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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zekain Kade
BetaMax. CRONOS.
1020
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Posted - 2013.03.20 10:56:00 -
[121] - Quote
There needs to be more then just clones involved on CP. What about building, and capturing refineries that build equipment for us? What about building, and capturing mining complexes that produce a certain amount of minerals unique to that world? Making it so we would need far more land to produce the minerals we need to construct the equipemt we need to fight one another?
Every world produces a set of unique minerals so you cannot sustain your self with just one world . Which could promote a better reason to invade other worlds, or to set up trade agreements with other players.
Say you have a planet that can produce minerals A, B, AND C. every district on that world produces a different amount of those resources.
But you need minerals A, B, C, and D to produce an advanced suit. Fortunately for you, there is another world that can produce mineral D. But it is under the control of another corp. So now you have a choice, set up a friendly trade agreement, or invade. |
Noc Tempre
Imperfects Negative-Feedback
1236
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Posted - 2013.03.20 11:30:00 -
[122] - Quote
After finishing a lengthy discussion about very topic with The Black Jackal, we agreed it came down to priorities of which features to start with. They started with logistics. I think this was a poor choice since it does not grant us a WHY to fighting but it does support those theoretical future mechanics that actually matter.
There are some unanswered questions with the logistics, but I have a wait and see approach to that as well. |
Vaerana Myshtana
Bojo's School of the Trades
456
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Posted - 2013.03.20 14:51:00 -
[123] - Quote
Noc Tempre wrote:What about upgrades that can only be built on held districts?
If you want a dueling arena, or a VR practice room, or a drving course, you can install these upgrades. Destroying an opponents training facilities is far more interesting than cut their profits by .05%. Also gives space a "home" aspect that you can't simply abandon certain districts willy nilly because a tough challenge came knocking on your doorstop.
That would be cool.
Let me add those up at the front.
Done. I put up a spot for other people's suggestions in the third post. I gave you credit! |
Noc Tempre
Imperfects Negative-Feedback
1237
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Posted - 2013.03.20 16:49:00 -
[124] - Quote
Vaerana Myshtana wrote:Noc Tempre wrote:What about upgrades that can only be built on held districts?
If you want a dueling arena, or a VR practice room, or a drving course, you can install these upgrades. Destroying an opponents training facilities is far more interesting than cut their profits by .05%. Also gives space a "home" aspect that you can't simply abandon certain districts willy nilly because a tough challenge came knocking on your doorstop. That would be cool. Let me add those up at the front. Done. I put up a spot for other people's suggestions in the third post. I gave you credit!
Kudos for the thread. I am disappointed that "ownership" is no better than being a server owner on BF3. Sure you pick the map (clone production upgrades) but at the end of the day it's missing that bigger picture and immersive nature that I thought DUST was all about. The whole "why should I care" is missing. ISK is a currency, not the reward in of itself. But the first iteration of PC completely misses that. |
Bojo The Mighty
Bojo's School of the Trades
640
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Posted - 2013.03.21 01:45:00 -
[125] - Quote
I still want District Infrastructure to include Merc Mansions!
Would totally spice up battles too. I can see it now:
"Alpha 219 Reporting! What's your status on that estate Charlie Kilo 12?"
"Dude! You gotta get over here! We're looting the **** out of the place! This guys has these really cool fountains we're stealing!"
"Charlie Kilo 12!....they marble?"
"Nah they're Basalt....Jackpot! We broke the lock to the garage!"
*Sprints off to mansion* |
Vaerana Myshtana
Bojo's School of the Trades
460
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Posted - 2013.03.21 02:56:00 -
[126] - Quote
Added to the list of suggestions. |
Bojo The Mighty
Bojo's School of the Trades
655
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Posted - 2013.03.21 06:34:00 -
[127] - Quote
Vaerana Myshtana wrote:Added to the list of suggestions. of course there would need to be a reason of risking your assets by placing them on district ground...
http://www.youtube.com/watch?v=SvDKbiUnxTA *Yes I know it's ancient*
This Warbarge walkabout pretty much demonstrates that the Merc will be able to walk around the Warbarge and use the resources it offers, such as the Lobby and trophy rooms.
Well the Merc Mansion equivalents would offer much more aesthetics and tactical advantages.
Notice in the lobby, how the commander has a panel where they can use an overview map to give orders. From the Merc Mansion, you would have access to your balcony should the fight occur on your own doorstep. The balcony allows protection from the elements (like sniper rain) but offers an on field view of what is occurring, giving you firsthand sight and information that can equate to tactical advantage.
The trophy room. In the warbarge, it's a sort of meh hall of pictures. In the merc mansion, your vanity vehicles and suits aren't just for the looking, their for the using. Get in your decked out LAVs and race across your own district, get to know it, prepare mental plans for defense while being stylish and having a ton-a-fun.
From the battle viewpoint, it seems that the Merc Mansion would the benefit of being a castle in the time of need. A castle compared to MCC would offer probably roof mounted weaponry and turrets, underground vehicle garages so stupid Bolas don't drop a Sagaris on a lamp post.
Also, it seems that a Merc Mansion would/should operate like a miniature space port, accepting commerce and commodity trade up to X Volume (limited volume cap on trading). And like anything else, a good ol' drug deal with out the police riding your ass could go down.
Overall, it's a fun and functional way to risk pricey stuff.
Merc Mansions would offer pretty much mostly enhanced aesthetics and fun functionality, but at the con of losing perhaps more assets than usual should you lose the Mansion to your enemies. Pros and cons and what nots.
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Daedric Lothar
Onslaught Inc
1
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Posted - 2013.03.21 13:23:00 -
[128] - Quote
+1 Thread |
Terry Webber
Gothic Wars Consortium
54
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Posted - 2013.03.21 15:53:00 -
[129] - Quote
Great job, OP! I would love to see the features you mentioned added to the game. |
Vaerana Myshtana
Bojo's School of the Trades
467
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Posted - 2013.03.21 18:16:00 -
[130] - Quote
Terry Webber wrote:Great job, OP! I would love to see the features you mentioned added to the game.
Edit: Sorry, I forgot that I already posted my support for this thread, but it's still great anyway.
Nothing wrong with supporting each other. Us mercs gotta stick together, you know.
Well, unless we're paid not to... |
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Passive SP Bonus
Ongoing Renovation Endless Renaissance
3
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Posted - 2013.04.02 13:45:00 -
[131] - Quote
We get to conquer stuff on May 6ht right? Does that mean we are getting the different infrastructure then too? |
PT SD
Subdreddit Test Alliance Please Ignore
217
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Posted - 2013.04.02 15:11:00 -
[132] - Quote
Me so Gusto!!!
TEST and the Goons love the hate. Keep it coming, we love the tears. |
Vaerana Myshtana
Bojo's School of the Trades
549
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Posted - 2013.04.02 15:37:00 -
[133] - Quote
No hate from me, just a desire to avoid the blue donut of boredom. |
BootStrapWill
R.I.f.t
7
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Posted - 2013.04.02 20:27:00 -
[134] - Quote
Since we're throwing up crazy ideas to do with the training ground (as a side note to the Infrastructure), how about a sight-seeing DS tour? Could be the step up from the flight training ground, after you get flight basics, you want to work on stability for proper gunners. Perhaps you can charge ISK for the panoramic vistas on display after thorough terra-forming of the area.
On a more serious note, I have put this idea out in another thread but it seemed to kill the discussion, how about player owned mining sites. These would be small instances inside the Ward/Rim where a squad/solo could scan down a lode of minerals/whatnot and set up a viable extraction process.
This site could be vulnerable to intra-corp robbery, and/or could be targetted by attackers during PC. Initial digging requires a hefty investment by the Squad, outside of the Corp Wallet, though this can be covered by the corp, unless a squad wants to keep their site a secret from the other members.
Note that by targetting, I don't mean that the extraction setup would be the only building on the map, but maybe a small footnote drawn on the map nearby a large installation.
Just dreaming for more of that universal interaction we're being promised. Intra/Inter district Free-roam PVE/PVP with high risk/reward is what I would like to see incorporated. |
Vaerana Myshtana
Bojo's School of the Trades
581
|
Posted - 2013.04.03 01:37:00 -
[135] - Quote
Hmm. It would nice to have areas that are not "battlefields" for sightseeing, prospecting, etc. |
Garrett Blacknova
Codex Troopers
2354
|
Posted - 2013.04.03 02:26:00 -
[136] - Quote
+1bump
I mean... Wow. Awesome idea. I like this concept.
I think it would make sense for the "Wards" to sort of be an equivalent to "Slots" in your fittings. So if a District has 5 Wards, 1 would be a "Primary" or "Core" Ward, while the others could be "Secondary" or "Tertiary" Wards with different Infrastructure options. |
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