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Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 02:46:00 -
[31] - Quote
KING PDIGGY wrote:also get wps in a tank is uber easy, doesnt really show the problem(not that there even is one), now when your two man squad is running strictly assault and getting multiple ob's then it will be relevant.
The last part we do.
If I'm in my tank we can get 3.
If I'm LR or AR and my bro is always AR, we're almost always guaranteed at least 2 |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.25 03:01:00 -
[32] - Quote
I say they scrap OB's and put something else in. How about when you hit 2500 WP's you can just point and click and what ever you pointed at dies... OH and it has a huge radius.... OH and its a gigantic laser from the sky.... OH and it makes this scary terminator farting sound when you use it...... wait...... this sounds strangely familiar..... |
lowratehitman
Subdreddit Test Alliance Please Ignore
283
|
Posted - 2013.02.25 03:02:00 -
[33] - Quote
Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank..........
CCP if you nerf the OB due to nerd tears and destroyed tanks...........
Half these tanks can take a direct OB blast, so I am not understanding the problem here 0o |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 03:04:00 -
[34] - Quote
lowratehitman wrote:Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank..........
But of course, tanks are annoying and you can't be bothered giving any type of solo or team effort to kill it.
OB. Now that's done, continue what we were doing,
That's the mindset with them I think. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.02.25 03:07:00 -
[35] - Quote
Vaerana Myshtana wrote:The heck with WP, why not just charge 500,000 ISK to call one in? That brings the cost roughly comparable with a fitted militia tank.
However, if they do up the WP, then they need to let people store up WP and burn them like LP. Just because YOU can earn them by yourself in a match doesn't mean everyone can.
Right, so then no one would ever use it because its exceedingly difficult to earn 500,000+ISK in a match, thus making orbitals never profitable.
Plus who the hell has a Militia HAV that costs 500k? My Madrugar costs around that and does very well against most enemy HAVs. |
lowratehitman
Subdreddit Test Alliance Please Ignore
283
|
Posted - 2013.02.25 03:09:00 -
[36] - Quote
Y0UR NAME HERE wrote:lowratehitman wrote:Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank.......... But of course, tanks are annoying and you can't be bothered giving any type of solo or team effort to kill it. OB. Now that's done, continue what we were doing, That's the mindset with them I think.
I could careless if you are wearing a diamond studded thong on rollerblades cappin B. If you are a red dot, by any means necessary I will try to destroy you.
If it is all about skill, why do tank drivers hurry to take out installations?
its not about skill, it is about creating an uneven playing field in ones favor.
OB helps control the balance of power. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 03:13:00 -
[37] - Quote
lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank.......... But of course, tanks are annoying and you can't be bothered giving any type of solo or team effort to kill it. OB. Now that's done, continue what we were doing, That's the mindset with them I think. I could careless if you are wearing a diamond studded thong on rollerblades cappin B. If you are a red dot, by any means necessary I will try to destroy you. If it is all about skill, why do tank drivers hurry to take out installations? its not about skill, it is about creating an uneven playing field in ones favor. OB helps control the balance of power.
As HAV driver here's what goes through my mind on installations,
I have 16 opposing enemys to worry about.
At any time anyone of them can pull out swarms or forge gun.
Any one could have AV grenades, anyone could drop a tank or more.
I blow up all installations, even the friendly ones before they are captured.
I don't want a blue turret to turn red as a nasty surprise when I know I can eliminate the threat first, then worry about the other 16 enemys and not the auto aim, perfect shot installations.
If all were left alive and my team captured them all, that would turn the tide of the battle as well.
HAV won't risk team incompetence during a pub match. |
lowratehitman
Subdreddit Test Alliance Please Ignore
283
|
Posted - 2013.02.25 03:15:00 -
[38] - Quote
Y0UR NAME HERE wrote:lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank.......... But of course, tanks are annoying and you can't be bothered giving any type of solo or team effort to kill it. OB. Now that's done, continue what we were doing, That's the mindset with them I think. I could careless if you are wearing a diamond studded thong on rollerblades cappin B. If you are a red dot, by any means necessary I will try to destroy you. If it is all about skill, why do tank drivers hurry to take out installations? its not about skill, it is about creating an uneven playing field in ones favor. OB helps control the balance of power. As HAV driver here's what goes through my mind on installations, I have 16 opposing enemys to worry about. At any time anyone of them can pull out swarms or forge gun. Any one could have AV grenades, anyone could drop a tank or more. I blow up all installations, even the friendly ones before they are captured. I don't want a blue turret to turn red as a nasty surprise when I know I can eliminate the threat first, then worry about the other 16 enemys and not the auto aim, perfect shot installations. If all were left alive and my team captured them all, that would turn the tide of the battle as well. HAV won't risk team incompetence during a pub match.
Can you withstand a OB? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.02.25 03:17:00 -
[39] - Quote
lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank.......... But of course, tanks are annoying and you can't be bothered giving any type of solo or team effort to kill it. OB. Now that's done, continue what we were doing, That's the mindset with them I think. I could careless if you are wearing a diamond studded thong on rollerblades cappin B. If you are a red dot, by any means necessary I will try to destroy you. If it is all about skill, why do tank drivers hurry to take out installations? its not about skill, it is about creating an uneven playing field in ones favor. OB helps control the balance of power. As HAV driver here's what goes through my mind on installations, I have 16 opposing enemys to worry about. At any time anyone of them can pull out swarms or forge gun. Any one could have AV grenades, anyone could drop a tank or more. I blow up all installations, even the friendly ones before they are captured. I don't want a blue turret to turn red as a nasty surprise when I know I can eliminate the threat first, then worry about the other 16 enemys and not the auto aim, perfect shot installations. If all were left alive and my team captured them all, that would turn the tide of the battle as well. HAV won't risk team incompetence during a pub match. Can you withstand a OB?
Armor tanks can easily withstand a Warbarge OB |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 03:18:00 -
[40] - Quote
lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank.......... But of course, tanks are annoying and you can't be bothered giving any type of solo or team effort to kill it. OB. Now that's done, continue what we were doing, That's the mindset with them I think. I could careless if you are wearing a diamond studded thong on rollerblades cappin B. If you are a red dot, by any means necessary I will try to destroy you. If it is all about skill, why do tank drivers hurry to take out installations? its not about skill, it is about creating an uneven playing field in ones favor. OB helps control the balance of power. As HAV driver here's what goes through my mind on installations, I have 16 opposing enemys to worry about. At any time anyone of them can pull out swarms or forge gun. Any one could have AV grenades, anyone could drop a tank or more. I blow up all installations, even the friendly ones before they are captured. I don't want a blue turret to turn red as a nasty surprise when I know I can eliminate the threat first, then worry about the other 16 enemys and not the auto aim, perfect shot installations. If all were left alive and my team captured them all, that would turn the tide of the battle as well. HAV won't risk team incompetence during a pub match. Can you withstand a OB?
Depends, with hardners and reps already on, yes if it isn't a direct hit.
If one of the strike beams hits you though, that's at least 12,000 direct damage plus splash from the other strike beams. |
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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.25 03:20:00 -
[41] - Quote
if WP could be kept from match to match like isk and OBs were made more expensive then there would be incentive to save OBs not incentive to spend them even tho you are pounding the other team into a fine powder.
also Volgair wrote a excellent post on how to fix the whole red line problem here https://forums.dust514.com/default.aspx?g=posts&m=570947#post570947
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Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 03:24:00 -
[42] - Quote
fred orpaul wrote:if WP could be kept from match to match like isk and OBs were made more expensive then there would be incentive to save OBs not incentive to spend them even tho you are pounding the other team into a fine powder. also Volgair wrote a excellent post on how to fix the whole red line problem here https://forums.dust514.com/default.aspx?g=posts&m=570947#post570947
Only thing is, they will be saved to spam with. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.02.25 03:26:00 -
[43] - Quote
All the other QQ threads about OBs wasn't enough so here we go again...
Please use the search button (i know u now how) and further discuss it in that thread where this has all been hashed out.
P.S. is this the return of Pdiggy? |
lowratehitman
Subdreddit Test Alliance Please Ignore
283
|
Posted - 2013.02.25 03:27:00 -
[44] - Quote
Trying to be as humble and honest as I can. If a squad earns a OB, they should always put it on the biggest threat, or to clear a area for the capp. I always put my OB on the tank, but than again, I try not to play ambush due to the amount of tanks, and how fast the rounds are. By the time you get in good position to engage a tank or get a OB, the round is half way over. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 03:55:00 -
[45] - Quote
lowratehitman wrote:Trying to be as humble and honest as I can. If a squad earns a OB, they should always put it on the biggest threat, or to clear a area for the capp. I always put my OB on the tank, but than again, I try not to play ambush due to the amount of tanks, and how fast the rounds are. By the time you get in good position to engage a tank or get a OB, the round is half way over.
I'm more talking about skirmish. |
lowratehitman
Subdreddit Test Alliance Please Ignore
283
|
Posted - 2013.02.25 04:12:00 -
[46] - Quote
Y0UR NAME HERE wrote:lowratehitman wrote:Trying to be as humble and honest as I can. If a squad earns a OB, they should always put it on the biggest threat, or to clear a area for the capp. I always put my OB on the tank, but than again, I try not to play ambush due to the amount of tanks, and how fast the rounds are. By the time you get in good position to engage a tank or get a OB, the round is half way over. I'm more talking about skirmish.
ohh, than I say, drop all orbitals on the tanks :) no offense, it should be mandatory doctrine that every corp follows. I just have a thing about blowing ish up, and when I see a tank, i love breaking the AV out, kinda like hunting and chasing bow legged women 0o |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 04:15:00 -
[47] - Quote
lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Trying to be as humble and honest as I can. If a squad earns a OB, they should always put it on the biggest threat, or to clear a area for the capp. I always put my OB on the tank, but than again, I try not to play ambush due to the amount of tanks, and how fast the rounds are. By the time you get in good position to engage a tank or get a OB, the round is half way over. I'm more talking about skirmish. ohh, than I say, drop all orbitals on the tanks :) no offense, it should be mandatory doctrine that every corp follows. I just have a thing about blowing ish up, and when I see a tank, i love breaking the AV out, kinda like hunting and chasing bow legged women 0o
lol that's how it should be though,
Av hunts, but people want AR hunting. So they farm the WP's or use OB glitches to take care of AV problems.
As if AV wasn't already bad enough.
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lowratehitman
Subdreddit Test Alliance Please Ignore
283
|
Posted - 2013.02.25 04:21:00 -
[48] - Quote
Tanks are not that bad, the ones I drop OB's on are the cliff hanger snipers. You are correct about AV, if used right, it can and will be a tank drivers worst nightmare.
I was actually thinking, what about flares on vehicles that can be deployed to eliminate the lock of swarms? only get 1 or 2 per vehicle that can not be replinished. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 04:27:00 -
[49] - Quote
lowratehitman wrote:Tanks are not that bad, the ones I drop OB's on are the cliff hanger snipers. You are correct about AV, if used right, it can and will be a tank drivers worst nightmare.
I was actually thinking, what about flares on vehicles that can be deployed to eliminate the lock of swarms? only get 1 or 2 per vehicle that can not be replinished.
Would be nice, I'd like to see ecm modules,
You read my fixing tanks post?
In there last page is a damage work on current swarms.
For 1 dude that's crazy. Sick and wrong lol. Especially for auto lock. |
lowratehitman
Subdreddit Test Alliance Please Ignore
283
|
Posted - 2013.02.25 04:34:00 -
[50] - Quote
I truly believe that alot of us have the mentality that we want to destroy the tank, so we hunt it down. The people that complain about the tank, is the ones that have not got the stop, drop and roll mentality, which requires you to stop what you are doing, drop the me me me attitude, and help the team destroy the tank...NOW!
once that is accomplished, than I will have major sympathy for tank drivers, but I see that no time soon. |
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Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 04:42:00 -
[51] - Quote
lowratehitman wrote:I truly believe that alot of us have the mentality that we want to destroy the tank, so we hunt it down. The people that complain about the tank, is the ones that have not got the stop, drop and roll mentality, which requires you to stop what you are doing, drop the me me me attitude, and help the team destroy the tank...NOW!
once that is accomplished, than I will have major sympathy for tank drivers, but I see that no time soon.
True, if its all randoms in a pub, I don't worry about much other then OB's.
But, you get a Corp squad in it, which is 60/50 chance and they know what they're doing,
The tank becomes a useless asset. If not hiding the rest of the match in the redline, u dead.
But people can def solo tanks with the mindset you have, ya a group of them, you should feel bad. |
TheMarkOf22
Internal Error. Negative-Feedback
41
|
Posted - 2013.02.25 04:44:00 -
[52] - Quote
Y0UR NAME HERE wrote:KING PDIGGY wrote:also get wps in a tank is uber easy, doesnt really show the problem(not that there even is one), now when your two man squad is running strictly assault and getting multiple ob's then it will be relevant. The last part we do. If I'm in my tank we can get 3. If I'm LR or AR and my bro is always AR, we're almost always guaranteed at least 2
doubt it, unless your running medic. post video. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 04:47:00 -
[53] - Quote
TheMarkOf22 wrote:Y0UR NAME HERE wrote:KING PDIGGY wrote:also get wps in a tank is uber easy, doesnt really show the problem(not that there even is one), now when your two man squad is running strictly assault and getting multiple ob's then it will be relevant. The last part we do. If I'm in my tank we can get 3. If I'm LR or AR and my bro is always AR, we're almost always guaranteed at least 2 doubt it, unless your running medic. post video.
With pleasure.
40 kills plus 40-50
80=4000 WP's plus squad leader bonus.
And to get 40 in a skirmish match a piece, isn't a hard task. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 04:57:00 -
[54] - Quote
Here's a pic as well
http://s14.directupload.net/file/d/3177/62spji9d_jpg.htm
lol this is an average match.
Your in my alliance, squad up sometime, 3 orbitals per match if you do your part. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.02.25 05:03:00 -
[55] - Quote
TheMarkOf22 wrote:Y0UR NAME HERE wrote:KING PDIGGY wrote:also get wps in a tank is uber easy, doesnt really show the problem(not that there even is one), now when your two man squad is running strictly assault and getting multiple ob's then it will be relevant. The last part we do. If I'm in my tank we can get 3. If I'm LR or AR and my bro is always AR, we're almost always guaranteed at least 2 doubt it, unless your running medic. post video.
I don't, on average I get 2500+ WP each skirmish match fairly easily. If I had another person who could do the same, like Fizzy or TryHard514, then we will get 2+ OBs no problem without running medic. A squad of 3 of us plus another guy and we'll be hitting 3+ OBs no problem. I feel it's important to note however that farming WP is much, much easier in pubs where you can avoid the real competition and focus on the easy points for OBs.
I wouldn't mind them taking both tanks & OBs out of pubs
I was a tanker in a previous build, I'm thinking it was probably 3-4 builds ago now, back when the missile launchers were insanely awesome; but since that's all my tanking experience I don't want to talk too much on the subject of how difficult or easy it may be to keep a well fit tank alive in a match; but not long ago a corp mate of mine was dropping 2m isk Sagaris tanks for us to use, and using a blaster tank I was posting 45-0, 51-0, and other high kill counts w/o deaths in Skirmish matches against organized groups with no problem and while dealing with a lot of AV, tons of forge & swarms.
From my experience I have yet to see how tanking is actually difficult, but I don't feel my opinion is worth even a penny until I've tanked against other competent tankers and have faced well known clans that are respectable in terms of syncing attacks & being somewhat spec'd into AV. When my corp encounters enemy vehicles often times we'll band together with some AV and focus fire on the vehicle at the same time, doing burst damage in hopes that it won't have enough time to get away to repair. In my time with tanks I haven't played against any group of people who have done that against me, so IDK how it is from the other perspective.
I do think that OBs are too easy to get, however I don't think they are really FREE. Sure, you don't have to spend SP to get them but you do have to perform and earn WP to get it and in doing so you risk losing fits. One could argue that its possible to earn a OB using militia fits, and thus being free of any risk of losing isk while earning said WP, but if you're being bossed around by players in militia fits enough for constant OBs to actually be a problem then I feel you're doing it wrong. I think that having to work to obtain something nullifies the possibility of it being considered free, but my gripe with that portion of this thread is more of a semantic issue.
Being able to get 3-5 orbitals that are powerful enough to take out such expensive tanks with ease isn't right or fair IMO, however I really do like having it as an option to take down a ridiculous tank. It sucks being in a match full of randoms that are terribad, and being the only one trying to take down a tank and being unsuccessful over and over again, it's nice to be able to turn my focus to other things, get WP doing that, and eventually have the means to take that tank out... even though it can be called in right after they respawn anyway.
A raise in the WP required to get OBs wouldn't bother me much, and/or putting a cap on how many OBs can be called in per team.
I also think that being able to call in tanks in Ambush pubs is a bit ridiculous, the matches end entirely too fast and the maps are too small. After someone calls in a ridiculous tank and starts rolling around in it the clone counts drop insanely fast and anyone who tries to call in a HAV to counter it is likely to get ganked or have their vehicle blown up before having a chance to fight back. Often times by the time you can really get in the position to threaten a good tanker in a respectably fit tank, especially if he has competent infantry with him, too much of a steamroll has taken place and the match is lost anyway. I see calling in prototype blaster tanks an "I win" button for ambush. |
zeek1227 zeek1227
Blitzkrieg Co.
144
|
Posted - 2013.02.25 05:05:00 -
[56] - Quote
Y0UR NAME HERE wrote:Orbitals seriously need fixed.
Up the WP requirement.
Create an isk cost for calling them in.
2 in squad = 2500 WP for OB 4 in squad = 5000 WP for OB
Price, well make it up.
My bro and I get 2 OB's per game atm in just our 2 man squad.
I've had several times with meh tank, people farm WP's and disregard going AV to call OB's on me only.
I mean 5 OB's from 1 squad on my tank in one match.....really? lol.
I can only take so much.
But I've been seeing it a lot lately, WP's farmed in redline ect. Its terribly easy, it should take more work. Some one is using a valueable wmd to kill u, one person Feel honored |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 05:11:00 -
[57] - Quote
James-5955 wrote:TheMarkOf22 wrote:Y0UR NAME HERE wrote:KING PDIGGY wrote:also get wps in a tank is uber easy, doesnt really show the problem(not that there even is one), now when your two man squad is running strictly assault and getting multiple ob's then it will be relevant. The last part we do. If I'm in my tank we can get 3. If I'm LR or AR and my bro is always AR, we're almost always guaranteed at least 2 doubt it, unless your running medic. post video. I don't, on average I get 2500+ WP each skirmish match fairly easily. If I had another person who could do the same, like Fizzy or TryHard514, then we will get 2+ OBs no problem without running medic. A squad of 3 of us plus another guy and we'll be hitting 3+ OBs no problem. I feel it's important to note however that farming WP is much, much easier in pubs where you can avoid the real competition and focus on the easy points for OBs. I wouldn't mind them taking both tanks & OBs out of pubs I was a tanker in a previous build, I'm thinking it was probably 3-4 builds ago now, back when the missile launchers were insanely awesome; but since that's all my tanking experience I don't want to talk too much on the subject of how difficult or easy it may be to keep a well fit tank alive in a match; but not long ago a corp mate of mine was dropping 2m isk Sagaris tanks for us to use, and using a blaster tank I was posting 45-0, 51-0, and other high kill counts w/o deaths in Skirmish matches against organized groups with no problem and while dealing with a lot of AV, tons of forge & swarms. From my experience I have yet to see how tanking is actually difficult, but I don't feel my opinion is worth even a penny until I've tanked against other competent tankers and have faced well known clans that are respectable in terms of syncing attacks & being somewhat spec'd into AV. When my corp encounters enemy vehicles often times we'll band together with some AV and focus fire on the vehicle at the same time, doing burst damage in hopes that it won't have enough time to get away to repair. In my time with tanks I haven't played against any group of people who have done that against me, so IDK how it is from the other perspective. I do think that OBs are too easy to get, however I don't think they are really FREE. Sure, you don't have to spend SP to get them but you do have to perform and earn WP to get it and in doing so you risk losing fits. One could argue that its possible to earn a OB using militia fits, and thus being free of any risk of losing isk while earning said WP, but if you're being bossed around by players in militia fits enough for constant OBs to actually be a problem then I feel you're doing it wrong. I think that having to work to obtain something nullifies the possibility of it being considered free, but my gripe with that portion of this thread is more of a semantic issue. Being able to get 3-5 orbitals that are powerful enough to take out such expensive tanks with ease isn't right or fair IMO, however I really do like having it as an option to take down a ridiculous tank. It sucks being in a match full of randoms that are terribad, and being the only one trying to take down a tank and being unsuccessful over and over again, it's nice to be able to turn my focus to other things, get WP doing that, and eventually have the means to take that tank out... even though it can be called in right after they respawn anyway. A raise in the WP required to get OBs wouldn't bother me much, and/or putting a cap on how many OBs can be called in per team. I also think that being able to call in tanks in Ambush pubs is a bit ridiculous, the matches end entirely too fast and the maps are too small. After someone calls in a ridiculous tank and starts rolling around in it the clone counts drop insanely fast and anyone who tries to call in a HAV to counter it is likely to get ganked or have their vehicle blown up before having a chance to fight back. Often times by the time you can really get in the position to threaten a good tanker in a respectably fit tank, especially if he has competent infantry with him, too much of a steamroll has taken place and the match is lost anyway. I see calling in prototype blaster tanks an "I win" button for ambush.
+1 for the time you took to post, I fully agree.
You sir,
Are awesome! |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.25 05:12:00 -
[58] - Quote
[Calgoth Reborn wrote:
So from what you just said there's a glitch that you want to use and not to tell so you can abuse it against other's
There is not one but a few glitches I know. And guess what? NO! I am not going to report it. The con to report it is that CCP be bring down the overnerf hammer on it. Untill CCP shows me that they can balance out gameplay without over nerfing stuff, then and only then will I report these glitches.
And there is not a damn thing anyone can do about it. A theif is not a theif till they get caught. And untill you prove that I am glitching there is nothing CCP can do about it. For all you know I could be trolling all of you and just talking smack.
Aight! Now I have to go AFK farm with my alt. |
Y0UR NAME HERE
Imperfects Negative-Feedback
441
|
Posted - 2013.02.25 05:14:00 -
[59] - Quote
Sentient Archon wrote:[ Calgoth Reborn wrote:
So from what you just said there's a glitch that you want to use and not to tell so you can abuse it against other's
There is not one but a few glitches I know. And guess what? NO! I am not going to report it. The con to report it is that CCP be bring down the overnerf hammer on it. Untill CCP shows me that they can balance out gameplay without over nerfing stuff, then and only then will I report these glitches. And there is not a damn thing anyone can do about it. A theif is not a theif till they get caught. And untill you prove that I am glitching there is nothing CCP can do about it. For all you know I could be trolling all of you and just talking smack. Aight! Now I have to go AFK farm with my alt.
Hehehe the OB glitch is ridiculous.
I don't know how it hasn't been figured out, I noticed it.
Took the time to see why.
Voil+á.
I don't use it though, hassle and I don't care much. |
Arrant Leet
Planetary Response Organisation Test Friends Please Ignore
28
|
Posted - 2013.02.25 05:23:00 -
[60] - Quote
You're in the imperfects so i'm just going to nod my head an agree with whatever you say |
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