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Telcontar Dunedain
Imperfects Negative-Feedback
334
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Posted - 2013.02.28 03:08:00 -
[1] - Quote
You said that you were going to ask us what we thought about the spawn system and perhaps have a vote on the "fix".
This fix is terrible.
Huge teamfire blob.
Run with giant teamfire blob fire at know spawn point where the other team will spawn.
Blat down that spawn.
Move on to next known spawn blob.
Haven't been in a single match where we didn't completely stomp the other team.
This is a bad joke.
The match time has gone down even further which I wasn't sure was possible.
BTW - thanks for another silent ninja patch :( |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
427
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Posted - 2013.02.28 03:09:00 -
[2] - Quote
When did the spawn system change?
It still works the same for me. |
Y0UR NAME HERE
Imperfects Negative-Feedback
455
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Posted - 2013.02.28 03:11:00 -
[3] - Quote
Telcontar Dunedain wrote:You said that you were going to ask us what we thought about the spawn system and perhaps have a vote on the "fix".
This fix is terrible.
Huge teamfire blob.
Run with giant teamfire blob fire at know spawn point where the other team will spawn.
Blat down that spawn.
Move on to next known spawn blob.
Haven't been in a single match where we didn't completely stomp the other team.
This is a bad joke.
The match time has gone down even further which I wasn't sure was possible.
BTW - thanks for another silent ninja patch :(
So that's why I saw that today?
Couldn't figure out why their whole team was spawning together.
Lame. |
ISuperstar
Tal-Romon Legion Amarr Empire
4
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Posted - 2013.02.28 03:13:00 -
[4] - Quote
Should've left the spawn system alone imo. Its called "Ambush" for a reason. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
158
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Posted - 2013.02.28 03:14:00 -
[5] - Quote
Here's my idea to fix spawning:
You spawn into a catapult off map... Aim it where you want to go, and cut the rope! A human mass driver! |
Tiel Syysch
Imperfects Negative-Feedback
640
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Posted - 2013.02.28 03:14:00 -
[6] - Quote
Haven't played ambush today yet, but I witnessed this watching the IGN live stream, and it looked stupid. Blue blob ran at red blob's spawn, and then proceeded to spawn camp them for 20-30 clones before red blob finally spawned somewhere differently.
The maps are way too stupid for this kind of spawn system. |
WyrmHero1945
IMPSwarm Negative-Feedback
12
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Posted - 2013.02.28 03:18:00 -
[7] - Quote
But many people wanted a fix. Now every team spawns in opposite ends, it seems like a fair fix imo. Not that I wanted a fix, spawning next to a bad guy was fun. |
Telcontar Dunedain
Imperfects Negative-Feedback
334
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Posted - 2013.02.28 03:22:00 -
[8] - Quote
Tiel Syysch wrote:Haven't played ambush today yet, but I witnessed this watching the IGN live stream, and it looked stupid. Blue blob ran at red blob's spawn, and then proceeded to spawn camp them for 20-30 clones before red blob finally spawned somewhere differently.
The maps are way too stupid for this kind of spawn system.
Pretty much exactly.
The maps are way too small for this crap. |
Aqil Aegivan
The Southern Legion
51
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Posted - 2013.02.28 03:33:00 -
[9] - Quote
Personally I'd like to see a version of this where you choose your insertion point, human OB style |
Bald Crusader
Chatelain Rapid Response Gallente Federation
36
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Posted - 2013.02.28 03:37:00 -
[10] - Quote
Dust.
Created when CCP sits around banging rocks together. |
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IRuby Heart
DIOS EX.
355
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Posted - 2013.02.28 03:46:00 -
[11] - Quote
Roll it back, CCP.
ROLL IT BACK!! |
gbghg
L.O.T.I.S. Legacy Rising
425
|
Posted - 2013.02.28 03:47:00 -
[12] - Quote
While messed up the new spawn system is fantastic when you have a PS[:twisted:] |
Sylvana Nightwind
Expert Intervention Caldari State
62
|
Posted - 2013.02.28 04:11:00 -
[13] - Quote
They didn't change spawning yet. What's your problem bro? :D |
Gunner Nightingale
Internal Error. Negative-Feedback
244
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Posted - 2013.02.28 04:20:00 -
[14] - Quote
Sylvana Nightwind wrote:They didn't change spawning yet. What's your problem bro? :D
Yes they most certainly did, and 4 PROTO LOGI/PROTO MD's= GAWD SQUAD with this literal cluster eff. |
Morathi III
Rebelles A Quebec
60
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Posted - 2013.02.28 04:26:00 -
[15] - Quote
Telcontar Dunedain wrote:You said that you were going to ask us what we thought about the spawn system and perhaps have a vote on the "fix".
This fix is terrible.
Huge teamfire blob.
Run with giant teamfire blob fire at know spawn point where the other team will spawn.
Blat down that spawn.
Move on to next known spawn blob.
Haven't been in a single match where we didn't completely stomp the other team.
This is a bad joke.
The match time has gone down even further which I wasn't sure was possible.
BTW - thanks for another silent ninja patch :( Totaly agree, why they just make new style and keep the other |
Sylvana Nightwind
Expert Intervention Caldari State
62
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Posted - 2013.02.28 04:28:00 -
[16] - Quote
And where is the announcement where they said they changed it? Link it or stop trolling/ranting. |
Tectonious Falcon
The Southern Legion
396
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Posted - 2013.02.28 04:33:00 -
[17] - Quote
Sylvana Nightwind wrote:And where is the announcement where they said they changed it? Link it or stop trolling/ranting.
Obviously didn't read the "stealth patch" part.
Don't reply if you don't read the thread |
Telcontar Dunedain
Imperfects Negative-Feedback
335
|
Posted - 2013.02.28 04:33:00 -
[18] - Quote
Sylvana Nightwind wrote:And where is the announcement where they said they changed it? Link it or stop trolling/ranting.
Why don't you play the game and look around?
They patch and don't mention what they are doing all the time.
Another bad ninja batch CCP.
|
Sylvana Nightwind
Expert Intervention Caldari State
63
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Posted - 2013.02.28 04:36:00 -
[19] - Quote
FoxFour said it is all backend changes, check his posts from last night lol... You'd think that if they changed spawns they'd say something about it? Fail troll is fail :/ |
Tectonious Falcon
The Southern Legion
396
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Posted - 2013.02.28 04:38:00 -
[20] - Quote
Sylvana Nightwind wrote:Fail troll is fail :/
Could say the same about you. 1/10.
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Tiel Syysch
Imperfects Negative-Feedback
640
|
Posted - 2013.02.28 07:31:00 -
[21] - Quote
Well, just got to experience these firsthand for the past few hours now, and they're as bad or worse than I expected from what I previously saw.
The problem:
Game is now blob vs blob. First red dot to appear, you know where they all are. Big clash that lasts about 20 secs, then first blob to win goes on to spawn camp the other team until they have a significant lead. After a while, the game finally decides the wrecked team should spawn somewhere else, and it starts all over again.
This spawn system would be nice if it only affected the first 30-60 secs of a match. Having it function like this the entire game is just an entire team in a roaming spawn camp, really. |
Jal R
The Southern Legion
5
|
Posted - 2013.02.28 10:08:00 -
[22] - Quote
I used to play Skirmish more than Ambush only because I like the mode better seeing as you have something to defend and attack. Now I will never play Ambush because of this lame spawn system, er I mean I will never play 'Zergbush' ever again.
Seriously, change it back to the way it was ASAP, even though the spawns in the old Ambush weren't optimal it was far better than this. I am yet to try Ambush OMS but hopefully it has the orirginal spawns.
There's no fun in having two zergs running around, no point in trying to be tactical at all. |
Kazio De Vihura
Ostrakon Agency Gallente Federation
8
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Posted - 2013.02.28 13:59:00 -
[23] - Quote
Telcontar Dunedain wrote:You said that you were going to ask us what we thought about the spawn system and perhaps have a vote on the "fix".
This fix is terrible.
Huge teamfire blob.
Run with giant teamfire blob fire at know spawn point where the other team will spawn.
Blat down that spawn.
Move on to next known spawn blob.
Haven't been in a single match where we didn't completely stomp the other team.
This is a bad joke.
The match time has gone down even further which I wasn't sure was possible.
BTW - thanks for another silent ninja patch :(
No new system is better.. no more insta spawn kill and encourage teamwork. |
Knight SoIaire
Better Hide R Die
42
|
Posted - 2013.02.28 14:52:00 -
[24] - Quote
More like.
"Oooh look I got a precision strike!"
"Oooh look a big blob of enemies!"
+10 Kills |
calisk galern
KILL-EM-QUICK RISE of LEGION
23
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Posted - 2013.02.28 15:12:00 -
[25] - Quote
ya I like It myself, it isn't like it used to be, but now I find that we spawn in a group, fight as more of a team, and the games are more interesting.
as for teams getting rolled, that happens in every game mode and every type of play, it happens when one team is better then the other.
I believe you're mixing up an uneven team for a problem with the spawn system. |
Paran Tadec
Imperfects Negative-Feedback
905
|
Posted - 2013.02.28 15:21:00 -
[26] - Quote
LOL ambush has been, is, and will always be garbage. |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
23
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Posted - 2013.02.28 15:37:00 -
[27] - Quote
CCP: Wow, look at all this negative feedback about ambush spawns. People saying how they wont play until its fixed, we should do something!
*patch downloaded*
CCP: Wait...it was too random before but now its not random enough? Wtf? |
Beren Hurin
OMNI Endeavors
191
|
Posted - 2013.02.28 15:47:00 -
[28] - Quote
Place feedback here...read announcement threads... lock...lock...lock... |
WR3CK HAVOC
SVER True Blood Unclaimed.
12
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Posted - 2013.02.28 16:06:00 -
[29] - Quote
How about a NEW SPAWN SYSTEM for ambush. you get 3 choices .
1 New hot drop anywhere on map. The disadvantage is obviously people will see you come in and you will be disoriented. 2 unlinks 3 random spawn.old system. |
Cyn Bruin
Imperfects Negative-Feedback
663
|
Posted - 2013.02.28 16:06:00 -
[30] - Quote
I like the fact that at the beginning of the match the whole team/squads spawn together. I agree with Tiel that after the first spawn in, it should revert back to the old way.
Yesterday some of us didn't know anything about the new system (HELLO CCP NO ANNOUNCEMENT).
Tiel Syysch wrote: then first blob to win goes on to spawn camp the other team until they have a significant lead. After a while, the game finally decides the wrecked team should spawn somewhere else, and it starts all over again.
After we figured this out, it was easy to "game" the new system. The games we participated in lasted on average about 4-5mins and sometimes shorter.
The new system spawns a blob, we goto the blob and kill them. System still thinks red dots are in area and keeps spawning more people there, we farm them soon as they spawn in.
Had one game where we killed 40 people at one spawn due to the above mentioned "kink" in the system.
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Gunner Nightingale
Internal Error. Negative-Feedback
248
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Posted - 2013.02.28 16:14:00 -
[31] - Quote
Jack Sharkey42 wrote:CCP: Wow, look at all this negative feedback about ambush spawns. People saying how they wont play until its fixed, we should do something!
*patch downloaded*
CCP: Wait...it was too random before but now its not random enough? Wtf?
I was annoyed with the previous spawn system but never felt it was out of control because i understood it. I also called it when i said this would happen if changes like this were made.
There is no perfect spawn system and any system allows for ordered spawning create a controllable system that can create spawn lock/camping.
Better to have disorder and force players to play "tactically" and "guard" their flank and move in "squads" The spawns weren't random before they were randomly selected from "fixed number of choices" Once you knew them and understood them it was easier to manage.
Problem is too many ambush take place on ashland and manus peak which are way too small for a 16v16 so players get jumped far too easily.
The previous spawn system worked well on other maps but those maps had CRU and some idiot would hack and the whole team would spawn there and get camped.
The only time the previous spawn system was a REAL problem was at first spawn which is why this new spawn setup should be how first spawn is done, everyone together at the farthest geographic points on the map, then random fixed spawns like before.
I explain how they work properly if you give them time here. https://forums.dust514.com/default.aspx?g=posts&m=586140#post586140 |
Your Absolut End
SVER True Blood Unclaimed.
11
|
Posted - 2013.02.28 16:25:00 -
[32] - Quote
Yeeha whining time again :D
I think the new spans are better than before. I like this 2 fronts coliding, I don't know with which guys you normally play but yesterday evening and night I saw a lot of awesome battles, 2 Fronts coliding and some people trying to get around the mob to suprise the enemy side.
I like this way much more than always spawning in the enemy mob or even better spawning in front of 2 Heavies. But Hey if you want this back why don't you just rush in the enemy mob?
I think changing this new spawn model back would be the baddest idea ever. And seriously, how many threads have been on these forums whining about the old system, and now you want it back? So if you guys have something left from that joint just head it over to me.... |
Cat Merc
Systems Federation Coalition of Galactic Unity
14
|
Posted - 2013.02.28 16:30:00 -
[33] - Quote
I think battles with blobs of players are more epic than battles with teams scattered around. Makes the battle feel bigger than it is. |
Your Absolut End
SVER True Blood Unclaimed.
11
|
Posted - 2013.02.28 16:31:00 -
[34] - Quote
Cat Merc wrote:I think battles with blobs of players are more epic than battles with teams scattered around. Makes the battle feel bigger than it is.
exactly this |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
23
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Posted - 2013.02.28 16:37:00 -
[35] - Quote
Gunner Nightingale wrote:Jack Sharkey42 wrote:CCP: Wow, look at all this negative feedback about ambush spawns. People saying how they wont play until its fixed, we should do something!
*patch downloaded*
CCP: Wait...it was too random before but now its not random enough? Wtf? I was annoyed with the previous spawn system but never felt it was out of control because i understood it. I also called it when i said this would happen if changes like this were made. Better to have disorder and force players to play "tactically" and "guard" their flank and move in "squads" The spawns weren't random before they were randomly selected from "fixed number of choices" Once you knew them and understood them it was easier to manage. The only time the previous spawn system was a REAL problem was at first spawn which is why this new spawn setup should be how first spawn is done, everyone together at the farthest geographic points on the map, then random fixed spawns like before. I explain how they work properly if you give them time here. https://forums.dust514.com/default.aspx?g=posts&m=586140#post586140
I didn't have much of a problem with the last one either. Just spawn with a starter suit the first few times or something cheap. But I understood the gripes. This is gonna come with its own issues and problems, but its been out for less than 3 days and people are already crawling out of the wood work. I think its one of those "please some of the people some of the time" kinda deals.
I'm at least willing to give this a trial run. I definitely see better teamwork, especially between blues, and maybe this will open up new tactical options that blob warfare doesn't afford you in EVE (such as flanking, fire support, little dispatch groups, etc). |
Rainn Ender
L.O.T.I.S. Legacy Rising
2
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Posted - 2013.02.28 16:37:00 -
[36] - Quote
Your Absolut End wrote:Cat Merc wrote:I think battles with blobs of players are more epic than battles with teams scattered around. Makes the battle feel bigger than it is. exactly this
just remove all cover too and you got the most fun, furious bloodbath ever concieved! you want cover? bring a tank!
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Your Absolut End
SVER True Blood Unclaimed.
11
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Posted - 2013.02.28 16:57:00 -
[37] - Quote
Rainn Ender wrote:Your Absolut End wrote:Cat Merc wrote:I think battles with blobs of players are more epic than battles with teams scattered around. Makes the battle feel bigger than it is. exactly this just remove all cover too and you got the most fun, furious bloodbath ever concieved! you want cover? bring a tank!
I'm just saying for me this 2 fronts bring in much more tactic than before. But I think this all depends on opinions, best might be if ccp gets back the other system as another mode. Better call it directly "Have fun spawning in the enemy pack" |
Tiel Syysch
Imperfects Negative-Feedback
641
|
Posted - 2013.02.28 18:14:00 -
[38] - Quote
Sorry, but this thread was posted almost 6 hours before the announcement.
Your Absolut End wrote: And seriously, how many threads have been on these forums whining about the old system, and now you want it back?
Don't know if anyone is asking for the old system back, people are just highlighted that this new system is not without flaws. It's actually a nice spawn system at the start of the match. It's how it works in practice after the match has been going on for a while that it solves absolutely none of the spawning into bullets problems and actually makes it worse when the enemy team knows what they're doing and how to abuse the system (which took just a few games to figure out what was going on, by the way). |
Gunner Nightingale
Internal Error. Negative-Feedback
253
|
Posted - 2013.02.28 19:29:00 -
[39] - Quote
Your Absolut End wrote:Yeeha whining time again :D I think the new spans are better than before. I like this 2 fronts coliding, I don't know with which guys you normally play but yesterday evening and night I saw a lot of awesome battles, 2 Fronts coliding and some people trying to get around the mob to suprise the enemy side. I like this way much more than always spawning in the enemy mob or even better spawning in front of 2 Heavies. But Hey if you want this back why don't you just rush in the enemy mob? I think changing this new spawn model back would be the baddest idea ever. And seriously, how many threads have been on these forums whining about the old system, and now you want it back? So if you guys have something left from that joint just head it over to me....
I didnt write posts supporting or bashing the old system because i did agree it had its issues, but im also too lazy to dig through my post where i specifically cite there is no perfect spawn system and anything that isnt random spawning will lead to camping and spawnlocking. And well here you have it.
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WyrmHero1945
IMPSwarm Negative-Feedback
18
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Posted - 2013.02.28 19:57:00 -
[40] - Quote
But the giant blueberry blob exists in skirmish too. This one however moves from null cannon to null cannon. My theory is that because there's no squad spawn (like Battlefield), people just stick to the whole team like a giant squad. No squad bonus WP (except when a leader gives orders) just means it's the same I revive a random blueberry than my squadmate. |
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Chips LeStar
GPlus Fighters
0
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Posted - 2013.02.28 19:58:00 -
[41] - Quote
I actually am another one that liked the changes implemented in how players spawned into the game. BUT...
Before this happening to the mode, I took the word "Ambush" literally. I always HATED the way we spawned into the game, right next to one or two enemies. But as I stated, I took the word "Ambush" literally (after learning that even in-game, it was taken literally). Because the mode is, in fact, Ambush. You spawn in a surprising manner next to an opposing team member. It's YOUR job to survive the possible onslaught and either regroup with your Squad, or attempt to get back with a pack of your team members. Hopefully you or another member of your team thinks smart and sets up a spawn point to easily get the whole team working as one again.
That all said, I believe Ambush Should be changed back, although I enjoyed the one game I played almost an hour ago (because we dominated even on my one kill, lol). It IS called "Ambush", as someone here stated earlier. This type of spawning seems more suited as a separate mode altogether. In CoD lingo, it should be "Team Deathmatch." But if said mode were created, spawns are in need of a fixing. In the match I was in, we quickly surrounded the other team as one by one spawned into play. It was rather cheap, to say the least. (And I dare not mention the tank that somehow made it into play ;). |
Cat Merc
Systems Federation Coalition of Galactic Unity
15
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Posted - 2013.02.28 21:53:00 -
[42] - Quote
Rainn Ender wrote:Your Absolut End wrote:Cat Merc wrote:I think battles with blobs of players are more epic than battles with teams scattered around. Makes the battle feel bigger than it is. exactly this just remove all cover too and you got the most fun, furious bloodbath ever concieved! you want cover? bring a tank! Hmm... No. Epic battle =/= Mindless shootout. Maybe you're running out of cover and get your head blown off, but I stick to cover and defend the line until I'm overrun, and then I move out to the next piece of cover. |
Telcontar Dunedain
Imperfects Negative-Feedback
336
|
Posted - 2013.02.28 21:56:00 -
[43] - Quote
Gunner Nightingale wrote:Jack Sharkey42 wrote:CCP: Wow, look at all this negative feedback about ambush spawns. People saying how they wont play until its fixed, we should do something!
*patch downloaded*
CCP: Wait...it was too random before but now its not random enough? Wtf? .... Better to have disorder and force players to play "tactically" and "guard" their flank and move in "squads" The spawns weren't random before they were randomly selected from "fixed number of choices" Once you knew them and understood them it was easier to manage. ...
Forcing players to do something they NEED to LEARN how to do is just bad bad bad.
Teamfire is something that arises from communication between squad members.
Having it happen magically from bad maps and spawns is a terrible idea. |
dimitry krivoy
Crash Test Industries
0
|
Posted - 2013.03.01 00:45:00 -
[44] - Quote
Steal the spawn system for Section 9 Pred, it is one of the best parts of the whole game, you already have the inertial dampners. Let us use them from the spawn map. Either limit where a team can drop in to a largish area on their side, or also steal the Anti-Air guns system for the same game. Also reduce the required fall distance to use it, and the down time when u land, its fun to use. |
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 02:03:00 -
[45] - Quote
Sloth9230 wrote:Just have both teams spawn on different sides at the start of the match, anything after that is fair game.
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Imp Smash
On The Brink
51
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Posted - 2013.03.01 02:21:00 -
[46] - Quote
I like the new spawn. Once we have bigger maps it'll stop spawn camping and promote working as a group |
2-Ton Twenty-One
Imperfects Negative-Feedback
239
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Posted - 2013.03.01 05:48:00 -
[47] - Quote
Peoples gameplay will adjust to the new system just like we did for the old one. CCP will wait a month or 2 before readjustment of the new spawn system and rightly so.
Its growing pains and first day patch go and change it back? why? wait till the players have to adapt their game before doing anything.
and seeing as how dust 514 has one of the most stubborn knuckle-dragging playerbase of any game i have been the part of IE See anti Tank and anti heavy. It will take like 3 months before most pull put their heads out of their butts and try to adapt to the new system anyway.
CCP has no point and no reason to listen to any of you at this stage of the patch |
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