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Y0UR NAME HERE
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Posted - 2013.02.24 23:50:00 -
[1] - Quote
Orbitals seriously need fixed.
Up the WP requirement.
Create an isk cost for calling them in.
2 in squad = 2500 WP for OB 4 in squad = 5000 WP for OB
Price, well make it up.
My bro and I get 2 OB's per game atm in just our 2 man squad.
I've had several times with meh tank, people farm WP's and disregard going AV to call OB's on me only.
I mean 5 OB's from 1 squad on my tank in one match.....really? lol.
I can only take so much.
But I've been seeing it a lot lately, WP's farmed in redline ect. Its terribly easy, it should take more work. |
Y0UR NAME HERE
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Posted - 2013.02.24 23:56:00 -
[2] - Quote
GetShotUp wrote:what about in Ambush?
Not really in ambush no.
The games run so short.
I feel fairly cheap just running in ambush with my tank, I'd rather have a challenge. |
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Posted - 2013.02.25 00:03:00 -
[3] - Quote
Vaerana Myshtana wrote:The heck with WP, why not just charge 500,000 ISK to call one in? That brings the cost roughly comparable with a fitted militia tank.
However, if they do up the WP, then they need to let people store up WP and burn them like LP. Just because YOU can earn them by yourself in a match doesn't mean everyone can.
That is a nice isk charge, but with no other limiting factor it would allowed to be spammed.
A full squad with a WP increase should be able to get 1 OB per match, which is what it should be. |
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Posted - 2013.02.25 00:11:00 -
[4] - Quote
Knarf Black wrote:A single squad farmed WP for 5 orbitals and you couldn't slow them down? I would think it a trivial task to prevent four guys from all earning ~3000 WP.
There's ways to farm it from way behind the redline. I'm giving no secrets, there's also an OB glitch to have your WP's recounted into the same squad. |
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Posted - 2013.02.25 00:18:00 -
[5] - Quote
Sentient Archon wrote:Y0UR NAME HERE wrote:Knarf Black wrote:A single squad farmed WP for 5 orbitals and you couldn't slow them down? I would think it a trivial task to prevent four guys from all earning ~3000 WP. There's ways to farm it from way behind the redline. I'm giving no secrets, there's also an OB glitch to have your WP's recounted into the same squad. You better STFU about that. We dont want people knowing those secrets. Unlike AFK farming this secret has some value in corp matches.
Agreed, however,
Its getting ridiculous.
Spamming OB's should not be an option.
Although I'm referring to tanks a lot.
Av specialized is ridiculous as is, lot of people trying to kill me.
Yet no matter what I do 95% of my deaths are from OB's being spammed,
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Y0UR NAME HERE
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Posted - 2013.02.25 00:29:00 -
[6] - Quote
Sentient Archon wrote:Y0UR NAME HERE wrote:Sentient Archon wrote:Y0UR NAME HERE wrote:Knarf Black wrote:A single squad farmed WP for 5 orbitals and you couldn't slow them down? I would think it a trivial task to prevent four guys from all earning ~3000 WP. There's ways to farm it from way behind the redline. I'm giving no secrets, there's also an OB glitch to have your WP's recounted into the same squad. You better STFU about that. We dont want people knowing those secrets. Unlike AFK farming this secret has some value in corp matches. Agreed, however, Its getting ridiculous. Spamming OB's should not be an option. Although I'm referring to tanks a lot. Av specialized is ridiculous as is, lot of people trying to kill me. Yet no matter what I do 95% of my deaths are from OB's being spammed, Although I agree with you its just gonna give CCP one more reason to fix some other **** thats not required lol.
Totally true, they'll probably just Nerf hammer it then move on, like usual |
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Posted - 2013.02.25 01:02:00 -
[7] - Quote
Elijah Sol' Dzusaki wrote:Heimdallr69 wrote:Elijah Sol' Dzusaki wrote:How come the only people I mainly see complaining about orbitals are tank drivers...? How much does your dropsuit fit cost? How many matches can a Tank diver go 25+/0 and making 300,000+ ISK? I see many tank drivers bragging about going many matches they go without losing a tank. When they do lose one they should have earned enough to re-buy it. But instead they come to the forum and complain that what ever killed them is OP/too easy.
1-2
Then tank is lost.
Average 250k isk per game at 20 kills.
Tank costs 800k give or take a bit depending on fit.
If you play ambush only, your chances are better, with lower isk. |
Y0UR NAME HERE
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Posted - 2013.02.25 01:03:00 -
[8] - Quote
DigiOps wrote:Heimdallr69 wrote:Elijah Sol' Dzusaki wrote:How come the only people I mainly see complaining about orbitals are tank drivers...? How much does your dropsuit fit cost? If you aren't prepared to lose it, don't call it in.
This is the mindset that got tanks to the point of broken feature nerfs, ie missiles among others, don't bring that in this thread. |
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Posted - 2013.02.25 01:14:00 -
[9] - Quote
DigiOps wrote:Y0UR NAME HERE wrote:DigiOps wrote:Heimdallr69 wrote:Elijah Sol' Dzusaki wrote:How come the only people I mainly see complaining about orbitals are tank drivers...? How much does your dropsuit fit cost? If you aren't prepared to lose it, don't call it in. This is the mindset that got tanks to the point of broken feature nerfs, ie missiles among others, don't bring that in this thread. I didn't say anything about nerfing. My comment was attached to a question regarding cost, not skill or "overpowered-ness".
Ya but that made it easier to Nerf them, tank drivers are like 2% of the player base, our voice is quite.
I refuse to do that now.
We need it louder. |
Y0UR NAME HERE
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Posted - 2013.02.25 02:02:00 -
[10] - Quote
Heimdallr69 wrote:Elijah Sol' Dzusaki wrote:Heimdallr69 wrote:Elijah Sol' Dzusaki wrote:How come the only people I mainly see complaining about orbitals are tank drivers...? How much does your dropsuit fit cost? How many matches can a Tank diver go 25+/0 and making 300,000+ ISK? I see many tank drivers bragging about going many matches they go without losing a tank. When they do lose one they should have earned enough to re-buy it. But instead they come to the forum and complain that what ever killed them is OP/too easy. How often do I lose a dropsuit? Ask my 91 mil isk..it doesnt matter what you use its how good you are..ob destroying a tank takes no skill...or just make a skill for ob's and you cant use them without skilling it up
lol that's a pretty good idea.
X12 skill like HAV.
The higher the level the higher the OB damage. |
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Y0UR NAME HERE
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Posted - 2013.02.25 02:46:00 -
[11] - Quote
KING PDIGGY wrote:also get wps in a tank is uber easy, doesnt really show the problem(not that there even is one), now when your two man squad is running strictly assault and getting multiple ob's then it will be relevant.
The last part we do.
If I'm in my tank we can get 3.
If I'm LR or AR and my bro is always AR, we're almost always guaranteed at least 2 |
Y0UR NAME HERE
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Posted - 2013.02.25 03:04:00 -
[12] - Quote
lowratehitman wrote:Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank..........
But of course, tanks are annoying and you can't be bothered giving any type of solo or team effort to kill it.
OB. Now that's done, continue what we were doing,
That's the mindset with them I think. |
Y0UR NAME HERE
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Posted - 2013.02.25 03:13:00 -
[13] - Quote
lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank.......... But of course, tanks are annoying and you can't be bothered giving any type of solo or team effort to kill it. OB. Now that's done, continue what we were doing, That's the mindset with them I think. I could careless if you are wearing a diamond studded thong on rollerblades cappin B. If you are a red dot, by any means necessary I will try to destroy you. If it is all about skill, why do tank drivers hurry to take out installations? its not about skill, it is about creating an uneven playing field in ones favor. OB helps control the balance of power.
As HAV driver here's what goes through my mind on installations,
I have 16 opposing enemys to worry about.
At any time anyone of them can pull out swarms or forge gun.
Any one could have AV grenades, anyone could drop a tank or more.
I blow up all installations, even the friendly ones before they are captured.
I don't want a blue turret to turn red as a nasty surprise when I know I can eliminate the threat first, then worry about the other 16 enemys and not the auto aim, perfect shot installations.
If all were left alive and my team captured them all, that would turn the tide of the battle as well.
HAV won't risk team incompetence during a pub match. |
Y0UR NAME HERE
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Posted - 2013.02.25 03:18:00 -
[14] - Quote
lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Orbital decision time
1 Tank > 8 man kill feed
ALWAYS kill the tank.......... But of course, tanks are annoying and you can't be bothered giving any type of solo or team effort to kill it. OB. Now that's done, continue what we were doing, That's the mindset with them I think. I could careless if you are wearing a diamond studded thong on rollerblades cappin B. If you are a red dot, by any means necessary I will try to destroy you. If it is all about skill, why do tank drivers hurry to take out installations? its not about skill, it is about creating an uneven playing field in ones favor. OB helps control the balance of power. As HAV driver here's what goes through my mind on installations, I have 16 opposing enemys to worry about. At any time anyone of them can pull out swarms or forge gun. Any one could have AV grenades, anyone could drop a tank or more. I blow up all installations, even the friendly ones before they are captured. I don't want a blue turret to turn red as a nasty surprise when I know I can eliminate the threat first, then worry about the other 16 enemys and not the auto aim, perfect shot installations. If all were left alive and my team captured them all, that would turn the tide of the battle as well. HAV won't risk team incompetence during a pub match. Can you withstand a OB?
Depends, with hardners and reps already on, yes if it isn't a direct hit.
If one of the strike beams hits you though, that's at least 12,000 direct damage plus splash from the other strike beams. |
Y0UR NAME HERE
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Posted - 2013.02.25 03:24:00 -
[15] - Quote
fred orpaul wrote:if WP could be kept from match to match like isk and OBs were made more expensive then there would be incentive to save OBs not incentive to spend them even tho you are pounding the other team into a fine powder. also Volgair wrote a excellent post on how to fix the whole red line problem here https://forums.dust514.com/default.aspx?g=posts&m=570947#post570947
Only thing is, they will be saved to spam with. |
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Posted - 2013.02.25 03:55:00 -
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lowratehitman wrote:Trying to be as humble and honest as I can. If a squad earns a OB, they should always put it on the biggest threat, or to clear a area for the capp. I always put my OB on the tank, but than again, I try not to play ambush due to the amount of tanks, and how fast the rounds are. By the time you get in good position to engage a tank or get a OB, the round is half way over.
I'm more talking about skirmish. |
Y0UR NAME HERE
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Posted - 2013.02.25 04:15:00 -
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lowratehitman wrote:Y0UR NAME HERE wrote:lowratehitman wrote:Trying to be as humble and honest as I can. If a squad earns a OB, they should always put it on the biggest threat, or to clear a area for the capp. I always put my OB on the tank, but than again, I try not to play ambush due to the amount of tanks, and how fast the rounds are. By the time you get in good position to engage a tank or get a OB, the round is half way over. I'm more talking about skirmish. ohh, than I say, drop all orbitals on the tanks :) no offense, it should be mandatory doctrine that every corp follows. I just have a thing about blowing ish up, and when I see a tank, i love breaking the AV out, kinda like hunting and chasing bow legged women 0o
lol that's how it should be though,
Av hunts, but people want AR hunting. So they farm the WP's or use OB glitches to take care of AV problems.
As if AV wasn't already bad enough.
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Y0UR NAME HERE
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Posted - 2013.02.25 04:27:00 -
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lowratehitman wrote:Tanks are not that bad, the ones I drop OB's on are the cliff hanger snipers. You are correct about AV, if used right, it can and will be a tank drivers worst nightmare.
I was actually thinking, what about flares on vehicles that can be deployed to eliminate the lock of swarms? only get 1 or 2 per vehicle that can not be replinished.
Would be nice, I'd like to see ecm modules,
You read my fixing tanks post?
In there last page is a damage work on current swarms.
For 1 dude that's crazy. Sick and wrong lol. Especially for auto lock. |
Y0UR NAME HERE
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Posted - 2013.02.25 04:42:00 -
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lowratehitman wrote:I truly believe that alot of us have the mentality that we want to destroy the tank, so we hunt it down. The people that complain about the tank, is the ones that have not got the stop, drop and roll mentality, which requires you to stop what you are doing, drop the me me me attitude, and help the team destroy the tank...NOW!
once that is accomplished, than I will have major sympathy for tank drivers, but I see that no time soon.
True, if its all randoms in a pub, I don't worry about much other then OB's.
But, you get a Corp squad in it, which is 60/50 chance and they know what they're doing,
The tank becomes a useless asset. If not hiding the rest of the match in the redline, u dead.
But people can def solo tanks with the mindset you have, ya a group of them, you should feel bad. |
Y0UR NAME HERE
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Posted - 2013.02.25 04:47:00 -
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TheMarkOf22 wrote:Y0UR NAME HERE wrote:KING PDIGGY wrote:also get wps in a tank is uber easy, doesnt really show the problem(not that there even is one), now when your two man squad is running strictly assault and getting multiple ob's then it will be relevant. The last part we do. If I'm in my tank we can get 3. If I'm LR or AR and my bro is always AR, we're almost always guaranteed at least 2 doubt it, unless your running medic. post video.
With pleasure.
40 kills plus 40-50
80=4000 WP's plus squad leader bonus.
And to get 40 in a skirmish match a piece, isn't a hard task. |
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Y0UR NAME HERE
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Posted - 2013.02.25 04:57:00 -
[21] - Quote
Here's a pic as well
http://s14.directupload.net/file/d/3177/62spji9d_jpg.htm
lol this is an average match.
Your in my alliance, squad up sometime, 3 orbitals per match if you do your part. |
Y0UR NAME HERE
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Posted - 2013.02.25 05:11:00 -
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James-5955 wrote:TheMarkOf22 wrote:Y0UR NAME HERE wrote:KING PDIGGY wrote:also get wps in a tank is uber easy, doesnt really show the problem(not that there even is one), now when your two man squad is running strictly assault and getting multiple ob's then it will be relevant. The last part we do. If I'm in my tank we can get 3. If I'm LR or AR and my bro is always AR, we're almost always guaranteed at least 2 doubt it, unless your running medic. post video. I don't, on average I get 2500+ WP each skirmish match fairly easily. If I had another person who could do the same, like Fizzy or TryHard514, then we will get 2+ OBs no problem without running medic. A squad of 3 of us plus another guy and we'll be hitting 3+ OBs no problem. I feel it's important to note however that farming WP is much, much easier in pubs where you can avoid the real competition and focus on the easy points for OBs. I wouldn't mind them taking both tanks & OBs out of pubs I was a tanker in a previous build, I'm thinking it was probably 3-4 builds ago now, back when the missile launchers were insanely awesome; but since that's all my tanking experience I don't want to talk too much on the subject of how difficult or easy it may be to keep a well fit tank alive in a match; but not long ago a corp mate of mine was dropping 2m isk Sagaris tanks for us to use, and using a blaster tank I was posting 45-0, 51-0, and other high kill counts w/o deaths in Skirmish matches against organized groups with no problem and while dealing with a lot of AV, tons of forge & swarms. From my experience I have yet to see how tanking is actually difficult, but I don't feel my opinion is worth even a penny until I've tanked against other competent tankers and have faced well known clans that are respectable in terms of syncing attacks & being somewhat spec'd into AV. When my corp encounters enemy vehicles often times we'll band together with some AV and focus fire on the vehicle at the same time, doing burst damage in hopes that it won't have enough time to get away to repair. In my time with tanks I haven't played against any group of people who have done that against me, so IDK how it is from the other perspective. I do think that OBs are too easy to get, however I don't think they are really FREE. Sure, you don't have to spend SP to get them but you do have to perform and earn WP to get it and in doing so you risk losing fits. One could argue that its possible to earn a OB using militia fits, and thus being free of any risk of losing isk while earning said WP, but if you're being bossed around by players in militia fits enough for constant OBs to actually be a problem then I feel you're doing it wrong. I think that having to work to obtain something nullifies the possibility of it being considered free, but my gripe with that portion of this thread is more of a semantic issue. Being able to get 3-5 orbitals that are powerful enough to take out such expensive tanks with ease isn't right or fair IMO, however I really do like having it as an option to take down a ridiculous tank. It sucks being in a match full of randoms that are terribad, and being the only one trying to take down a tank and being unsuccessful over and over again, it's nice to be able to turn my focus to other things, get WP doing that, and eventually have the means to take that tank out... even though it can be called in right after they respawn anyway. A raise in the WP required to get OBs wouldn't bother me much, and/or putting a cap on how many OBs can be called in per team. I also think that being able to call in tanks in Ambush pubs is a bit ridiculous, the matches end entirely too fast and the maps are too small. After someone calls in a ridiculous tank and starts rolling around in it the clone counts drop insanely fast and anyone who tries to call in a HAV to counter it is likely to get ganked or have their vehicle blown up before having a chance to fight back. Often times by the time you can really get in the position to threaten a good tanker in a respectably fit tank, especially if he has competent infantry with him, too much of a steamroll has taken place and the match is lost anyway. I see calling in prototype blaster tanks an "I win" button for ambush.
+1 for the time you took to post, I fully agree.
You sir,
Are awesome! |
Y0UR NAME HERE
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Posted - 2013.02.25 05:14:00 -
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Sentient Archon wrote:[ Calgoth Reborn wrote:
So from what you just said there's a glitch that you want to use and not to tell so you can abuse it against other's
There is not one but a few glitches I know. And guess what? NO! I am not going to report it. The con to report it is that CCP be bring down the overnerf hammer on it. Untill CCP shows me that they can balance out gameplay without over nerfing stuff, then and only then will I report these glitches. And there is not a damn thing anyone can do about it. A theif is not a theif till they get caught. And untill you prove that I am glitching there is nothing CCP can do about it. For all you know I could be trolling all of you and just talking smack. Aight! Now I have to go AFK farm with my alt.
Hehehe the OB glitch is ridiculous.
I don't know how it hasn't been figured out, I noticed it.
Took the time to see why.
Voil+á.
I don't use it though, hassle and I don't care much. |
Y0UR NAME HERE
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Posted - 2013.02.25 05:26:00 -
[24] - Quote
Arrant Leet wrote:You're in the imperfects so i'm just going to nod my head an agree with whatever you say
That's the spirit!
I'll spare you 1 clone next time I see you |
Y0UR NAME HERE
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Posted - 2013.02.25 06:41:00 -
[25] - Quote
Like I said, squad up broskie.
I think 99% of forum dwellers know how I run in skirmish matches, as well as my brother Heimdallr69.
No hate. |
Y0UR NAME HERE
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Posted - 2013.02.25 06:43:00 -
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TheMarkOf22 wrote:There's nothing wrong with the orbitals as they are now, wouldn't you rather the devs actually fix/balance thing that actually matter?
do orbitals change the outcomes of games? rarely....
When its capable of removing the things that do turn battle tides, several times a game.
Ya I think it does matter.
I think anyone who knows how to rack up the WP's via farming or OB glitch, will agree it matters.
I would like to see the devs fix and balance things, but I don't think I've ever seen that happen since build one.
You? |
Y0UR NAME HERE
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Posted - 2013.02.25 06:51:00 -
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TheMarkOf22 wrote:Y0UR NAME HERE wrote:TheMarkOf22 wrote:There's nothing wrong with the orbitals as they are now, wouldn't you rather the devs actually fix/balance thing that actually matter?
do orbitals change the outcomes of games? rarely.... When its capable of removing the things that do turn battle tides, several times a game. Ya I think it does matter. I think anyone who knows how to rack up the WP's via farming or OB glitch, will agree it matters. I would like to see the devs fix and balance things, but I don't think I've ever seen that happen since build one. You? okay so your saying you farmed and ob glitched... ofcourse it's easy then You can farm points in any mmo, thats just how it is, if they are taking the time to farm, they will be losing by the time they can call one in. Played 3 clan matches today, OB's had no effect other then a few kills on red line campers in a land slide match...
Nope I don't farm.
Point of this thread is people farm them and glitch them.
You have 2 tanks on field. Enemy AV isn't competent at all, all militia starter fits.
Redline team farms OB's, destroys tanks, you become redlined.
I've seen it first hand after my tank goes down from OB.
They can def change outcomes.
In skirmish a redline match switching halfway through to the other team becoming redlined will easily let the original redlined team win. |
Y0UR NAME HERE
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Posted - 2013.02.25 06:53:00 -
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TheMarkOf22 wrote:Y0UR NAME HERE wrote:Like I said, squad up broskie. I think 99% of forum dwellers know how I run in skirmish matches, as well as my brother Heimdallr69. No hate. Ok, if we can get 3-5 orbitals in one game, i'll break 100 kills....
Doubt you will.
You saw the pic right? You understand all WP's were earned from kills, assists and squad bonus's to both of those?
Its not hard.
Its already been said by others, earning a personal OB in skirmish is a given. |
Y0UR NAME HERE
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Posted - 2013.02.25 06:54:00 -
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James-5955 wrote:Y0UR NAME HERE wrote:Like I said, squad up broskie. I think 99% of forum dwellers know how I run in skirmish matches, as well as my brother Heimdallr69. No hate. One of the times, and possibly the only time I've seen YOUR NAME HERE in a match he was running assault suit and LR. Every time I see his brother he is running assault and AR; I've been impressed by him.
Ty, I look forward to bunny matches lol.
Challenges are better then pub stomps for sure! |
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Posted - 2013.02.25 09:02:00 -
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CCP Eterne wrote:I have deleted the personal attack and off topic posts from this thread.
Thank you Eterne. |
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Posted - 2013.02.25 16:24:00 -
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KalOfTheRathi wrote:YOUR NAME HERE, Hmm, how to respond. You inspire people. This is accomplished by how you postulate, mock and/or irritate on the Forums. You drive monster versions of HAVs that many people have been killed by and you do it well and repeatedly. You are arrogant about it and suffer ... well, hardly anyone for any reason. Your name is very easy to remember and is very visible in CAPS* so even a quick perusal of the player list will have it jumping out at people. And on the kill log as well one might note. It might help those that have had certain interactions with you to moments of that inspiration previously mentioned. Farming WP is the name of the game and is what many consider HAV drivers do the entire time they are in battle. So that comment does seem a little off coming from you or any HAV driver. When we are closely integrated with EVE we will see if CCP changes it but for now this is what we have. Adding an ISK cost to it is unwieldy and nearly impossible to work in battle as any Market interaction can break the game**. You have your fame. It came with a bulls eye on it. One that is usable with an OB. I * aka Internet Screaming Key. ** is that your real plan, you sneaky Merc?
i love when people write such nice posts about me in the morning. I approve this post. |
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Posted - 2013.02.25 16:26:00 -
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Citrutex wrote:Imperfect tears regarding orbital bombardments are...
perfect.
More OB's are needed.
Eventually I will start charging for my salty tears.
That or glitching OB's in pubs every match. 5-6 per match sounds like enough to refill my tear bucket from the community. |
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Posted - 2013.02.25 16:29:00 -
[33] - Quote
Outlaw OneZero wrote:Y0UR NAME HERE wrote: I think anyone who knows how to rack up the WP's via farming or OB glitch, will agree it matters. I would like to see the devs fix and balance things, but I don't think I've ever seen that happen since build one. You?
So you admit that there is an exploit (or multiple exploits) that people are using to farm WP and OBs, but you don't want to tell the dev's so they can fix it? Then you want to whine that this exploit is being used against you? Seriously, do what you're supposed to do and get the game fixed. OBs working as intended.
Just 1 is to easy to get.
If you know the exploit. Good for you. I will allow this. |
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Posted - 2013.02.25 17:06:00 -
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GeneralButtNaked wrote:Y0UR NAME HERE wrote:
Eventually I will start charging for my salty tears.
That or glitching OB's in pubs every match. 5-6 per match sounds like enough to refill my tear bucket from the community.
I as well have to take issue with this post. So not only do you want the counter to someone running amok in a tank nerfed, you are also going to abuse a glitch where it serves you? Yeah, you are not worth considering.
Have only tested the glitch once.
To me, OB'S aren't important.
If you can't get an OB solo, then I understand Why you think they're some kind of special reward.
For the time being I only know of 3 people including myself that know the glitch. It's hardly used, we don't care to share it publicly. However has been submitted as a bug via private with Ccp. |
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Posted - 2013.02.25 22:01:00 -
[35] - Quote
D Roc43 wrote:I don't think this should be such a discussed topic. Tankers complain when they get killed by OB's but any good tank can survive an OB (most of the time). I doubt people would drop as many OB's on them if they were not constantly being spammed in pub ambush matches, builds a real angst towards them. I think that once the squad size is increased the WP total for OB's should be rehashed but until then its a fine system. Even in a match where a good squad gets 3-5 OB's how big of an effect did it have on the battlefield? Not nearly as much as the tank did i'm sure. So I'm not gonna say quit crying because there are many valid points brought up in here, but you're blaming the wrong people. Dont blame the good squad for dropping the OB's on you, blame the newberries that are getting mowed down
lol I def know where you are coming from,
It's not really all that much about tanks, that was just a side note for the glitches and spamming of them.
Ob's though do change the battlefield outcome. It killed the tank right? was that oppresing the other team from taking objectives?
Battlefield changed.
However you must admit that it is to easy, to get an OB solo, it's kind of crazy and I'd like to see WP's increased for it, now,
I'm not saying increase it for everything an example would be
1 Man squad, 1250 WP, 2 man 2500, 3 man 3750, 4 man 5000.
Thats pretty reasonable isn't it? each member should be able to get a lil' over 1000 WP's per game and if you squad is smaller, it won't take as many WP's to get one.
I'm not saying use the exact numbers above, but thats how i'd like to see it work.
Regardless of tanks, these things are super easy to get, super destructive, and can change the tide of the battle if well played, and not newberry planned
EDIT,
The tanks survival has many factors that it depends on.
The biggest factor is a direct hit, if the Strike beam directly hits your tank, it instantly deals over 12,000 damage to your tank, PLUS the damage dealt via splash from the other beams coming down.
If you are hit with splash alone, you can tank it, if not, you can't.
It's situational on where the strike was called and where the beams will hit. |
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