStalker Synchro wrote:+1
This does sound like a great idea. It'll increase the Logi's capabilities on the battlefield and make them a lot more useful. And it will certainly cut down on the crappy revives some blue dots are giving.
lol what awesome game are you playing where bluedots revive people? Oh wait you must have played with me, I'm pretty sure I'm the only blue dot who revives allies. hahaha |
madd greazy
OSG Planetary Operations Covert Intervention
28
|
Posted - 2013.03.05 08:57:00 -
[30] - Quote
RINON114 wrote:[quote=Robert JD Niewiadomski]+1 As I have mentioned previously, carrying the fallen is not particularly possible as the work involved would be too complicated.
A re-skin or alt fire to the repair gun is the simplest option as the graphics already exist and so coding is all that needs to be done. If it was an alt fire then this skill could also be universal for all those running repair tools.
+1 great idea! |
|
madd greazy
OSG Planetary Operations Covert Intervention
31
|
Posted - 2013.03.05 08:58:00 -
[31] - Quote
my bad on the messed up quote lol. |
RINON114
B.S.A.A.
25
|
Posted - 2013.03.05 12:14:00 -
[32] - Quote
madd greazy wrote:DeathStalker Synchro wrote:+1
This does sound like a great idea. It'll increase the Logi's capabilities on the battlefield and make them a lot more useful. And it will certainly cut down on the crappy revives some blue dots are giving. lol what awesome game are you playing where bluedots revive people? Oh wait you must have played with me, I'm pretty sure I'm the only blue dot who revives allies. hahaha I currently play as a mix between logi and assault, using armour rep and shield defense modules as well as the repair gun and the assault suit. I can't tell you how much I would love to be able to move dead bodies so we get no more of these crappy revives (and so my merc has just one more use). |
Fraceska
Opus Arcana Orion Empire
47
|
Posted - 2013.03.05 20:50:00 -
[33] - Quote
I play with mostly blues and I do my best to ensure that I revive those I am able to reach without getting shot myself to often though they respawn to quickly costing us a clone :(
Or if you really want to make better team work put the grapple points on the armor as an infantry item. No CPU and a minimal power requirement so that the tractor beam as something to lock onto. Combine with skills to become truly proficient with it squad tactics would just add one more layer in my opinion. |
Skihids
Tritan-Industries Legacy Rising
996
|
Posted - 2013.03.05 21:45:00 -
[34] - Quote
As a logi I approve of this idea! |
RINON114
B.S.A.A.
26
|
Posted - 2013.03.06 03:15:00 -
[35] - Quote
Fraceska wrote:I play with mostly blues and I do my best to ensure that I revive those I am able to reach without getting shot myself to often though they respawn to quickly costing us a clone :(
Or if you really want to make better team work put the grapple points on the armor as an infantry item. No CPU and a minimal power requirement so that the tractor beam as something to lock onto. Combine with skills to become truly proficient with it squad tactics would just add one more layer in my opinion. I like the idea would make for some interesting tactics, the first one that comes to mind would be a couple of heavies going to get their fallen brother, or even calling a vehicle to use as cover |
Professormohawk
Stasis Military Support
32
|
Posted - 2013.03.07 04:43:00 -
[36] - Quote
RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can |
Ghesh Tkall
DUST University Ivy League
5
|
Posted - 2013.03.07 05:23:00 -
[37] - Quote
+1. Great idea. Maybe tack a limit to range or # of times able to be moved? |
RINON114
B.S.A.A.
30
|
Posted - 2013.03.07 15:03:00 -
[38] - Quote
Professormohawk wrote:RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can Really? I don't think it's ever a case of "can" with CCP it's either "if" or "when". Of course they can make animations and pretty graphics but let's be realistic here: CCP have a lot to do and a lot in planning and a lot of works in progress. By making a suggestion as simple as possible without compromising the idea, then the higher chance we should have of seeing these features in game. |
Professormohawk
Stasis Military Support
32
|
Posted - 2013.03.10 03:57:00 -
[39] - Quote
RINON114 wrote:Professormohawk wrote:RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can Really? I don't think it's ever a case of "can" with CCP it's either "if" or "when". Of course they can make animations and pretty graphics but let's be realistic here: CCP have a lot to do and a lot in planning and a lot of works in progress. By making a suggestion as simple as possible without compromising the idea, then the higher chance we should have of seeing these features in game. its not impossible. Arama has it in it. so, yes CCP can do it. its not too hard. the models dont need to line up perfectly |
Achooga Blooga
RED COLONIAL MARINES Covert Intervention
0
|
Posted - 2013.03.10 11:20:00 -
[40] - Quote
What if you could use the tractor beam on enemies as well? A higher tier Tractor Beam could be paired up with a Nova Knife to make for a deadly combination.
Quickly suck them in and finish them off with Melee or a Shotgun.
Could also be cool if eventually Dropships had tractor beams like the ones used when deploying LAV's. You could transport jeeps out of tight spots or if an LAV gets stuck on something you now have a way to move it.
+1 for an awesome suggestion! |
|
RINON114
B.S.A.A.
63
|
Posted - 2013.03.13 09:51:00 -
[41] - Quote
Professormohawk wrote:RINON114 wrote:Professormohawk wrote:RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can Really? I don't think it's ever a case of "can" with CCP it's either "if" or "when". Of course they can make animations and pretty graphics but let's be realistic here: CCP have a lot to do and a lot in planning and a lot of works in progress. By making a suggestion as simple as possible without compromising the idea, then the higher chance we should have of seeing these features in game. its not impossible. Arama has it in it. so, yes CCP can do it. its not too hard. the models dont need to line up perfectly Like I said, it's always a case of if or when. CCP can obviously put this in, it's simply a case of whether they will or not and then it becomes a case of when will it happen.
This is a great idea, it needs some more support! |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
23
|
Posted - 2013.03.22 08:31:00 -
[42] - Quote
How about using O button on fallen teammates to drag them? From my observation of falling to the ground upon death in DUST, this looks as implemented with "ragdolls". When you fall down your position is automatically calculated and rendered by Un Real. No extra work needed by Devs to animate that "show".
Why not "join" fallen clone with an alive clone by hand upon pressing (or holding) O button? Then all you have to do is move (slower than usual and draining stamina) out of harms way dragging your patient along. All the animation is already here imho by Un Real.
When you are safe you press again (or release) O button. The "ragdolls" detach and you can rezrep the clone.
A tractor beam mode for repper when used on dead bodies (and accompanying skill as in EVE for tractor) would be awesome too |
RINON114
B.S.A.A.
65
|
Posted - 2013.03.22 11:48:00 -
[43] - Quote
Robert JD Niewiadomski wrote:How about using O button on fallen teammates to drag them? From my observation of falling to the ground upon death in DUST, this looks as implemented with "ragdolls". When you fall down your position is automatically calculated and rendered by Un Real. No extra work needed by Devs to animate that "show". Why not "join" fallen clone with an alive clone by hand upon pressing (or holding) O button? Then all you have to do is move (slower than usual and draining stamina) out of harms way dragging your patient along. All the animation is already here imho by Un Real. (Same for animation of "FiremanGÇÖs Carry") When you are safe you press again (or release) O button. The "ragdolls" detach and you can rezrep the clone. A tractor beam mode for repper when used on dead bodies (and accompanying skill as in EVE for tractor) would be awesome too The third person animation might be there (although I don't think unreal comes with pre built animations) but the first person animations and graphics are not there at all. You still have to show your avatar grabbing the guy and dragging him along. This also would need sound effects, particles for dust on the ground etc and will take far too long. The secondary fire for the repair gun was suggested as a countermeasure to these points and wouls fit perfectly in this game IMO. |
Daedric Lothar
Onslaught Inc
12
|
Posted - 2013.03.22 12:04:00 -
[44] - Quote
This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. |
RINON114
B.S.A.A.
66
|
Posted - 2013.03.22 14:53:00 -
[45] - Quote
Daedric Lothar wrote:This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. I love anything extra to give us more options, maybe remote hacking could take longer, you know, for balance. |
Robert JD Niewiadomski
Edimmu Warfighters Gallente Federation
24
|
Posted - 2013.03.22 15:05:00 -
[46] - Quote
RINON114 wrote:Daedric Lothar wrote:This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. I love anything extra to give us more options, maybe remote hacking could take longer, you know, for balance.
And should increase scan profile radius temporally. Oopsh. Wrong thread...
This one is on tractor beams for dragging fallen team mates to cover |
RINON114
B.S.A.A.
67
|
Posted - 2013.03.22 15:10:00 -
[47] - Quote
Robert JD Niewiadomski wrote:RINON114 wrote:Daedric Lothar wrote:This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. I love anything extra to give us more options, maybe remote hacking could take longer, you know, for balance. And should increase scan profile radius temporally. Oopsh. Wrong thread... This one is on tractor beams for dragging fallen team mates to cover Too true! So make a post on the topic maybe?
Anyway, that's given me an idea. Perhaps using the repair tool to drag a downed friendly could make you appear on the map as though you were firing a weapon. |
Daedric Lothar
Onslaught Inc
14
|
Posted - 2013.03.22 15:15:00 -
[48] - Quote
Lol its alright, I don't mind the remote hack tool not being developed. Honestly there are so many great ideas on the boards that I wish CCP would just ignore all of them and focus solely on Making the game less clunky and more smooth and prettier. Then add all our nifty doodads after that.
Tractor beam definately +1 though |
Adstellarum
G I A N T
14
|
Posted - 2013.03.23 00:44:00 -
[49] - Quote
Professormohawk wrote:Fraceska wrote:Professormohawk wrote:or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadget. Make it like 10m for range on the same plane so you cannot be higher or lower than your intended target and put it deeper into the skill tree so that only dedicated logistics operatives are using it and not being pulled randomly by someone when your down. Give it a higher CPU so that it functions really well on Logistics suits but not on others. It would go a long way to seeing improved squad tactics on maps because then it would also become a fight for good medic locations and revive spots. how about this: everyone can spec to the dragging bodies, and logy get the tractor beam. though i have a logy, in a scout suit, so it shouldnt be a logy only. actually i buy that it is a built in feature of the logy suit. hmm
it would probably have to be one of the specialized logi suits that the dropsuit command skill hints at |
RINON114
B.S.A.A.
67
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Posted - 2013.03.23 03:12:00 -
[50] - Quote
Adstellarum wrote:Professormohawk wrote:Fraceska wrote:Professormohawk wrote:or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadget. Make it like 10m for range on the same plane so you cannot be higher or lower than your intended target and put it deeper into the skill tree so that only dedicated logistics operatives are using it and not being pulled randomly by someone when your down. Give it a higher CPU so that it functions really well on Logistics suits but not on others. It would go a long way to seeing improved squad tactics on maps because then it would also become a fight for good medic locations and revive spots. how about this: everyone can spec to the dragging bodies, and logy get the tractor beam. though i have a logy, in a scout suit, so it shouldnt be a logy only. actually i buy that it is a built in feature of the logy suit. hmm it would probably have to be one of the specialized logi suits that the dropsuit command skill hints at Perhaps but that kind of just gives logis even more functions. I'd prefer that the skill is available to all classes in the form of an alt fire for the repair gun as you could have a tanked up assault go out and get the guy instead of your paper thin logi. |
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Aderek
HavoK Core
5
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Posted - 2013.03.28 08:27:00 -
[51] - Quote
+1 :) |
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