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fred orpaul
Tritan-Industries Legacy Rising
213
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Posted - 2013.02.26 12:07:00 -
[1] - Quote
you have no business being in your red zone except to spawn when there is no where else to spawn. I am quite ok with you getting nothing for being in the red line/MCC, that includes no kills. You got red lined?? well back up your team or if thats not helping the other team is too powerful and sneaking is the only way you are going to win the match, so find a way to sneak out and do something worth while. |
fred orpaul
Tritan-Industries Legacy Rising
216
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Posted - 2013.02.28 02:39:00 -
[2] - Quote
Hagintora wrote:fred orpaul wrote:you have no business being in your red zone except to spawn when there is no where else to spawn. I am quite ok with you getting nothing for being in the red line/MCC, that includes no kills. You got red lined?? well back up your team or if thats not helping the other team is too powerful and sneaking is the only way you are going to win the match, so find a way to sneak out and do something worth while. Because sometimes even taking the objectives isn't going to win you the match. You're too far behind, and all the enemy has to do is wait you out. The opnly way to win at that point is to "clone out" the other team. The best way to do that? Allow your team be redlined in order to create a "target rich environment". It might not be a clean win, but it's still a win. As I said, the teams on the ground at the time should decide "what's worth while", not the system.
I have never seen a red line game go to clones except maybe for the team that is red lining. being red line is NEVER a tactical advantage you be come fish in a barrel. |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 02:47:00 -
[3] - Quote
Kray Dytt wrote:Hagintora wrote:Kray Dytt wrote:I don't fault anyone for doing it, because you'd be silly not to. I fault the game for supporting it. Again, the situation when redzoned is a possible issue with what I'm proposing. I've mentioned a number of solutions as well. Ultimately, I think a stationary shoot-out on an invisible line is daft, but if everyone really likes those then I'm just an exception I guess. I would prefer other viable options when redzoned. (Which usually there are, all it takes is one player circling around and hacking an objective/CRU or even dropping a mobile CRU and you can have the game going again. Might still not win, but you might have an actual enjoyable game... This, right here, are most the reasons you don't (and shouldn't) further punish people when redzoned. One or two players thinking outside the box will help pull a team out of the redzone and back into the fight. The others, I've already mentioned but they all boil down to individual team strategies. The team decides that they can't win against an obviously superior force, so they decide to clone out behind the redline. Does that make that particular match fun? Probably not. Should it be allowed? Yes. Because that's their playstyle, that's what they want to do. They other team can adapt, or not, as they see fit. You have to remember that enjoyability is subjective, so what you consider a fun and exciting fight, someone else considers boring and mundane. Because we've been there seen that on every other FPS. Or they think it's frustrating and stressful (seriously, they're there), so they start playing how THEY want to. The mechanics of the game are set up to reach the broadest player base possible for an FPS. It's set up so you can create what you want, and then play how you want. Everything in this game is geared toward that. Indeed. I agree that people shouldn't be punished further for being redzoned. Exactly the opposite: I say they should not be rewarded for staying in the redzone when they are not. When redzoned, you still have options. If lots of people think having a duckshoot there is the best option, fine. I think it's pointless and only works if the both teams are idiots, but that's just my opinion. As said, plenty of ways to fix this issue with my suggestion. What I find interesting is that everyone here seems to focus on two things: what if you're redzoned and sniping from an unreachable place is legit. Let's play the "but this is New Eden!!!1" card then: If you're redzoned, you suck and deserve to be obliterated without rewards. If you're in the game, you should be reachable by anyone and everyone should be able to kill you. All this artificial protection of bad players and cowards has no place in New Eden.
you sir have hit the nail on the head! |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 02:53:00 -
[4] - Quote
Hagintora wrote:Kray Dytt wrote:[ Ok, let's not call it "fair". Let's call it "logical". I think an artificial system protecting you outside the "new eden universe logic" is weird and doesn't suit new eden. Do you?
Yes snipers only get kills. However, if they get 20/0, they get 1000 WP (which in most PUB matches is somewhere at or near the top) and spend 0 isk (or do you lose the dropsuit you spawned in even if you don't die? I've never not died, so I don't know really...) Their SP/ISK gain wil be quite alright. And, they get huge KDR's which mean a lot to some people. You're almost making me feel sorry for the poor old snipers who can't get proper rewards... oh, no, you're not actually. I've already said that I hate the Redline. But hating the redline and suggesting that people people should be punished just for occupying it, are two different things. We can't see our own redline (the one everyone complains about), so unless you've suddied the maps you'll never know if you're outside of it at all. Yes, that's an easy fix, but the way I see it is that it's a solution without a problem. Most of the time, when a team gets redlined, it's game over. As I've said earlier that's not always true, but it's true often enough that people have dedicated entire threads on how much it sucks to BE redlined. Adding more ontop of that is unneccessary. Even if you make it so that you get "legit kills" if you have no Objectives held is bad. Be cause what if you do take an objective? Yes, you can spawn on that if you die (assuming it's not Spawn Trapped, which is also a legitemate tactic). But the problem is; you have to die first. So your team mates take an objective, and suddenly your earning no points (even though you're STILL redlined), because you now have ONE objective. Why would I want to take objectives under those circumstances. I'm better off, once again, staying behind the redline, and cloning out the enemy team. And yes, if snipers go 20/0 they will earn a good amount of SP and ISK. I pointed out the WP's because most of the time, snipers don't get that high. Most of the people earning the high rewards are assaut suits in the thick of the fighting. Which is how it should be. And if someone's got a hardon for their KDR score, good for them. They'll soon learn that it's not that important in this game. New Eden is a harsh mistress.
most of the time its true because people give up when red lined not because they can't win. I dont think it should be made harder for them to win, but they shoul dget nothing for staying in the red line or there should be a way for force match end by capturing all points fighting through the enemy and capturing a point behind their mcc before they capture any other points. |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 02:59:00 -
[5] - Quote
Hagintora wrote:Kray Dytt wrote:What I find interesting is that everyone here seems to focus on two things: what if you're redzoned and sniping from an unreachable place is legit. Let's play the "but this is New Eden!!!1" card then:
If you're redzoned, you suck and deserve to be obliterated without rewards. If you're in the game, you should be reachable by anyone and everyone should be able to kill you. All this artificial protection of bad players and cowards has no place in New Eden. Wrong use of the "New Eden" card. This is New Eden, and I'm a Merc, if you stop paying me, I stop fighting. (That's not a player threat, that's just a little bit of Role Playing. Remember, this IS supposed to be an RPG). So we agree on the whole "artificial protection" thing. Okay, cool, common ground. Protecting "bad players". Are we talking inexperienced players here, or truly bad players. If they're inexperienced, then all you need is patience, they'll come around, get better, and start more aggressivley as time goes on. If you're talking about truly "bad" players, then no amount of rules or game mechanics is going to turn them into "good" players. Some people just suck at FPS games. There's nothing you can about that. As for the coward comment, again, we're dealing with different play styles (assuming they're not just inexperienced, as stated above). You call them Cowards. I call them Scouts. Or Overwatch. Different Strokes for different folks.
and if you stop fighting for me i stop paying you. Get out of the red line and do something useful, the likely hood of winning a match is inversely proportional to the player hours spent in the red line. |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 03:13:00 -
[6] - Quote
Jathniel wrote:fred orpaul wrote:. . .sneaking is the only way you are going to win the match, so find a way to sneak out and do something worth while. Guess what? This is precisely what the red line, and red line snipers enables. Something has to kill you guys, to get you out of the f**king defending teams face first.
no this is not what red line snipers enable. when I am red lining a team and I only see snipers I cant reach the first thing I do is go look for where the other players might of gone.
and as far as your post about the poor sniper and how the assault AR fucks you, you can shove it, snipers are the least affected by AR Assaults, and that post is disingenuous, considering you ***** about having to go AR and then expect SMG/HMG/SG/SP/NK....... to switch to sniper to deal with, what is a broken mechanic.
no the redline is meant to provide a safe place to rally and attack not hide in you should get nothing for sitting in it. I certainly would never pay for a merc squad that used that tactic as it would lily result in the loss of that territory for me.
I have seen sniping used to great effect but not from the redline. |
fred orpaul
Tritan-Industries Legacy Rising
216
|
Posted - 2013.02.28 03:15:00 -
[7] - Quote
Hagintora wrote:Kray Dytt wrote:Getting somewhere... yay! :) Yes, if I stop paying, you stop fighting. Of course. Also, if you stop fighting, I stop paying. Which is my point.
I don't care if people are bad (not like I'm all that good myself), but they shouldn't be rewarded for not performing, right?
What I mean with the "New Eden card" is that we are now debating how to make sure the poor team that gets redlined can be protected from not getting rewards. Why? They lost... try harder next time. I
Coward refers to people who chose to play from an unreachable position. I admire a sniper who finds a good spot en keeps on his toes and helps his team. I think someone who's in a safe spot all match picking of random targets is not that.
I've added a suggestion to my original post, I wonder how you feel about that. Ok, here's where things get tricky. See, right now, you're focused entirely on pub matches. Yes that's most of what we have right now, but it is far from the whole game. What about Corp Matches, and FW Matches. What about Corp Contracts in general. You see Corps have (or soon will have) the ability to set up their own contracts. I'm not entirely sure how this works, but I do know that if you're apart of a Corp that stops paying you for any reason, you're gonna leave that Corp. This might not sound like a terrible thing at first, and if it's what the Corp Heads want then they should absolutely do that. But if it's forced onto them, if they suddenly lose control of their Corp's ISK, and espescially if they suddenly have to pay the opposing team whether they want to or not, you're gonna have a whole bunch of really pissed off players. Because that's what they signed up for, to own and run their own Corp, to make universe changing decisions to things the way THEY want them to be done. Take that away, and you take away a good portion of makes the New Eden universe to begin with. Everyone seems focused on Pub Matches, but they're not the game. And when they open up Planetary Conquest, no Corp is going to up with being forced into not paying their Mercs, or paying their opponents. As for your new suggestion. Story, I'm a Merc. And I'm immortal. If they don't want to pay me that's fine. Just add in A PVE mission where I get to hunt them down and take what's owed me, and we'll call it good. Because, story wise, having a whole bunch of highly trained and well armed Mercs who feel that you owe them money is a bad thing. Since a lot probably won't care if they lost or not.
you sit in the red line I don't want you in my corp. simple as that. |
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