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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Vaerana Myshtana
Bojo's School of the Trades
331
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Posted - 2013.03.09 03:27:00 -
[61] - Quote
BMSTUBBY wrote:
One of the best, if not the very best post on these threads.
Keep your hopes high!
I hope we as a community keep this topic on top and I would hope that CCP could at lease acknowledged that they have seen this.
Some guy tried to feed me a little ammonia-scented cube on a toothpick today. I suspect it was a CCP assassin trying to trick me into eating poisoned h+íkarl.
Then again it might have been a nice man trying to broaden my culinary horizons... |
Bojo The Mighty
Bojo's School of the Trades
535
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Posted - 2013.03.09 06:33:00 -
[62] - Quote
Here's my suggestion for the day:
With the destruction of EVE ships above the District, what if, and this might be server breaking, but what if they came down into Dust and crashed on the battlefield?
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CCP Nullarbor
C C P C C P Alliance
614
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Posted - 2013.03.09 13:44:00 -
[63] - Quote
Good discussion in this thread guys, and yes we read them. |
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
109
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Posted - 2013.03.09 13:46:00 -
[64] - Quote
Vaerana Myshtana wrote:BMSTUBBY wrote:
One of the best, if not the very best post on these threads.
Keep your hopes high!
I hope we as a community keep this topic on top and I would hope that CCP could at lease acknowledged that they have seen this.
Some guy tried to feed me a little ammonia-scented cube on a toothpick today. I suspect it was a CCP assassin trying to trick me into eating poisoned h+íkarl. Then again it might have been a nice man trying to broaden my culinary horizons...
It might not have been a nice guy so I hope you are still alive to read this.
I am not from Iceland so I would not be feeding you shark.
I am from Colorado and here we broaden you pallets acquired taste with Rocky Mountain Oysters. |
iceyburnz
Crux Special Tasks Group Gallente Federation
313
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Posted - 2013.03.09 14:00:00 -
[65] - Quote
I keep reading this thread and wishing it was in dust right noaw! |
Vrain Matari
ZionTCD Legacy Rising
443
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Posted - 2013.03.09 14:08:00 -
[66] - Quote
Bojo The Mighty wrote:Here's my suggestion for the day:
With the destruction of EVE ships above the District, what if, and this might be server breaking, but what if they came down into Dust and crashed on the battlefield?
Ummmmm.....want it so much it's prolly unhealthy. |
Vaerana Myshtana
Bojo's School of the Trades
332
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Posted - 2013.03.09 14:42:00 -
[67] - Quote
Bojo The Mighty wrote:Here's my suggestion for the day:
With the destruction of EVE ships above the District, what if, and this might be server breaking, but what if they came down into Dust and crashed on the battlefield?
Dude, that would be the coolest thing.
I wonder if that's what the flaming wreckage in some of the maps is supposed to be...
Still, given our current map size, having a battleship crash into the district would pretty much end the match. |
Himiko Kuronaga
Greatness Achieved Through Training
15
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Posted - 2013.03.09 15:21:00 -
[68] - Quote
Vaerana Myshtana wrote:Bojo The Mighty wrote:Here's my suggestion for the day:
With the destruction of EVE ships above the District, what if, and this might be server breaking, but what if they came down into Dust and crashed on the battlefield?
Dude, that would be the coolest thing. I wonder if that's what the flaming wreckage in some of the maps is supposed to be... Still, given our current map size, having a battleship crash into the district would pretty much end the match.
It wouldn't make much sense. The battleships are in high orbit. The small bits would break up in the atmosphere. The large bits could literally land anywhere on the planet, not just the relatively small area that is a district.
The ship isn't going to maintain a perfect orbit over the district when its in the process of exploding in several directions at once. Even when you throw realism out the window for the sake of "gameplay" it still doesn't look right. |
KING ZUMA
The Unholy Legion Of DarkStar
12
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Posted - 2013.03.09 18:07:00 -
[69] - Quote
these would last hours or even days we would just have to make sure that you have enough corp members online at all times to keep up the fight |
KING ZUMA
The Unholy Legion Of DarkStar
12
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Posted - 2013.03.09 18:10:00 -
[70] - Quote
Himiko Kuronaga wrote:Vaerana Myshtana wrote:Bojo The Mighty wrote:Here's my suggestion for the day:
With the destruction of EVE ships above the District, what if, and this might be server breaking, but what if they came down into Dust and crashed on the battlefield?
Dude, that would be the coolest thing. I wonder if that's what the flaming wreckage in some of the maps is supposed to be... Still, given our current map size, having a battleship crash into the district would pretty much end the match. It wouldn't make much sense. The battleships are in high orbit. The small bits would break up in the atmosphere. The large bits could literally land anywhere on the planet, not just the relatively small area that is a district. The ship isn't going to maintain a perfect orbit over the district when its in the process of exploding in several directions at once. Even when you throw realism out the window for the sake of "gameplay" it still doesn't look right.
We could see them falling from the sky in a big ball of FIREY DEATH it doesnt even have to land on the battle field |
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
138
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Posted - 2013.03.09 18:22:00 -
[71] - Quote
Himiko Kuronaga wrote:Vaerana Myshtana wrote:Bojo The Mighty wrote:Here's my suggestion for the day:
With the destruction of EVE ships above the District, what if, and this might be server breaking, but what if they came down into Dust and crashed on the battlefield?
Dude, that would be the coolest thing. I wonder if that's what the flaming wreckage in some of the maps is supposed to be... Still, given our current map size, having a battleship crash into the district would pretty much end the match. It wouldn't make much sense. The battleships are in high orbit. The small bits would break up in the atmosphere. The large bits could literally land anywhere on the planet, not just the relatively small area that is a district. The ship isn't going to maintain a perfect orbit over the district when its in the process of exploding in several directions at once. Even when you throw realism out the window for the sake of "gameplay" it still doesn't look right. Them landing around us wouldn't make sense, but it'd be nice to see an explosion in the sky when one goes down. An exploding titan should be like a second sun! |
Vrain Matari
ZionTCD Legacy Rising
444
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Posted - 2013.03.09 18:46:00 -
[72] - Quote
Himiko Kuronaga wrote:Vaerana Myshtana wrote:Bojo The Mighty wrote:Here's my suggestion for the day:
With the destruction of EVE ships above the District, what if, and this might be server breaking, but what if they came down into Dust and crashed on the battlefield?
Dude, that would be the coolest thing. I wonder if that's what the flaming wreckage in some of the maps is supposed to be... Still, given our current map size, having a battleship crash into the district would pretty much end the match. It wouldn't make much sense. The battleships are in high orbit. The small bits would break up in the atmosphere. The large bits could literally land anywhere on the planet, not just the relatively small area that is a district. The ship isn't going to maintain a perfect orbit over the district when its in the process of exploding in several directions at once. Even when you throw realism out the window for the sake of "gameplay" it still doesn't look right. The ships have drive systems and can warp, they can be wherever they want to be. The real immersion breaker is the ship's max velocities.
CCP would have to kludge something since EVE's old celestial physics engine is pretty awful but hard to change.
We alreay know we're going to see the icons/tags/brackets for ships connected to the district, and so it might not be too long before we can see a rendering.
We're getting there peeps.
And know this CCP - there will be no rest for you until we can look up during a lull in a hellacious ground battle and see the wreck of a fallen titan immolated and carving a path across the star-filled night sky.
And until the light from that burning corpse brightens a dark corner on the ground and reveals the stealthed shotgun scout who was patiently waiting for us to get just a few steps closer. ;) |
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
11
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Posted - 2013.03.09 19:55:00 -
[73] - Quote
it would be space port to customs office. then into eve players holds who would then haul to market.
eve is not like dust for the market an item bought or sold in one station stays in that station until you move it. this is why we have trade hubs.
you may find thesse diagrams useful for renaming the products as they already exsits in eve and come from pi (planetery interaction) http://www.eve-online-fan.co.uk/wp-content/uploads/2010/04/Eve_PI_Diagrams_v1_4.pdf
a lot of the base products are not very useful to an eve pilot due to low value and size. it only really becomes worth moving them with the 2nd tier and even more so the third. some products as you can see on the diagrams are very complex to make requiring several planets to make. |
Terry Webber
Gothic Wars Consortium
40
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Posted - 2013.03.09 20:37:00 -
[74] - Quote
I love this idea, OP! +1 |
Bojo The Mighty
Bojo's School of the Trades
538
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Posted - 2013.03.10 01:36:00 -
[75] - Quote
Himiko Kuronaga wrote:
It wouldn't make much sense. The battleships are in high orbit. The small bits would break up in the atmosphere. The large bits could literally land anywhere on the planet, not just the relatively small area that is a district.
The ship isn't going to maintain a perfect orbit over the district when its in the process of exploding in several directions at once. Even when you throw realism out the window for the sake of "gameplay" it still doesn't look right.
Well yeah it would break up but if you notice, the OBS come straight down, perpendicular to the tangent of the planets surface. As long as X velocity remained relatively untouched until atmospheric contact, the ship wreckage would definitely occur over the district. It might take a while for it to fall but it would. |
Vaerana Myshtana
Bojo's School of the Trades
348
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Posted - 2013.03.10 03:26:00 -
[76] - Quote
boba's fetta wrote:it would be space port to customs office. then into eve players holds who would then haul to market. eve is not like dust for the market an item bought or sold in one station stays in that station until you move it. this is why we have trade hubs. you may find thesse diagrams useful for renaming the products as they already exsits in eve and come from pi (planetery interaction) http://www.eve-online-fan.co.uk/wp-content/uploads/2010/04/Eve_PI_Diagrams_v1_4.pdfa lot of the base products are not very useful to an eve pilot due to low value and size. it only really becomes worth moving them with the 2nd tier and even more so the third. some products as you can see on the diagrams are very complex to make requiring several planets to make.
Are you responding to the original post?
If you notice, the District Products are PI Raw Materials split into two Dust-specific products. In this model, Dust materials are not valuable to EVE Capsuleers unless they want to make Infantry Gear.
In my model, I was assuming a complete distinction between products that are valuable in EVE and those that are valuable in Dust. This is based on a long-standing disconnect in the economy. For instance, Gold is so common enough in space that the Amarr cover their ships in it. You don't need Uranium to make Uranium Hybrid Charges because Uranium is dirt cheap in space. |
Vaerana Myshtana
Bojo's School of the Trades
355
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Posted - 2013.03.10 21:46:00 -
[77] - Quote
Vrain Matari wrote: CCP would have to kludge something since EVE's old celestial physics engine is pretty awful but hard to change.
This is the crux of it. I still think that it's hilarious when I "Warp to..." a planet and show up 5,000km from it. Of course, the funniest part is that if I click "Orbit" it tells my I can't do that.
Hopefully CCP has got SOMEONE working on a replacement for the physics engine. If not, that Star Citizen game is going to start making inroads against EVE. |
Bojo The Mighty
Bojo's School of the Trades
547
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Posted - 2013.03.10 22:07:00 -
[78] - Quote
In response to Original Post;
Can infrastructure be destroyed? In the sense of an MCC. |
Vaerana Myshtana
Bojo's School of the Trades
355
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Posted - 2013.03.10 22:15:00 -
[79] - Quote
Bojo The Mighty wrote:In response to Original Post;
Can infrastructure be destroyed? In the sense of an MCC.
I was thinking more along the lines of disabled. So if you attack a ward that has a refinery, a victory by your team would disable it for a period of time. If you capture the whole district, you could of course replace it with something else or just tear it down.
So I was assuming that only the district owner could permanently destroy infrastructure, but that attackers could cripple things to weaken the defenders' ability to hold the district.
The one except to this is the rim areas, in which a successful attacker could replace the existing infrastructure with a Forward Base for some cost in ISK. Of course, just about any kind of building could be converted to a staging area, so even in that case maybe the warehouse or whatnot isn't destroyed, just repurposed, and the district owner could put it back into service by reclaiming the rim zone. |
Vaerana Myshtana
Bojo's School of the Trades
356
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Posted - 2013.03.10 23:14:00 -
[80] - Quote
Bojo The Mighty wrote:In response to Original Post;
Can infrastructure be destroyed? In the sense of an MCC.
Your post caused me to look at the OP again and I realized that I forgot a SSI to improve manufacturing. So I added this:
Quote:Subcontractor - Three levels (Basic, Standard, Advanced) improving manufacturing speed and efficiency for Manufacturing PSIs. (NEW) |
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Bojo The Mighty
Bojo's School of the Trades
551
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Posted - 2013.03.10 23:26:00 -
[81] - Quote
Could cease fire agreements be made? So say to very evenly matched Corps with lots of supplies and the battle is beginning to falter because people are logging off. Could Team leaders make an official cease fire agreeing to stop fight for an intermission then pick it up at an agreed date? Because that would be nice. It would add a nice intensity to playing.
"Man this battle is killer, been at it for four days now!" |
Vaerana Myshtana
Bojo's School of the Trades
356
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Posted - 2013.03.10 23:39:00 -
[82] - Quote
Bojo The Mighty wrote:Could cease fire agreements be made? So say to very evenly matched Corps with lots of supplies and the battle is beginning to falter because people are logging off. Could Team leaders make an official cease fire agreeing to stop fight for an intermission then pick it up at an agreed date? Because that would be nice. It would add a nice intensity to playing.
"Man this battle is killer, been at it for four days now!"
Hmmm... Never thought about it. Although I suppose if the corp battle mechanic moves away from from the "I bet you 10M ISK that I can kick your dupa" system to actual district conquest it would be less relevant.
For instance, let's say I'm attacking your district (yes, I know, but play along) and our two corps have been fighting pretty constantly for so long that we're all hallucinating from lack of sleep.
If my corp simply stops attacking and loses the current battle, then everything stays the same unless you counterattack. I could email you and negotiate a ceasefire, but there doesn't necessarily need to be a game mechanic to enforce it. After all, if your corp is as tired as mine, then the likelihood that you could retake my Forward Base or something is about as small as me taking your Refinery.
Heck, even if one side or the other starts using IBBs (Instant Battle Blueberries) instead of corp members or OGCs (Ongoing Guard Contract mercs) for defense, the odds would favor the fresh players over the worn-out pros. |
Bojo The Mighty
Bojo's School of the Trades
551
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Posted - 2013.03.10 23:48:00 -
[83] - Quote
Vaerana Myshtana wrote:
Hmmm... Never thought about it. Although I suppose if the corp battle mechanic moves away from from the "I bet you 10M ISK that I can kick your dupa" system to actual district conquest it would be less relevant.
For instance, let's say I'm attacking your district (yes, I know, but play along) and our two corps have been fighting pretty constantly for so long that we're all hallucinating from lack of sleep.
If my corp simply stops attacking and loses the current battle, then everything stays the same unless you counterattack. I could email you and negotiate a ceasefire, but there doesn't necessarily need to be a game mechanic to enforce it. After all, if your corp is as tired as mine, then the likelihood that you could retake my Forward Base or something is about as small as me taking your Refinery.
Heck, even if one side or the other starts using IBBs (Instant Battle Blueberries) instead of corp members or OGCs (Ongoing Guard Contract mercs) for defense, the odds would favor the fresh players over the worn-out pros.
But then wouldn't battle progression be lost if the game just ended? And so you are favoring replacing the tired with the fresh to keep battle more constant rather than consistent (which could definitely work).? |
Vaerana Myshtana
Bojo's School of the Trades
356
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Posted - 2013.03.11 00:59:00 -
[84] - Quote
Bojo The Mighty wrote:But then wouldn't battle progression be lost if the game just ended? And so you are favoring replacing the tired with the fresh to keep battle more constant rather than consistent (which could definitely work).?
I'm thinking that each battle would be relatively short (like now) but that it's the grind of battle after battle after battle that could cause the situation in which a ceasefire would be necessary for both sides.
If that is how the system works (multiple battles to take a district) then a ceasefire would naturally occur anytime a battle ended, provided nobody decided to attack.
Regarding the fresh people, devs have suggested that they want to make sure there is always a battle to take territory. That would mean that there would have to be a mechanism by which Instant Battle mercs (IBBs) could fill in empty defender slots. Otherwise, if the defender didn't show up, there would be no battle. Of course, CCP could simply let that happen, but it would probably happen far too often.
If the IBBs are the solution to a lack of defenders, then those players are most likely pretty well-rested and ready for battle.
If (using my earlier example) both of our corps are dog-tired and my corp says "Okay, we're wiped, let's log and try again tomorrow" then the state of the district would not change from where it was at the end of the last battle. However, if your corp decides to counterattack at that point, even if I have no "preferred" defenders available, your exhausted troops would be facing a horde of wide-awake IBBs that might stomp them simply because they're not falling asleep at the console.
I'm not saying that there should be no ceasefires, just that if we treat each ward and rim of a district as a separate battle, the corps who are fighting can cease hostilities at any time and nothing would change until one of the corps decided to attack again. To my mind, that is enough of a ceasefire mechanic without having a formal game mechanic that might lead to NAPs. |
Passive SP Bonus
Ongoing Renovation Endless Renaissance
3
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Posted - 2013.03.13 14:48:00 -
[85] - Quote
Is there going to be a way to sell districts? |
Halador Osiris
Dead Six Initiative
56
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Posted - 2013.03.13 14:51:00 -
[86] - Quote
OP makes me feel like the Dust beta should look more like this. |
Vaerana Myshtana
Bojo's School of the Trades
383
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Posted - 2013.03.13 14:59:00 -
[87] - Quote
Passive SP Bonus wrote:Is there going to be a way to sell districts?
I honestly don't know if it's in the cards. There was another thread where it was discussed and CCP FoxFour seemed to suggest that it was not really a priority.
I guess for me the priority needs to be on resource diversity, and to make district conquest feel like warfare instead of just a single Ambush match. |
Vaerana Myshtana
Bojo's School of the Trades
383
|
Posted - 2013.03.13 14:59:00 -
[88] - Quote
Halador Osiris wrote:OP makes me feel like the Dust beta should look more like this.
Ooohh... Settlers of Catan!
I've got kitten for sheep! |
Halador Osiris
Dead Six Initiative
56
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Posted - 2013.03.13 15:04:00 -
[89] - Quote
Vaerana Myshtana wrote:Halador Osiris wrote:OP makes me feel like the Dust beta should look more like this. Ooohh... Settlers of Catan! I've got kitten for sheep! Anybody got tritanium for my caldari fuel blocks? |
Vaerana Myshtana
Bojo's School of the Trades
389
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Posted - 2013.03.13 23:47:00 -
[90] - Quote
At current exchange rates, that's what, about 3,000 Trit per block...?
Let me just get my stockpile to Trit it's in this secure container *BOOM!"
Shoot, I forgot it explodes in atmosphere. Rain check? |
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