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Thread Statistics | Show CCP posts - 2 post(s) |
Vrain Matari
ZionTCD Legacy Rising
428
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Posted - 2013.03.05 16:59:00 -
[1] - Quote
Nice post, Vaerana Myshtana. +1.
Great vision - the most valuable thing I take away from it is that if the planetary development and battle mechanincs are [u]properly done[\u], every one of these (rim, ward, district in you scenario) battles will be a story in and of itself, and will connnect to larger stories & mechanics, which will connect to larger stories & mechanics...
This is CCP's real job here - to turn DUST into a story-generation engine in the same way EVE is, maybe even a better one.
And when the full integration with EVE has be achieved, i'm thinking most of us know by now that New Eden will be a mind-blowing experience. Good luck trying to explain it to your friends and family =P |
Vrain Matari
ZionTCD Legacy Rising
428
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Posted - 2013.03.05 17:37:00 -
[2] - Quote
In total agrrement with you on the crux of the merc experience being driven by resource geopolitics + territory investment - there so much good that comes from working fro
I'm thinking the interplay of the right attack/defense mechanics with a resource/territorial conflict driver like yours is what will give us the richest experience gaming has ever seen.
As a working model to iterate on, A'RealFury/Free Beers attack/defense mechanics with Vaerana Myshtana resource/territory conflict drivers are well on the way to giving this merc the full-clonebody-nerdgasm that online gaming promised 20+ years ago. In total agrrement with you on the crux of the merc experience being driven by resource geopolitics + territory investment - there so much good that comes from working fro
I'm thinking the interplay of the right attack/defense mechanics with a resource/territorial conflict driver like yours is what will give us the richest experience gaming has ever seen.
As a working model to iterate on, A'RealFury/Free Beers attack/defense mechanics with Vaerana Myshtana resource/territory conflict drivers are well on the way to giving this merc the full-clonebody-nerdgasm that online gaming promised 20+ years ago. |
Vrain Matari
ZionTCD Legacy Rising
429
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Posted - 2013.03.05 21:23:00 -
[3] - Quote
Bojo The Mighty wrote:This goes against many posts I've made on how I don't want to see "walking in stations" implemented anytime soon, but that's because I want other things to be fixed well before that occurs. But...(WARNING) What if for pure aesthetics, you could move your Mercenary Quarters planetside/moonside and have a window view of the district? I'm sure people in EVE have barrels of ISK to throw, and I'm sure it would occur in real life if legal, but basically storm mansions so you can live there. You got this beautiful view of a mighty fine planet, on occasion, you hold LAV races around the district for fun. You use your beautiful but resource devoid as a firing range and just for your occasional drug deal. But then Richy Rich shows up and starts a heated battle over your killer vista. Thoughts? Thoughts? Uber-F'in cool, how's that for thoughts?
One of the sexiest stories ever to come out of MMO's and one that rivals anything that New Eden has produced(hard to do) is the atory of Anshe Chung:
http://en.wikipedia.org/wiki/Anshe_Chung
We mercs all know that CCP doesn't need game-harming P2W AUR boosters or anything else to make an unholy amount of profit - all they need is to give us the ability to graphically customize our suits, vehicles, ships. That's it.
Learn fron Anshe Chung, CCP, and you will rule the MMO world. Incidentally, CCP, what's the T-T-P in 2nd Life? |
Vrain Matari
ZionTCD Legacy Rising
433
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Posted - 2013.03.06 15:50:00 -
[4] - Quote
Vaerana Myshtana wrote:Bojo The Mighty wrote:This goes against many posts I've made on how I don't want to see "walking in stations" implemented anytime soon, but that's because I want other things to be fixed well before that occurs. But...(WARNING) What if for pure aesthetics, you could move your Mercenary Quarters planetside/moonside and have a window view of the district? I'm sure people in EVE have barrels of ISK to throw, and I'm sure it would occur in real life if legal, but basically storm mansions so you can live there. You got this beautiful view of a mighty fine planet, on occasion, you hold LAV races around the district for fun. You use your beautiful but resource devoid as a firing range and just for your occasional drug deal. But then Richy Rich shows up and starts a heated battle over your killer vista. Thoughts? Well, I gotta disagree with you on Walking in Stations, so I'm loving this. I wants my killer pad on a Plasma planet! I'm thinking CCP should add a player-designed architecture module to DUST and allow publishing like Spore did - we could then sell our designs for ISK or trade them for officer weapons ^^ |
Vrain Matari
ZionTCD Legacy Rising
434
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Posted - 2013.03.06 16:17:00 -
[5] - Quote
Vaerana Myshtana wrote:Vrain Matari wrote: I'm thinking CCP should add a player-designed architecture module to DUST and allow publishing like Spore did - we could then sell our designs for ISK or trade them for officer weapons ^^
I'd love it, but I doubt they'd go there. Have you looked a Player Owned Station (POS) in EVE? A POS looks like a phallic symbol floating inside a soap bubble surrounded by a scrapyard. Still, people will pay stupidly huge amounts of RL money for custom stuff. Remember Second Life? No gameplay at all, but it was like Gallente Central - all glitz, sex, and marketing. You're right of course - the intelligence of the New Eden playerbase not withstanding, time-to-*****(ttp) has a natural unit measured in minutes from the release of any player-controlled graphical tool, so to speak.
It would add a lot to the appeal of the game to a larger(i.e. the sims crowd) playerbase who would luv to $pend-to-create and personalize. |
Vrain Matari
ZionTCD Legacy Rising
438
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Posted - 2013.03.07 13:37:00 -
[6] - Quote
Vaerana Myshtana wrote:Wolverine Canus wrote:Thats where the we the mercs would come in as the "first strike" as it were, to take the planets while the capsuleers fight above to take the system, would be a great opening move in a sov war and make it more interesting too.
Also a idea just throwing it out there, to have the sov mechanic have both a space TCU and a planet TCU per system , would definitely shake things up if as an alternative to using SBU's a merc corp could hack the planet side one to allow the strike of the space counterpart.
Like you said the power blocs have way too much control ,with the OTEC agreement for the tech moons the isk flow is streaming towards the big blocs as it is. But i divert, keep it up :) Do you know if the moon mineral rebalancing ever had an impact on OTEC? But, yeah, I think that planets may affect nullsec sov in some way, like they do now in FW systems? I know that in the Seening the Universe talk, they mentioned orbital defense stations. I wonder if those would affect it... Of course, then we get back to the question of the biggies zerging all the planets in their space. The biggest result of the rebalancing was that Tech became even moreso the be-all and end-all for moongoo. Hence the Goon/Test Pax Technia.
There are still other huge supercap fleets out there, but the stark reality is the Goons and TEST, because they're the primary Techholders, are really the only alliances that can recover quickly from large supercap losses.
That's my take on it, there's a lot more knowledgable peeps around that could tell us more.
I hear you re: the very real fear that the alliances will find a way to sew up planets.
We really need to keep hammering away at these terrestrial resource models and battle mechanics until we know we've got a system that's very resistant to planetary stagnation and domination through overwhelming wealth.
The complementary TCU's is an attractive idea for adding much-needed dynamics to SOV. Just as attractive, it separates land-holding from affecting SOV, and leads to more interesting dynamics. Taking districts/planets but not installing a terrestrial TCU might keep you off the mega-blob radar for a little while. |
Vrain Matari
ZionTCD Legacy Rising
443
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Posted - 2013.03.09 14:08:00 -
[7] - Quote
Bojo The Mighty wrote:Here's my suggestion for the day:
With the destruction of EVE ships above the District, what if, and this might be server breaking, but what if they came down into Dust and crashed on the battlefield?
Ummmmm.....want it so much it's prolly unhealthy. |
Vrain Matari
ZionTCD Legacy Rising
444
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Posted - 2013.03.09 18:46:00 -
[8] - Quote
Himiko Kuronaga wrote:Vaerana Myshtana wrote:Bojo The Mighty wrote:Here's my suggestion for the day:
With the destruction of EVE ships above the District, what if, and this might be server breaking, but what if they came down into Dust and crashed on the battlefield?
Dude, that would be the coolest thing. I wonder if that's what the flaming wreckage in some of the maps is supposed to be... Still, given our current map size, having a battleship crash into the district would pretty much end the match. It wouldn't make much sense. The battleships are in high orbit. The small bits would break up in the atmosphere. The large bits could literally land anywhere on the planet, not just the relatively small area that is a district. The ship isn't going to maintain a perfect orbit over the district when its in the process of exploding in several directions at once. Even when you throw realism out the window for the sake of "gameplay" it still doesn't look right. The ships have drive systems and can warp, they can be wherever they want to be. The real immersion breaker is the ship's max velocities.
CCP would have to kludge something since EVE's old celestial physics engine is pretty awful but hard to change.
We alreay know we're going to see the icons/tags/brackets for ships connected to the district, and so it might not be too long before we can see a rendering.
We're getting there peeps.
And know this CCP - there will be no rest for you until we can look up during a lull in a hellacious ground battle and see the wreck of a fallen titan immolated and carving a path across the star-filled night sky.
And until the light from that burning corpse brightens a dark corner on the ground and reveals the stealthed shotgun scout who was patiently waiting for us to get just a few steps closer. ;) |
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