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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1160
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Posted - 2013.02.27 15:54:00 -
[31] - Quote
Vrain Matari wrote:Utsuru Kaiju wrote:I haven't been playing the game for long, and am by no means an elite player when it comes to acquiring warpoints. I'm usually in the top 5, but as a sniper most of my kills come from people using my uplinks, nanohives, and the kills I acquire through battle. I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
I find this unacceptable. I understand they don't want people to spec up too quickly, but I'm not playing this game for eight hours a day here.
I know I'm not the only one that stops having the desire to play once my SP rewards for my efforts grind to a screeching halt. Other games and hobbies start to look more appealing once the SP gains becomes so minimal.
Perhaps cut our SP gains in 1/2 once we hit the cap, or even 1/3. Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
Discuss. Personally, I think we're making too many sp too fast - peeps shouldn't be in proto this soon. I say lower the cap by 25% and cut the rate of skillpoint gain by 50%.
Your view is biased my friend. You consider proto suits as some kind of end game. but trust that there will be many many many more suits, way way way way way more competitive and SP requiring over time.
Whats sounds like the most powerfull stuff now wont be for long. Thus another reason why "Sp-galooza" wasnt a good idea as some 24/7 grinders would have stockpile SPs quite fast and then be able to MAX OUT any new skill and get every new "proto suit' or gear day-one they're added. |
CHICAGOCUBS4EVER
TeamPlayers
120
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Posted - 2013.02.27 16:09:00 -
[32] - Quote
it takes roughly 8-10 hours of playing time to get your cap. If that takes you 5 days, or 1 day that is your choice. the 1k/match after can add up and I'm totally fine with the current system.
you are not obligated to get on every day so you dont miss out on SP, but in the same regard are rewarded over time, for putting in the time.
figure you do nothing at all (WP) it would take 633 minutes in game to hit your cap.... 10 1/2 hours
that is simply 5WP/second. (190k/week / 5WP/s =38000 seconds /60 = 633.333 minutes /60 = 10 1/2 hours)
now add on your performance and that time decreases
boosters are irrelevant as that is just the 50% bonus on whatever you get, giving you more SP in the same amount of time. |
Vrain Matari
ZionTCD Legacy Rising
407
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Posted - 2013.02.27 16:13:00 -
[33] - Quote
Laurent Cazaderon wrote:Vrain Matari wrote:Utsuru Kaiju wrote:I haven't been playing the game for long, and am by no means an elite player when it comes to acquiring warpoints. I'm usually in the top 5, but as a sniper most of my kills come from people using my uplinks, nanohives, and the kills I acquire through battle. I play about 5-7 skirmish battles a day, with a max of about 10, yet I'm still hitting the skill cap one or two days before the reset.
I find this unacceptable. I understand they don't want people to spec up too quickly, but I'm not playing this game for eight hours a day here.
I know I'm not the only one that stops having the desire to play once my SP rewards for my efforts grind to a screeching halt. Other games and hobbies start to look more appealing once the SP gains becomes so minimal.
Perhaps cut our SP gains in 1/2 once we hit the cap, or even 1/3. Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
Discuss. Personally, I think we're making too many sp too fast - peeps shouldn't be in proto this soon. I say lower the cap by 25% and cut the rate of skillpoint gain by 50%. Your view is biased my friend. You consider proto suits as some kind of end game. but trust that there will be many many many more suits, way way way way way more competitive and SP requiring over time. Whats sounds like the most powerfull stuff now wont be for long. Thus another reason why "Sp-galooza" wasnt a good idea as some 24/7 grinders would have stockpile SPs quite fast and then be able to MAX OUT any new skill and get every new "proto suit' or gear day-one they're added. I disagree. Suits are one thing, and open to speculation(fwiw, i'm betting your assumption about how much the relative powers of suits will scale is wrong. Separate discussion tho.)
The real measure is how long does it take to level the core support skills. I think we can all agree that 3-4 months(maybe 5-6 months for a player who is struggling) is enough to completely max the core CPU/Grid/Fitting/Sheild/Armor skills and more.
For me, that's too fast - I want the decisions to be harder and more momentus when a merc is deciding where to put his skillpoints. I want pushing that button to spend the skillpoints to have repercussions.
That's my bias. |
Sloth9230
Reaper Galactic
266
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Posted - 2013.02.27 19:05:00 -
[34] - Quote
Bald Crusader wrote:Sloth9230 wrote:Bald Crusader wrote:
So I'm just keen to see why some with feedback and requests are moved and some aren't.
I'll let you in on a secret, no one knows... I'm not sure even CCP knows. Sometimes it feels random even, maybe the Devs/mods just flip a coin? It all seems a bit arbitrary to be honest. Most of the threads in GD consist of some kind of feedback and/or request. So far failing my two tests of a well structured forum. Transparency and consistency. Frankly, no one cares about your tests. From all of your posts, I can tell that you think the game, and apparently the forums, is garbage. So why do you play? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1604
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Posted - 2013.02.27 19:27:00 -
[35] - Quote
Dude, enough of this already. CCP already put the final decision to a public vote on the matter a few moons ago. The vast majority of the players, after being given all the information they need to make a decision, voted in favor of a weekly cap with a soft cap at 1000 SP. If you did not vote, then you're too late and therefore must live with what everyone else demanded. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2013.02.28 02:26:00 -
[36] - Quote
Maken Tosch wrote:Dude, enough of this already. CCP already put the final decision to a public vote on the matter a few moons ago. The vast majority of the players, after being given all the information they need to make a decision, voted in favor of a weekly cap with a soft cap at 1000 SP. If you did not vote, then you're too late and therefore must live with what everyone else demanded.
Doesn't change the fact that it's still a problem in one form or another. Remember that while this is a PS3 game, a lot of the people playing in the test are EvE Players. Even then, I have to ask why wasn't I sent an e-mail when this was put to a "vote"?
The whole problem is the game gives the facade of having active SP being the method to earn SP, and people in turn buy boosters to augment that. However their booster is damaged as a result of being restricted be it after a fair amount of playing or not.
I seriously don't feel like I managed to get anywhere with my skills. If CCP wants to make the skill training similar to EvE they should have just kept it passive outright- but they can't do that because it's damaging to potential sales for active boosters.
There needs to be an element to disclose how much active SP someone can gain before they hit the cap, and frankly active boosters need to be retooled to offer bonuses when you're uncapped as it's just a waste while you are. (100SP in boosted SP per match? Riiight..)
Sadly this also damages the encouragement for players to participate. Remember, this is a free-to-play game. If people hit that cap, they won't log in, they won't play, they won't spend money, and in turn they'll just naturally gravitate to something that will reward them "adequately" for playing. I'm not saying that getting rid of the cap is the right way to go, just that there needs to be a different draw to get people interested in participating even when the cap is hit. 120, 250k in ISK when you've already got a fair amount isn't really that much of a reward, even if these matchmade missions are pretty much the equivalent to EvE's mission runs.
Free-to-Play games need a lot of people. Either a lot of people need to spend a little bit, or a few people need to spend a lot, but both sides need other people to play against. Adding a disincentive to play damages the want to come back and continue on. This isn't a subscription based game where people are actively paying $15 a month to get in the door (thus having the perception that they should play because they spent the money). |
Yuatja Hish-qu-ten
One-Armed Bandits Hopeless Addiction
0
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Posted - 2013.03.08 18:56:00 -
[37] - Quote
I think that having the cap is fine and makes perfect sense, however I would like to see them add something to make the matches more competitive. I'm still kind of new to Dust and being thrown into matches where i take two bullets and die-and do this repeatedly to only earn a few hundred to 1000 SP (after cap)-is sort of taking the fun out of the game for me, however wouldn't bother me anywhere near as much if I was able to stand a fighting chance against my opponent. Maybe it would be possible for them to have the matches based on the total amount of SP the players possess:
0 - 2 mil SP players 2 - 4 mil SP players 4 - 6 mil SP players etc.
In this way people would be more evenly matched and more likely to play simply for the enjoyment of the game irregardless of how much SP they are earning.
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noob 45
Syndicate of Gods
8
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Posted - 2013.03.08 19:02:00 -
[38] - Quote
Breakin Stuff wrote:this has been discussed to death. Unless CCP adds ****-tons of skills to the game that obviates a need for a cap, by making the game last 7 years or more even for nolifers the overall response is unlikely to change.
Personally I am cool with the cap. Mostly because certain people absolutely rage about it, and I find it amusing.
Why does everyone talk about this game lasting 7 years or more, but then when anyone says DUST and PS4 in the same sentence the walls turn brown as if shat hit the fan. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
626
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Posted - 2013.03.08 19:09:00 -
[39] - Quote
Utsuru Kaiju wrote:Getting only 1,000 SP for a long drawn out intensive effort when level V skills require over 300,000 SP is kind of like a slap in the face.
That's because getting level V of any skill SHOULD be difficult and drawn out. In EVE it takes about 26-28 days to train level V of any race's Battleship Skill. Skill training in Dust is EASY compared to EVE, you level up so obscenely quickly its insane. The fact that you have the option to exceed you weekly limit makes it even easier to obtain those level V's in Dust.
Honestly, get over it. Things are supposed to take a long ass time to train, otherwise progression is meaningless if its easy to cap out quickly. I mean I'm EVE guy so I take it a bit further than most, but I've worked out exactly what I'm going to be training for the next 6months and have it scheduled out based off my SP cap/week. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1644
|
Posted - 2013.03.08 19:49:00 -
[40] - Quote
@freyar
Dude, the public vote lasted for about a week and the forums were literally abuzz with the news. You had to be completely absent for about a week to not notice it on the forums. |
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