Drake435
SVER True Blood Unclaimed.
4
|
Posted - 2013.02.27 00:18:00 -
[1] - Quote
Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo
This is a complete load of none sense. I personally don't use mass drivers that often but when I go up against people that do use them, 70% of the time, they miss. Why is that? Contrary to its after-smoke image of an explosion, the blast radius is actually quite small and in order to be effective with it, you need some sort of height advantage to clearly aim to kill. Also, they go well on suits that have higher mobility compared to a lower mobile suit.
Oh, I forgot to mention this. Full-auto weapons can easily tear MD users apart while the projectile is still....well being projected in the air. |
Drake435
SVER True Blood Unclaimed.
5
|
Posted - 2013.02.27 05:50:00 -
[2] - Quote
gbghg wrote:Drake435 wrote:Dusters Blog wrote:" The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon. " read the rest here: http://tinyurl.com/bxuhgpo This is a complete load of none sense. I personally don't use mass drivers that often but when I go up against people that do use them, 70% of the time, they miss. Why is that? Contrary to its after-smoke image of an explosion, the blast radius is actually quite small and in order to be effective with it, you need some sort of height advantage to clearly aim to kill. Also, they go well on suits that have higher mobility compared to a lower mobile suit. Oh, I forgot to mention this. Full-auto weapons can easily tear MD users apart while the projectile is still....well being projected in the air. Me and a sniper had a shoot out at one point, i've got him done to half armour(the sniper was above me btw) i fire a shot, he headshots me, my MD shell keeps going and gets a direct hit on him, killing him. Even with us dead you aren't safe
That's what I call a lucky shot..... Can we have the ability to shoot MD grenades out of the air? Sorry, but it would have been epic if he killed you and sniped the shot out of the air also. |