Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dusters Blog
Bragian Order Amarr Empire
116
|
Posted - 2013.02.22 14:26:00 -
[1] - Quote
" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. "
read the rest here: http://tinyurl.com/bxuhgpo |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2013.02.22 14:35:00 -
[2] - Quote
NO EDIT
You are mistaken on the accuracy requirement, and admit it in your blog "Weapons should be tuned using the high-skilled user" What makes him high skilled? His accuracy, timing and motion prediction. Unlike the assault rifle, massdriver rounds take time to travel to their destination, during which time any suit could have moved out of the max skilled 6 meter explosion at their suits 7.8 meter/s sprint speed.
Hell, I've seen people just jump over my mass-driver's explosions. Additionally, the mass driver deals explosive damage which loses 30% of its effectiveness against shields. Which everyone fits, so the damage argument is out again with the mass driver.
The mass-driver is in a good place at the moment, it isn't over-powered, nor under-powered. It's balanced, imo.
So leave it alone. |
Tyjus Vacca
Valor Coalition RISE of LEGION
8
|
Posted - 2013.02.22 14:58:00 -
[3] - Quote
+1 leave the damage as is. fire rate and reload time a good compromise. |
Prius Vecht
Red and Silver Hand Amarr Empire
15
|
Posted - 2013.02.22 15:02:00 -
[4] - Quote
Leovarian L Lavitz wrote:NO EDIT
You are mistaken on the accuracy requirement, and admit it in your blog "Weapons should be tuned using the high-skilled user" What makes him high skilled? His accuracy, timing and motion prediction. Unlike the assault rifle, massdriver rounds take time to travel to their destination, during which time any suit could have moved out of the max skilled 6 meter explosion at their suits 7.8 meter/s sprint speed.
Hell, I've seen people just jump over my mass-driver's explosions. Additionally, the mass driver deals explosive damage which loses 30% of its effectiveness against shields. Which everyone fits, so the damage argument is out again with the mass driver.
The mass-driver is in a good place at the moment, it isn't over-powered, nor under-powered. It's balanced, imo.
So leave it alone.
over my mass driver explosion? lol well atleast your not biased or anything. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.02.22 15:11:00 -
[5] - Quote
You call it a noob tube then say it must be balanced based on the expert users.
I have trained for the mass driver and use the EXO-5 on my good suits. The weapon is still very situational and I often find myself switching to my AR suits, even though I haven't put a single SP into that weapon, just to deal with enemy tactics.
The mass driver's real strength is limited by ammo. I'm constantly thinking about ammo conservation and where my next reload is coming from. Its much better on defense where you can sit on a nanohive it keep it fed but on the offense you quickly run out. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.02.22 15:21:00 -
[6] - Quote
Leovarian L Lavitz wrote:NO EDIT
You are mistaken on the accuracy requirement, and admit it in your blog "Weapons should be tuned using the high-skilled user" What makes him high skilled? His accuracy, timing and motion prediction. Unlike the assault rifle, massdriver rounds take time to travel to their destination, during which time any suit could have moved out of the max skilled 6 meter explosion at their suits 7.8 meter/s sprint speed.
Hell, I've seen people just jump over my mass-driver's explosions. Additionally, the mass driver deals explosive damage which loses 30% of its effectiveness against shields. Which everyone fits, so the damage argument is out again with the mass driver.
The mass-driver is in a good place at the moment, it isn't over-powered, nor under-powered. It's balanced, imo.
So leave it alone.
Exactly! +1
Exactly what makes it a high accuracy weapon? I aim the weapon same as an AR or forge gun player does, but that is the player not the weapon.
Dusters blog (BS blog post) again thinks he knows all and probably has not even once played with a MD. But he sure knows enough to go open his big mouth about the weapon.
How much do you want to beat that OP Dusters blog got killed a few times by a MD and is so butt hurt about it, he decided to write more BS about it. Am I right OP?
Gek vs MD gee who wins that fight nine out of 10 times..
OP go play another game you noob.. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2013.02.22 15:28:00 -
[7] - Quote
Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo
As to most things you supposedly "report on".... You're wrong.
|
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.02.22 15:40:00 -
[8] - Quote
Cyn Bruin wrote:Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo As to most things you supposedly "report on".... You're wrong.
I think Dusters Blog should consider playing with a MD before he opens his mouth about the weapon.
OP you get MD to LVL 5 and get a Proto MD and then you can try to post something about MD, until then its just you being butt hurt by players killing you with a MD.
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.22 15:49:00 -
[9] - Quote
TLDR he got killed by an lolmass driver and wrote a blog about it |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.22 15:55:00 -
[10] - Quote
We've gone over this a dozen times already.
The MD is situational.
The MD actually requires the most skill of any weapon in the game.
The MD is not a "noob tube". It is in CoD where it OHK's, but that's not the case in DUST.
You can't treat a MD user as just another AR user. Try your leet dance moves and it will step on your feet. That's not broken, it's rock/paper/scissors.
The folks who cry "OP!" have never used the MD.
I'll listen to you when you pick up the MD and improve your KDR over the AR. |
|
TITAN A-D
Kang Lo Directorate Gallente Federation
15
|
Posted - 2013.02.22 16:01:00 -
[11] - Quote
Screw your blog. Stop ranting and crying on forums because you got killed by a mass driver. A mass driver does what is is supposed to do. If it gets nerfed because you sit there on your computer making up a legitimate explanation to why and how you got killed by a games weapon which sole purpose is to kill, it will become another missile turret weapon nobody uses. Using the missile turrets as an example because some other winers cried about it during closed beta.
My advise, play the dang game and stop crying about it on your blog. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
37
|
Posted - 2013.02.22 17:10:00 -
[12] - Quote
i agree. leave the dmg and slow fire rate and lower clip size. |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.22 17:14:00 -
[13] - Quote
MD's are fine as they are, they're a situational weapon much like the LR and the HMG, there are times when they dominate and there are times when they get smashed, leave them alone |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.02.22 17:25:00 -
[14] - Quote
gbghg wrote:MD's are fine as they are, they're a situational weapon much like the LR and the HMG, there are times when they dominate and there are times when they get smashed, leave them alone
See OP thinks that MD are all purpose weapons like an AR, but you are correct its not. Any opponent that is higher then you has a huge advantage, does an AR player have that problem.. NO.
Do AR players have to think about a shot before pressing a button, no. While MD depending on the range have to assume where you are going to be in 1 second from the time we shoot. AR/Laser/HMG all are point and shoot with instant hits.
"and it also has something no other weapon in the game has: Suppression Effect"
Like no Duh OP, that is what the weapon is supposed to do. Again OP has never fraking touched a MD, but he loves to write about them. |
Sentient Archon
Red Star.
690
|
Posted - 2013.02.22 17:31:00 -
[15] - Quote
DEADPOOL5241 wrote:gbghg wrote:MD's are fine as they are, they're a situational weapon much like the LR and the HMG, there are times when they dominate and there are times when they get smashed, leave them alone See OP thinks that MD are all purpose weapons like an AR, but you are correct its not. Any opponent that is higher then you has a huge advantage, does an AR player have that problem.. NO. Do AR players have to think about a shot before pressing a button, no. While MD depending on the range have to assume where you are going to be in 1 second from the time we shoot. AR/Laser/HMG all are point and shoot with instant hits. "and it also has something no other weapon in the game has: Suppression Effect" Like no Duh OP, that is what the weapon is supposed to do. Again OP has never fraking touched a MD, but he loves to write about them.
DP: Why do you even bother wasting your time with the ******* moron a.k.a. Dusters Blog? This is the same dude that thinks I am the CEO of Red Star and my directors robbed me blind and that a corp battle between SyN and STB was a corporate heist. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.02.22 17:36:00 -
[16] - Quote
Sentient Archon wrote:DEADPOOL5241 wrote:gbghg wrote:MD's are fine as they are, they're a situational weapon much like the LR and the HMG, there are times when they dominate and there are times when they get smashed, leave them alone See OP thinks that MD are all purpose weapons like an AR, but you are correct its not. Any opponent that is higher then you has a huge advantage, does an AR player have that problem.. NO. Do AR players have to think about a shot before pressing a button, no. While MD depending on the range have to assume where you are going to be in 1 second from the time we shoot. AR/Laser/HMG all are point and shoot with instant hits. "and it also has something no other weapon in the game has: Suppression Effect" Like no Duh OP, that is what the weapon is supposed to do. Again OP has never fraking touched a MD, but he loves to write about them. DP: Why do you even bother wasting your time with the ******* moron a.k.a. Dusters Blog? This is the same dude that thinks I am the CEO of Red Star and my directors robbed me blind and that a corp battle between SyN and STB was a corporate heist.
@ Sentient, I know.. I know, but he makes me so dam frustrated with his Jr. High school level of writing skills, terrible ideas for posts and then he comes down on my MD... I hate to feed the stupid trolls more food but I can't stand some of the players responses to any other weapon then a fraking AR.
Just for fun I took my exile out and decided to play a few rounds. Went 45-2, 35-4 and 21-0. I almost forgot how stupidly simple an AR gun game fight is. If I wanted to play AR id go play BF or COD, but I don't so I play dust and use the "noob tube" as OP calls it. Which is not even correct a Noob Tube is a COD weapon and its nothing like Dusts MD. But OP is to darn daft to figure even that out.
Ok, I think I vented enough Sentient.. thanks for the support |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.02.22 18:39:00 -
[17] - Quote
In my experience you get more kills with an Assault Riffle than with a Mass Driver. Although I have to admit you get lots of kill assists with the thing, and it is very good for suppression fire. Even with the Area of Effect I think it is harder to hit someone with it than with an Assault Riffle (way harder to hit anything at range).
I did see a video of someone getting massive kills with the Mass Driver, but I have also seen a video of the same person getting massive kills with an Assault Riffle.
Lastly, there is something strangely rewarding about shooting someone in the chest when they try to melee you. You die, but at least you take them with you. |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.22 18:50:00 -
[18] - Quote
Fox Gaden wrote:
Lastly, there is something strangely rewarding about shooting someone in the chest when they try to melee you. You die, but at least you take them with you.
Yeah it really is satisfying, what's also satisfying is when you teach the newberries why they should never huddle together when MD'S are around. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.22 19:13:00 -
[19] - Quote
because a weapon has gone massive kills in the last month means nothing- we are farming low health newbs here, and we're still doing that in %60 of games with any weapon. ppl are going to get high kills with any weapon because of that. i also find it ironic that ppl want to nerf the best counter to heavies which is a mass driver but at the same time they want the heavy nerfed too..?
you ppl speak of balance but not everything has to be a nerf, why not propose to have weapons that are not "OP" brought up to stregnth of the ones you deem are OP?
if these weapons were actually as OP then you would see it in game but on an average there are only about 2-3 MDs a match (same with lasers), if even any at all.. the weapon suffers greatly in rough terrain, it only takes about a foot of terrain to deflect MD blast..
the biggest threat is when you put MD, HMG, laser, and AR all in one squad.. then ppl come crying to the forums about all of these, because they encounter a perfect squad and get owned by every weapon in one match
if your running under 500 health well you have no right to ask for anyones weapon to be nerfed. the MD pwns noobs but that's about the extent of it, any geared, disciplined and skilled AR player will pwn an MD, and those with enough health just get right in the MDs face causing them to suicide. |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.22 19:20:00 -
[20] - Quote
Sobriety Denied wrote:
the biggest threat is when you put MD, HMG, laser, and AR all in one squad.. then ppl come crying to the forums about all of these, because they encounter a perfect squad and get owned by every weapon in one match
So true, I was playing in a corp squad yesterday with 2 MD's 1 HMG and an AR, everything before us died |
|
Sentient Archon
Red Star.
690
|
Posted - 2013.02.22 19:37:00 -
[21] - Quote
Sobriety Denied wrote:TLDR he got killed by an lolmass driver and wrote a blog about it
Its Dusters Blog man! He never gets killed by anything because he never plays the ******* game. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.02.22 20:01:00 -
[22] - Quote
Facepalm Duster. Seriously have you even used a MD.
I thought that the EXO was perfect and was sure the Freedom would be OP. Guess what it isnt. Even at prof level 2 and 3 com mods its not a OHK unless its a miltiia suit and some std level scouts.
Most are 2 hit kills which is fine, but with larger radius and larger splash damage come at a HUGE price.
For every bit you make the MD stronger past the base level of the EXO you deal yourself even more damage in CQC and will become more and more likely to commit suicide in CQC. This is the balance of the MD. The stronger it gets the harder it hits you as much as it hits others.
Really inside/outside of 10-20m mark the weapon gets smoked. AR's shred me to pieces if the round has to travel farther cause they can dodge it while maintaining bullets on me . Travel time of the round is one of the BIGGEST disadvantages of the weapon at range. Get too close on us and we are very likely to go down with you.
Dont get mad that MD users more than any other user is an expert at MANAGING THIER OPTIMAL RANGE. Because unlike all the rest of you nube weapon users we have a very tight optimal range in which we DOMINATE, outside of this its all SKILL that allows us to walk away the victor. Too far and we're likely to die from contnous fire in between our shots while they take time to travel to our target. Too close and we're likely to commit suicide and almost never survive past 1-2 kills, ARs, HMG, LR, Snipers etc none of them have the kind of tight window like we do.
Now quit the QQ and Get good scrubs.
|
Tidaen
Nova Corps Marines
20
|
Posted - 2013.02.22 20:08:00 -
[23] - Quote
Quote: and it also has something no other weapon in the game has: Suppression Effect.
Please inform us of your definition of suppression effect. Firing one round every 1.6 seconds (average with reload) for a total of 18 rounds makes a pretty terrible suppression weapon. I'll take a laser rifle or HMG over a Mass Driver any day for keeping enemies behind cover. Now, for KILLING those enemies behind cover - I'll take the MD . I really feel like the posted article is based upon ignorance of the weaknesses of the Mass Driver, if I am repeatedly getting killed by lasers - I don't forum post about how OP lasers are. Instead I grab a SMG or Sniper rifle and fix the problem. I recommend the author of the article do the same. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.02.22 21:33:00 -
[24] - Quote
Tidaen wrote:Quote: and it also has something no other weapon in the game has: Suppression Effect. Please inform us of your definition of suppression effect. Firing one round every 1.6 seconds (average with reload) for a total of 18 rounds makes a pretty terrible suppression weapon. I'll take a laser rifle or HMG over a Mass Driver any day for keeping enemies behind cover. Now, for KILLING those enemies behind cover - I'll take the MD . I really feel like the posted article is based upon ignorance of the weaknesses of the Mass Driver, if I am repeatedly getting killed by lasers - I don't forum post about how OP lasers are. Instead I grab a SMG or Sniper rifle and fix the problem. I recommend the author of the article do the same.
Other weapons can be used to suppress, in that you stick your head up it gets shot, but the MD explosions actively disrupt your ability to see and shoot.
Maybe disruption would be a better term than suppression. |
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.02.22 21:36:00 -
[25] - Quote
I'm a skilled user with a type B assault suit, 2 complex shield extenders, and a complex shield recharger and with my EXO-5 I will lose to a skilled GEK in a long range battle every time, a mid range battle 90% of the time, and a close range battle 80% of the time. It doesn't do as much DPS as a AR, it just does nice bursts of damage. The weapon is only good for what it's role is, area denial. And with our ammo reserves, we can't deny an area for long.
It can kill damage mod AR's pretty decently, but those suckers needed a counter.
Even a 10% damage reduction will make the Mass Driver useless. maybe a 10-20% splash radius spread decrease would work, or a 20% damage increase with a 50% splash radius decrease.
This game is obviously not shaking up into a game where everything is perfectly balanced for 1v1. The balance will come with the COST. Mass Drivers are DAMNED EXPENSIVE! My suit with a freedom costs 140k! In a skirmish I can easily lose as much as a tank.
And your complaining about AOE damage is like an archer complaining about a mages damage... when archers often beat mages.
Mass Drivers require a different set of tactics to beat than an AR. Since most of you don't know what those skills are, this allows us to destroy your KDR which is what makes you want us nerfed. God I hate AR people.
(I'd be ok with you suggested alterations of the MD IF AND ONLY IF it also became a sidearm. Otherwise it would be completely useless. A clip of 4 and a reload of 5 seconds? are you freaking kidding me? Now, if splash was 300 and direct hits where 550 maybe...) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.22 21:44:00 -
[26] - Quote
That would be terrible
STRONGLY APPOSE
MD does low dps for splash, only medium dps for direct damage despite being the hardest gun to land a direct hit with, low ammo count, high fitting requirements, risk of self harm, round travel time, and firing arc. In exchange for these drawbacks, it gets ok splash damage within a certain radius, and the "suppression" effect. Make an alt spec into the MD, and compare your success with the MD with your success with the AR, shotgun, laser, and sniper rifle; I think you'll find it balanced for a short to medium range weapon.
I'm not a great player, and i use nothing but militia gear and my exile AR (basically a standard AR BPO). I'm not specializing until the new weapons and suits arrive. Despite this, I have no problems killing mass driver users. I rarely ever see MD users in first place with lots of kills either.
You need to not only see its strengths, but experience its weaknesses. Compare your success witth the MD with results from other light weapons (AR, shotgun, laser, sniper). Your unfounded misinformed opinions could lead to nerfs that ruin legitimate balanced weapons/playstyles, and make them not worth using anymore (and a waste to develop and add to the game to begin with).
A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range unlike the mass driver.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115 |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.02.22 22:54:00 -
[27] - Quote
So proud of my fellow MD players that know MD are not OP at all. Also MD is harder to play then an AR is fact. |
Nova Knife
Seituoda Taskforce Command Caldari State
785
|
Posted - 2013.02.25 00:24:00 -
[28] - Quote
Personally, I feel that the buff to the splash radius was too much.
It was great before they buffed it. The clip size was a much welcome change, and the splash radius was like 2.5-3m which meant at level 5 it would have a 4m splash (What it has now before any skills affect it) Now though... I think the standard variant has too much of a combination of good splash radius + splash damage, which is never a good thing.
As an interesting sidenote, Dusters actually approached me wanting my input on balancing things. I told them I have something in progress that I didn't want to really weigh in on with snippets until the whole thing was done so that it was not misconstrued out of context, and they were welcome to help.
Rather than accept that offer, they chose to publish their own shorts on the Mass Driver and Nova Knives, with horribly flawed information suggesting they have pretty much never touched the things they comment on, more than picking it up maybe once and then deciding they knew all about it. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.25 00:26:00 -
[29] - Quote
Heavy here.
I think the Mass Driver is fine, at the moment.
It's a pain in the ass for me, but I'm an armor tanker so that's kind of how it should work.
If anything on the MD could be improved, it would probably be a slight reduction to splash radius, but I don't think it's really needed. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.25 01:23:00 -
[30] - Quote
Complete bullshit
First of all, it takes far more skill than an assault rifle- the firing arc is really hard to get used to, and you'll kill yourself if you aren't careful. Not to mention how slow moving the round is.
Second, what ****** started saying they have too high a RoF? It's pretty damn slow in reality.
Always try a weapon before moaning for a nerf. |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.25 01:25:00 -
[31] - Quote
In addition: if it was so OP, we would see more than 1 or 2 MDs every game, instead of a ton of assault rifles |
Gaff Origami
ZionTCD Legacy Rising
49
|
Posted - 2013.02.25 01:40:00 -
[32] - Quote
Scheneighnay McBob wrote:In addition: if it was so OP, we would see more than 1 or 2 MDs every game, instead of a ton of assault rifles
To me, this observation is key. It doesnt take much SP to skill into the EXO-5 MD, anyone could do it if it was such a no-brainer killing machine. People seems to choose the AR instead...hmmm...maybe it's OP if not in DPS than in simplicity to point and shoot, reload and repeat.
I dont actually think so but its a logical conclusion one could draw. |
gbghg
L.O.T.I.S. Legacy Rising
373
|
Posted - 2013.02.25 02:11:00 -
[33] - Quote
This thing was posted on evenews24, it makes me feel kind of sick. http://evenews24.com/2013/02/22/dust-mercs-weapon-tuning-the-mass-driver/ |
Thog A Kuma
Planetary Response Organisation Test Friends Please Ignore
18
|
Posted - 2013.02.25 02:28:00 -
[34] - Quote
I play Exclusively MD, I usually finish in the top ten with 3kills and 3 death and a crap load of assists. (I kill myself at least once a match)
I have only six shots to kill anyone coming after me doesn't matter how many there are I have six shots.
I spend most of my match reloading.
I MUST fit NanoHive (Perf Gauged) those 18 rounds go fast so I have to stay in a relatively small area moving from set up hive to hive, If I haven't planned out where I am going 5 seconds in advance I'm dead. Doesn't matter what I'd like to equip, I have to have that.
If Mr.AR and I see each other at medium or longer range with no cover, I'm dead, Mr.AR outruns my blast radius, the closer he is the more I weaken his shields, (but I'll still die).
Nerfing this quirky b**ch of a weapon is silly, it is hard enough to run as it is.
|
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
14
|
Posted - 2013.02.25 03:06:00 -
[35] - Quote
Skihids wrote:We've gone over this a dozen times already.
The MD is situational.
The MD actually requires the most skill of any weapon in the game.
The MD is not a "noob tube". It is in CoD where it OHK's, but that's not the case in DUST.
You can't treat a MD user as just another AR user. Try your leet dance moves and it will step on your feet. That's not broken, it's rock/paper/scissors.
The folks who cry "OP!" have never used the MD.
I'll listen to you when you pick up the MD and improve your KDR over the AR.
lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it or not, and the easiest weapon to use in the game, minus the sniper rifle. AR players actually have to aim at players, you can just shoot in the general direction and poof, in armor, poof armors gone, PLUS no revive-ability.
lets look at the stats of a naked MILITIA mass driver,
Direct hit? 225dmg, oh thats an A-Vk.0 suit down with no revive Splash? 125dmg, oh thats a A-vk.0 into armor! Blast radius? 4.0 two points from a locus nade, thats engulfing the radius of a hack point.
its a grenade launcher, aka a noob tube. WITH 6 ROUNDS and 18 rounds able.
|
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.02.25 03:16:00 -
[36] - Quote
From my experience, I notice that my mobility IS reduced while weilding the mass driver. at least 10% when not firing. When firing? like 30% |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.25 05:35:00 -
[37] - Quote
NO the mass driver is fine, It is solely useful as a suppression or room clearing weapon, and even then it is out shined by the SG. also the MD is highly positional based. If you have any sense out fighting a MD 1on1 is easy, the ONLY place it thrives is as a support weapon. Frankly the SG or AR are much more dangerous in the hands of a skilled user. I defy you to find a MD user with the KD that calamity jane or any of the top AR users.
Note: this is not a cry for a nerf of any weapon its just stating facts. |
Tidaen
Nova Corps Marines
20
|
Posted - 2013.02.25 05:56:00 -
[38] - Quote
Vin Vicious wrote:lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it or not, and the easiest weapon to use in the game, minus the sniper rifle. AR players actually have to aim at players, you can just shoot in the general direction and poof, in armor, poof armors gone, PLUS no revive-ability. lets look at the stats of a naked MILITIA mass driver, Direct hit? 225dmg, oh thats an A-Vk.0 suit down with no revive Splash? 125dmg, oh thats a A-vk.0 into armor! Blast radius? 4.0 two points from a locus nade, thats engulfing the radius of a hack point. its a grenade launcher, aka a noob tube. WITH 6 ROUNDS and 18 rounds able.
There is a militia mass driver? Any one who says the mass driver is 'one hit kill' should be ignored because they clearly have never used one. If the mass driver really was as OMFGSUPERPOWERED as you claim, then the pro players would use them exclusively. Which they are not. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.25 06:07:00 -
[39] - Quote
Vin Vicious wrote:Skihids wrote:We've gone over this a dozen times already.
The MD is situational.
The MD actually requires the most skill of any weapon in the game.
The MD is not a "noob tube". It is in CoD where it OHK's, but that's not the case in DUST.
You can't treat a MD user as just another AR user. Try your leet dance moves and it will step on your feet. That's not broken, it's rock/paper/scissors.
The folks who cry "OP!" have never used the MD.
I'll listen to you when you pick up the MD and improve your KDR over the AR. lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it or not, and the easiest weapon to use in the game, minus the sniper rifle. AR players actually have to aim at players, you can just shoot in the general direction and poof, in armor, poof armors gone, PLUS no revive-ability. lets look at the stats of a naked MILITIA mass driver, Direct hit? 225dmg, oh thats an A-Vk.0 suit down with no revive Splash? 125dmg, oh thats a A-vk.0 into armor! Blast radius? 4.0 two points from a locus nade, thats engulfing the radius of a hack point. its a grenade launcher, aka a noob tube. WITH 6 ROUNDS and 18 rounds able.
Disclaimer I am an AR using skill points on any other weapon is a waste of SP, I know this becuase I have used every weapon in the game and am proficient(not the skill IRL) in all but nova knives and heavy wepons
you obviously don't know what you are talking about, hitting a target isnt as easy as point and click and you have to be able to see their feet to reliably deal splash, you get more kills-clip with an AR and more clips. Then rated damage is ineffective against shields it takes two shots of splash to get into the armor of a type 1 assault with no shield extender and 2 more thru the armor, for a direct hit one shot only takes out the shields nothing more. So lets take a look if I land every round on asualt suits with no extenders I have three kills per clip, sounds like a lot but I can, and frequently do, do that with an AR with a lot less skill. If I rely on splash I have one and a half kills, well just spraying in the general vicinity with an AR i regularly do that. so your power argument is bull ****.
ok how about DPS, so by your numbers 225 with one round a second so from first shot 2 in one second 2*225=450dps
compared to the AR which many posts will tell you can easily pump out 500+dps. yea what ever dude your not biased at all. try the MD out and tell me its op tell me how your KD instantly jumped like mine did when I switched from every other suit/weapon config to AR/assault.
now if you need help dealing with them, I can help you there. Never stand near cover or have your feet near the edge of cover, if possible avoid allowing them to see your feet, also keep their view of the ground at your feet as close to parallel as possible, keep out of SG range to minimize the likely hood of getting body shot, once your shields break make for cover then reengage. MDs only do like 40-60% damage to shields but 90-100% to armor.
I should hope I shouldn't have to say this to people playing a FPS but people are stupid NEVER EVER EVER EVER stand still, what ever weapon I am using I will eat you a live if you stand still this goes double for MD. |
Kaughst
The Nommo Insurance Fraud.
3
|
Posted - 2013.02.25 10:59:00 -
[40] - Quote
Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo
No. It really angers me that you probably never used this weapon long enough to have to bother to skill it up to it's highest proficiency and than attempt to comprehend not only that but the subtleties, advantages and pitfalls of the Mass Driver of using it every single day. As I am at prof. level 5.
To everyone else. The Dusters site is not a reliable form of news. The editorials don't seem to actually have any actual in depth knowledge or expertise of anything it actually talks about. News articles profess about the most inane things no matter how seemingly irrelevant or useless it actually is i.e the so called "bounty" on Bad Furry in the closed beta phase. Embellished stories to make up for any proper understanding of what is actually happens outside of their knowledge.
I can't say much of what others have already properly said to defeat your ideas that the Mass Driver is some how "Overpowered".
Want to know how to fight a Mass Driver? Skill into your shields, everything, get a prototype Caldari assault suit or even a advanced Type 2 and stay close enough to that he is doing damage to himself. Otherwise learn to actually have to struggle with it. |
|
Alex Smoke
The Nommo Insurance Fraud.
5
|
Posted - 2013.02.27 00:01:00 -
[41] - Quote
I have no trouble shooting MD players in the face with my AR, both close quarters and at range; I understand though that we can't just go by anecdotal evidence, I'm sure CCP has the raw numbers and will balance accordingly. For those who play EVE this should come as no surprise, quoting CCP Fozzie:
Quote:...we are committed to balancing on a regular basis to keep things fresh and to follow up on reactions to the earlier passes. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
|
Posted - 2013.02.27 00:03:00 -
[42] - Quote
For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'. |
Drake435
SVER True Blood Unclaimed.
4
|
Posted - 2013.02.27 00:18:00 -
[43] - Quote
Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo
This is a complete load of none sense. I personally don't use mass drivers that often but when I go up against people that do use them, 70% of the time, they miss. Why is that? Contrary to its after-smoke image of an explosion, the blast radius is actually quite small and in order to be effective with it, you need some sort of height advantage to clearly aim to kill. Also, they go well on suits that have higher mobility compared to a lower mobile suit.
Oh, I forgot to mention this. Full-auto weapons can easily tear MD users apart while the projectile is still....well being projected in the air. |
Sobriety Denied
Universal Allies Inc.
436
|
Posted - 2013.02.27 00:51:00 -
[44] - Quote
Zyrus Amalomyn wrote:For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'.
this is acceptable but i like the idea of someone else that there is alot of mist on natural ground but none on concrete |
Buster Friently
Rosen Association
29
|
Posted - 2013.02.27 00:58:00 -
[45] - Quote
Sobriety Denied wrote:Zyrus Amalomyn wrote:For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'. this is acceptable but i like the idea of someone else that there is alot of mist on natural ground but none on concrete
Why is this? Is this because there is no dust and debris on concrete? Or could it be because the grenade itself doesn't expel a lot of gasses and what not?
The MD is fine, no nerf needed. |
gbghg
L.O.T.I.S. Legacy Rising
398
|
Posted - 2013.02.27 01:03:00 -
[46] - Quote
Drake435 wrote:Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo This is a complete load of none sense. I personally don't use mass drivers that often but when I go up against people that do use them, 70% of the time, they miss. Why is that? Contrary to its after-smoke image of an explosion, the blast radius is actually quite small and in order to be effective with it, you need some sort of height advantage to clearly aim to kill. Also, they go well on suits that have higher mobility compared to a lower mobile suit. Oh, I forgot to mention this. Full-auto weapons can easily tear MD users apart while the projectile is still....well being projected in the air. Me and a sniper had a shoot out at one point, i've got him done to half armour(the sniper was above me btw) i fire a shot, he headshots me, my MD shell keeps going and gets a direct hit on him, killing him. Even with us dead you aren't safe |
Skihids
Tritan-Industries Legacy Rising
973
|
Posted - 2013.02.27 01:39:00 -
[47] - Quote
Zyrus Amalomyn wrote:For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'.
Are you crazy?
The obscuration is a major part of what makes the MD an area denial weapon. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
30
|
Posted - 2013.02.27 04:28:00 -
[48] - Quote
Skihids wrote:Zyrus Amalomyn wrote:For the most part, I don't mind the 'blindfire' part of the MD, but please, for the love of whatever deities you hold dear, get rid of some of the obscuring 'mist' that comes from an explosion. This stuff basically makes it nearly impossible to keep my eye on MD users close up because I can't see anything during that half second after each 'grenade'. Are you crazy? The obscuration is a major part of what makes the MD an area denial weapon.
No, the mini-explosion is what makes it an area denial weapon. The 'mist' is a bit much. |
Sobriety Denied
Universal Allies Inc.
436
|
Posted - 2013.02.27 04:50:00 -
[49] - Quote
taking away the smoke will make it easier for the MD to land the next shot.. i'm satisfied either way |
Drake435
SVER True Blood Unclaimed.
5
|
Posted - 2013.02.27 05:50:00 -
[50] - Quote
gbghg wrote:Drake435 wrote:Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo This is a complete load of none sense. I personally don't use mass drivers that often but when I go up against people that do use them, 70% of the time, they miss. Why is that? Contrary to its after-smoke image of an explosion, the blast radius is actually quite small and in order to be effective with it, you need some sort of height advantage to clearly aim to kill. Also, they go well on suits that have higher mobility compared to a lower mobile suit. Oh, I forgot to mention this. Full-auto weapons can easily tear MD users apart while the projectile is still....well being projected in the air. Me and a sniper had a shoot out at one point, i've got him done to half armour(the sniper was above me btw) i fire a shot, he headshots me, my MD shell keeps going and gets a direct hit on him, killing him. Even with us dead you aren't safe
That's what I call a lucky shot..... Can we have the ability to shoot MD grenades out of the air? Sorry, but it would have been epic if he killed you and sniped the shot out of the air also. |
|
rebecca watson
Universal Allies Inc.
41
|
Posted - 2013.02.27 10:49:00 -
[51] - Quote
well the responses pretty much seal the deal here. The OP is butt-hurt apparently. I run MD as my main weapon, as my sole logi weapon. It is tough to use for getting kills.
It is basically a circus weapon- very very situational, people notice when you're using it, but its terribad at killing people!
got killed by it? 9 out of 10 that MD user worked their ass off to make sure they had high ground, threw a flux grenade first.... ect.
Any more reasons?
1/2 my fits are AR, I have AR specced to 1. that's it. I get more kills with my exile/sever logi/ 90 percent bpo fit than any of my type a MD fits. (MD 4. weaponry 5, EXO, 1x complex dmg mod)
good lordy |
rebecca watson
Universal Allies Inc.
41
|
Posted - 2013.02.27 10:52:00 -
[52] - Quote
sorry, but i forgot to add, when i use my bpo AR suit its like a breath of fresh air- just line up, ADS, strafe, profit.
Oh they got in close? Perfect! Dive in and hipfire the AR works beautifully that way too, plus I wont die!! |
rebecca watson
Universal Allies Inc.
41
|
Posted - 2013.02.27 10:55:00 -
[53] - Quote
oh did i forget to mention with the AR you can drop 2 people in one clip consistently? Try that w a MD with strawberries at full health. you're lucky to take a 1v1 and win, nevermind taking cover to reload ONCE without weapon capacity trained, twice at lvl5 for only 3 full clips. You live and die out of your nanohives..... |
Alex Smoke
The Nommo Insurance Fraud.
5
|
Posted - 2013.02.27 15:03:00 -
[54] - Quote
Most people who complain are on the receiving end and have never actually tried the thing they're complaining about. |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
14
|
Posted - 2013.02.27 15:47:00 -
[55] - Quote
MD takes time to learn how to be effective, cannot play the same as an AR trooper. Slow reload, limited ammo, etc make it a fun change of pace. You have to skill it up and add in damage modifiers before it even becomes worth running with one so it is not a newb toob by any means. Leave the weapons alone |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.02.27 16:58:00 -
[56] - Quote
Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo
Basiclly a thumper in mw2. |
John Xulu
Tritan-Industries Legacy Rising
0
|
Posted - 2013.02.27 18:29:00 -
[57] - Quote
Tolen Rosas wrote:i agree. leave the dmg and slow fire rate and lower clip size.
Lower clip size? My MD has 3 shots before I have to do the mother of all reloads
|
DustersBlog
Isuuaya Tactical Caldari State
74
|
Posted - 2013.02.27 18:43:00 -
[58] - Quote
Please, just let this thread die.
Thank you. |
Dachande Anasazi
IMPSwarm Negative-Feedback
10
|
Posted - 2013.02.27 19:21:00 -
[59] - Quote
Vin Vicious wrote:Skihids wrote:We've gone over this a dozen times already.
The MD is situational.
The MD actually requires the most skill of any weapon in the game.
The MD is not a "noob tube". It is in CoD where it OHK's, but that's not the case in DUST.
You can't treat a MD user as just another AR user. Try your leet dance moves and it will step on your feet. That's not broken, it's rock/paper/scissors.
The folks who cry "OP!" have never used the MD.
I'll listen to you when you pick up the MD and improve your KDR over the AR. lol Mass driver takes skill? AHAHAHAH it IS one hit kill, join ANY ambush map, 90% of the newberries are camping high spaming mass drivers with nanohives, give me a break, its a noob tube like it or not, and the easiest weapon to use in the game, minus the sniper rifle. AR players actually have to aim at players, you can just shoot in the general direction and poof, in armor, poof armors gone, PLUS no revive-ability. lets look at the stats of a naked MILITIA mass driver, Direct hit? 225dmg, oh thats an A-Vk.0 suit down with no revive Splash? 125dmg, oh thats a A-vk.0 into armor! Blast radius? 4.0 two points from a locus nade, thats engulfing the radius of a hack point. its a grenade launcher, aka a noob tube. WITH 6 ROUNDS and 18 rounds able.
If anyone with any gun gets on high ground they have an advantage. Yes MD people try to sit high and shoot down just like AR and any med-long guns. How about you switch it. Lets say instead of AR people on low ground and MD on high. Lets say AR people are high ground and MD people are low ground.
Heck lets say they are on an even plain...and you both shoot straight..no arcing. You just put the cross hair on the guy and shoot. MD nades wont reach.
|
Zahle Undt
Tritan-Industries Legacy Rising
19
|
Posted - 2013.02.27 22:59:00 -
[60] - Quote
gbghg wrote:Fox Gaden wrote:
Lastly, there is something strangely rewarding about shooting someone in the chest when they try to melee you. You die, but at least you take them with you.
Yeah it really is satisfying, what's also satisfying is when you teach the newberries why they should never huddle together when MD'S are around.
Shush dude...I like it when the newberries huddle |
|
|
|
|
Pages: 1 2 3 :: [one page] |