Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.23 13:18:00 -
[1] - Quote
To those complaining about shield tanks being UP, you are not taking all of the factors in play into consideration. Let me lay them out for you:
- Shields Passively restore, and the passive regeneration is boosted by the same skill that boosts the shield regeneration on the shield boosters. It's not much, but it still regenerates itself.
- Shields have resistance to AV grenades and Swarms, both of which deal extra damage to armor tanks.
- Shield tanks turn considerably faster than armor tanks.
- Shield tanks have a faster top speed than armor tanks.
- Shield tanks speed up a LOT faster than armor tanks. (perhaps the biggest speed related bonus to shield tanks since this lets them get out of a situation from a stationary position MUCH more quickly than an armor tank can)
- You can boost the PG of the tank at the same time as boosting the shields and shield regeneration by equipping a Power Diagnostic System, which btw ALSO increases PASSIVE shield regeneration.
- You get no speed penalties from equipping more shields.
- You can equip turret damage mods without effecting your total shield health.
- You can equip speed based mods without affecting your total shield health.
And these are just the ones off the top of my head. The shield hardners are weaker than the armor ones to help make up for some of these bonuses you have for using a shield tank. Mainly the fact that a shield tank can get out of danger easier, so it's hardners don't have to last as long. The armor tank is slower and has less get-up-and-go, so it has a longer hardner duration.
And before the "flux" issue is brought up, either the AV player has to get really close to you and hit you with several flux grenades (supposing you have more than 5000 shields, they will need at least 3~4 Flux grenades) before going for your armor with an AV weapon, or they have to use teamwork. And if you can't get away from a fluxer before he can hit you with 3 fluxes AND get a hit or two on you with an AV weapon, you need to be driving something other than a shield vehicle...
Anyway, TL;DR: If you think the armor tanks are better, use them and quit yo b*tch*n! |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.23 15:33:00 -
[2] - Quote
Philipp Achtel wrote:Baal Omniscient wrote:
- Shield tanks speed up a LOT faster than armor tanks. (perhaps the biggest speed related bonus to shield tanks since this lets them get out of a situation from a stationary position MUCH more quickly than an armor tank can)
How do nitrous/afterburners play into this point, though? Don't they negate shields' primary advantage over armor tanks/dropships? It is the primary speed advantage, but there is no one identifiable advantage. And it doesn't negate the advantage entirely, since the mod has a set duration and has to cool down before being used again.
If I personally had to choose one specific primary advantage of shield tanks over armor tanks, it would be damage resistance to AV grenades, swarms, and proximity mines. All but one AV weapon does reduced damage to shields, and that would be my choice of primary advantage. But that's my personal opinion. |