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![Telcontar Dunedain Telcontar Dunedain](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Telcontar Dunedain
Imperfects Negative-Feedback
334
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Posted - 2013.02.28 03:08:00 -
[1] - Quote
You said that you were going to ask us what we thought about the spawn system and perhaps have a vote on the "fix".
This fix is terrible.
Huge teamfire blob.
Run with giant teamfire blob fire at know spawn point where the other team will spawn.
Blat down that spawn.
Move on to next known spawn blob.
Haven't been in a single match where we didn't completely stomp the other team.
This is a bad joke.
The match time has gone down even further which I wasn't sure was possible.
BTW - thanks for another silent ninja patch :( |
![Jotun Hiem Jotun Hiem](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
427
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Posted - 2013.02.28 03:09:00 -
[2] - Quote
When did the spawn system change?
It still works the same for me. |
![Y0UR NAME HERE Y0UR NAME HERE](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Y0UR NAME HERE
Imperfects Negative-Feedback
455
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Posted - 2013.02.28 03:11:00 -
[3] - Quote
Telcontar Dunedain wrote:You said that you were going to ask us what we thought about the spawn system and perhaps have a vote on the "fix".
This fix is terrible.
Huge teamfire blob.
Run with giant teamfire blob fire at know spawn point where the other team will spawn.
Blat down that spawn.
Move on to next known spawn blob.
Haven't been in a single match where we didn't completely stomp the other team.
This is a bad joke.
The match time has gone down even further which I wasn't sure was possible.
BTW - thanks for another silent ninja patch :(
So that's why I saw that today?
Couldn't figure out why their whole team was spawning together.
Lame. |
![ISuperstar ISuperstar](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
ISuperstar
Tal-Romon Legion Amarr Empire
4
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Posted - 2013.02.28 03:13:00 -
[4] - Quote
Should've left the spawn system alone imo. Its called "Ambush" for a reason. |
![Full Metal Kitten Full Metal Kitten](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
158
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Posted - 2013.02.28 03:14:00 -
[5] - Quote
Here's my idea to fix spawning:
You spawn into a catapult off map... Aim it where you want to go, and cut the rope! A human mass driver! |
![Tiel Syysch Tiel Syysch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Tiel Syysch
Imperfects Negative-Feedback
640
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Posted - 2013.02.28 03:14:00 -
[6] - Quote
Haven't played ambush today yet, but I witnessed this watching the IGN live stream, and it looked stupid. Blue blob ran at red blob's spawn, and then proceeded to spawn camp them for 20-30 clones before red blob finally spawned somewhere differently.
The maps are way too stupid for this kind of spawn system. |
![WyrmHero1945 WyrmHero1945](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
WyrmHero1945
IMPSwarm Negative-Feedback
12
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Posted - 2013.02.28 03:18:00 -
[7] - Quote
But many people wanted a fix. Now every team spawns in opposite ends, it seems like a fair fix imo. Not that I wanted a fix, spawning next to a bad guy was fun. |
![Telcontar Dunedain Telcontar Dunedain](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Telcontar Dunedain
Imperfects Negative-Feedback
334
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Posted - 2013.02.28 03:22:00 -
[8] - Quote
Tiel Syysch wrote:Haven't played ambush today yet, but I witnessed this watching the IGN live stream, and it looked stupid. Blue blob ran at red blob's spawn, and then proceeded to spawn camp them for 20-30 clones before red blob finally spawned somewhere differently.
The maps are way too stupid for this kind of spawn system.
Pretty much exactly.
The maps are way too small for this crap. |
![Aqil Aegivan Aqil Aegivan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Aqil Aegivan
The Southern Legion
51
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Posted - 2013.02.28 03:33:00 -
[9] - Quote
Personally I'd like to see a version of this where you choose your insertion point, human OB style |
![Bald Crusader Bald Crusader](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Bald Crusader
Chatelain Rapid Response Gallente Federation
36
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Posted - 2013.02.28 03:37:00 -
[10] - Quote
Dust.
Created when CCP sits around banging rocks together. |
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![IRuby Heart IRuby Heart](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
IRuby Heart
DIOS EX.
355
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Posted - 2013.02.28 03:46:00 -
[11] - Quote
Roll it back, CCP.
ROLL IT BACK!! |
![gbghg gbghg](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
gbghg
L.O.T.I.S. Legacy Rising
425
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Posted - 2013.02.28 03:47:00 -
[12] - Quote
While messed up the new spawn system is fantastic when you have a PS[:twisted:] |
![Sylvana Nightwind Sylvana Nightwind](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Sylvana Nightwind
Expert Intervention Caldari State
62
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Posted - 2013.02.28 04:11:00 -
[13] - Quote
They didn't change spawning yet. What's your problem bro? :D |
![Gunner Nightingale Gunner Nightingale](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Gunner Nightingale
Internal Error. Negative-Feedback
244
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Posted - 2013.02.28 04:20:00 -
[14] - Quote
Sylvana Nightwind wrote:They didn't change spawning yet. What's your problem bro? :D
Yes they most certainly did, and 4 PROTO LOGI/PROTO MD's= GAWD SQUAD with this literal cluster eff. |
![Morathi III Morathi III](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_female_128.jpg)
Morathi III
Rebelles A Quebec
60
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Posted - 2013.02.28 04:26:00 -
[15] - Quote
Telcontar Dunedain wrote:You said that you were going to ask us what we thought about the spawn system and perhaps have a vote on the "fix".
This fix is terrible.
Huge teamfire blob.
Run with giant teamfire blob fire at know spawn point where the other team will spawn.
Blat down that spawn.
Move on to next known spawn blob.
Haven't been in a single match where we didn't completely stomp the other team.
This is a bad joke.
The match time has gone down even further which I wasn't sure was possible.
BTW - thanks for another silent ninja patch :( Totaly agree, why they just make new style and keep the other |
![Sylvana Nightwind Sylvana Nightwind](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Sylvana Nightwind
Expert Intervention Caldari State
62
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Posted - 2013.02.28 04:28:00 -
[16] - Quote
And where is the announcement where they said they changed it? Link it or stop trolling/ranting. |
![Tectonious Falcon Tectonious Falcon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Tectonious Falcon
The Southern Legion
396
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Posted - 2013.02.28 04:33:00 -
[17] - Quote
Sylvana Nightwind wrote:And where is the announcement where they said they changed it? Link it or stop trolling/ranting.
Obviously didn't read the "stealth patch" part.
Don't reply if you don't read the thread |
![Telcontar Dunedain Telcontar Dunedain](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Telcontar Dunedain
Imperfects Negative-Feedback
335
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Posted - 2013.02.28 04:33:00 -
[18] - Quote
Sylvana Nightwind wrote:And where is the announcement where they said they changed it? Link it or stop trolling/ranting.
Why don't you play the game and look around?
They patch and don't mention what they are doing all the time.
Another bad ninja batch CCP.
|
![Sylvana Nightwind Sylvana Nightwind](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Sylvana Nightwind
Expert Intervention Caldari State
63
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Posted - 2013.02.28 04:36:00 -
[19] - Quote
FoxFour said it is all backend changes, check his posts from last night lol... You'd think that if they changed spawns they'd say something about it? Fail troll is fail :/ |
![Tectonious Falcon Tectonious Falcon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Tectonious Falcon
The Southern Legion
396
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Posted - 2013.02.28 04:38:00 -
[20] - Quote
Sylvana Nightwind wrote:Fail troll is fail :/
Could say the same about you. 1/10.
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![Tiel Syysch Tiel Syysch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Tiel Syysch
Imperfects Negative-Feedback
640
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Posted - 2013.02.28 07:31:00 -
[21] - Quote
Well, just got to experience these firsthand for the past few hours now, and they're as bad or worse than I expected from what I previously saw.
The problem:
Game is now blob vs blob. First red dot to appear, you know where they all are. Big clash that lasts about 20 secs, then first blob to win goes on to spawn camp the other team until they have a significant lead. After a while, the game finally decides the wrecked team should spawn somewhere else, and it starts all over again.
This spawn system would be nice if it only affected the first 30-60 secs of a match. Having it function like this the entire game is just an entire team in a roaming spawn camp, really. |
![Jal R Jal R](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Jal R
The Southern Legion
5
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Posted - 2013.02.28 10:08:00 -
[22] - Quote
I used to play Skirmish more than Ambush only because I like the mode better seeing as you have something to defend and attack. Now I will never play Ambush because of this lame spawn system, er I mean I will never play 'Zergbush' ever again.
Seriously, change it back to the way it was ASAP, even though the spawns in the old Ambush weren't optimal it was far better than this. I am yet to try Ambush OMS but hopefully it has the orirginal spawns.
There's no fun in having two zergs running around, no point in trying to be tactical at all. |
![Kazio De Vihura Kazio De Vihura](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Kazio De Vihura
Ostrakon Agency Gallente Federation
8
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Posted - 2013.02.28 13:59:00 -
[23] - Quote
Telcontar Dunedain wrote:You said that you were going to ask us what we thought about the spawn system and perhaps have a vote on the "fix".
This fix is terrible.
Huge teamfire blob.
Run with giant teamfire blob fire at know spawn point where the other team will spawn.
Blat down that spawn.
Move on to next known spawn blob.
Haven't been in a single match where we didn't completely stomp the other team.
This is a bad joke.
The match time has gone down even further which I wasn't sure was possible.
BTW - thanks for another silent ninja patch :(
No new system is better.. no more insta spawn kill and encourage teamwork. |
![Knight SoIaire Knight SoIaire](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Knight SoIaire
Better Hide R Die
42
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Posted - 2013.02.28 14:52:00 -
[24] - Quote
More like.
"Oooh look I got a precision strike!"
"Oooh look a big blob of enemies!"
+10 Kills |
![calisk galern calisk galern](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
calisk galern
KILL-EM-QUICK RISE of LEGION
23
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Posted - 2013.02.28 15:12:00 -
[25] - Quote
ya I like It myself, it isn't like it used to be, but now I find that we spawn in a group, fight as more of a team, and the games are more interesting.
as for teams getting rolled, that happens in every game mode and every type of play, it happens when one team is better then the other.
I believe you're mixing up an uneven team for a problem with the spawn system. |
![Paran Tadec Paran Tadec](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Paran Tadec
Imperfects Negative-Feedback
905
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Posted - 2013.02.28 15:21:00 -
[26] - Quote
LOL ambush has been, is, and will always be garbage. |
![Jack Sharkey42 Jack Sharkey42](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
23
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Posted - 2013.02.28 15:37:00 -
[27] - Quote
CCP: Wow, look at all this negative feedback about ambush spawns. People saying how they wont play until its fixed, we should do something!
*patch downloaded*
CCP: Wait...it was too random before but now its not random enough? Wtf? |
![Beren Hurin Beren Hurin](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Beren Hurin
OMNI Endeavors
191
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Posted - 2013.02.28 15:47:00 -
[28] - Quote
Place feedback here...read announcement threads... lock...lock...lock... |
![WR3CK HAVOC WR3CK HAVOC](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
WR3CK HAVOC
SVER True Blood Unclaimed.
12
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Posted - 2013.02.28 16:06:00 -
[29] - Quote
How about a NEW SPAWN SYSTEM for ambush. you get 3 choices .
1 New hot drop anywhere on map. The disadvantage is obviously people will see you come in and you will be disoriented. 2 unlinks 3 random spawn.old system. |
![Cyn Bruin Cyn Bruin](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cyn Bruin
Imperfects Negative-Feedback
663
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Posted - 2013.02.28 16:06:00 -
[30] - Quote
I like the fact that at the beginning of the match the whole team/squads spawn together. I agree with Tiel that after the first spawn in, it should revert back to the old way.
Yesterday some of us didn't know anything about the new system (HELLO CCP NO ANNOUNCEMENT).
Tiel Syysch wrote: then first blob to win goes on to spawn camp the other team until they have a significant lead. After a while, the game finally decides the wrecked team should spawn somewhere else, and it starts all over again.
After we figured this out, it was easy to "game" the new system. The games we participated in lasted on average about 4-5mins and sometimes shorter.
The new system spawns a blob, we goto the blob and kill them. System still thinks red dots are in area and keeps spawning more people there, we farm them soon as they spawn in.
Had one game where we killed 40 people at one spawn due to the above mentioned "kink" in the system.
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