|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RINON114
B.S.A.A.
20
|
Posted - 2013.03.03 07:36:00 -
[1] - Quote
Fraceska wrote:ladwar wrote:i think this is just bad.. so no plus i think the act of dragging someone would hurt plus if u can't get to the get to pick him up and get back to safety then the beam would be a dead giveaway to kill you as u don't have gun out and m No more a giveaway than the Repair Tool currently is. And you are inside a suit of armor that can take a rail gun round to the chest and simply fall over I think it can survive being drug upon the ground towards a target for less than 10m. Some of that from your poor grammar I did not understand the point you wanted to make.
Please don't belittle the grammar of other people when your own is equally terrible.
With that said, I approve of this idea. I've fallen victim to being revived a few times by the same medic to fall victim to the same sniper. I had to spam the respawn to get out of it. This idea, though far from perfect, is a step in the right direction. My suggestion here is to give it a short range, that way there is some risk involved in using it. Like a soldier might currently do, you should at the very least be able to drag a comrade to safety before administering first aid...
...but not without risk to the person dragging them. |
RINON114
B.S.A.A.
20
|
Posted - 2013.03.03 11:46:00 -
[2] - Quote
Don Von Hulio wrote:lol this sounds more comical that useful. Whats going to be left to revive after you drug his body across a desert smacking anything in his way, or tractor beaming him off a roof and smacking the ground, or repeatedly smashing him against a ledge because you are at an elevated area.... XD
How about a dart gun with limited uses and range. Doesnt support nanohives or emplacements. Must change suits to refill, if it could be refilled actively it would be an easy exploit.
How would the dart gun solve anything? It would just be a long range nanite injector and would do nothing to solve the problem of getting owned as you get revived especially. The point of this tractor beam is to get "revivees" into cover so they can't be wiped out by the sniper who took them out in the first place.
The best way I can see of solving this is making it short range so there is some risk to the operator in dragging his buddy into a safe location to "stabilize" the soldier. |
RINON114
B.S.A.A.
20
|
Posted - 2013.03.04 03:36:00 -
[3] - Quote
Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. |
RINON114
B.S.A.A.
20
|
Posted - 2013.03.04 16:21:00 -
[4] - Quote
Professormohawk wrote:Fraceska wrote:Professormohawk wrote:or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadget. Make it like 10m for range on the same plane so you cannot be higher or lower than your intended target and put it deeper into the skill tree so that only dedicated logistics operatives are using it and not being pulled randomly by someone when your down. Give it a higher CPU so that it functions really well on Logistics suits but not on others. It would go a long way to seeing improved squad tactics on maps because then it would also become a fight for good medic locations and revive spots. how about this: everyone can spec to the dragging bodies, and logy get the tractor beam. though i have a logy, in a scout suit, so it shouldnt be a logy only. actually i buy that it is a built in feature of the logy suit. hmm As I mentioned above, too much work will need to go into making this a universal skill if we want some graphical representation of us dragging bodies. The graphics for a beam however are already in the game and so coding would probably be a one man job for the day. |
RINON114
B.S.A.A.
24
|
Posted - 2013.03.05 04:52:00 -
[5] - Quote
Robert JD Niewiadomski wrote:+1 It would be nice to take that stiff out of line of fire for rezz jab :) It often ends up with one more dropped dead. One fresh and the other reheated ;) Happenned to me twice today...
Should be well ballanced to not make logi job too easy...
EDIT: or at least give us an option to carry the fallen... with the O button when near the body... and when in safety of some terrain obstacle, pressing L1 would deliver the jab after activating injector and bringing team member online... As I have mentioned previously, carrying the fallen is not particularly possible as the work involved would be too complicated.
A re-skin or alt fire to the repair gun is the simplest option as the graphics already exist and so coding is all that needs to be done. If it was an alt fire then this skill could also be universal for all those running repair tools. |
RINON114
B.S.A.A.
25
|
Posted - 2013.03.05 12:14:00 -
[6] - Quote
madd greazy wrote:DeathStalker Synchro wrote:+1
This does sound like a great idea. It'll increase the Logi's capabilities on the battlefield and make them a lot more useful. And it will certainly cut down on the crappy revives some blue dots are giving. lol what awesome game are you playing where bluedots revive people? Oh wait you must have played with me, I'm pretty sure I'm the only blue dot who revives allies. hahaha I currently play as a mix between logi and assault, using armour rep and shield defense modules as well as the repair gun and the assault suit. I can't tell you how much I would love to be able to move dead bodies so we get no more of these crappy revives (and so my merc has just one more use). |
RINON114
B.S.A.A.
26
|
Posted - 2013.03.06 03:15:00 -
[7] - Quote
Fraceska wrote:I play with mostly blues and I do my best to ensure that I revive those I am able to reach without getting shot myself to often though they respawn to quickly costing us a clone :(
Or if you really want to make better team work put the grapple points on the armor as an infantry item. No CPU and a minimal power requirement so that the tractor beam as something to lock onto. Combine with skills to become truly proficient with it squad tactics would just add one more layer in my opinion. I like the idea would make for some interesting tactics, the first one that comes to mind would be a couple of heavies going to get their fallen brother, or even calling a vehicle to use as cover |
RINON114
B.S.A.A.
30
|
Posted - 2013.03.07 15:03:00 -
[8] - Quote
Professormohawk wrote:RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can Really? I don't think it's ever a case of "can" with CCP it's either "if" or "when". Of course they can make animations and pretty graphics but let's be realistic here: CCP have a lot to do and a lot in planning and a lot of works in progress. By making a suggestion as simple as possible without compromising the idea, then the higher chance we should have of seeing these features in game. |
RINON114
B.S.A.A.
63
|
Posted - 2013.03.13 09:51:00 -
[9] - Quote
Professormohawk wrote:RINON114 wrote:Professormohawk wrote:RINON114 wrote:Professormohawk wrote:or we could just bend down and drag the body to cover The problem with this is that coding plus animation and mechanics enabling all people to be able to drag a body would be far too much work. The best solution is clearly to add either an alt fire to the repair gun or, better yet, a new re-skinned tool with which to drag people, plus the relevant skills. if anyone can do it, CPP can Really? I don't think it's ever a case of "can" with CCP it's either "if" or "when". Of course they can make animations and pretty graphics but let's be realistic here: CCP have a lot to do and a lot in planning and a lot of works in progress. By making a suggestion as simple as possible without compromising the idea, then the higher chance we should have of seeing these features in game. its not impossible. Arama has it in it. so, yes CCP can do it. its not too hard. the models dont need to line up perfectly Like I said, it's always a case of if or when. CCP can obviously put this in, it's simply a case of whether they will or not and then it becomes a case of when will it happen.
This is a great idea, it needs some more support! |
RINON114
B.S.A.A.
65
|
Posted - 2013.03.22 11:48:00 -
[10] - Quote
Robert JD Niewiadomski wrote:How about using O button on fallen teammates to drag them? From my observation of falling to the ground upon death in DUST, this looks as implemented with "ragdolls". When you fall down your position is automatically calculated and rendered by Un Real. No extra work needed by Devs to animate that "show". Why not "join" fallen clone with an alive clone by hand upon pressing (or holding) O button? Then all you have to do is move (slower than usual and draining stamina) out of harms way dragging your patient along. All the animation is already here imho by Un Real. (Same for animation of "FiremanGÇÖs Carry") When you are safe you press again (or release) O button. The "ragdolls" detach and you can rezrep the clone. A tractor beam mode for repper when used on dead bodies (and accompanying skill as in EVE for tractor) would be awesome too The third person animation might be there (although I don't think unreal comes with pre built animations) but the first person animations and graphics are not there at all. You still have to show your avatar grabbing the guy and dragging him along. This also would need sound effects, particles for dust on the ground etc and will take far too long. The secondary fire for the repair gun was suggested as a countermeasure to these points and wouls fit perfectly in this game IMO. |
|
RINON114
B.S.A.A.
66
|
Posted - 2013.03.22 14:53:00 -
[11] - Quote
Daedric Lothar wrote:This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. I love anything extra to give us more options, maybe remote hacking could take longer, you know, for balance. |
RINON114
B.S.A.A.
67
|
Posted - 2013.03.22 15:10:00 -
[12] - Quote
Robert JD Niewiadomski wrote:RINON114 wrote:Daedric Lothar wrote:This is a very cool idea, tractor beaming allies to cover sounds great, why should your logi be exposed to danger? If people complain its overpowered, well thats what grenades are for, clearing cover.
I would also like to see a ranged hack tool, some of the bases are very exposed and it would be cool to have equipment to hack from cover. I love anything extra to give us more options, maybe remote hacking could take longer, you know, for balance. And should increase scan profile radius temporally. Oopsh. Wrong thread... This one is on tractor beams for dragging fallen team mates to cover Too true! So make a post on the topic maybe?
Anyway, that's given me an idea. Perhaps using the repair tool to drag a downed friendly could make you appear on the map as though you were firing a weapon. |
RINON114
B.S.A.A.
67
|
Posted - 2013.03.23 03:12:00 -
[13] - Quote
Adstellarum wrote:Professormohawk wrote:Fraceska wrote:Professormohawk wrote:or we could just bend down and drag the body to cover This is like forty thousand years into the future. I don't want to have to do manual labor like that. I want to drag the bodies with a fancy gadget. Make it like 10m for range on the same plane so you cannot be higher or lower than your intended target and put it deeper into the skill tree so that only dedicated logistics operatives are using it and not being pulled randomly by someone when your down. Give it a higher CPU so that it functions really well on Logistics suits but not on others. It would go a long way to seeing improved squad tactics on maps because then it would also become a fight for good medic locations and revive spots. how about this: everyone can spec to the dragging bodies, and logy get the tractor beam. though i have a logy, in a scout suit, so it shouldnt be a logy only. actually i buy that it is a built in feature of the logy suit. hmm it would probably have to be one of the specialized logi suits that the dropsuit command skill hints at Perhaps but that kind of just gives logis even more functions. I'd prefer that the skill is available to all classes in the form of an alt fire for the repair gun as you could have a tanked up assault go out and get the guy instead of your paper thin logi. |
|
|
|