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gbghg
L.O.T.I.S. Legacy Rising
378
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Posted - 2013.02.23 21:36:00 -
[1] - Quote
Iron Wolf Saber wrote:Hello sir,
I had a 1.2 million isk tank and a war barge thought it was funny to drop a supply depot on me.
I lol'ed and then felt bad because I've lost dropships for a 1/3 of that to RDV's so I have an idea of the rage that must have produced |
gbghg
L.O.T.I.S. Legacy Rising
378
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Posted - 2013.02.23 21:54:00 -
[2] - Quote
Leither Yiltron wrote:Sloth9230 wrote:Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!". There's a point missed here, though. You can get that one-hit-kill with a free suit. Sure, you can die easily, but it costs you nothing. Your risk is negligible, and by comparison your reward is much higher. The problematic OHK's are ones like the Militia Shotgun. If it was a proto SG then I could understand. That guy's risking a lot of ISK just to get that kill! When it's a militia, though, there's nothing wagered on his side. This is a game of risk vs reward the risk to you may be minimal but that doesn't mean the reward should be, i regularly risk my 450k isk dropship for no reward, so people complaining about losing suits to starter shotgun fits need to HTFU. |
gbghg
L.O.T.I.S. Legacy Rising
378
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Posted - 2013.02.23 22:02:00 -
[3] - Quote
Rifter7 wrote:gbghg wrote:Leither Yiltron wrote:Sloth9230 wrote:Rifter7 wrote:most of the guys that ohko you in a suit with heavy hp can be ohko'd themselves by almost anyone. This is me when I'm running a shotgun... and don't manage to sneak up on someone "Oh sh*t, oh sh*t, oh sh*t!". There's a point missed here, though. You can get that one-hit-kill with a free suit. Sure, you can die easily, but it costs you nothing. Your risk is negligible, and by comparison your reward is much higher. The problematic OHK's are ones like the Militia Shotgun. If it was a proto SG then I could understand. That guy's risking a lot of ISK just to get that kill! When it's a militia, though, there's nothing wagered on his side. This is a game of risk vs reward the risk to you may be minimal but that doesn't mean the reward should be, i regularly risk my 450k isk dropship for no reward, so people complaining about losing suits to starter shotgun fits need to HTFU. there's 0 investment. you invested in your dropship unless it's militia... but even then if it's costing you 450k your at least paying for the fittings or have skills for level 1 versions. the militia weapons cost like 3 moldy pennies and a ball of lint. yes they require such a small investment its laughable, but how can you let such a glass cannon get into his effective range with such a short range weapon, shotguns are practically point blank in terms of effective range. If he can get that close to you without dying he deserves that kill |
gbghg
L.O.T.I.S. Legacy Rising
378
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Posted - 2013.02.23 22:30:00 -
[4] - Quote
Vyzion Eyri wrote:I think the fact that almost anything can be destroyed instantly suits that theme of unpredictabiility that CCP has tried so hard to capture in EVE. I've never actually played it, but I've heard that those giant space penises, termed titans, can be taken out by a few good and relatively miniscule cruisers or battleships of some sort.
Now, if a tank can be crushed by a random supply depot, if lampposts can explode dropships, if shotguns can destroy heavies, well we just happened to be in the wrong place in the wrong time, or we weren't playing correctly, or the other side (in the case of the shotgun dilemma) was playing smart.
An immortal mercenary's future is unforseeable, so it is how we handle the situation when it comes that defines us.
so by your logic the lampposts are out to get us dropship pilots (I agree with you btw) |
gbghg
L.O.T.I.S. Legacy Rising
378
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Posted - 2013.02.23 23:22:00 -
[5] - Quote
Scheneighnay McBob wrote:The OHK is the only strength of small railguns
As far as crushing with vehicles, I have a better idea than adding heavy collision damage (also a replacement for collision damage period) Collision-based damage would go to a new "chassis" health stat to vehicles. Once the chassis health goes down all the way, the vehicle will break down, and someone will need to get out and manually repair the chassis.
Exploding because you bumped something is pretty stupid. But how does it make sense that my dropship which weighs however many tons would get damaged from landing on someone, same thing apply's to HAV's as well. LAV's deserve the collision damage if only to stop matches from becoming demolitions derbies and AV heaven |
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