|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 10:35:00 -
[1] - Quote
Being "redlined" is punishment enough. You're already being thrashed by a superior force so it would just be insult to injury to make the system punish you as well. We already have people who will enter a game and then immediately leave if they see that their side has been redlined. Adding a system to "punish" players on top of that, and you'll end up with games that will only last until one side has been "redlined", at which point the "redlined" team will just leave the match. Seriously. Why try at that point if I have to go kamikaze AND not get points for it. Besides, what if my team winds up winning because we clone out the force that has "redlined" us? Do we just not recieve points for that?
Redline Sniping is a legitemate battlefield tactic, made possible by that fact that most of the really good sniping positions on ANY map are usually behind the redline somewhere. Now, I agree that having too many snipers is detrimental, and will probably lead to your side losing the match, but the same is true for any other Suit Class as well. Heavies are devastating on a battlefield, and rightly so, but if you have an entire team of them, and nothing else, you're probably not going to win.
I've lost count of the number of times my team has been redlined, and come back to win the day. On the really bad times we had to clone out the opposing team, because our MCC was below half armor and the opposing team was at half shields. If we had tried to take the objectives, and win the "traditional" way, we would have lost. I've also been apart of a match where it was the same situation, but we DID take the objectives and "redlined" the enemy. The red dots would have one that match if they had just sat back behind the red line and waited us out, but they decided that the objectives were more important, and we cloned them out.
There isn't really an Out Of Game Area on the maps for that very reason. Situations change, sometimes drastically, in every battle and people need to learn to change with them. Nobody in this game should be forced into one particular playstyle. When things change during a fight, the INDIVIDUAL PLAYERS need to decide how to respond to it, not the system. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 11:40:00 -
[2] - Quote
Kray Dytt wrote:Which is why I agree that legitimate red zone kills should count. This could (just one idea) be realised by counting kills when no objective are held.
Okay, full disclosure, I don't like the redline. No, I take that back...I DESPISE the redline. I despise anything that creates an artificial "frontline" that PLAYERS can't control. That being said, I'm against forcing MORE artificial rules on the battlefield. This isn't supposed to be an E-Sport, this isn't supposed to be a MOBA, it's supposed to be an FPSMMORPG. If it was advertised as being a MOBA, I would accept your (and others) ideas on making things "fair". But since it's not, I will say "Welcome to New Eden". A place where BALANCE is essential, but "fairness", "fair play", and "equality" are checked at the door.
Kray Dytt wrote:Yes of course they are. Because they are practically invincible there... I'm fine with snipers finding a good spot and having some other players protect them. Snipers sitting in an area I can't reach at all, nope....
It has nothing to do with invincibility, that's a bug that's being looked into. It has to do with Line Of Sight and current map setups. If there is a place where a sniper can see, and affect, a good portion of the battlefield, then that's where they're going to be. If that happens to be behind the redline, that's not the snipers fault. They didn't choose to put it there, they're just taking advantage of it. And again, I hate the redline, but if you want to reach a sniper, pick up a sniper rifle. There are places on maps, usually in the center, where there is a tall building that can only be reached by dropship. People get on these buildings all the time create a similar situation as "redline sniping". You can only get to them if you have a dropship yourself (which most people don't), and they are out of range for any weapon BUT a sniper rifle. I don't get angry at these people, I commend them for thinking outside of the box and taking advantage of terrian.
Kray Dytt wrote:I understand that that is a tactic. I happen to think it's a crappy one (can't win the game... I'll just sit in a safe zone and snipe the other team to death... yay, fun). Also, if the other team aren't idiots, they'll see the clone count dropping and be careful. If not, then you could probably beat them fairly as well.
The objective of any match is to win. Period. How that is accomplished is up to the teams on ground at the time. You may not like their tactics, but you can't deny that they are effective. I might think shooting people in the back is a "crappy tactic", but that's not gonna stop the Shotty-Scout turning my skull to mush. And yes, if the other team is paying attention, they'll pull back so as not to get cloned out, but that makes it easier for your team to try and push forward. Remember, the tag line that this game has over anything else is: Risk Versus Reward. If the team you've redlined feels it's too risky to face you head on, they don't have to. It's up to you, after that, to figure out a way to counter their strategy.
Kray Dytt wrote:Yet I am forced into a particular playstyle by the system. I am forced to accept that someone can snipe me from a place I can't reach because of an imaginary line created by the system. I'm also forced to accept that fellow mercs who get paid as well don't risk anything (or even do anything for that matter).
Accepting that someone can snipe you at any time, from places beyond the range of your current weapon, is not a playstyle. Accepting that Mercs can get paid for "risking less" is not a playstyle. I'm a sniper, and the ONLY TIME I can go "anything/0" is when NOBODY SHOOTS BACK. Now the people who "aren't doing anything", I'm going to assume are Farmers, and that's another issue entirely. Personally I think it should be allowed. Ya it sucks, but it seems to be a form of griefing for Dust. And as this is New Eden, and griefing is allowed, it's just something we'll all have to get used to until they turn on Friendly Fire. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 12:10:00 -
[3] - Quote
Kray Dytt wrote:You make fair points, however I think they don't really address what I'm trying to say here. I think AFK'ing shouldn't be rewarded and I think that if you're playing the game you should be reachable by other players to kill. Even if you're a sniper. I think the redzone is not intended as a special place for snipers and/or people who want SP/ISK but don't want to play. None of what you've said counters that, I think.
Then I will try to explain further.
First: Redline Sniping.
If he can shoot you, then can shoot him. Yes you might have to switch (or have someone on your team switch) to a sniper rifle, but it still holds true. In order for a sniper to be able to shoot at you, he must expose his position. Track him, kill him.
Second: AFK'ing
Yes it sucks to have people go AFK during a fight, but like I said, it's griefing. Griefing is a time honored (and often lamented) tradition in the universe of New Eden. But CCP isn't the type of company that puts limits on players. They have players police themselves. So, like I said, when they turn Friendly Fire on, things will change drastically for the Farmers out there. You won't have to worry about people going AFK, because if you see it (and know for certain that they ARE AFK, and not checking their map for an OB, or something) then feel free to shoot them and put an end to their farming. If they respawn, shoot them again. And then again, until you see that they actually are doing something, or they leave the match on their own. We don't need rules to make things "fair". We need the tools, and the space to play how we want, when we want. If they want to farm, then that's fine. I might want to TK that game. It's just the risk they take. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 12:14:00 -
[4] - Quote
fred orpaul wrote:you have no business being in your red zone except to spawn when there is no where else to spawn. I am quite ok with you getting nothing for being in the red line/MCC, that includes no kills. You got red lined?? well back up your team or if thats not helping the other team is too powerful and sneaking is the only way you are going to win the match, so find a way to sneak out and do something worth while.
Because sometimes even taking the objectives isn't going to win you the match. You're too far behind, and all the enemy has to do is wait you out. The opnly way to win at that point is to "clone out" the other team. The best way to do that? Allow your team be redlined in order to create a "target rich environment". It might not be a clean win, but it's still a win. As I said, the teams on the ground at the time should decide "what's worth while", not the system. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 12:39:00 -
[5] - Quote
Kray Dytt wrote:Ok, I see your point. I disagree because I do think it's abusing the mechanics. As said, I don't believe the redzone is meant to hide in. But, I haven't designed the game so I can't say for sure.
The difference between the tall building and the redzone is that both the sniper and myself would need to use a dropship to reach the building, whereas I can't go in the redzone while the sniper simply spawns there. Fair versus unfair, in my opinion.
Every activity has a risk involved. A sniper is usually less at risk even in a normal situation. Virtually eliminating that risk completely by (again, in my opinion) unintended use of a game mechanic is something completely different then choosing to risk expensive stuff with the chance of greater rewards. (current dropship risk/reward balance aside)
Okay, seriously, stop using the word "fair". It has no place in New Eden.
Yes, a sniper risks less than the others who put themselves in the thick of the fighting, but they also gain less. Snipers can't take installations or Objectives. They can cover them, and prevent the enemy from taking them, but if they fail they have two choices: Come down from the mountain and take it abck, or wait for their team come over and take it back. So while you may see a sniper go 10/0, 15/0, of even the fabled 30/0 (which I've never see from a sniper in any of the games I've played by the way), the most WP's they're gonna earn is 1500 at 30/0. The ones who are down in the fight, and take objectives, an whatnot, are always the ones at the top of board a the end of the match. So they're earning more SP and more ISK than snipers. So ultimately, yes, it's a balanced trade off. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 12:54:00 -
[6] - Quote
Kray Dytt wrote:I don't fault anyone for doing it, because you'd be silly not to. I fault the game for supporting it. Again, the situation when redzoned is a possible issue with what I'm proposing. I've mentioned a number of solutions as well. Ultimately, I think a stationary shoot-out on an invisible line is daft, but if everyone really likes those then I'm just an exception I guess. I would prefer other viable options when redzoned. (Which usually there are, all it takes is one player circling around and hacking an objective/CRU or even dropping a mobile CRU and you can have the game going again. Might still not win, but you might have an actual enjoyable game...
This, right here, are most the reasons you don't (and shouldn't) further punish people when redzoned. One or two players thinking outside the box will help pull a team out of the redzone and back into the fight. The others, I've already mentioned but they all boil down to individual team strategies. The team decides that they can't win against an obviously superior force, so they decide to clone out behind the redline. Does that make that particular match fun? Probably not. Should it be allowed? Yes. Because that's their playstyle, that's what they want to do. They other team can adapt, or not, as they see fit.
You have to remember that enjoyability is subjective, so what you consider a fun and exciting fight, someone else considers boring and mundane. Because we've been there seen that on every other FPS. Or they think it's frustrating and stressful (seriously, they're there), so they start playing how THEY want to. The mechanics of the game are set up to reach the broadest player base possible for an FPS. It's set up so you can create what you want, and then play how you want. Everything in this game is geared toward that. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 13:09:00 -
[7] - Quote
Kray Dytt wrote:[ Ok, let's not call it "fair". Let's call it "logical". I think an artificial system protecting you outside the "new eden universe logic" is weird and doesn't suit new eden. Do you?
Yes snipers only get kills. However, if they get 20/0, they get 1000 WP (which in most PUB matches is somewhere at or near the top) and spend 0 isk (or do you lose the dropsuit you spawned in even if you don't die? I've never not died, so I don't know really...) Their SP/ISK gain wil be quite alright. And, they get huge KDR's which mean a lot to some people. You're almost making me feel sorry for the poor old snipers who can't get proper rewards... oh, no, you're not actually.
I've already said that I hate the Redline. But hating the redline and suggesting that people people should be punished just for occupying it, are two different things. We can't see our own redline (the one everyone complains about), so unless you've suddied the maps you'll never know if you're outside of it at all. Yes, that's an easy fix, but the way I see it is that it's a solution without a problem. Most of the time, when a team gets redlined, it's game over. As I've said earlier that's not always true, but it's true often enough that people have dedicated entire threads on how much it sucks to BE redlined. Adding more ontop of that is unneccessary. Even if you make it so that you get "legit kills" if you have no Objectives held is bad. Be cause what if you do take an objective? Yes, you can spawn on that if you die (assuming it's not Spawn Trapped, which is also a legitemate tactic). But the problem is; you have to die first. So your team mates take an objective, and suddenly your earning no points (even though you're STILL redlined), because you now have ONE objective. Why would I want to take objectives under those circumstances. I'm better off, once again, staying behind the redline, and cloning out the enemy team.
And yes, if snipers go 20/0 they will earn a good amount of SP and ISK. I pointed out the WP's because most of the time, snipers don't get that high. Most of the people earning the high rewards are assaut suits in the thick of the fighting. Which is how it should be.
And if someone's got a hardon for their KDR score, good for them. They'll soon learn that it's not that important in this game. New Eden is a harsh mistress. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 13:22:00 -
[8] - Quote
Kray Dytt wrote:What I find interesting is that everyone here seems to focus on two things: what if you're redzoned and sniping from an unreachable place is legit. Let's play the "but this is New Eden!!!1" card then:
If you're redzoned, you suck and deserve to be obliterated without rewards. If you're in the game, you should be reachable by anyone and everyone should be able to kill you. All this artificial protection of bad players and cowards has no place in New Eden.
Wrong use of the "New Eden" card. This is New Eden, and I'm a Merc, if you stop paying me, I stop fighting. (That's not a player threat, that's just a little bit of Role Playing. Remember, this IS supposed to be an RPG).
So we agree on the whole "artificial protection" thing. Okay, cool, common ground.
Protecting "bad players". Are we talking inexperienced players here, or truly bad players. If they're inexperienced, then all you need is patience, they'll come around, get better, and start more aggressivley as time goes on. If you're talking about truly "bad" players, then no amount of rules or game mechanics is going to turn them into "good" players. Some people just suck at FPS games. There's nothing you can about that.
As for the coward comment, again, we're dealing with different play styles (assuming they're not just inexperienced, as stated above). You call them Cowards. I call them Scouts. Or Overwatch. Different Strokes for different folks. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 13:45:00 -
[9] - Quote
Kray Dytt wrote:I'm not saying they should be punished... Again, my suggestion is aimed at people sniping from the redzone or afk'ing there, while the team is not redzoned. The suggestion might need a tweak to prevent people suffering when they are redzoned (which wouldn't be too hard I think) .
But, your arguments actually prove a point: once redzoned, it's most logical to sit their and play duckhunt with the other team. I think that's a failure in game mechanics. It's just silly.
I suggest a redzoned team gets a 5 minute timer to get an objective, otherwise the match ends and the players get less rewards because the game was shorter. This decreased reward then adds on to the winning teams pool of points/isk/salvage. As you said, New Eden is a harsh mistress, right?
I'm against the timer idea (which has been proposed before) for the same reason that I hate the redzone. It's artificial. That's also part of the reason I don't play Ambush, it has a timer on it. You only have to kill 80 clones, timers aren't needed. You want a faster match? Learn how to kill faster. We play until we either have no more clones, or the MCC is destroyed. Currently. We'll see what happens when they realease the rest of the game. And I understand players getting lees of a reward for a shorter game, but how would you determine how much COULD have been earned in order to give to the winning team? Not to mention that we're Mercs. Somebody is supposed to be paying us to fight these battles. It doesn't make any sense at all for them to just decide, "oh well, we lost, and even though we probably hate you and want to see you dead, here's the money we WOULD have paid our Mercs. Give to your Mercs for a job well done."
And just so you know, your idea IS a punishment. You set up an idea where deaths count but kills don't as long as you're behind an invisible line. And you still won't stop redline sniping that way. Even IF your idea starts being used, there's gonna be people who will literaly "take one for team" and snipe behind the redline. They won't earn any points for it, but their team will have a better chance of winning (at least until we get some new maps anyways). As I tried to say in my original post,; Snipers will snipe from wherever they hve the best vantage point. Be it behind the redline, or behind enemy lines, that's where they're gonna be. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 14:04:00 -
[10] - Quote
Kray Dytt wrote:Getting somewhere... yay! :) Yes, if I stop paying, you stop fighting. Of course. Also, if you stop fighting, I stop paying. Which is my point.
I don't care if people are bad (not like I'm all that good myself), but they shouldn't be rewarded for not performing, right?
What I mean with the "New Eden card" is that we are now debating how to make sure the poor team that gets redlined can be protected from not getting rewards. Why? They lost... try harder next time. I
Coward refers to people who chose to play from an unreachable position. I admire a sniper who finds a good spot en keeps on his toes and helps his team. I think someone who's in a safe spot all match picking of random targets is not that.
I've added a suggestion to my original post, I wonder how you feel about that.
Ok, here's where things get tricky. See, right now, you're focused entirely on pub matches. Yes that's most of what we have right now, but it is far from the whole game. What about Corp Matches, and FW Matches. What about Corp Contracts in general. You see Corps have (or soon will have) the ability to set up their own contracts. I'm not entirely sure how this works, but I do know that if you're apart of a Corp that stops paying you for any reason, you're gonna leave that Corp. This might not sound like a terrible thing at first, and if it's what the Corp Heads want then they should absolutely do that. But if it's forced onto them, if they suddenly lose control of their Corp's ISK, and espescially if they suddenly have to pay the opposing team whether they want to or not, you're gonna have a whole bunch of really pissed off players. Because that's what they signed up for, to own and run their own Corp, to make universe changing decisions to things the way THEY want them to be done. Take that away, and you take away a good portion of makes the New Eden universe to begin with.
Everyone seems focused on Pub Matches, but they're not the game. And when they open up Planetary Conquest, no Corp is going to up with being forced into not paying their Mercs, or paying their opponents.
As for your new suggestion. Story, I'm a Merc. And I'm immortal. If they don't want to pay me that's fine. Just add in A PVE mission where I get to hunt them down and take what's owed me, and we'll call it good. Because, story wise, having a whole bunch of highly trained and well armed Mercs who feel that you owe them money is a bad thing. Since a lot probably won't care if they lost or not. |
|
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 14:17:00 -
[11] - Quote
^ Snipers don't need redzones to funtion. As I said earlier, it's just how the maps are right now. The best sniping spots are either on, or behind the redline. It's the maps, not the snipers, who are at fault. Yes, we take advantage these areas, we'd be fools not to. When the maps change (espescially when they add ALL of the maps to the game), things will be different across the board. Espescially since they're gonna have 5k maps.
As or AFK'ers, get used to them. You don't think that they should earn SP/ISK while doing nothing. I don't think that there should be a cap on SP. But the forum voted, and this is what we have. It's a true democracy here, so majority rules and all that. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.26 14:43:00 -
[12] - Quote
Kray Dytt wrote:Sure, future changes might change things. However, why would a corp want to pay an AFK'ing corp member? I would assume that especially in corp matches and planetary conquest etc, you get paid for what you achieve, not just for showing up, right?
Admittedly I don't how all these things will work. But, that's also not really the point of this suggestion. It might even be that all this is completely irrelevant outside of pub matches. This suggestion simply aims to stop people taking up a spot on the team when they are not playing and to stop people abusing the redzone to get easy kills. That is all.
But that's exactly where the problem is, you see. A skirmish map is a skirmish map, and there is no difference between a Pub Match, A FW Match, and A Corp Match. So how does one implement the changes you propose to Pub Matches, but not have it affect the other two. And yes, a Corp can absolutely pay their people just to show up. MY point is, that you need to consider things outside the current Pub Match Dynamic, ask yourself if this will affect other aspects of the game. And if so how?
Having someone take a spot on your team and not do anything is the risk you take by playing Pub Matches, as Friendly Fire will also be a risk, when they turn that on. If you want to eliminate AFK'ing (at least on your team) stick with Corp Matches.
And again, you're trying to introduce a mechanic that prevents people from playing how they want to play. I'm against that. I'm all for Friendly Fire, and beleive me it will be used (and abused) heavily when it comes out. Team will police their own. if they don't want sniper behind the red line, they'll let them know. Most likely with a bullet. If they do, then system should allow for that. It should also allow for DS pilots who fly behind the redline to repair their ship, and for tank drivers who do the same. It should allow for Logi's to rep their team mates when they get shot while in the redzone. It should allow for Squad Leaders to call in OB's while in the redzone. And it should allow for everyone of these instances, and more to be able earn points for those acheiving these things, all while behind the redzone.
You say that redzone is abused, I say that it is only being utilized in the most logical manner possible given the current system. And I have yet to find a single place, on any map, that I can snipe from that allows me to kill with impunity but not get killed myself. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.27 11:48:00 -
[13] - Quote
Kray Dytt wrote:*People not playing shouldn't be rewarded. This is of course mainly focused on people purposefully being AFK for the whole game just to get isk/sp, but yes, it also means that if during a match you have to deal with RL issues and park yourself in the MCC for 5 minutes, you won't get credit for those 5 minutes. (You can cry about having a life all you want, but that doesn't change that you're not playing. Why would you want credit for something you haven't done?)
As I've said, this is a form of "Griefing". I know I keep hammering on this point, but it's because it is an important one. Let me explain further: As Jathniel, and I, have explained, there was a vote on how the SP system during combat should work. The current system we have now is the result of that vote. The system involves gaining Passive SP during a match, which means that I can sit in the MCC and earn points by doing absolutely nothing. There were a lot of people who were upset by this, and tried to point out the abuse that would occur if this system went into affect. These are the same people who are currently going AFK during Pub Matches. They do this to show that the system CAN be abused, and needs to be changed. Not everyone is doing this for altruistic reasons of course, but a lot are. The redzone in this case is not the problem. The SP gain mechanic is.
Kray Dytt wrote:*Setting up a sniper in the redzone is, in my opinion, unintended abuse of game mechanics. It simply makes no sense to have snipers playing a whole match from (and I'm choosing my words carefully here to prevent you going on a rant again) "an artificially difficult to reach location". The redzone was, as you keep pointing out, put in game to prevent losing teams being spawn killed into oblivion. The redzone was not, however, put in game to provide better locations for snipers. This has nothing to do with whether or not I like snipers. Or if snipers are viable without abusing the redzone.
I understand that you feel that the system is being abused, but all of the evidence that I've seen while playing this game points to the contrary. Look at the maps, look at where the redzones are located, then look at where all the sniper positions are. The fact that, as we've said many times, almost ALL the snipers positions are either on, or behind the redline, CANNOT be a coincidence. If it were one or two maps, or if there were more sniper positions outside of the redzone, then I would agree that people are abusing it. This evidence suggests that this is EXACTLY what the Devs had in mind when creating the redzones. I find it hard to believe that there wasn't a single person who looked at the maps and said "hey, these are really going to favor snipers, maybe we should think about this."
Kray Dytt wrote:In my original post, I've suggested a way of fixing these, what I consider, issues. Nothing more, nothing less. I even point out that the original intent of the redzone needs to be taken into account. I've later added ways to do that. How, exactly, do you come to the "conclusion" that I'm QQ'ing about snipers and want the redzone removed?
The changes that you have proposed to fix these "issues", affect far more gameplay than just "redline snipers", and "AFK'ers". All of these affects must be considered, and weighed, for possible negative effects. You and I agree that we don't like the redline. We agree that it is an artificial "invisible" line that has negative effects on gameplay. Your proposal does not aleviate the problem, but compounds it, by adding on THREE MORE artificial mechanics. Namely the "Zero Reward Behind The Redline", the "End Game Timer", and the "Extra Rewards For Match Winners". These three ideas have effects that reach outside of their intended use, and affect other aspects of gameplay that they were never intended to. |
Hagintora
Chatelain Rapid Response Gallente Federation
29
|
Posted - 2013.02.28 08:03:00 -
[14] - Quote
fred orpaul wrote:I have never seen a red line game go to clones except maybe for the team that is red lining. being red line is NEVER a tactical advantage you be come fish in a barrel.
I have. Several times in fact. I'm not saying that this is a regular occurance or anything, and it is situational at best. But several times when my team has been redlined, with no chance of winning even IF we capture all the objectives, we've been able to clone out the opposing team. Last time it happened, we had like one or two points of armor left on our MCC, and four clones. They had still had a few points of Shields left, and when they redlined us they were twenty clones up.
fred orpaul wrote:most of the time its true because people give up when red lined not because they can't win. I dont think it should be made harder for them to win, but they shoul dget nothing for staying in the red line or there should be a way for force match end by capturing all points fighting through the enemy and capturing a point behind their mcc before they capture any other points.
Forcing a match end DOES make it harder for the redlined team to win, and will increase the likelyhood of players giving up. As will their inability to earn SP/ISK. If this game was being advertised as a MOBA, I wouldn't have a problem with any of these suggestions. But it's not. It's supposed to be an MMORPG, and as such, I think it should always be up to the players as to whether or not they continue with a battle. Stacking the system AGAINST a losing team, will make it so that almost as soon a one team is redlined, the game will be over. People will leave the match, because why would they take more of a risk with what will ultimately be less of a reward.
fred orpaul wrote:and if you stop fighting for me i stop paying you. Get out of the red line and do something useful, the likely hood of winning a match is inversely proportional to the player hours spent in the red line.
If you're the CEO or a director of a Corp, you should absolutely be able to do this. Stop paying your Mercs, if you so choose. What I'm against, is FORCING them to stop paying Mercs. This, for the most part, is also a problem stemming from the current SP gain mechanic. As people are still fighting from the redline, technically they ARE trying to do something useful. The ones that are actually doing nothing is another problem entirely, separate from the redline issue.
fred orpaul wrote: you sit in the red line I don't want you in my corp. simple as that.
No one is arguing that people should be allowed to sit in the redzone and do nothing, we're arguing against the system PUNISHING them for being there. And if you don't want somebody in your Corp for ANY reason, I'm ok with that. I think that Corps should be allowed to police themselves. At all times, and in every way imaginable. I'm AGAINST a system that forces players, and Corps, to into a particular playstyle or strategy. |
|
|
|