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Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
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Posted - 2013.02.24 01:47:00 -
[1] - Quote
Just wanted to let CCP know for their statistics. I played until I maxed it out and now will be logged off until it refreshes. I had every intention of playing all weekend long and during the week. Instead of logging onto Dust I will be logging into other games and giving them my money until my cap refreshes. I am a power gamer and do not play games when they are not rewarding my time.
I don't intend this as a rant I am genuinely trying to convey a power-gamers perspective on the cap situation.
My personal take on the matter is as follows.
It used to be that I could log in and make 50-60k SP per round. This obviously was to much and I totally understand why I can now only make 10k per map ( I finish in the top 3 regularly so 10 is my average ). I have no problem grinding away at 10k per map knowing it will take years to max out the existing skills even if I played 4 hours a day every day nonstop. I like how Dust ( and eve which i have played for 10 years) allows a new player to spec and become powerful in one discipline very quickly and older players to max out their specs in multiple disciplines. I hear and understand the argument that you don't want to create 'god' players of ppl that grind all day and to have a huge advantage over casual/new players. I feel that Dust avoids this inherently because I can only train 5 on any given skill.
A new player comes in and trains Assault riffles to 5, he can now fit the same gun as me at lvl 5 no matter how long I have played. Meaning if i play assault and he plays assault we are as even as it gets. Now the difference is that I can swap to sniper where maybe he cant because I am an older/power player. But to me that is balance, that guy has the same potential to grind just like me to get the sniper and everything else up.
I think the amount of SP you can gain per match is balance and should stay as is, but the SP cap should be removed to allow players to better themselves at 'max' speed knowing that max speed is still slow enough that they will never hit the point that they run out of skills.
I would love to know what other power gamers think about this and how they feel the SP cap should be handled. CCP if you would weigh in on the experience you are intending for power gamers as well that would be awesome. |
Vaerana Myshtana
ScIdama Endless Renaissance
203
|
Posted - 2013.02.24 02:20:00 -
[2] - Quote
I call QQ on power gamers wanting to always have better stuff than new players. Having children, a busy job, or other non-game demands on one's time should not preclude someone from being able to enjoy the game as fully as a power gamer.
People who have that much time to play games should be spending that time building empires with nullsec alliances in EVE. Then at least they can train into Titans and know that no newbie will have that ship.
Of course, the Goons might still gank it with free rookie ships... |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
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Posted - 2013.02.24 02:55:00 -
[3] - Quote
Vaerana Myshtana wrote:I call QQ on power gamers wanting to always have better stuff than new players. Having children, a busy job, or other non-game demands on one's time should not preclude someone from being able to enjoy the game as fully as a power gamer. People who have that much time to play games should be spending that time building empires with nullsec alliances in EVE. Then at least they can train into Titans and know that no newbie will have that ship. Of course, the Goons might still gank it with free rookie ships...
I hear you and feel you have interpreted the intention of this post incorrectly. It has nothing to do with wanting better stuff then newer players. It has to do with all time, new player or power-gamer time should be rewarded equally, in this case with SP. A casual player gets equal reward for their match as does a power game, a power gamer just plays more matches.
In this scenario a casual player would be able to play a class just as well as a power gamer in that same class. But a power-gamer would just be able to play more classes because they have invested more time. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.24 03:43:00 -
[4] - Quote
It's not about power gamers vs casuals. When the game has been out for more than a year, non of that will matter. There will still be new players and ppl with a huge amount of sp, probably playing in the same match... It's about making it take years to max out all of the skills. Once a person gets to a certain sp point, they will probably never buy another booster ever again. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
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Posted - 2013.02.24 05:17:00 -
[5] - Quote
Pent'noir wrote:It's not about power gamers vs casuals. When the game has been out for more than a year, non of that will matter. There will still be new players and ppl with a huge amount of sp, probably playing in the same match... It's about making it take years to max out all of the skills. Once a person gets to a certain sp point, they will probably never buy another booster ever again.
this is interesting. So you think it might have to do with the payment structure? That if to many ppl get to much SP to fast they will stop using cash to buy boosters and other items?
This I can see as a problem. I think though that even if I ground 8hrs a day, it would take several years even if i made 10k per match to max things out. That is not to say there is the potential that i might be less inclined to buy boosters once i have reached a certain SP amount.
I hope this is not the case, I feel like if it was CCP is biting the hand that feeds it. Meaning that the gamers willing to spend the money are also ones with high expectations of productive play time. And I have high expectations of expansions and future skills, so even if conservatively it took 1 year at 8 hrs a day to grind out all the skills at 10k per round. One, even the most avid power gamer most likely would not have that kind of time, but say hypothetically they did, then by the time they maxed out the skills two expansions ( assuming they are 6 months apart based on eve ) would have gone by to expand their potential skill base.
So again, I hope this isn't the motive for the cap. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.24 05:38:00 -
[6] - Quote
If I look at it that way, everything makes sense because they have to get money somehow and from my own personal experience, it's not going to be from buy the non bpo aur items. The bpo's are great for short term, but the boosters are what will be long term. However, if a person with a booster can hit the sp cap in 2-3 days, then they maybe less inclined to buy a booster if they know they are going to be playing all week.
So there is a balance somewhere, which is what they toy with by raising or lowering the sp cap. The last figure I heard was they wanted it to take 7 years to max out all of the skills. Not sure if that is still the mark, but if that is the case then maybe the majority of ppl would buy a booster for 2-3 years then stop because they have a nice sp tree that works for them. After that, their only function is to populate the game for new players that will be buying boosters.
Not saying its the best method, but it does work. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.02.24 05:47:00 -
[7] - Quote
Maybe they intended passive SP gains to be the driving force of training skills? I'm not entirely sure. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.24 05:52:00 -
[8] - Quote
If you are that crazy about getting stuff in dust, go ambush and try and get 1000 WP a match.
I am not sure what you are suggesting. Not everyone is made of infinite free time. I played the majority of one day, a good deal yesterday but still have not gotten the cap.
Maybe have it refresh each day and accumulate for those so addicted to the game who have little patience or planning?
|
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.02.24 05:56:00 -
[9] - Quote
Patoman Radiant wrote:If you are that crazy about getting stuff in dust, go ambush and try and get 1000 WP a match.
I am not sure what you are suggesting. Not everyone is made of infinite free time. I played the majority of one day, a good deal yesterday but still have not gotten the cap.
Maybe have it refresh each day and accumulate for those so addicted to the game who have little patience or planning?
I can see the OP's point of view though. Why play a match when there's no real benefit (at present) to spend ISK outside of restocking dropsuits? They've built up the "Just one more level" kind of thing which is a problem, especially since they've let players decide how quickly they get SP for at least a short term based on whether or not they played. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.24 07:39:00 -
[10] - Quote
You logging off is good. Angry Birds awaits you.
Bejeweled Zen Mode never, ever ends. Imagine the lovely sparklies. Ooh.
While you were on your phone I logged into my second char. Capped that one too. Haven't started a third as I have Dark Souls to play.
Grief PK, what does the PK mean?
Your first name being Grief we already understand. |
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R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.24 19:50:00 -
[11] - Quote
Oh look, another post highlighting the fact that SP caps are a pain when SP gains seem to be the only thing to play for.
Yep, we know the game's not complete.
As soon as the devs can make it happen (without breaking the rest of the game) we'll have planet control to fight over, at which point we won't care about SP except as a means to an end.
Personally I can't understand why CCP are taking so long to deliver it, but we know where they are heading and all this complaining that we haven't got there yet is getting a bit tiring. |
Jooki Chewaka
Freek Coalition
8
|
Posted - 2013.02.24 20:20:00 -
[12] - Quote
Grief PK wrote:JI am a power gamer and do not play games when they are not rewarding my time.
Isn't fun rewarding enough?
I mean, i've played HL, CS, Quake2 and 3, UT, for long time, and there was not a SP, or any bullshit as a reward... just fun.
If anyone is interested in my opinion, there shouldn't be any sp reward per each match, just like eve, not even a passive gain, you train skills in real time, and if you dont have any skill in the queue, you dont train at all, just like in eve.
This way ppl would play not to reach the cap, or to farm, or whatver, but for the fun, besides isnt this what all games are about? |
Buster Friently
Rosen Association
25
|
Posted - 2013.02.24 20:23:00 -
[13] - Quote
Freyar Tarkin wrote:Patoman Radiant wrote:If you are that crazy about getting stuff in dust, go ambush and try and get 1000 WP a match.
I am not sure what you are suggesting. Not everyone is made of infinite free time. I played the majority of one day, a good deal yesterday but still have not gotten the cap.
Maybe have it refresh each day and accumulate for those so addicted to the game who have little patience or planning?
I can see the OP's point of view though. Why play a match when there's no real benefit (at present) to spend ISK outside of restocking dropsuits? They've built up the "Just one more level" kind of thing which is a problem, especially since they've let players decide how quickly they get SP for at least a short term based on whether or not they played.
Because you enjoy the game?
As an example, Eve has no active skill gains at all. Everything is passive. Amazingly, people still play it.
|
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.24 20:59:00 -
[14] - Quote
Grief PK wrote:Just wanted to let CCP know for their statistics. I played until I maxed it out and now will be logged off until it refreshes. I had every intention of playing all weekend long and during the week. Instead of logging onto Dust I will be logging into other games and giving them my money until my cap refreshes. I am a power gamer and do not play games when they are not rewarding my time.
I don't intend this as a rant I am genuinely trying to convey a power-gamers perspective on the cap situation.
My personal take on the matter is as follows.
It used to be that I could log in and make 50-60k SP per round. This obviously was to much and I totally understand why I can now only make 10k per map ( I finish in the top 3 regularly so 10 is my average ). I have no problem grinding away at 10k per map knowing it will take years to max out the existing skills even if I played 4 hours a day every day nonstop. I like how Dust ( and eve which i have played for 10 years) allows a new player to spec and become powerful in one discipline very quickly and older players to max out their specs in multiple disciplines. I hear and understand the argument that you don't want to create 'god' players of ppl that grind all day and to have a huge advantage over casual/new players. I feel that Dust avoids this inherently because I can only train 5 on any given skill.
A new player comes in and trains Assault riffles to 5, he can now fit the same gun as me at lvl 5 no matter how long I have played. Meaning if i play assault and he plays assault we are as even as it gets. Now the difference is that I can swap to sniper where maybe he cant because I am an older/power player. But to me that is balance, that guy has the same potential to grind just like me to get the sniper and everything else up.
I think the amount of SP you can gain per match is balance and should stay as is, but the SP cap should be removed to allow players to better themselves at 'max' speed knowing that max speed is still slow enough that they will never hit the point that they run out of skills.
I would love to know what other power gamers think about this and how they feel the SP cap should be handled. CCP if you would weigh in on the experience you are intending for power gamers as well that would be awesome. Call of Duty rewards you well for your time. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.25 14:51:00 -
[15] - Quote
KalOfTheRathi wrote:You logging off is good. Angry Birds awaits you.
Bejeweled Zen Mode never, ever ends. Imagine the lovely sparklies. Ooh.
While you were on your phone I logged into my second char. Capped that one too. Haven't started a third as I have Dark Souls to play.
Grief PK, what does the PK mean?
Your first name being Grief we already understand.
PK is a term coined in MMO's for "Player Killer". |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.25 15:03:00 -
[16] - Quote
Jooki Chewaka wrote:Grief PK wrote:JI am a power gamer and do not play games when they are not rewarding my time. Isn't fun rewarding enough? I mean, i've played HL, CS, Quake2 and 3, UT, for long time, and there was not a SP, or any bullshit as a reward... just fun. If anyone is interested in my opinion, there shouldn't be any sp reward per each match, just like eve, not even a passive gain, you train skills in real time, and if you dont have any skill in the queue, you dont train at all, just like in eve. This way ppl would play not to reach the cap, or to farm, or whatver, but for the fun, besides isnt this what all games are about?
This is a very good point, and its a very personal one. My one word answer to "Isn't fun enough" is ... no. To me as a power gamer the fun is in the grind, its in the one more reward that I have to reach. Its in having what others do not because I dedicated more time. The gameplay is second. I know that sounds weird but its the honest truth.
Eve is setup with steady skill gains that every one has, but it allows you infinite possibilities to generate isk and tackle any number of other 'sandbox' challenges. Making the SP a background aspect of the game not the driving force. You could say some one in a rifter is having just as much fun killing challenging rats to them as some one with 5m more SP running a mission that is challenging to them.
As another poster mentioned the Dust SP system creates different expectations than the eve system. Its gives me the high of being able to attain these awesome points that buy me awesome skills and I want those skills harder faster stronger.
Those skills directly affect my game play so as a power game i naturally want to grind them as much as possible to up my gameplay. Now again please realize I understand and appreciate that others don't play like this. I am offering a very personal perspective of a certain gamer segment.
So in essence its anticlimactic and creates a negative emotional response to have my potential capped. An infantile metaphor would be "CCP takes the candy away". You build up all this drive and intention to be awesome at this game, you get in the zone and make a plan for how you are going to spend your points, then a brick wall smacks you in the face. And frankly its insulting to come in first place on a map by no small margin to get 1k sp. That means I worked harder, ground faster and did more to win that match than anyone else there and I did not even get the base reward that every other player got.
The poster who talked about power gamers not buying boosters because of the cap, this is interesting. Its funny you mentioned that because mine ran out last night and I didn't buy a new one lol. Simply because I know its not 'helping me' achieve my goals faster. So I hope this is something CCP takes into account with their business model. I will buy all the boosters all the bonuses and gear to get to the top. But if I can not maintain my momentum its not worth my time to spend RL cash.
The ultimate slap in the face is that to get this 500sp for a capped out match I ALSO have to pay for my own armor. so there is literally not only no reward but i LOOSE isk because that armor that i lost didn't buy me an appropriate amount of SP.
Thank you all for your responses, I would like to keep this conversation going and hear more perspectives!
|
BASSMEANT
ZionTCD Legacy Rising
110
|
Posted - 2013.02.25 15:06:00 -
[17] - Quote
"Having children, a busy job, or other non-game demands on one's time should not preclude someone from being able to enjoy the game as fully as a power gamer."
that...
that is insane.
seriously:
you chose those things. other people chose different things in their lives. everyone is seeking fulfillment and find it in different things.
but you want to be equal to folks who have more time then you?
not gonna happen.
they will always have more time on the field. thus they will always be moving ahead of you. and if they have more play time, they are going to be better literally, at the game.
the sp cap is there just like the redline, just like the FF off... it's there to protect casual gamers. if you only play off and on when you can and you aren't into all the levelling and the wars and the corp stuff in an intense way, then you're pretty much a casual gamer. you're going to miss out on a lot becase, well, you aren't here as often.
and so this is only going to lead to one thing:
once they open null and the clans start to migrate out of hi sec (which is what we are in now) then you guys won't be facing players that are so OP. BUT...
you also won't be earning what the hardcore players/corps earn. you guys will feel all of a sudden that hi sec is fun... except once you hear about the SP and ISK that folks are earning in Null, you guys are REALLY gonna be mad and start screaming that null and hi need have the same ISK and SP rewards.
it's the slippery slope. casuals will never be as even on the field as everyone else. even less so against clans. you guys just gotta take it for what it is and accept it.
or well... i hear tell there are a lotta slots open over in cod for the casuals
Peace B |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.25 15:09:00 -
[18] - Quote
R F Gyro wrote:Oh look, another post highlighting the fact that SP caps are a pain when SP gains seem to be the only thing to play for.
Yep, we know the game's not complete.
As soon as the devs can make it happen (without breaking the rest of the game) we'll have planet control to fight over, at which point we won't care about SP except as a means to an end.
Personally I can't understand why CCP are taking so long to deliver it, but we know where they are heading and all this complaining that we haven't got there yet is getting a bit tiring.
I agree with your points and want to clarify that my intention is not to grumble about SP being the only thing you play for. I know the potential this game has ones it goes into full effect and am throughly looking forward to it. All the points I am making will apply in that evolved scenario of the game as well though. They are the emotional response to game mechanics, and at the end of the day, emotional response to game mechanics are what bring in or drive away the RL cash. I truly want Dust to succeed to its fullest potential so I feel its important that the PowerGamers perspective weigh in so CCP can have all the angles to best balance the system for their player base as a whole. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.25 15:12:00 -
[19] - Quote
Just wanted CCP to know for their statistics. I had coffee for breakfast and sat in a chair.
Also I probably won't be playing Dust tonight as I have other plans. |
Korvin Lomont
United Pwnage Service RISE of LEGION
4
|
Posted - 2013.02.25 15:17:00 -
[20] - Quote
I for myself have never stopped playing once I hit the cap, I play for fun and of course for ISK. I want to prepare myself and my corp for all the upcoming goodies. Thats why I try to get as much ISK as possible for my corp (and myself).
The 1000 SP after the Cap are just a nice addition for me. And with the 1000 SP it is still possible to grind to some extend. You still can get the same amount of SP per game that you get in one hour with passive. |
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Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.25 15:17:00 -
[21] - Quote
Freyar Tarkin wrote:Patoman Radiant wrote:If you are that crazy about getting stuff in dust, go ambush and try and get 1000 WP a match.
I am not sure what you are suggesting. Not everyone is made of infinite free time. I played the majority of one day, a good deal yesterday but still have not gotten the cap.
Maybe have it refresh each day and accumulate for those so addicted to the game who have little patience or planning?
I can see the OP's point of view though. Why play a match when there's no real benefit (at present) to spend ISK outside of restocking dropsuits? They've built up the "Just one more level" kind of thing which is a problem, especially since they've let players decide how quickly they get SP for at least a short term based on whether or not they played.
Freyar, thank you. Much more eloquent and concise than my post and exactly what I was trying to convey :) |
Gunner Niv
Playstation Soldiers
2
|
Posted - 2013.02.25 16:26:00 -
[22] - Quote
I have to admit I agree with the OP on this one. I play games to succeed at them, Ive been gaming for about 25 yrs and with an older brother competition has always been a core aspect of the fun I gain from the experience. There's no better feeling when playing a game than when you reach that goal you set yourself, or unlocked a shiny new high level weapon that will give you that slight advantage over other gamers. The fact that you fought hard to earn it makes it so much sweeter.
Now I'm in a situation where It has become pointless to play once I've hit the cap because there's no reward for doing so, I would be just as well letting the passive booster gain me some SP while I go play something else which rewards hard work.
It feels like the devs want Dust to be for casual gamers only and the hardcore can go find something else to pass the time, and this is exactly what will happen in the end.
If there was an eve style skill set up then fine, that's the way it would have been and I'd have accepted that, however I can't stand the idea of some grey dusty little man sitting somewhere telling me that if I put in the hours I will not be given the rewards I've earned.
I have a family, a 5yr old kid and commitments other than gaming, but in my spare time I like chilling out and sticking a game on and that feeling of just getting away from it all for a few hours.
Also, just in case any Dust devs are looking in, out of the 8 psn friends who have played this there are zero who are willing to return due to the very reasons I've outlined.
This has the potential to be an outstanding game but looks like it'll be a massive failure instead if there's nothing to play for other than bragging rights due to sitting top of the table. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.25 16:32:00 -
[23] - Quote
Quote:If there was an eve style skill set up then fine, that's the way it would have been and I'd have accepted that, however I can't stand the idea of some grey dusty little man sitting somewhere telling me that if I put in the hours I will not be given the rewards I've earned.
Awesome :) +1 hehe |
Gunner Niv
Playstation Soldiers
2
|
Posted - 2013.02.25 17:40:00 -
[24] - Quote
Wanted to add some info to show people exactly what the cap means.
Lets say the average player participates in battle for say 4hrs at 20mins per game while the cap is in place:
3000sp per hour
12000sp per day
84000sp per week
336000sp per month
Then have a little look at the sp required to level half the skills in game and it might start to sink in.
I'll put it another way.
Lets say you are a decent player earning say 5000sp before the cap, you play exactly the same once the cap has kicked in but only get 1000sp for doing just as much as before. What incentive is there to keep playing after 5 mins per match? Why not just sit at the top of a mountain with a sniper rifle taking random shots at your team mates or spraying graffiti on the walls with bullets? Or even take yourself off to a quite corner for a chat with your friends while others earn their 1000 worth of points?
Call of Duty has a ranking system and guns to unlock, that's what keeps players playing. Borderlands has skills to unlock for your characters and awesome weapons to find.......... I could go on.
Dust has an almost endless supply of skills to unlock, yet for only a few hours a week can you earn decent in game points to put towards unlocking them, the rest of the time you're more or less playing for no reward at all.
The conclusion I have come to is that Dust requires you to buy passive boosters in order to get the skills available in game, therefor turning a free game into one which more or less requires a subscription in the form of passive boosters.
I'd much rather have a simple monthly subscription and no point cap, that way I get to keep the points I earn. |
Finn Kempers
BetaMax.
222
|
Posted - 2013.02.25 18:07:00 -
[25] - Quote
I fail to see the problem here, you still get 1/3 - 1/6 (dependent on how good you are at the game) when you hit the cap. Hell the active booster extends the cap and if you still hit it, you got 1500 SP leeway. It is simply there because it means people with a working life are not stomped on by no-lifers. Simple as. EVE is completely passive. If anything it gives you time to spend on other games, Dust isn't the ONLY game out there. It means I can play some Battlefield 3 without worrying that I'm lagging behind on Dust.
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Buster Friently
Rosen Association
25
|
Posted - 2013.02.25 18:12:00 -
[26] - Quote
Your reward is the fun of playing the game. If that isn't enough, go play click a cow.
I had no idea that so many gamers have been manipulated by marketers better than pavlov's dog. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.25 18:36:00 -
[27] - Quote
Quote:Wanted to add some info to show people exactly what the cap means.
Lets say the average player participates in battle for say 4hrs at 20mins per game while the cap is in place:
3000sp per hour
12000sp per day
84000sp per week
336000sp per month
Then have a little look at the sp required to level half the skills in game and it might start to sink in.
Thank you for bringing the numbers into the conversation. Looking at these at 336,000 SP a month that means you would not even be able to max out a lvl 5x skill in 1 month let alone a lvl 8x skill. For those that play Eve you will see that you get more SP passively collecting SP in Eve there by can train more skills than ACTIVELY grinding SP in dust at 4hrs a day.
Eve a toon training with +5 implants in ( think paid boosters ) would make 2700sp an hour, that is the most you can possibly make. So (2700x24)30 =~ 1,944,000 SP a month. Which is FIVE times what you get actively grinding in Dust at 4 hrs a day using the numbers above.
If that is the case give me passive Eve SP... please don't hoodwink me into doing more work for less reward. Then after hoodwinking me yank on the chains just as I get up to speed. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.25 18:40:00 -
[28] - Quote
Finn Kempers wrote:I fail to see the problem here, you still get 1/3 - 1/6 (dependent on how good you are at the game) when you hit the cap. Hell the active booster extends the cap and if you still hit it, you got 1500 SP leeway. It is simply there because it means people with a working life are not stomped on by no-lifers. Simple as. EVE is completely passive. If anything it gives you time to spend on other games, Dust isn't the ONLY game out there. It means I can play some Battlefield 3 without worrying that I'm lagging behind on Dust.
EVE the 'no-lifers' as you call them stomp the 'working lifers' all day every day. If i have 5b to spend on pvp ships to hold a system because I am a no lifer and grind isk every day and you have 500m because you play less... you know who wins.
This is not the conversation we are looking to have here. We all accept the fact that there are different play styles and there are many more 'grey area' play styles that are a mixture of what we are talking about. We are discussing things from a Power Gamers perspective in this thread and how to encourage power game play while not impacting disproportionally the other play styles.
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noob 45
Syndicate of Gods
7
|
Posted - 2013.02.25 19:43:00 -
[29] - Quote
Vaerana Myshtana wrote:I call QQ on power gamers wanting to always have better stuff than new players. Having children, a busy job, or other non-game demands on one's time should not preclude someone from being able to enjoy the game as fully as a power gamer. People who have that much time to play games should be spending that time building empires with nullsec alliances in EVE. Then at least they can train into Titans and know that no newbie will have that ship. Of course, the Goons might still gank it with free rookie ships...
If you have a job then why not spend a little bit of that money you earn on this game and you will quickly be better off than the power gamer. Spend what you make in an hour or two and you will be leagues further than what the power gamer would get for playing 4 hours straight.
You have children? Go spend some time with them instead of playing this video game with other people's children... Watching your child grow should be way more rewarding than anything you get out of a free-to-play video game. You may or may not have made the choice to have children, but that was your choice and not ours.
Other non-game demands... Did you know you are getting passibe SP? That means you are earning SP with-out even playing the game. It adds up quickly too!
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CPL Bloodstone
SVER True Blood Unclaimed.
13
|
Posted - 2013.02.25 21:47:00 -
[30] - Quote
interesting posts.
btw, PK does stand for Player Killer, however it came from MUDS (multi-user dungeon), PRE mmo's. Now i'm showing my age.
I am a casual gamer and believe there shouldn't be a SP cap either. You should be rewarded for your time.
However, I believe there could be a bonus SP in place to assist the casual gamer maybe that changes on play style based on weekly sp gain.
The power gamer will always have the upper hand as they put in the time. This game, like eve, will allow you to specialize quickly and learn alot of things slowly. I dont believe there will be that much of a drawback from someone who has 3 mil sp vs someone who has 10 mil sp. Just 10 mil sp guy has more options and can generalize.
My 2 isk. |
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Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
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Posted - 2013.02.25 23:20:00 -
[31] - Quote
CPL Bloodstone wrote:interesting posts.
btw, PK does stand for Player Killer, however it came from MUDS (multi-user dungeon), PRE mmo's. Now i'm showing my age.
I am a casual gamer and believe there shouldn't be a SP cap either. You should be rewarded for your time.
However, I believe there could be a bonus SP in place to assist the casual gamer maybe that changes on play style based on weekly sp gain.
The power gamer will always have the upper hand as they put in the time. This game, like eve, will allow you to specialize quickly and learn alot of things slowly. I dont believe there will be that much of a drawback from someone who has 3 mil sp vs someone who has 10 mil sp. Just 10 mil sp guy has more options and can generalize.
My 2 isk.
... precisely sir! Great post, and thank you for the history on PK, its exciting to know it goes all the way back to MUDs! |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.25 23:46:00 -
[32] - Quote
Man, I can't imagine having the type of free time you guys have. I feel guilty allowing myself the four or five hours a week I do now. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
201
|
Posted - 2013.02.25 23:52:00 -
[33] - Quote
Remember golden eye? There was no progression, there was no leveling. There was only the fun of playing a game. Personally i don't get the arguement of the game is not rewarding me. Isn't playing the game the reward. If I tell you every time you email me you get 2 xp would you do that just because I give you fake points? The fun is the game not the SP. IMO |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.26 00:26:00 -
[34] - Quote
Gunner Niv wrote:Wanted to add some info to show people exactly what the cap means.
Lets say the average player participates in battle for say 4hrs at 20mins per game while the cap is in place:
3000sp per hour
12000sp per day
84000sp per week
336000sp per month
OH NUMBERS! I like me some numbers. Are ppl without boosters also hitting the cap in a couple of days? Assuming each game is 20 Minutes then we have 1500sp (Active Booster) per 20Min Let a day be 4 hours of play
4500 per hour
18000sp per day (4 hours)
126000 per 7 days (28 hours)
556000 per 31 days (124 hours)
However, 4 hours a day is pretty light for a grinder. It would be more likely that they are playing 8 hours a day and maybe 16 hours on non work days or school days. Yes, I know thats virtually no life outside of the game, and they usually only keep that up for a couple weeks before taking a break. But lets say they hit the sp cap on friday night and started grinding again on saturday (beginning of their 2 days off from work)
4500 per hour 36000 per 8 hours 72000 per 16 hours Saturday-Sunday 144000 sp Monday-Tuesday 72000 sp Total grind with sp cap 216000 sp This is what a power grinder would be likely to make in a week. I sometimes follow this pattern when I have nothing else going on, so lets say I had alot of stamina with no life and kept this up for a 4 week month. 864000 sp per month |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
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Posted - 2013.02.26 00:57:00 -
[35] - Quote
Pent'noir wrote:Gunner Niv wrote:Wanted to add some info to show people exactly what the cap means.
Lets say the average player participates in battle for say 4hrs at 20mins per game while the cap is in place:
3000sp per hour
12000sp per day
84000sp per week
336000sp per month
OH NUMBERS! I like me some numbers. Are ppl without boosters also hitting the cap in a couple of days? Assuming each game is 20 Minutes then we have 1500sp (Active Booster) per 20Min Let a day be 4 hours of play 4500 per hour 18000sp per day (4 hours) 126000 per 7 days (28 hours) 556000 per 31 days (124 hours) However, 4 hours a day is pretty light for a grinder. It would be more likely that they are playing 8 hours a day and maybe 16 hours on non work days or school days. Yes, I know thats virtually no life outside of the game, and they usually only keep that up for a couple weeks before taking a break. But lets say they hit the sp cap on friday night and started grinding again on saturday (beginning of their 2 days off from work) 4500 per hour 36000 per 8 hours 72000 per 16 hours Saturday-Sunday 144000 sp Monday-Tuesday 72000 sp Total grind with sp cap 216000 sp This is what a power grinder would be likely to make in a week. I sometimes follow this pattern when I have nothing else going on, so lets say I had alot of stamina with no life and kept this up for a 4 week month. 864000 sp per month
Good Breakdown sir. I would say I fall into the 4hr category on my sprints. You are correct it only lasts a week or two then you take a break and come back refreshed after a bit. I am glad we are looking at numbers, it gives really good perspective. |
Korvin Lomont
United Pwnage Service RISE of LEGION
4
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Posted - 2013.02.26 08:20:00 -
[36] - Quote
Well the numbers count for Skirmish, this is not optimal for grinding. I would give Ambush a shot. On average my ambush matches lasts for 7 min with, restocking and searching lets say 10 min per match. Assuming you are a halfway decent player and get 1000WP per match.
Without Booster 6000 / h 24000 per 4 hrs 168000 per Week (4hrs)
with booster 9000 per hour 36000 per 4 hrs 252000 per week (7 Days, 4 hrs)
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Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.26 08:50:00 -
[37] - Quote
I'd say 9k/hr is really good for grinding if you just want to grind sp. Although, my hat tips to you because I can't stand ambush. I need an objective. A 20 min skirmish match is pretty conservative, but the ambush would still be the way to go. So I guess there is the answer. If you think the 4.5k/hr is too small, then try the ambush 9k/hr. It is double the sp rate. |
Gunner Niv
Playstation Soldiers
2
|
Posted - 2013.02.26 10:31:00 -
[38] - Quote
Dr Debo Galaxy wrote:Remember golden eye? There was no progression, there was no leveling. There was only the fun of playing a game. Personally i don't get the arguement of the game is not rewarding me. Isn't playing the game the reward. If I tell you every time you email me you get 2 xp would you do that just because I give you fake points? The fun is the game not the SP. IMO
The thing with Golden Eye is there was a story, you wanted to get to the end of it as completing the game was what you were working towards, however.......
Lets go back to a time before widespread use of home consoles and talk about the arcade era. What you wanted to achieve was a higher score than everyone else, you wanted your name on the leaderboard for all to see. The driving force was the prestige of knowing you were better than most if not all who used the machine.
The driving force behind Dust is gaining skills, there is no ranking system as such which leaves you striving to unlock and earn more equipment to use in game. Capping the SP points is counter productive given the fact you're on one hand saying "look at all this stuff you can earn", whilst also saying "you can only unlock it all if you dedicate a couple of years of your life."
To me it's like passing your driving test, taking to the motorway and getting part of the way through your journey then a speed restriction kicks in slowing you to 20mph, what's the point in the motorway if you cannot do 70mph?
The fact that SP was included in the game and then limited is what bugs me, the game itself is enjoyable but I want the ability to upgrade skills at a rate that is quicker than one or two every other week.
I understand some casual gamers will cry and moan because other people have better stuff due to having free time, but it's no different to most other online games. Call of duty for example (which I have little interest in) has a system where "hardcore" gamers can strive for prestige whereas casual gamers can jump right in and enjoy a battle while trying to unlock a new weapon or perk. This keeps people interested.
Socom however went another way, everyone started with the same weapons and played either for a clan or to get their rank or kdr up. The way Socom was set up meant it had a dedicated following throughout the series, the same players were always there every time a new game came out. As it turns out it was the social aspect of the game that kept people coming back. To this day I maintain real friendships which were born out of clan battles and endless hours playing along side each other.
I enjoy gaming for it's various rewards, both social (creating friendships) and virtual (SP or Unlocks), but I feel that when adding one of these features it's insane to limit their capabilities. Would you be just as content to accept everything the devs decided if when you got chatting to someone on Dust a little voice came over the comms saying "you''ve been chatting for an hour, for the rest of the day you may only contact each other in text format"? Or if you were in a gun fight you were met with a message saying due to the fact you've fired 500 bullets today your clip size will now be reduced to 5?
I really don't understand the logic behind a dev limiting a players potential based purely on the fact they wish to succeed in the game the devs created, surely the whole point of the game is for people to play and succeed while having fun? By limiting the SP you limit the number of players willing to dedicate their time to the game and if the feedback from my friends is anything to go by, the devs have already shot themselves in the foot as almost unanimously they agree the game is pointless as they cannot unlock anything useful. |
Fremder V1
Crux Special Tasks Group Gallente Federation
0
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Posted - 2013.02.26 15:05:00 -
[39] - Quote
I too doubt the cap existst mainly to protect the fun of casual gamers, since (like mentioned by others) they will fall behind anyway. There are more clever ways to deal with that. For example an entertaining gamemode where everyone starts with standard-gear, so one can have a fair fight while gathering some exp.
To me it seems this SP-cap-thingy was either not well thought through, or planned as a temporary measure/some test in the first place.
Thus far, the game strongly focuses on gaining SP/skills as a main motivator. The things you can buy with real money are a clear indicator for that... Which also might be part of the problem: There isn't much else to buy yet. If powergamer can get their advantage by playing alone, they won't feel the desire to spend much money on the current offerings... I wouldn't.
I say to counter that, bring us hats instead! ...Or rather an equivalent. Especially badass looking high-tier armor, some shiny energy cannons, a demonic face one can paint on their dropship and whatnot. As long as stats and skill requirements are the same as those of their counterparts, no one has a real reason to complain, and i am sure people would by it. People love to brag! Powergamer probably even more than casuals.
What the game needs, might just be more variety in game-modes and marketplace offerings. Different stuff for different crowds. And maybe that's allready planned. I hope so. A SP-cap would be obselete than. It mostly repells possible customers. |
Gunner Niv
Playstation Soldiers
2
|
Posted - 2013.02.26 15:49:00 -
[40] - Quote
Fremder V1 wrote:I too doubt the cap existst mainly to protect the fun of casual gamers, since (like mentioned by others) they will fall behind anyway. There are more clever ways to deal with that. For example an entertaining gamemode where everyone starts with standard-gear, so one can have a fair fight while gathering some exp.
To me it seems this SP-cap-thingy was either not well thought through, or planned as a temporary measure/some test in the first place.
Thus far, the game strongly focuses on gaining SP/skills as a main motivator. The things you can buy with real money are a clear indicator for that... Which also might be part of the problem: There isn't much else to buy yet. If powergamer can get their advantage by playing alone, they won't feel the desire to spend much money on the current offerings... I wouldn't.
I say to counter that, bring us hats instead! ...Or rather an equivalent. Especially badass looking high-tier armor, some shiny energy cannons, a demonic face one can paint on their dropship and whatnot. As long as stats and skill requirements are the same as those of their counterparts, no one has a real reason to complain, and i am sure people would by it. People love to brag! Powergamer probably even more than casuals.
What the game needs might just be more variety in gamemodes and marketplace offerings. Different stuff for different crowds. And maybe that's allready planned. I hope so. A SP-cap would be obsolete than. It mostly repells possible customers.
Simple idea for the casual gamers to get started, add an in game system where new players earn say 50% more SP up until 1m or 1.5m, then the bonus drops off and they earn what the rest get. Means they get a decent start to catch up a little and if they feel like hanging around they should be a decent enough standard to hold their own against most. |
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Severus Smith
ZionTCD Legacy Rising
163
|
Posted - 2013.02.26 16:44:00 -
[41] - Quote
I just wish they did all passive, like EVE, so that people wouldn't focus on SP but on ISK (which is what matters). With SP as a reward it will skew everything because people will pay exuberant amounts of ISK for a few more skill points. SP will always be king if Active rewards remain.
They should just implement Passive at 1000 SP an hour with a special Booster that costs roughly $15 USD for 30 days that doubles it. That gives us 168,000 a week (336,000 boosted) and 720,000 a month (1,440,000 boosted) which is in line with EVE SP gains (~ 1,000,000 a month). There, no more problems with people trying to exploit systems, or go play crazy amounts to farm 1,000 SP a match, or be stuck playing hours of pointless PUB matches to get SP. Simple, easy, and New Eden style. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.27 00:42:00 -
[42] - Quote
passive works in eve because it is a subscription game. It would have a hard time in a f2p model because it promotes creating an account and letting it sit for a year, so no booster money for ccp. While we do have passive and that is always an option, since there is active sp, it gives an incentive to play and buy boosters. It's all about the boosters and which method will make ppl buy more of them. |
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