|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Gunner Niv
Playstation Soldiers
2
|
Posted - 2013.02.25 16:26:00 -
[1] - Quote
I have to admit I agree with the OP on this one. I play games to succeed at them, Ive been gaming for about 25 yrs and with an older brother competition has always been a core aspect of the fun I gain from the experience. There's no better feeling when playing a game than when you reach that goal you set yourself, or unlocked a shiny new high level weapon that will give you that slight advantage over other gamers. The fact that you fought hard to earn it makes it so much sweeter.
Now I'm in a situation where It has become pointless to play once I've hit the cap because there's no reward for doing so, I would be just as well letting the passive booster gain me some SP while I go play something else which rewards hard work.
It feels like the devs want Dust to be for casual gamers only and the hardcore can go find something else to pass the time, and this is exactly what will happen in the end.
If there was an eve style skill set up then fine, that's the way it would have been and I'd have accepted that, however I can't stand the idea of some grey dusty little man sitting somewhere telling me that if I put in the hours I will not be given the rewards I've earned.
I have a family, a 5yr old kid and commitments other than gaming, but in my spare time I like chilling out and sticking a game on and that feeling of just getting away from it all for a few hours.
Also, just in case any Dust devs are looking in, out of the 8 psn friends who have played this there are zero who are willing to return due to the very reasons I've outlined.
This has the potential to be an outstanding game but looks like it'll be a massive failure instead if there's nothing to play for other than bragging rights due to sitting top of the table. |
Gunner Niv
Playstation Soldiers
2
|
Posted - 2013.02.25 17:40:00 -
[2] - Quote
Wanted to add some info to show people exactly what the cap means.
Lets say the average player participates in battle for say 4hrs at 20mins per game while the cap is in place:
3000sp per hour
12000sp per day
84000sp per week
336000sp per month
Then have a little look at the sp required to level half the skills in game and it might start to sink in.
I'll put it another way.
Lets say you are a decent player earning say 5000sp before the cap, you play exactly the same once the cap has kicked in but only get 1000sp for doing just as much as before. What incentive is there to keep playing after 5 mins per match? Why not just sit at the top of a mountain with a sniper rifle taking random shots at your team mates or spraying graffiti on the walls with bullets? Or even take yourself off to a quite corner for a chat with your friends while others earn their 1000 worth of points?
Call of Duty has a ranking system and guns to unlock, that's what keeps players playing. Borderlands has skills to unlock for your characters and awesome weapons to find.......... I could go on.
Dust has an almost endless supply of skills to unlock, yet for only a few hours a week can you earn decent in game points to put towards unlocking them, the rest of the time you're more or less playing for no reward at all.
The conclusion I have come to is that Dust requires you to buy passive boosters in order to get the skills available in game, therefor turning a free game into one which more or less requires a subscription in the form of passive boosters.
I'd much rather have a simple monthly subscription and no point cap, that way I get to keep the points I earn. |
Gunner Niv
Playstation Soldiers
2
|
Posted - 2013.02.26 10:31:00 -
[3] - Quote
Dr Debo Galaxy wrote:Remember golden eye? There was no progression, there was no leveling. There was only the fun of playing a game. Personally i don't get the arguement of the game is not rewarding me. Isn't playing the game the reward. If I tell you every time you email me you get 2 xp would you do that just because I give you fake points? The fun is the game not the SP. IMO
The thing with Golden Eye is there was a story, you wanted to get to the end of it as completing the game was what you were working towards, however.......
Lets go back to a time before widespread use of home consoles and talk about the arcade era. What you wanted to achieve was a higher score than everyone else, you wanted your name on the leaderboard for all to see. The driving force was the prestige of knowing you were better than most if not all who used the machine.
The driving force behind Dust is gaining skills, there is no ranking system as such which leaves you striving to unlock and earn more equipment to use in game. Capping the SP points is counter productive given the fact you're on one hand saying "look at all this stuff you can earn", whilst also saying "you can only unlock it all if you dedicate a couple of years of your life."
To me it's like passing your driving test, taking to the motorway and getting part of the way through your journey then a speed restriction kicks in slowing you to 20mph, what's the point in the motorway if you cannot do 70mph?
The fact that SP was included in the game and then limited is what bugs me, the game itself is enjoyable but I want the ability to upgrade skills at a rate that is quicker than one or two every other week.
I understand some casual gamers will cry and moan because other people have better stuff due to having free time, but it's no different to most other online games. Call of duty for example (which I have little interest in) has a system where "hardcore" gamers can strive for prestige whereas casual gamers can jump right in and enjoy a battle while trying to unlock a new weapon or perk. This keeps people interested.
Socom however went another way, everyone started with the same weapons and played either for a clan or to get their rank or kdr up. The way Socom was set up meant it had a dedicated following throughout the series, the same players were always there every time a new game came out. As it turns out it was the social aspect of the game that kept people coming back. To this day I maintain real friendships which were born out of clan battles and endless hours playing along side each other.
I enjoy gaming for it's various rewards, both social (creating friendships) and virtual (SP or Unlocks), but I feel that when adding one of these features it's insane to limit their capabilities. Would you be just as content to accept everything the devs decided if when you got chatting to someone on Dust a little voice came over the comms saying "you''ve been chatting for an hour, for the rest of the day you may only contact each other in text format"? Or if you were in a gun fight you were met with a message saying due to the fact you've fired 500 bullets today your clip size will now be reduced to 5?
I really don't understand the logic behind a dev limiting a players potential based purely on the fact they wish to succeed in the game the devs created, surely the whole point of the game is for people to play and succeed while having fun? By limiting the SP you limit the number of players willing to dedicate their time to the game and if the feedback from my friends is anything to go by, the devs have already shot themselves in the foot as almost unanimously they agree the game is pointless as they cannot unlock anything useful. |
Gunner Niv
Playstation Soldiers
2
|
Posted - 2013.02.26 15:49:00 -
[4] - Quote
Fremder V1 wrote:I too doubt the cap existst mainly to protect the fun of casual gamers, since (like mentioned by others) they will fall behind anyway. There are more clever ways to deal with that. For example an entertaining gamemode where everyone starts with standard-gear, so one can have a fair fight while gathering some exp.
To me it seems this SP-cap-thingy was either not well thought through, or planned as a temporary measure/some test in the first place.
Thus far, the game strongly focuses on gaining SP/skills as a main motivator. The things you can buy with real money are a clear indicator for that... Which also might be part of the problem: There isn't much else to buy yet. If powergamer can get their advantage by playing alone, they won't feel the desire to spend much money on the current offerings... I wouldn't.
I say to counter that, bring us hats instead! ...Or rather an equivalent. Especially badass looking high-tier armor, some shiny energy cannons, a demonic face one can paint on their dropship and whatnot. As long as stats and skill requirements are the same as those of their counterparts, no one has a real reason to complain, and i am sure people would by it. People love to brag! Powergamer probably even more than casuals.
What the game needs might just be more variety in gamemodes and marketplace offerings. Different stuff for different crowds. And maybe that's allready planned. I hope so. A SP-cap would be obsolete than. It mostly repells possible customers.
Simple idea for the casual gamers to get started, add an in game system where new players earn say 50% more SP up until 1m or 1.5m, then the bonus drops off and they earn what the rest get. Means they get a decent start to catch up a little and if they feel like hanging around they should be a decent enough standard to hold their own against most. |
|
|
|