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Matticus Monk
Ordus Trismegistus
4
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Posted - 2013.03.13 17:35:00 -
[1] - Quote
Hmmm... nice tactic. I'm suprised that you don't take more hits/deaths on the ground when clearing the path for objectives. I am challenged when sniping targets at closer range twofold:
1.) scoping is more difficult due to their higher movement speed relative to my scope field of view 2.) It seems those pesky AR guys always come after me in droves if they are clustered around an objective (or being more in the open I'll get sniped from an enemy sniper)
Kudos to you for being able to make it work so effectively. Any tips? I would imagine the key is just getting to good cover, and taking them out as quickly as possible. Do you use the TAC SR? |
Matticus Monk
Ordus Trismegistus
4
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Posted - 2013.03.13 21:00:00 -
[2] - Quote
Chojine Dentetsu wrote: If you come up against an organised squad my tactic can become difficult to maintain, but in those circumstances I fall back to a blaster installation and highlight the enemy to my team mates / lay down covering fire whenever they pop their heads out.
As for traversing the maps, I stick close to walls and scope up before I turn a corner, and make sure I'm already crouched.
I also pay close attention to my radar display, this has saved me a heap of times.
As for close combat, I just mellee, it's amazing how many people are like WTF when a scout runs at them with the butt of his rifle :P!
I also find that if you're going to hack an enemy held objective, waiting a few seconds to see if they hack one is a good indicator of whether the bulk of the enemy force is near by.
Also yeah I use the Tactical sniper rifle, complex profile dampeners and an enhanced light weapon damage module.
Good info, thanks. As for the melee.... I'll have to give that a try! ;)
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Matticus Monk
Ordus Trismegistus
8
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Posted - 2013.03.28 17:32:00 -
[3] - Quote
Severance Pay wrote:
3. Kills. Kills are great, but it is of common concesus that sniper is a support role and not front line. So while you are lining up that head shot the enemy is doing something, he might be calling LAV, orbital, engaging a friendly, staring into space, whatever he is doing YOU are letting him get away with it while you line up that headshot. Help friendlies by weakening the enemy, not by getting kills. I use this prace as forge gunner and it has served my team well, I use splash to weaken entire groups of enemies before my team engages. The enemy is forced to face a fully equipped squad with 1/2 armor and no shields. Sux to be them.
Good comments and good thread overall. One addition I'll submit for #3:
Yeah, in general I agree it's best to just hit the target anywhere and get them focused on finding cover instead of finishing their business. The only time I think it can be worthwhile to spend the time to line up the headshot is for enemy snipers in hard to reach locations. Sometimes annoying them just results in them finding cover, healing up and then a few minutes later they come out of hiding; by then I've scoped off to other targets and they have continued to harass the team in the mean time (or they are lining up on me as I've moved my scope elsewhere). I don't like to waste my time focusing on them waiting for them to re-emerge from their hole. Sometimes it pays to just get them off the field...... |
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