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Utsuru Kaiju
IMPSwarm Negative-Feedback
7
|
Posted - 2013.02.26 22:54:00 -
[1] - Quote
I haven't been playing the game for long, and am by no means an elite player when it comes to acquiring warpoints. I'm usually in the top 5, but as a sniper most of my kills come from people using my uplinks, nanohives, and the kills I acquire through battle. I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
I find this unacceptable. I understand they don't want people to spec up too quickly, but I'm not playing this game for eight hours a day here.
I know I'm not the only one that stops having the desire to play once my SP rewards for my efforts grind to a screeching halt. Other games and hobbies start to look more appealing once the SP gains becomes so minimal.
Perhaps cut our SP gains in 1/2 once we hit the cap, or even 1/3. Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
Discuss. |
Shadowswipe
WarRavens
13
|
Posted - 2013.02.26 22:57:00 -
[2] - Quote
Utsuru Kaiju wrote:I haven't been playing the game for long, and am by no means an elite player when it comes to acquiring warpoints. I'm usually in the top 5, but as a sniper most of my kills come from people using my uplinks, nanohives, and the kills I acquire through battle. I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
I find this unacceptable. I understand they don't want people to spec up too quickly, but I'm not playing this game for eight hours a day here.
I know I'm not the only one that stops having the desire to play once my SP rewards for my efforts grind to a screeching halt. Other games and hobbies start to look more appealing once the SP gains becomes so minimal.
Perhaps cut our SP gains in 1/2 once we hit the cap, or even 1/3. Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
Discuss.
You sound bugged. I haven't hit the cap since it went to a weekly reset and I played more total time than you suggest you are playing in 2 days. |
General John Ripper
Baltar Research
30
|
Posted - 2013.02.26 22:58:00 -
[3] - Quote
I like playing skirmish but I stopped recently due to the afker's. My own personal little protest as I wait for ccp to fix the afking.
But I like to switch to ambush maps after reaching the skill cap. Ambush matches can last between 5-10 minutes and if your good you can reach your 1k war points easily. As a sniper, reaching 1k warpoints in ambush can be difficult but drop uplinks could still give you a good amount of points if you place them in good spots. |
Breakin Stuff
Immobile Infantry
682
|
Posted - 2013.02.26 22:58:00 -
[4] - Quote
this has been discussed to death. Unless CCP adds ****-tons of skills to the game that obviates a need for a cap, by making the game last 7 years or more even for nolifers the overall response is unlikely to change.
Personally I am cool with the cap. Mostly because certain people absolutely rage about it, and I find it amusing. |
Sloth9230
Reaper Galactic
253
|
Posted - 2013.02.26 22:58:00 -
[5] - Quote
Buy boosters, quit QQing it's the same for everyone. |
Knarf Black
Subdreddit Test Alliance Please Ignore
399
|
Posted - 2013.02.26 23:00:00 -
[6] - Quote
Meanwhile, hitting the cap for me is a constant struggle. I'm for the concept in principle, but I hate having to choose between squading up with the corp and having fun or jumping into matches as fast as possible to maximize SP. |
Israckcatarac
Opus Arcana Orion Empire
3
|
Posted - 2013.02.26 23:01:00 -
[7] - Quote
Utsuru Kaiju wrote:I haven't been playing the game for long, and am by no means an elite player when it comes to acquiring warpoints. I'm usually in the top 5, but as a sniper most of my kills come from people using my uplinks, nanohives, and the kills I acquire through battle. I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
I find this unacceptable. I understand they don't want people to spec up too quickly, but I'm not playing this game for eight hours a day here.
I know I'm not the only one that stops having the desire to play once my SP rewards for my efforts grind to a screeching halt. Other games and hobbies start to look more appealing once the SP gains becomes so minimal.
Perhaps cut our SP gains in 1/2 once we hit the cap, or even 1/3. Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
Discuss.
Was discussed and voted on by the community for over a month before they set it to a weekly cap. Let's not start this one again was painful enough the first time. There not about to break there EVE system for Dust. There is players on EVE who have been on for over 10 years and no one has capped out all there skills. |
Breakin Stuff
Immobile Infantry
682
|
Posted - 2013.02.26 23:02:00 -
[8] - Quote
General John Ripper wrote:I like playing skirmish but I stopped recently due to the afker's. My own personal little protest as I wait for ccp to fix the afking.
spawn near them, stand behind them cook two grenades in your hands. You must hold them till they explode, if you release and throw this does not work. It may take a couple tries.
But it'll cause you to die, but if it works they die too. if they're AFK then they will get punted from the game when they fail to respawn. They will also fail to gain any ISK or SP for the match. it requires you to be willing to suffer a death, but once they get their dumb asses tossed out by the AFK monitor you can have a useful merc spawn in.
Use freefits to punish AFK. If you get lucky you might blow them up in something expensive. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.02.26 23:03:00 -
[9] - Quote
Yes, some people feel this is a slow game and that is the truth but that is the way that CCP wants it and a large majority of the players who are here to play not just try it out want it to. The game was not designed to be an instant gratification game and it will never be one hopefully. The game is designed to level you up slow and require you to wait to get where you want to be. This is an attempt at keeping it in line with EvE.
I am probably beating a dead horse with that as my answer but that is just the way it is.
Honestly I would like them to slow down the grind to where it takes playing 7 days the way you mention to hit cap. But that is my opinion and we know how that goes. |
Utsuru Kaiju
IMPSwarm Negative-Feedback
8
|
Posted - 2013.02.26 23:03:00 -
[10] - Quote
Sloth9230 wrote:Buy boosters, quit QQing it's the same for everyone.
I did buy a booster, and hit the cap with minimal playing.
Also, I'm not "QQing," I just posted a shiny new thread about a relevant, heated issue.
In addition, the term "QQing" just needs to go ahead and die, it's dumb. |
|
Breakin Stuff
Immobile Infantry
682
|
Posted - 2013.02.26 23:05:00 -
[11] - Quote
Utsuru Kaiju wrote:
In addition, the term "QQing" just needs to go ahead and die, it's dumb.
So is beating a dead horde, and yet here we are. |
Sloth9230
Reaper Galactic
253
|
Posted - 2013.02.26 23:09:00 -
[12] - Quote
Utsuru Kaiju wrote:Sloth9230 wrote:Buy boosters, quit QQing it's the same for everyone. I did buy a booster, and hit the cap with minimal playing. You have the same amount of SP as someone who has played as long as you have, that's how it should be. If you're only reason to play is grinding SP, then you're probably doing it wrong. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.02.27 07:08:00 -
[13] - Quote
I'm hitting the cap quite easily myself now too, especially with the 30-day booster. Kind of frustrating too since I'm 10k away from what I was looking at getting. Unfortunately, giving players an active method of accruing SP only makes it feel like a penalty at this point. I'm not keen on staying logged in a result.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
290
|
Posted - 2013.02.27 07:11:00 -
[14] - Quote
I pretty much hit the cap like clockwork every Sunday night. I don't mind, cause if I don't want to play as much the next few days and take a break, I can do that without risk of getting too far behind (although the 1500 SP adds up after a while). |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.02.27 07:12:00 -
[15] - Quote
If CCP's going to cap SP gains from active combat, they need to list how much SP is available before a player is capped. It's just underhanded otherwise. |
DJINN leukoplast
Hellstorm Inc League of Infamy
290
|
Posted - 2013.02.27 07:13:00 -
[16] - Quote
Freyar Tarkin wrote:I'm hitting the cap quite easily myself now too, especially with the 30-day booster. Kind of frustrating too since I'm 10k away from what I was looking at getting. Unfortunately, giving players an active method of accruing SP only makes it feel like a penalty at this point. I'm not keen on staying logged in a result.
Active booster does not allow you to hit the cap faster, you still hit it in the same time-frame, except you get a lot more SP for the equivalent time spent.
|
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.02.27 07:15:00 -
[17] - Quote
DJINN leukoplast wrote:Freyar Tarkin wrote:I'm hitting the cap quite easily myself now too, especially with the 30-day booster. Kind of frustrating too since I'm 10k away from what I was looking at getting. Unfortunately, giving players an active method of accruing SP only makes it feel like a penalty at this point. I'm not keen on staying logged in a result.
Active booster does not allow you to hit the cap faster, you still hit it in the same time-frame, except you get a lot more SP for the equivalent time spent.
Then it's even more important to make sure that players know when they'll be capped. When I wasn't past the line it was about 1k+ for the booster, now I'm lucky if I get 100SP out of it. |
DJINN leukoplast
Hellstorm Inc League of Infamy
290
|
Posted - 2013.02.27 07:20:00 -
[18] - Quote
Freyar Tarkin wrote: Then it's even more important to make sure that players know when they'll be capped. When I wasn't past the line it was about 1k+ for the booster, now I'm lucky if I get 100SP out of it.
After cap I average between 900-1500 in ambush matches with the booster.
But I agree, I really would like to see some kind of SP countdown that shows how much is left in the "pool" for the week. What I do now is write down my total SP each day I play, that way I can get an idea of how much SP I got in that day of playing, and also ballpark the weekly tally (although the passive SP makes the 'earned' weekly tally harder to figure out). |
Argo Filch
BetaMax.
0
|
Posted - 2013.02.27 07:33:00 -
[19] - Quote
Utsuru Kaiju wrote:I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
That`s what... between 3-5h playtime (i`m not even considering the wait time because of "Waiting for Deployment" Bugs and finding a Squad and other things) a day? I say you, dear sir, got too much time on your hand... I`m happy if i can manage to play 2h a day and most of the days i'm too exhausted from work and stuff to even play... never hit the cap before and i guess i`ll never will with an active booster running.
But i have two recommendations for you. If you got so much time on your hand, invest in 2 additional active boosters and use your second and third characters and specialize them in other things... the passive sp is only about 20k per day. i've seen people go completely different routes on different characters and try other things.
The other would be... well... i know it's still winter out there and stuff... but... there's other things to life then playing dust... just saying. |
Tectonious Falcon
The Southern Legion
396
|
Posted - 2013.02.27 07:54:00 -
[20] - Quote
Utsuru Kaiju wrote:Sloth9230 wrote:Buy boosters, quit QQing it's the same for everyone. I did buy a booster, and hit the cap with minimal playing. Also, I'm not "QQing," I just posted a shiny new thread about a relevant, heated issue. In addition, the term "QQing" just needs to go ahead and die, it's dumb.
Discussing a heated and relevant issue? You mean the issue that was discussed and votes on ages ago? Didn't think it was still heated. |
|
Beld Errmon
Tal-Romon Legion Amarr Empire
482
|
Posted - 2013.02.27 07:56:00 -
[21] - Quote
halve the amount of SP earned each battle? gawd no, I barely want to play the 2-3 days i have to put in as it is to get my weekly SP, they should be making it easier for the casuals to hit the cap not harder. |
Bald Crusader
Chatelain Rapid Response Gallente Federation
35
|
Posted - 2013.02.27 08:30:00 -
[22] - Quote
Is this not a feedback / request thread and should it be moved to a more appropriate forum? |
Sloth9230
Reaper Galactic
259
|
Posted - 2013.02.27 08:34:00 -
[23] - Quote
Bald Crusader wrote:Is this not a feedback / request thread and should it be moved to a more appropriate forum? lol, you jelly? |
Bald Crusader
Chatelain Rapid Response Gallente Federation
35
|
Posted - 2013.02.27 08:40:00 -
[24] - Quote
Sloth9230 wrote:Bald Crusader wrote:Is this not a feedback / request thread and should it be moved to a more appropriate forum? lol, you jelly? Just concerned about consistency and transparency.
I just created a thread with DUST 514 discussion.
It was moved to Feedback / Requests (I finally found it ).
So I'm just keen to see why some with feedback and requests are moved and some aren't. |
Sloth9230
Reaper Galactic
259
|
Posted - 2013.02.27 08:43:00 -
[25] - Quote
Bald Crusader wrote:
So I'm just keen to see why some with feedback and requests are moved and some aren't.
I'll let you in on a secret, no one knows... I'm not sure even CCP knows. Sometimes it feels random even, maybe the Devs/mods just flip a coin? |
Bald Crusader
Chatelain Rapid Response Gallente Federation
35
|
Posted - 2013.02.27 09:01:00 -
[26] - Quote
Sloth9230 wrote:Bald Crusader wrote:
So I'm just keen to see why some with feedback and requests are moved and some aren't.
I'll let you in on a secret, no one knows... I'm not sure even CCP knows. Sometimes it feels random even, maybe the Devs/mods just flip a coin? It all seems a bit arbitrary to be honest.
Most of the threads in GD consist of some kind of feedback and/or request.
So far failing my two tests of a well structured forum. Transparency and consistency. |
Beld Errmon
Tal-Romon Legion Amarr Empire
483
|
Posted - 2013.02.27 11:34:00 -
[27] - Quote
Maybe you should make a freedom of information act request and contact your local ombudsman.... or wake up and smell the gaming forum with busy devs that don't care about local government/judicial catch phrases, just a thought. |
BASSMEANT
ZionTCD Legacy Rising
122
|
Posted - 2013.02.27 15:15:00 -
[28] - Quote
no dude...
you like everyone else is crying.
the tanks... wahhhhhhh
the snipers....... wahhhhhhh
the cap........... wahhhhhhhhh
where's my pink tricycle............ wahhhhhhhh
i don't wanna take a nap........... wahhhhhhh
i took an arrow to the knee ........... wahhhhhhhh
it's a cap. there are ways to deal with it. very obvious ways.
and yet...
maybe not so obvious.
i knew this game was gonna have a hard time making a go of it. never thought you guys would have THIS much trouble though.
ahh well....
somebody flamed me............. wahhhhhhhhhhh
Peace B |
Vrain Matari
ZionTCD Legacy Rising
407
|
Posted - 2013.02.27 15:25:00 -
[29] - Quote
Utsuru Kaiju wrote:I haven't been playing the game for long, and am by no means an elite player when it comes to acquiring warpoints. I'm usually in the top 5, but as a sniper most of my kills come from people using my uplinks, nanohives, and the kills I acquire through battle. I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
I find this unacceptable. I understand they don't want people to spec up too quickly, but I'm not playing this game for eight hours a day here.
I know I'm not the only one that stops having the desire to play once my SP rewards for my efforts grind to a screeching halt. Other games and hobbies start to look more appealing once the SP gains becomes so minimal.
Perhaps cut our SP gains in 1/2 once we hit the cap, or even 1/3. Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
Discuss. Personally, I think we're making too many sp too fast - peeps shouldn't be in proto this soon.
I say lower the cap by 25% and cut the rate of skillpoint gain by 50%.
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1160
|
Posted - 2013.02.27 15:51:00 -
[30] - Quote
Utsuru Kaiju wrote:I haven't been playing the game for long, and am by no means an elite player when it comes to acquiring warpoints. I'm usually in the top 5, but as a sniper most of my kills come from people using my uplinks, nanohives, and the kills I acquire through battle. I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
I find this unacceptable. I understand they don't want people to spec up too quickly, but I'm not playing this game for eight hours a day here.
I know I'm not the only one that stops having the desire to play once my SP rewards for my efforts grind to a screeching halt. Other games and hobbies start to look more appealing once the SP gains becomes so minimal.
Perhaps cut our SP gains in 1/2 once we hit the cap, or even 1/3. Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
Discuss.
7-10 skirmish a day as sniper : about 4-5k without booster per game = 35-50k per day 4-5 days = 140k SP - CAP
Sounds good.
And dude, i guess you've started the game pretty recently as otherwise, you would know a vote was organized on those forum to pick a new SP system that is, anyway, still not complete. Before that change, we were allowed to rougly 30-40k SP per day and once reached, you were getting 50 SP per game.
Now, you get to have a whole week to gather you max SP and still get 1000 SP per game played after that. What you forget to consider is that there are many people who dont even reach the cap once every month. And on the other side, there are dudes that plays maybe 5 times more than what's needed to reach the cap.
With a free flow of SP, or even a bigger amount than 1000 SP, kiss goodbye to balance or smooth player base evolution. I have dudes in my corp that already have 200-300 k more SP than me, and i have capped EVERY day and week since the last reset.
If that 1000 SP limit was even 3000 SP, that would mean 1 MIL SP difference. On a total of 4 Mil average SP. See the math there ?
When you reach the cap, tell yourself the rest is bonus. And even though you may feel it's not much, the fact that your char progression will last YEARS, in the end, it will be a lot. |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1160
|
Posted - 2013.02.27 15:54:00 -
[31] - Quote
Vrain Matari wrote:Utsuru Kaiju wrote:I haven't been playing the game for long, and am by no means an elite player when it comes to acquiring warpoints. I'm usually in the top 5, but as a sniper most of my kills come from people using my uplinks, nanohives, and the kills I acquire through battle. I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
I find this unacceptable. I understand they don't want people to spec up too quickly, but I'm not playing this game for eight hours a day here.
I know I'm not the only one that stops having the desire to play once my SP rewards for my efforts grind to a screeching halt. Other games and hobbies start to look more appealing once the SP gains becomes so minimal.
Perhaps cut our SP gains in 1/2 once we hit the cap, or even 1/3. Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
Discuss. Personally, I think we're making too many sp too fast - peeps shouldn't be in proto this soon. I say lower the cap by 25% and cut the rate of skillpoint gain by 50%.
Your view is biased my friend. You consider proto suits as some kind of end game. but trust that there will be many many many more suits, way way way way way more competitive and SP requiring over time.
Whats sounds like the most powerfull stuff now wont be for long. Thus another reason why "Sp-galooza" wasnt a good idea as some 24/7 grinders would have stockpile SPs quite fast and then be able to MAX OUT any new skill and get every new "proto suit' or gear day-one they're added. |
CHICAGOCUBS4EVER
TeamPlayers
120
|
Posted - 2013.02.27 16:09:00 -
[32] - Quote
it takes roughly 8-10 hours of playing time to get your cap. If that takes you 5 days, or 1 day that is your choice. the 1k/match after can add up and I'm totally fine with the current system.
you are not obligated to get on every day so you dont miss out on SP, but in the same regard are rewarded over time, for putting in the time.
figure you do nothing at all (WP) it would take 633 minutes in game to hit your cap.... 10 1/2 hours
that is simply 5WP/second. (190k/week / 5WP/s =38000 seconds /60 = 633.333 minutes /60 = 10 1/2 hours)
now add on your performance and that time decreases
boosters are irrelevant as that is just the 50% bonus on whatever you get, giving you more SP in the same amount of time. |
Vrain Matari
ZionTCD Legacy Rising
407
|
Posted - 2013.02.27 16:13:00 -
[33] - Quote
Laurent Cazaderon wrote:Vrain Matari wrote:Utsuru Kaiju wrote:I haven't been playing the game for long, and am by no means an elite player when it comes to acquiring warpoints. I'm usually in the top 5, but as a sniper most of my kills come from people using my uplinks, nanohives, and the kills I acquire through battle. I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
I find this unacceptable. I understand they don't want people to spec up too quickly, but I'm not playing this game for eight hours a day here.
I know I'm not the only one that stops having the desire to play once my SP rewards for my efforts grind to a screeching halt. Other games and hobbies start to look more appealing once the SP gains becomes so minimal.
Perhaps cut our SP gains in 1/2 once we hit the cap, or even 1/3. Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
Discuss. Personally, I think we're making too many sp too fast - peeps shouldn't be in proto this soon. I say lower the cap by 25% and cut the rate of skillpoint gain by 50%. Your view is biased my friend. You consider proto suits as some kind of end game. but trust that there will be many many many more suits, way way way way way more competitive and SP requiring over time. Whats sounds like the most powerfull stuff now wont be for long. Thus another reason why "Sp-galooza" wasnt a good idea as some 24/7 grinders would have stockpile SPs quite fast and then be able to MAX OUT any new skill and get every new "proto suit' or gear day-one they're added. I disagree. Suits are one thing, and open to speculation(fwiw, i'm betting your assumption about how much the relative powers of suits will scale is wrong. Separate discussion tho.)
The real measure is how long does it take to level the core support skills. I think we can all agree that 3-4 months(maybe 5-6 months for a player who is struggling) is enough to completely max the core CPU/Grid/Fitting/Sheild/Armor skills and more.
For me, that's too fast - I want the decisions to be harder and more momentus when a merc is deciding where to put his skillpoints. I want pushing that button to spend the skillpoints to have repercussions.
That's my bias. |
Sloth9230
Reaper Galactic
266
|
Posted - 2013.02.27 19:05:00 -
[34] - Quote
Bald Crusader wrote:Sloth9230 wrote:Bald Crusader wrote:
So I'm just keen to see why some with feedback and requests are moved and some aren't.
I'll let you in on a secret, no one knows... I'm not sure even CCP knows. Sometimes it feels random even, maybe the Devs/mods just flip a coin? It all seems a bit arbitrary to be honest. Most of the threads in GD consist of some kind of feedback and/or request. So far failing my two tests of a well structured forum. Transparency and consistency. Frankly, no one cares about your tests. From all of your posts, I can tell that you think the game, and apparently the forums, is garbage. So why do you play? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1604
|
Posted - 2013.02.27 19:27:00 -
[35] - Quote
Dude, enough of this already. CCP already put the final decision to a public vote on the matter a few moons ago. The vast majority of the players, after being given all the information they need to make a decision, voted in favor of a weekly cap with a soft cap at 1000 SP. If you did not vote, then you're too late and therefore must live with what everyone else demanded. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.02.28 02:26:00 -
[36] - Quote
Maken Tosch wrote:Dude, enough of this already. CCP already put the final decision to a public vote on the matter a few moons ago. The vast majority of the players, after being given all the information they need to make a decision, voted in favor of a weekly cap with a soft cap at 1000 SP. If you did not vote, then you're too late and therefore must live with what everyone else demanded.
Doesn't change the fact that it's still a problem in one form or another. Remember that while this is a PS3 game, a lot of the people playing in the test are EvE Players. Even then, I have to ask why wasn't I sent an e-mail when this was put to a "vote"?
The whole problem is the game gives the facade of having active SP being the method to earn SP, and people in turn buy boosters to augment that. However their booster is damaged as a result of being restricted be it after a fair amount of playing or not.
I seriously don't feel like I managed to get anywhere with my skills. If CCP wants to make the skill training similar to EvE they should have just kept it passive outright- but they can't do that because it's damaging to potential sales for active boosters.
There needs to be an element to disclose how much active SP someone can gain before they hit the cap, and frankly active boosters need to be retooled to offer bonuses when you're uncapped as it's just a waste while you are. (100SP in boosted SP per match? Riiight..)
Sadly this also damages the encouragement for players to participate. Remember, this is a free-to-play game. If people hit that cap, they won't log in, they won't play, they won't spend money, and in turn they'll just naturally gravitate to something that will reward them "adequately" for playing. I'm not saying that getting rid of the cap is the right way to go, just that there needs to be a different draw to get people interested in participating even when the cap is hit. 120, 250k in ISK when you've already got a fair amount isn't really that much of a reward, even if these matchmade missions are pretty much the equivalent to EvE's mission runs.
Free-to-Play games need a lot of people. Either a lot of people need to spend a little bit, or a few people need to spend a lot, but both sides need other people to play against. Adding a disincentive to play damages the want to come back and continue on. This isn't a subscription based game where people are actively paying $15 a month to get in the door (thus having the perception that they should play because they spent the money). |
Yuatja Hish-qu-ten
One-Armed Bandits Hopeless Addiction
0
|
Posted - 2013.03.08 18:56:00 -
[37] - Quote
I think that having the cap is fine and makes perfect sense, however I would like to see them add something to make the matches more competitive. I'm still kind of new to Dust and being thrown into matches where i take two bullets and die-and do this repeatedly to only earn a few hundred to 1000 SP (after cap)-is sort of taking the fun out of the game for me, however wouldn't bother me anywhere near as much if I was able to stand a fighting chance against my opponent. Maybe it would be possible for them to have the matches based on the total amount of SP the players possess:
0 - 2 mil SP players 2 - 4 mil SP players 4 - 6 mil SP players etc.
In this way people would be more evenly matched and more likely to play simply for the enjoyment of the game irregardless of how much SP they are earning.
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noob 45
Syndicate of Gods
8
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Posted - 2013.03.08 19:02:00 -
[38] - Quote
Breakin Stuff wrote:this has been discussed to death. Unless CCP adds ****-tons of skills to the game that obviates a need for a cap, by making the game last 7 years or more even for nolifers the overall response is unlikely to change.
Personally I am cool with the cap. Mostly because certain people absolutely rage about it, and I find it amusing.
Why does everyone talk about this game lasting 7 years or more, but then when anyone says DUST and PS4 in the same sentence the walls turn brown as if shat hit the fan. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
626
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Posted - 2013.03.08 19:09:00 -
[39] - Quote
Utsuru Kaiju wrote:Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
That's because getting level V of any skill SHOULD be difficult and drawn out. In EVE it takes about 26-28 days to train level V of any race's Battleship Skill. Skill training in Dust is EASY compared to EVE, you level up so obscenely quickly its insane. The fact that you have the option to exceed you weekly limit makes it even easier to obtain those level V's in Dust.
Honestly, get over it. Things are supposed to take a long ass time to train, otherwise progression is meaningless if its easy to cap out quickly. I mean I'm EVE guy so I take it a bit further than most, but I've worked out exactly what I'm going to be training for the next 6months and have it scheduled out based off my SP cap/week. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1644
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Posted - 2013.03.08 19:49:00 -
[40] - Quote
@freyar
Dude, the public vote lasted for about a week and the forums were literally abuzz with the news. You had to be completely absent for about a week to not notice it on the forums. |
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