Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.22 22:43:00 -
[1] - Quote
something has been bothering me all this time and i really want to know what the hell the devs were thinking.
There are 3 shield hardeners in the marketplace.
'Surge' Shield reinforcement Damage reduction -30% CPU 45 PG 5
Extender Shield Hardener Damage reduction -27% CPU 50 PG 5 under attributes it says a damage reduction of 28%
Shield Hardener I Damage reduction -25% CPU 45 PG 5
All three have a cooldown of 30 seconds and pulse interval of 10 seconds. If you look at the stats 2/3 hardeners are completely useless... why did ccp add a shield hardener with less damage reduction but with more cpu and pg?
i might be missing something here but as i see it, it makes no freaking sense!
also a bit of the same story with armor hardeners, all the same pg and cpu requirement, all available with the same skills, yet they have a -20%, -22% and a -25% hardener. the only difference is a bit of isk but which tanker actually cares about a bit of isk.
i really hope ccp does something about this and actually make them different.
p.s while im on the topic, please buff the shield hardeners, they run for 10 seconds and the cooldown is 30 seconds. at least make it something like 15-20 seconds and a cooldown of 30.
what do you think about this?
|
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.02.22 22:54:00 -
[2] - Quote
Yes to the longer run time and it confused me as well when i actually looked at the attributes for them |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.22 22:56:00 -
[3] - Quote
Literally the answer is beta
Did you notice you don't need to level up your skills to unlock the better ones? It's not finished, you are staring at the framework for how they will work not the finished product
...
Of course it being over 4 months now since any change, it's really not a good excuse even if it's truth ... |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.02.22 23:06:00 -
[4] - Quote
Cost, though the surge does the job the best. It is the least cost efficient of the lot. This is true of a lot of the vehicle mods. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.22 23:07:00 -
[5] - Quote
DTOracle wrote:Cost, though the surge does the job the best. It is the least cost efficient of the lot. This is true of a lot of the vehicle mods.
the price difference with shield hardeners does not really matter, for just a bit more isk you can use the 'surge' |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.02.22 23:16:00 -
[6] - Quote
I don't use hardeners, but if they are anything like the extenders. You get a marginal increase in performance, for close to double the price. I still use the complex versions none the less. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.22 23:25:00 -
[7] - Quote
DTOracle wrote:I don't use hardeners, but if they are anything like the extenders. You get a marginal increase in performance, for close to double the price. I still use the complex versions none the less.
did you read my post? there is no increase in performance |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.22 23:46:00 -
[8] - Quote
Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown |
Y0UR NAME HERE
Imperfects Negative-Feedback
443
|
Posted - 2013.02.22 23:56:00 -
[9] - Quote
Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown
This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time.
Such a joke. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.22 23:59:00 -
[10] - Quote
Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke.
The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works.
Says to me that it's mostly personal preference. |
|
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.23 00:01:00 -
[11] - Quote
Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference.
that is also why i did not suggest a buff to match the armor hardeners, i think its fine that the armor tanks can tank some more damage than shield tanks.
really want to see a dev response on here and if they have plans on changing it. |
Spy Mouse
New Eden Space Pirates
4
|
Posted - 2013.02.23 00:07:00 -
[12] - Quote
I think the 'Surge' was intended to be an AUR item like other items with a unique name are. 'Killswitch' 'Neo' etc. I stocked up hundreds of them anyway in case they change it. |
Y0UR NAME HERE
Imperfects Negative-Feedback
443
|
Posted - 2013.02.23 00:08:00 -
[13] - Quote
JW v Weingarten wrote:Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference. that is also why i did not suggest a buff to match the armor hardeners, i think its fine that the armor tanks can tank some more damage than shield tanks. really want to see a dev response on here and if they have plans on changing it.
How does passive regeneration make up for the difference? Because your getting 30 hp a sec, imo keep it. While my hardners run a full minute while I run away to a supply depot that reps my armor faster then your passive regeneration. Not including the massive burst tank my tank is capable of.
I have an alt in a gunnlogi, me in a madrugar, let me tell you, there is no comparison whatsoever.
Yes shields handle swarms better. I handle them fine with hardners and forge gunners.
What happens when the new new cannon comes out that is made to vs shields? A light weapon mind you.
If you look at the pro's and cons shield tanks are just flat out under powered.
People will say, armor tanks are slow blah blah, have you seen zitro? Just lol. Armor tanks are actually faster then shield. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.23 00:14:00 -
[14] - Quote
Y0UR NAME HERE wrote:JW v Weingarten wrote:Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference. that is also why i did not suggest a buff to match the armor hardeners, i think its fine that the armor tanks can tank some more damage than shield tanks. really want to see a dev response on here and if they have plans on changing it. How does passive regeneration make up for the difference? Because your getting 30 hp a sec, imo keep it. While my hardners run a full minute while I run away to a supply depot that reps my armor faster then your passive regeneration. Not including the massive burst tank my tank is capable of. I have an alt in a gunnlogi, me in a madrugar, let me tell you, there is no comparison whatsoever. Yes shields handle swarms better. I handle them fine with hardners and forge gunners. What happens when the new new cannon comes out that is made to vs shields? A light weapon mind you. If you look at the pro's and cons shield tanks are just flat out under powered. People will say, armor tanks are slow blah blah, have you seen zitro? Just lol. Armor tanks are actually faster then shield.
he could be rocking speed/boost modules or just kb/m that brings another thing to my attention.
CCP, Why the hell are vehicles faster with keyboard and mouse than controller?? JUST W T F, makes no sense.
|
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.23 00:18:00 -
[15] - Quote
Y0UR NAME HERE wrote:JW v Weingarten wrote:Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference. that is also why i did not suggest a buff to match the armor hardeners, i think its fine that the armor tanks can tank some more damage than shield tanks. really want to see a dev response on here and if they have plans on changing it. How does passive regeneration make up for the difference? Because your getting 30 hp a sec, imo keep it. While my hardners run a full minute while I run away to a supply depot that reps my armor faster then your passive regeneration. Not including the massive burst tank my tank is capable of. I have an alt in a gunnlogi, me in a madrugar, let me tell you, there is no comparison whatsoever. Yes shields handle swarms better. I handle them fine with hardners and forge gunners. What happens when the new new cannon comes out that is made to vs shields? A light weapon mind you. If you look at the pro's and cons shield tanks are just flat out under powered. People will say, armor tanks are slow blah blah, have you seen zitro? Just lol. Armor tanks are actually faster then shield.
To be clear, I actually agree with you. Armor has been pretty well shown to be inherently better than shields for tanks. Being a dropship pilot, I was thinking in terms of dropships rather than tanks, in which, IMO the difference is personal preference.
Still, you can't have a supposedly serious conversation about balance, without at least mentioning any of the things that are supposed to balance the items in question. |
Y0UR NAME HERE
Imperfects Negative-Feedback
443
|
Posted - 2013.02.23 00:24:00 -
[16] - Quote
JW v Weingarten wrote:Y0UR NAME HERE wrote:quote=JW v Weingarten Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown quote
This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time.
Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference. that is also why i did not suggest a buff to match the armor hardeners, i think its fine that the armor tanks can tank some more damage than shield tanks. really want to see a dev response on here and if they have plans on changing it. How does passive regeneration make up for the difference? Because your getting 30 hp a sec, imo keep it. While my hardners run a full minute while I run away to a supply depot that reps my armor faster then your passive regeneration. Not including the massive burst tank my tank is capable of. I have an alt in a gunnlogi, me in a madrugar, let me tell you, there is no comparison whatsoever. Yes shields handle swarms better. I handle them fine with hardners and forge gunners. What happens when the new new cannon comes out that is made to vs shields? A light weapon mind you. If you look at the pro's and cons shield tanks are just flat out under powered. People will say, armor tanks are slow blah blah, have you seen zitro? Just lol. Armor tanks are actually faster then shield. he could be rocking speed/boost modules or just kb/m that brings another thing to my attention. CCP, Why the hell are vehicles faster with keyboard and mouse than controller?? JUST W T F, makes no sense.
I learned, why waste slots with speed mods, as you said, KB is fine, and even gunnlogi with kb is slower then Madrugar with kb. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.23 00:25:00 -
[17] - Quote
Vehicles faster with KB&M? You sure?
Also shields have been gimped more id say with removal of the 4th mods we used to have, im finding anything a shield tank can do an armor tank can do alot better |
Y0UR NAME HERE
Imperfects Negative-Feedback
443
|
Posted - 2013.02.23 00:29:00 -
[18] - Quote
Baal Roo wrote:Y0UR NAME HERE wrote:quote=JW v Weingarten Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown /quote
This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time.
Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference. that is also why i did not suggest a buff to match the armor hardeners, i think its fine that the armor tanks can tank some more damage than shield tanks. really want to see a dev response on here and if they have plans on changing it. How does passive regeneration make up for the difference? Because your getting 30 hp a sec, imo keep it. While my hardners run a full minute while I run away to a supply depot that reps my armor faster then your passive regeneration. Not including the massive burst tank my tank is capable of. I have an alt in a gunnlogi, me in a madrugar, let me tell you, there is no comparison whatsoever. Yes shields handle swarms better. I handle them fine with hardners and forge gunners. What happens when the new new cannon comes out that is made to vs shields? A light weapon mind you. If you look at the pro's and cons shield tanks are just flat out under powered. People will say, armor tanks are slow blah blah, have you seen zitro? Just lol. Armor tanks are actually faster then shield. To be clear, I actually agree with you. Armor has been pretty well shown to be inherently better than shields for tanks. Being a dropship pilot, I was thinking in terms of dropships rather than tanks, in which, IMO the difference is personal preference. Still, you can't have a supposedly serious conversation about balance, without at least mentioning any of the things that are supposed to balance the items in question.
I'm not really sure how to balance them out, honestly when the plasma cannon comes, the AV damage capability will be even across the board. When Amarr tanks come, shield tanks will be ripped in half.
There needs to be a better balance, shield tanks need a slight buff.
The other day I went against 3 gunnlogi's 1 sica at the same time, I won in my madrugar with 15% armor left.
When I see shield tanks, I get excited. When I see other madrugars, I have to work on tactics and hope mine is fit better or has more dps. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.23 00:40:00 -
[19] - Quote
I don't understand how CCP could screw something up something basic as speed, did they not test it themselves? just wow... going to adjust my setup and keep my keyboard close to me when i need to escape. |
Y0UR NAME HERE
Imperfects Negative-Feedback
443
|
Posted - 2013.02.23 00:53:00 -
[20] - Quote
JW v Weingarten wrote:I don't understand how CCP could screw something up something basic as speed, did they not test it themselves? just wow... going to adjust my setup and keep my keyboard close to me when i need to escape.
Lots of things are messed up between kb\m and joystick.
If you knew all the problems you'd be sick. |
|
DaddyKillsEmAll
United Pwnage Service RISE of LEGION
7
|
Posted - 2013.02.23 00:53:00 -
[21] - Quote
Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown
this...+1 |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.02.23 01:36:00 -
[22] - Quote
Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference.
If CCP adds a skill to reduce Armor Mass then yes Buff shield hardeners to 15-20secs other than that tbqh Shield tanks are still the best and will continue to be the best when it comes to Tank Destroying
Armor is and was always meant to be better at defense and with bonus to blasters for marauders its clearly meant to get in and absorb punishment and wreak havoc on Infantry.
While we on the topic of tanks, There is also too much bs that makes armor easier to take out than shields AV Nades home in, Swarms lock on, RE/Proxy mines all deal explosive dmg
Shields do not hav a native AV weapon that deals them more dmg atm |
Y0UR NAME HERE
Imperfects Negative-Feedback
443
|
Posted - 2013.02.23 01:42:00 -
[23] - Quote
Mavado V Noriega wrote:Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference. If CCP adds a skill to reduce Armor Mass then yes Buff shield hardeners to 15-20secs other than that tbqh Shield tanks are still the best and will continue to be the best when it comes to Tank Destroying Armor is and was always meant to be better at defense and with bonus to blasters for marauders its clearly meant to get in and absorb punishment and wreak havoc on Infantry. While we on the topic of tanks, There is also too much bs that makes armor easier to take out than shields AV Nades home in, Swarms lock on, RE/Proxy mines all deal explosive dmg Shields do not hav a native AV weapon that deals them more dmg atm
Where is this logic shield tanks are tank killers?
Its well known that armor tanks are tank killers, for the very reason you put. Absorb punishment and wreck havoc.
Armor tanks are faster then shield tanks, add a nitro booster and they will start moving just as fast as a shield tank.
A shield tank can fit a railgun sit behind the redline and stack damage mods, what happens when maps are bigger or the redline is changed?
These are eventuality's that need to be looked at.
Weight means nothing other then if my armor tank hits your shield tank at half speed you blow up and I get a dent.
Also passive regen is a joke 30hp sec compared to my faster tank going to a supply depot while my burst tank can't be broke.
|
Washlee
UnReaL.
131
|
Posted - 2013.02.23 01:46:00 -
[24] - Quote
JW v Weingarten wrote:something has been bothering me all this time and i really want to know what the hell the devs were thinking. There are 3 shield hardeners in the marketplace. 'Surge' Shield reinforcement Damage reduction -30% CPU 45 PG 5Extender Shield HardenerDamage reduction -27% CPU 50 PG 5under attributes it says a damage reduction of 28% Shield Hardener IDamage reduction -25% CPU 45 PG 5All three have a cooldown of 30 seconds and pulse interval of 10 seconds. If you look at the stats 2/3 hardeners are completely useless... why did ccp add a shield hardener with less damage reduction but with more cpu and pg? i might be missing something here but as i see it, it makes no freaking sense! also a bit of the same story with armor hardeners, all the same pg and cpu requirement, all available with the same skills, yet they have a -20%, -22% and a -25% hardener. the only difference is a bit of isk but which tanker actually cares about a bit of isk. i really hope ccp does something about this and actually make them different. p.s while im on the topic, please buff the shield hardeners, they run for 10 seconds and the cooldown is 30 seconds. at least make it something like 15-20 seconds and a cooldown of 30. what do you think about this?
**** LOGIC :D |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.23 01:49:00 -
[25] - Quote
Since we are on about 'tank destroyers' here are the 2 max DPS fits for shield and armor
We will pick the gunlogi and madruger for simplicity
Gunlogi
Lows - 2 hybrid damage mods High - shield extender & booster and maybe 3x active armor hardners or whatever you choose
Madruger
Lows - 3x hybrid damage mods, 180plate and heavy repper High - whatever you want
Both tanks will fit railguns
Armor tanks have more PG in general so more can be fitted, CPU maybe tight but in the case of the shield tank it runs out of PG kinda fast and needs its lows
Armor is more versatile atm for me and shield is like glass but without the brute damage that a glass tank needs |
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.02.23 01:55:00 -
[26] - Quote
JW v Weingarten wrote:DTOracle wrote:I don't use hardeners, but if they are anything like the extenders. You get a marginal increase in performance, for close to double the price. I still use the complex versions none the less. did you read my post? there is no increase in performance No increase? The OP clearly states a difference of 25%,27%, & 30%. & like I stated a marginal performance increase, with a significant ISK increase, relative to the performance gained. Meaning the performance gained from standard to complex is approx. 15%, while the additional cost is probably between 50-100% of the STD's cost. I'm not at home so I can't confirm this is true of the hardeners cost. But should still apply. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.02.23 01:59:00 -
[27] - Quote
Y0UR NAME HERE wrote:Mavado V Noriega wrote:Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference. If CCP adds a skill to reduce Armor Mass then yes Buff shield hardeners to 15-20secs other than that tbqh Shield tanks are still the best and will continue to be the best when it comes to Tank Destroying Armor is and was always meant to be better at defense and with bonus to blasters for marauders its clearly meant to get in and absorb punishment and wreak havoc on Infantry. While we on the topic of tanks, There is also too much bs that makes armor easier to take out than shields AV Nades home in, Swarms lock on, RE/Proxy mines all deal explosive dmg Shields do not hav a native AV weapon that deals them more dmg atm Where is this logic shield tanks are tank killers? Its well known that armor tanks are tank killers, for the very reason you put. Absorb punishment and wreck havoc. Armor tanks are faster then shield tanks, add a nitro booster and they will start moving just as fast as a shield tank. A shield tank can fit a railgun sit behind the redline and stack damage mods, what happens when maps are bigger or the redline is changed? These are eventuality's that need to be looked at. Weight means nothing other then if my armor tank hits your shield tank at half speed you blow up and I get a dent. Also passive regen is a joke 30hp sec compared to my faster tank going to a supply depot while my burst tank can't be broke.
lolno no amount of defense will save u from a proto rail with loldmgmods atm u will still get 2-3 shotted
Armor has to give up its defense to fit dmg mods to get a strong rail fit
add a nitro booster just to get ur speed up u mean by that time u;ve already eaten 2-3 AV shots |
Y0UR NAME HERE
Imperfects Negative-Feedback
443
|
Posted - 2013.02.23 02:24:00 -
[28] - Quote
Mavado V Noriega wrote:Y0UR NAME HERE wrote:quote=Mavado V Noriega Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown /quote
This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time.
Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference. If CCP adds a skill to reduce Armor Mass then yes Buff shield hardeners to 15-20secs other than that tbqh Shield tanks are still the best and will continue to be the best when it comes to Tank Destroying Armor is and was always meant to be better at defense and with bonus to blasters for marauders its clearly meant to get in and absorb punishment and wreak havoc on Infantry. While we on the topic of tanks, There is also too much bs that makes armor easier to take out than shields AV Nades home in, Swarms lock on, RE/Proxy mines all deal explosive dmg Shields do not hav a native AV weapon that deals them more dmg atm Where is this logic shield tanks are tank killers? Its well known that armor tanks are tank killers, for the very reason you put. Absorb punishment and wreck havoc. Armor tanks are faster then shield tanks, add a nitro booster and they will start moving just as fast as a shield tank. A shield tank can fit a railgun sit behind the redline and stack damage mods, what happens when maps are bigger or the redline is changed? These are eventuality's that need to be looked at. Weight means nothing other then if my armor tank hits your shield tank at half speed you blow up and I get a dent. Also passive regen is a joke 30hp sec compared to my faster tank going to a supply depot while my burst tank can't be broke. lolno no amount of defense will save u from a proto rail with loldmgmods atm u will still get 2-3 shotted Armor has to give up its defense to fit dmg mods to get a strong rail fit add a nitro booster just to get ur speed up u mean by that time u;ve already eaten 2-3 AV shots
With bonus to rail damage armor tanks don't need to stack damage mods.
Rail tanks are fairly sad and like glass.
Also my mad can perma tank rails except for sagaris until my reppers are off.
1v1 with blasters mad wins.
Surya vs sagaris with rails, Surya wins. With all bonus's you can't stack that many damage mods, plus it still has its tank. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.23 11:34:00 -
[29] - Quote
Armor tanks dont get bonus to rail, its to blasters |
Groza Tragediya
Opus Arcana Orion Empire
72
|
Posted - 2013.02.23 11:46:00 -
[30] - Quote
Gonna break it, gonna break it.
Alright, so the shield tanks move quickly around the battlefield. Primarily their roles are pretty much blitzkrieg tactics. Move in, hit the target, GTFO. You activate the hardners just before you begin your assault keep moving and engaging, then retreat, turn around and sweep again. You are meant to hit the enemy and get out, simple.
Armor on the other hand are more like Pavlovs house. You go in and support the advance, draw the fire and suppress the enemy. Youre definetely going to take a few hits, even when you have to retreat its slow. The hardeners are active longer for that reason.
Its actually very balanced if you engage an armor tank at close range youll probably have to pull back, but if you get it at long range you can chase it as it retreats. Youve got mobility a huge advantage. |
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.02.23 12:28:00 -
[31] - Quote
Groza Tragediya wrote:Gonna break it, gonna break it.
Alright, so the shield tanks move quickly around the battlefield. Primarily their roles are pretty much blitzkrieg tactics. Move in, hit the target, GTFO. You activate the hardners just before you begin your assault keep moving and engaging, then retreat, turn around and sweep again. You are meant to hit the enemy and get out, simple.
Armor on the other hand are more like Pavlovs house. You go in and support the advance, draw the fire and suppress the enemy. Youre definetely going to take a few hits, even when you have to retreat its slow. The hardeners are active longer for that reason.
Its actually very balanced if you engage an armor tank at close range youll probably have to pull back, but if you get it at long range you can chase it as it retreats. Youve got mobility a huge advantage.
#LOGIC +1
and for the LAST TIME ppl Suryas ONLY get a bonus to BLASTERS NOT RAILS |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.23 13:18:00 -
[32] - Quote
To those complaining about shield tanks being UP, you are not taking all of the factors in play into consideration. Let me lay them out for you:
- Shields Passively restore, and the passive regeneration is boosted by the same skill that boosts the shield regeneration on the shield boosters. It's not much, but it still regenerates itself.
- Shields have resistance to AV grenades and Swarms, both of which deal extra damage to armor tanks.
- Shield tanks turn considerably faster than armor tanks.
- Shield tanks have a faster top speed than armor tanks.
- Shield tanks speed up a LOT faster than armor tanks. (perhaps the biggest speed related bonus to shield tanks since this lets them get out of a situation from a stationary position MUCH more quickly than an armor tank can)
- You can boost the PG of the tank at the same time as boosting the shields and shield regeneration by equipping a Power Diagnostic System, which btw ALSO increases PASSIVE shield regeneration.
- You get no speed penalties from equipping more shields.
- You can equip turret damage mods without effecting your total shield health.
- You can equip speed based mods without affecting your total shield health.
And these are just the ones off the top of my head. The shield hardners are weaker than the armor ones to help make up for some of these bonuses you have for using a shield tank. Mainly the fact that a shield tank can get out of danger easier, so it's hardners don't have to last as long. The armor tank is slower and has less get-up-and-go, so it has a longer hardner duration.
And before the "flux" issue is brought up, either the AV player has to get really close to you and hit you with several flux grenades (supposing you have more than 5000 shields, they will need at least 3~4 Flux grenades) before going for your armor with an AV weapon, or they have to use teamwork. And if you can't get away from a fluxer before he can hit you with 3 fluxes AND get a hit or two on you with an AV weapon, you need to be driving something other than a shield vehicle...
Anyway, TL;DR: If you think the armor tanks are better, use them and quit yo b*tch*n! |
Banjo Hero
BurgezzE.T.F
17
|
Posted - 2013.02.23 14:20:00 -
[33] - Quote
JW v Weingarten wrote: ... vehicles [are] faster with keyboard and mouse than controller ...
NB: I don't drive a tank, except very, very rarely, and if I do, they're just the crappy militia ones, and just for kicks, so I don't know nothin' but nothin' 'bout this. And yet, I offer my thoughts on the matter! Wow, I'm an ass!
Is this really so? Far out, man. If I were to hazard a guess as to why, it'd be something like this:
When you hold 'W', you're probably inputting 100% "yah, mule! Giddyup!" When you push up on the joystick, perhaps you're a smidge off-center, and are instead at, say, 95% forward and 5% right or left.
Again, I don't really know, but that seems to me like a feasible explanation.
|
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.23 14:20:00 -
[34] - Quote
well, i used both and i am noticing a huge speed difference with keyboard and controller |
Philipp Achtel
Immobile Infantry
3
|
Posted - 2013.02.23 15:12:00 -
[35] - Quote
Baal Omniscient wrote:
- Shield tanks speed up a LOT faster than armor tanks. (perhaps the biggest speed related bonus to shield tanks since this lets them get out of a situation from a stationary position MUCH more quickly than an armor tank can)
How do nitrous/afterburners play into this point, though? Don't they negate shields' primary advantage over armor tanks/dropships? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.23 15:33:00 -
[36] - Quote
Philipp Achtel wrote:Baal Omniscient wrote:
- Shield tanks speed up a LOT faster than armor tanks. (perhaps the biggest speed related bonus to shield tanks since this lets them get out of a situation from a stationary position MUCH more quickly than an armor tank can)
How do nitrous/afterburners play into this point, though? Don't they negate shields' primary advantage over armor tanks/dropships? It is the primary speed advantage, but there is no one identifiable advantage. And it doesn't negate the advantage entirely, since the mod has a set duration and has to cool down before being used again.
If I personally had to choose one specific primary advantage of shield tanks over armor tanks, it would be damage resistance to AV grenades, swarms, and proximity mines. All but one AV weapon does reduced damage to shields, and that would be my choice of primary advantage. But that's my personal opinion. |
Philipp Achtel
Immobile Infantry
3
|
Posted - 2013.02.23 16:01:00 -
[37] - Quote
I don't like to complain*, but I just wish we had shield rep tools or that supply depots repaired shield or some such. Every advantage that shields have over armor seems to be easily made up for.
No passive armor regen? Go to a supply depot or pull out a repair tool. Neither repairs shields.
Can't get to one? Activate one of your vastly superior armor repair or hardener mods.
Super heavy and slow? Fit some nitrous and turbo your way out of trouble.
I went shields, and I don't entirely regret it, and I'd never call for a nerf of X or Y, but it does get to me that the design philosophies of shields vs. armor are so easily flipped on their head in armor's favor. Shields do have explosive resistance, I agree, and this is perhaps their saving grace. Passive shield regen certainly isn't it.
*I love to complain. |
METR0 THE DESTR0YER
Imperfects Negative-Feedback
76
|
Posted - 2013.02.27 05:53:00 -
[38] - Quote
Maybe If missile turrets didn't suck shield tanks would actually be good.
|
Zekain Kade
BetaMax.
932
|
Posted - 2013.02.27 05:58:00 -
[39] - Quote
I dont think shield hardeners even work properly. |
|
|
|
Pages: 1 2 :: [one page] |