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Thread Statistics | Show CCP posts - 0 post(s) |
JW v Weingarten
SyNergy Gaming
300
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Posted - 2013.02.22 22:43:00 -
[1] - Quote
something has been bothering me all this time and i really want to know what the hell the devs were thinking.
There are 3 shield hardeners in the marketplace.
'Surge' Shield reinforcement Damage reduction -30% CPU 45 PG 5
Extender Shield Hardener Damage reduction -27% CPU 50 PG 5 under attributes it says a damage reduction of 28%
Shield Hardener I Damage reduction -25% CPU 45 PG 5
All three have a cooldown of 30 seconds and pulse interval of 10 seconds. If you look at the stats 2/3 hardeners are completely useless... why did ccp add a shield hardener with less damage reduction but with more cpu and pg?
i might be missing something here but as i see it, it makes no freaking sense!
also a bit of the same story with armor hardeners, all the same pg and cpu requirement, all available with the same skills, yet they have a -20%, -22% and a -25% hardener. the only difference is a bit of isk but which tanker actually cares about a bit of isk.
i really hope ccp does something about this and actually make them different.
p.s while im on the topic, please buff the shield hardeners, they run for 10 seconds and the cooldown is 30 seconds. at least make it something like 15-20 seconds and a cooldown of 30.
what do you think about this?
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JW v Weingarten
SyNergy Gaming
300
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Posted - 2013.02.22 23:07:00 -
[2] - Quote
DTOracle wrote:Cost, though the surge does the job the best. It is the least cost efficient of the lot. This is true of a lot of the vehicle mods.
the price difference with shield hardeners does not really matter, for just a bit more isk you can use the 'surge' |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.22 23:25:00 -
[3] - Quote
DTOracle wrote:I don't use hardeners, but if they are anything like the extenders. You get a marginal increase in performance, for close to double the price. I still use the complex versions none the less.
did you read my post? there is no increase in performance |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.23 00:01:00 -
[4] - Quote
Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference.
that is also why i did not suggest a buff to match the armor hardeners, i think its fine that the armor tanks can tank some more damage than shield tanks.
really want to see a dev response on here and if they have plans on changing it. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.23 00:14:00 -
[5] - Quote
Y0UR NAME HERE wrote:JW v Weingarten wrote:Baal Roo wrote:Y0UR NAME HERE wrote:Takahiro Kashuken wrote:Shield hardeners blow tbh when compared against the armor versions
60sec and a 15sec cooldown This ^^ shields seriously got messed up here. That's why armor is better, your hardners will run forever, where as shield.......ya hope you like that cool down compared to pulse time. Such a joke. The balance being that shields regenerate passively and don't add weight. It wasn't all that long ago that everyone was talking about how much better shields were and how awful armor was, without any real changes between then and now to how either works. Says to me that it's mostly personal preference. that is also why i did not suggest a buff to match the armor hardeners, i think its fine that the armor tanks can tank some more damage than shield tanks. really want to see a dev response on here and if they have plans on changing it. How does passive regeneration make up for the difference? Because your getting 30 hp a sec, imo keep it. While my hardners run a full minute while I run away to a supply depot that reps my armor faster then your passive regeneration. Not including the massive burst tank my tank is capable of. I have an alt in a gunnlogi, me in a madrugar, let me tell you, there is no comparison whatsoever. Yes shields handle swarms better. I handle them fine with hardners and forge gunners. What happens when the new new cannon comes out that is made to vs shields? A light weapon mind you. If you look at the pro's and cons shield tanks are just flat out under powered. People will say, armor tanks are slow blah blah, have you seen zitro? Just lol. Armor tanks are actually faster then shield.
he could be rocking speed/boost modules or just kb/m that brings another thing to my attention.
CCP, Why the hell are vehicles faster with keyboard and mouse than controller?? JUST W T F, makes no sense.
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JW v Weingarten
SyNergy Gaming
300
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Posted - 2013.02.23 00:40:00 -
[6] - Quote
I don't understand how CCP could screw something up something basic as speed, did they not test it themselves? just wow... going to adjust my setup and keep my keyboard close to me when i need to escape. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.02.23 14:20:00 -
[7] - Quote
well, i used both and i am noticing a huge speed difference with keyboard and controller |
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