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Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2013.02.18 21:15:00 -
[1] - Quote
it's a terrible idea, no one should have that kind of power for free. tanking was hard enough with everyone running around with av grenades and advanced swarms, buy NOW every red dot and his mother has a forge gun
swap it out for a militia hmg that has half the damage of the standard hmg |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2013.02.18 21:19:00 -
[2] - Quote
Oh god no |
CLOSEDBETA TSTR-est E3
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.02.18 21:22:00 -
[3] - Quote
Cry moar Tank girl so you can run around Ambush powning noobs all day and make yourself feel like your pee pees big....
lol |
The Lone Deranger
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2013.02.18 21:23:00 -
[4] - Quote
AV nades are better tbh |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.18 21:24:00 -
[5] - Quote
Half the damage of the default?
Do you have any idea how terrible that would be? How absolutely useless?
You might as well give the Heavy a pair of Nova Knives.
Slap some hardeners on that death machine of yours and man up. |
Rachoi
HavoK Core
17
|
Posted - 2013.02.18 21:30:00 -
[6] - Quote
oh quit whining you tank feeb, we gotta have SOME kind of defences against you after all |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.18 21:48:00 -
[7] - Quote
There should be militia variants of all weapons.... No sense in skilling up in weapons you might not like.... |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.02.18 22:02:00 -
[8] - Quote
Aeon Amadi wrote:There should be militia variants of all weapons.... No sense in skilling up in weapons you might not like....
I was about to say the same thing. We still need Militia Laser Rifles, Militia AV grenades, Militia Flux Grenades, Militia Nova Knives, and Militia Mass Drivers, if memory serves.
As for the OP, take this from a Prototype Forge Gun veteran. Militia Forge Guns suck. They objectively, by-the-numbers, pencil-and-paper, in-theory-and-in-practice SUCK. If you die to them, it is either because many enemy players chose to use them because they were sick of being bullied by a tank, or you just suck even worse. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.19 04:41:00 -
[9] - Quote
Zero Harpuia wrote:Aeon Amadi wrote:There should be militia variants of all weapons.... No sense in skilling up in weapons you might not like.... I was about to say the same thing. We still need Militia Laser Rifles, Militia AV grenades, Militia Flux Grenades, Militia Nova Knives, and Militia Mass Drivers, if memory serves. As for the OP, take this from a Prototype Forge Gun veteran. Militia Forge Guns suck. They objectively, by-the-numbers, pencil-and-paper, in-theory-and-in-practice SUCK. If you die to them, it is either because many enemy players chose to use them because they were sick of being bullied by a tank, or you just suck even worse.
Or you were standing still for the 4+ seconds it takes to charge it up
-snicker- |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.19 06:23:00 -
[10] - Quote
All millta weapons should be 90% dam, half price of standard.
Other than that, I say keep a great deal of diversity in militia weapons, let people try things out. |
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Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.02.19 06:32:00 -
[11] - Quote
If forgeuns are that much of a threat, get a standard tank with better modules. Especially active resistance modules.
The more forge gunners there are, the easier it is for your team to kill, because they are more focused on AV. Just have your squad seak out those forgegunners and eliminate them; they can't really hide or run away or fight infantry cuz they're forgegun heavies.
I am against removing militia forgeguns and also think that militia should be 90% effective compared to standard and that there should be militia versions of everything. |
Hunter Fencen
ROGUE SPADES
0
|
Posted - 2013.02.19 06:44:00 -
[12] - Quote
Seriously making everything militia? Its bad enough having my 700k dropship shot out of the sky 24/7 by your crapppy unlosable weapons. Adding more militia stuff with more damage would make everything else pointless |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.02.19 07:37:00 -
[13] - Quote
Hunter Fencen wrote:Seriously making everything militia? Its bad enough having my 700k dropship shot out of the sky 24/7 by your crapppy unlosable weapons. Adding more militia stuff with more damage would make everything else pointless If you're being shot out of the sky by militia forgeguns, its not the forgegun, its either the modules on your DS or you that needs improvement.
I'm not trying to insult you or anything like that.
Edit: Militia items are not permanent. Only BPOs and preset fitting are. |
Velvet Overkill
Seraphim Auxiliaries CRONOS.
104
|
Posted - 2013.02.19 07:44:00 -
[14] - Quote
If anyone want to see how an expensive dropships or tanks can last in a battle with foreguns and other AV weapons and survive, just mail me at Agent Overkill and I'll show you. I'll even help you with yours. I'll be on the Condor Squad chat channel. |
Snagman 313
Carbon 7
41
|
Posted - 2013.02.19 08:02:00 -
[15] - Quote
The new guys need something to fight with. Come on guys if there weren't a couple of easy to use weapons with good power no new player will ever stay with the game. You can't expect them to just die for the first month until they get their skills up just so you can feel happy about the fact your weapon is better than theirs, thats why there's the HMG (good for people like me who can't aim and allows a new player to get stuck in at close range and get a couple of kills while experienced players can stay back out of range and still pick them off), The Militia FG (There so the new guys can actually try their hand at AV and maybe even take out an inexperienced tanker) and finally the apparently OP militia tanks (They have to be able to survive a couple of hits people it's a tank!!! and it needs to be somewhat effective so new lads can get a grip of using a HAV). We need to bear in mind the need for new players to have avenues so they can actually get somewhere in the game without investing too heavily, if we don't we'll never get new players and if we do then we'll draw in lot's more players. Here's a good video on the subject http://www.youtube.com/watch?v=EitZRLt2G3w&list=UUCODtTcd5M1JavPCOr_Uydg&index=7.
regards
Snag |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.19 08:32:00 -
[16] - Quote
So far, the only thing i had manage to do with the Forge gun against tanks, is scare them away. Couple of shoots and they run away like chickens. Haven't manage to kill any tanks with it yet.
Now... against infantry , that is a different story, Forge gun kills clones like flies. |
Ronan Elsword
Dead Six Initiative
7
|
Posted - 2013.02.19 09:15:00 -
[17] - Quote
If your any good at driving a tank and you don't use the militia tanks, then you wont die as often. Stop posting complaints and keep the feedback/request for things that actually make sense. Better yet get rid of the free swarm launcher, because it truly is free. |
CaoticFox
Axis of Chaos
3
|
Posted - 2013.02.19 09:16:00 -
[18] - Quote
Aeon Amadi wrote:There should be militia variants of all weapons.... No sense in skilling up in weapons you might not like.... this i either agree with or whole heartedly disagree... limit the total number able to purchase militia exotic gear (lasers, hmgs, forges, masses, novas) only allow infinate purchase of shotties, ARs, pistols, smgs left snipers out... i kinda teeter with them... otherwise... remove the exotics... make em work for it... i know meta lvl 0 IS nerfed... but 1200dmg??? drop it to 1000, just to let them see if they are interested in spec'ing it... ANYBODY should NOT be able to destroy 1000000ISK... and the DIRE SENTINEL... whats the point of starter fit anti armor? |
DrSheepbringer3
Darkstar Mercs
11
|
Posted - 2013.02.19 11:26:00 -
[19] - Quote
Whine. I tried a few days back to kill a thank with this "all-powerfull-militia-forge-gun" (that you claim is overpowah!). It would have probably worked, but the tank had a SQUAD protecting it. I couldn't crack their defence no matter what.
See, teamwork. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.19 11:30:00 -
[20] - Quote
yea it really diminishes swarms when you can get a better AV weapon in MLT, its bad for forge gunners its bad for tankers, and bad for swarmers, its good for me tho, I eat forge heavies for breakfast.
Edit: actualy you can leave it in for all I care but it should be much worse then STD say 800dmg and 3rounds |
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 11:34:00 -
[21] - Quote
I had typed up a long post to all the idiots saying its fine and doesn't need to be removed and now i cba rewriting it all.
This **** is not fine and if you pick the AV class at character creation you get a free Forge Gun fit. Not only does it hurt (I mean you get 200% on the rear of a tank and that's like 2000 damage per shot, more if its a shield tank) but its FREE. No AV weapon should be free just like no Vehicle should be free.
Want to fix the slight imbalance between vehicles and AV? Remove the free Vehicle, remove the AV starter fits You complain that new players should have a way to defend themselves. Sure, buy the ******* swarms or the forge gun. If I get taken out by a Forge Gunner or a Swarm Launcher, I sit here and think, well the guy has done well to get me, or hes had a good squad to take me out. When I see I get killed by Militia Swarm Launchers or Forge Guns? I get angry about having to waste my time getting the money to buy my vehicle, only to have it taken out by free ****.
If they weren't free and I got taken out by them, I wouldn't feel as bad because even though it wasn't that expensive, he still had to take a risk. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.19 11:36:00 -
[22] - Quote
Rachoi wrote:oh quit whining you tank feeb, we gotta have SOME kind of defences against you after all
its called skilling into AV dumb **** you can rock mlt swarm that kick any mlt tanks ass, std for std, adv for adv and pro for pro. they all work well in their own class so spend the 12ksp to get a real swarm luancher and contribute to your team in a real way instead of bitching that you should be able to kill every thing with a an AR or a free fit. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.19 11:39:00 -
[23] - Quote
Snagman 313 wrote:The new guys need something to fight with. Come on guys if there weren't a couple of easy to use weapons with good power no new player will ever stay with the game. You can't expect them to just die for the first month until they get their skills up just so you can feel happy about the fact your weapon is better than theirs, thats why there's the HMG (good for people like me who can't aim and allows a new player to get stuck in at close range and get a couple of kills while experienced players can stay back out of range and still pick them off), The Militia FG (There so the new guys can actually try their hand at AV and maybe even take out an inexperienced tanker) and finally the apparently OP militia tanks (They have to be able to survive a couple of hits people it's a tank!!! and it needs to be somewhat effective so new lads can get a grip of using a HAV). We need to bear in mind the need for new players to have avenues so they can actually get somewhere in the game without investing too heavily, if we don't we'll never get new players and if we do then we'll draw in lot's more players. Here's a good video on the subject http://www.youtube.com/watch?v=EitZRLt2G3w&list=UUCODtTcd5M1JavPCOr_Uydg&index=7.regards Snag
true but the forge gun is some thing (like the HMG) you have to skill into not something thats given to you.
both are very powerful weapons and should NEVER be free. |
Heavy Liberty
Edimmu Warfighters Gallente Federation
1
|
Posted - 2013.02.19 12:17:00 -
[24] - Quote
no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 12:20:00 -
[25] - Quote
Heavy Liberty wrote:no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol
You're an idiot. You shouldn't have AV for free. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 12:22:00 -
[26] - Quote
I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 12:35:00 -
[27] - Quote
Jason Pearson wrote:Heavy Liberty wrote:no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol You're an idiot. You shouldn't have AV for free. Yummy tears of heartbroken QQers!
I shall bottle these and add them to my personal stores in my cellar.
These shall age nicely!! >=9 |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 12:39:00 -
[28] - Quote
pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about.
Basically, and I never say this, get good and HTFU. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 12:42:00 -
[29] - Quote
Baal Omniscient wrote:Jason Pearson wrote:Heavy Liberty wrote:no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol You're an idiot. You shouldn't have AV for free. Yummy tears of heartbroken QQers! I shall bottle these and add them to my personal stores in my cellar. These shall age nicely!! >=9
It's rather dry good sir. No QQ, it's just unbelievable how much AVers will whine until they're given free **** to combat Vehicles and then whine some more when a Vehicle user suggests otherwise. If you are looking for some tears though, follow me around with a bucket and collect them off all the tankers I blow up :) |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 12:44:00 -
[30] - Quote
Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU.
You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh ..... i wasent on hear complaining i was trying to find a sollution that would pleas the QQrs , |
|
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 12:47:00 -
[31] - Quote
pegasis prime wrote:Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU. You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh ..... i wasent on hear complaining i was trying to find a sollution that would pleas the QQrs , My HTFU and get good were not aimed at you, but at the QQers. If you notice, the entire post says "they" not "you". Sorry I said it in a confusing manner.
But it's noce to know you care. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 12:51:00 -
[32] - Quote
Baal Omniscient wrote:pegasis prime wrote:Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU. You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh ..... i wasent on hear complaining i was trying to find a sollution that would pleas the QQrs , My HTFU and get good were not aimed at you, but at the QQers. If you notice, the entire post says "they" not "you". Sorry I said it in a confusing manner. But it's noce to know you care.
sorry about loosing it lol , i just dont like being sha# at , lets hug and be friends lol . sorry again for loosing my top was also frustrated at the bloody nerf the HMG treads . |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 12:57:00 -
[33] - Quote
pegasis prime wrote:You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh .. And as for this unnecessary bit of info, the last I checked I was at 3.53, well over 5 mil SP, and a 2.8 win/loss ratio. And I'm not nearly the best player I know. Your stats do not impress, so I have no idea why you shared them.
But good luck out there chief. Until you accept that the QQ is from a small segment of the community, you'll fruitlessly try to appease a group that does not need appeasement. The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Edit: *Not trying to be offensive, sorry if it came off as such* |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 13:01:00 -
[34] - Quote
pegasis prime wrote:Baal Omniscient wrote:pegasis prime wrote:Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU. You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh ..... i wasent on hear complaining i was trying to find a sollution that would pleas the QQrs , My HTFU and get good were not aimed at you, but at the QQers. If you notice, the entire post says "they" not "you". Sorry I said it in a confusing manner. But it's noce to know you care. sorry about loosing it lol , i just dont like being sha# at , lets hug and be friends lol . sorry again for loosing my top was also frustrated at the bloody nerf the HMG treads . The main reason people don't want an HMG nerf is because it will be over done. A slight increase in spread or decrease in range is all they need, but the way CCP handles it the HMG would become useless if they mess with it. And honestly, an increase in spread would actually HELP the HMG up close since the heavy suit turns so slowly. It would make it easier to hit those shotty scouts who out strafe them so easily. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 13:03:00 -
[35] - Quote
.[/quote] The main reason people don't want an HMG nerf is because it will be over done. A slight increase in spread or decrease in range is all they need, but the way CCP handles it the HMG would become useless if they mess with it. And honestly, an increase in spread would actually HELP the HMG up close since the heavy suit turns so slowly. It would make it easier to hit those shotty scouts who out strafe them so easily.[/quote]
you are trying to make me snap arent you lol bring this point over to the right thread and i might agree with you lol |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 13:04:00 -
[36] - Quote
Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free.
Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.19 13:07:00 -
[37] - Quote
Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it.
I picked the sentinel class because when i started i wanted to go av with the forge and most dedicated hevies i know started with the sentinal but didnt stay with it for long .as its really no use as a heavy . i would say restrict all starter fits to 100 uses and that would be fair for every one. i didnt even use the dire scentinal that many times before i was in mk1 suits with an assault forge gun .
|
trollface dot jpg
Destined 4 Biomass
24
|
Posted - 2013.02.19 13:11:00 -
[38] - Quote
Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid.
My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm.
EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about. |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:12:00 -
[39] - Quote
the militia items consume huge amount more pg and cpu than the standard items and do less as is no need to make it harder for the beginers they have to have some decent starter defense against tanks because a starter swarm does nothing to a decent tank try a booster hardener combo and dont stop moving those guns are terribly hard to hit with also madrugars eat forge gun blasts armor based with serious speed enhancements works well |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 13:16:00 -
[40] - Quote
trollface dot jpg wrote:Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid. My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm. EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about. Well, this. Yep, that pretty much sums it up. Except I've only been up for 19 hours. |
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trollface dot jpg
Destined 4 Biomass
24
|
Posted - 2013.02.19 13:16:00 -
[41] - Quote
Baal Omniscient wrote:trollface dot jpg wrote:Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid. My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm. EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about. Well, this. Yep, that pretty much sums it up. Except I've only been up for 19 hours. .....sissy. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.19 13:17:00 -
[42] - Quote
trollface dot jpg wrote:Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid. My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm. EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about.
Eh, I get worried about it. When I take my tank out I know that **** will kill me (I run a Glass Cannon fit most of the time for taking out installations and other vehicles), even a Militia Forge will cost me lots.
But yeah, I wouldn't say massively nerf it, just remove the fit. I probably shouldn't hijack other threads though :D |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:22:00 -
[43] - Quote
Baal Omniscient wrote:pegasis prime wrote:I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option to skill in to said item if you refuse then it should no longer allow you acces to said wepon , thusly allowing everyone to try particular fits and decide if they thinkl its efective enough to skill into. secondly create maches where no malitia items are allowed this would please everyone as would creating battles where its only malitia gear thats being used. Too much work for too little a problem. They can try to blow it out of proportion all they want, but they are kicking and screaming for nothing. If I can build a starter fit LAV with all BPO items that can survive a forge gun blast, their tanks have nothing to complain about. Basically, and I never say this, get good and HTFU.
whats worse is i fitted the baloch infinite with a variation of blueprints and actual isk items that make a lav that can take 2 militia hits lavs cost 38 k stop whining if your getting destroyed even in a militia grade tank by that forge gun you doing something wrong |
trollface dot jpg
Destined 4 Biomass
24
|
Posted - 2013.02.19 13:24:00 -
[44] - Quote
Jason Pearson wrote:trollface dot jpg wrote:Jason Pearson wrote:Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them.
Personally, no issue with the Militia Forge Gun, same for most people, the issue I have is it is free. Pick Sentinel Class (I believe) and you're given a "Dire Sentinel" fitting, which is a heavy suit with a Free Militia Forge Gun. Shouldn't be free, you should have to buy it. Remove the Dire Sentinel class, I have no qualms with that. I just don't want the stats altered. Any weaker and only having 3 rounds with such a large charge time would pretty much kill any usefulness it has, that's all I want to avoid. My apologies, I've been up for 22 hours and my eyes are glazing over large chunks of text atm. EDIT: However, I still have no issue with the Dire Sentinel class. It's only useful for a while. If the militia forge gun was a BPO that you could equip on a stronger suit, I'd have an issue with it. But on a slow, heavy starter fit suit that only has a base HP of around 500 HP, I'm really not worried about. Eh, I get worried about it. When I take my tank out I know that **** will kill me (I run a Glass Cannon fit most of the time for taking out installations and other vehicles), even a Militia Forge will cost me lots. But yeah, I wouldn't say massively nerf it, just remove the fit. I probably shouldn't hijack other threads though :D Nah, it's close enough to the topic at hand to warrant it. I'd rather hear about dropping the Dire Sentinel class than hear about changing the weapon itself.
But until it changes.... I'll be on the look out for a certain person's glass cannon tank with my Dire Sentinel fit.... |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:30:00 -
[45] - Quote
i get the need for a speedy installation killer you should try the madrugar with 180mm poly crystal plates and decent armor repair with the beta powergrid you can fit 2 jovians and nitrous in one of the high power slots toss some decent guns and whatever alternate highpower and you have a 7 k fast armor based tank ..btw that fitting leaves lots of room on the madrugar |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:30:00 -
[46] - Quote
Mortedeamor wrote:i get the need for a speedy installation killer you should try the madrugar with 180mm poly crystal plates and decent armor repair with the beta powergrid you can fit 2 jovians and nitrous in one of the high power slots toss some decent guns and whatever alternate highpower and you have a 7 k fast armor based tank ..btw that fitting leaves lots of room on the madrugar
also its cheaper than the caldari as the best armor is only like 50 or 60 k |
Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 13:32:00 -
[47] - Quote
Mortedeamor wrote:Mortedeamor wrote:i get the need for a speedy installation killer you should try the madrugar with 180mm poly crystal plates and decent armor repair with the beta powergrid you can fit 2 jovians and nitrous in one of the high power slots toss some decent guns and whatever alternate highpower and you have a 7 k fast armor based tank ..btw that fitting leaves lots of room on the madrugar also its cheaper than the caldari as the best armor is only like 50 or 60 k
been running that tank for the past 3 days it cost 600k ive lost only 1 forge guns cant hit you when your fast |
Hecarim Van Hohen
Tritan-Industries Legacy Rising
8
|
Posted - 2013.02.19 13:33:00 -
[48] - Quote
Do not remove my MLT FG, if you manage to die against it, you most likely made a mistake. It's a threat against MLT stuff, nothing else, except the random infantry. STD tanks lol past me. And about militia stuff, have militia variants of all the weapons or none at all and last I checked, militia stuff is not free, dirty cheap but not free. Excluding starter fits. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.19 13:36:00 -
[49] - Quote
Hecarim Van Hohen wrote:Do not remove my MLT FG, if you manage to die against it, you most likely made a mistake. It's a threat against MLT stuff, nothing else, except the random infantry. STD tanks lol past me. And about militia stuff, have militia variants of all the weapons or none at all and last I checked, militia stuff is not free, dirty cheap but not free. Excluding starter fits. Some of them are for just removing the Dire Sentinel fit since it gives people a free forge gun fit. I couldn't really care either way on that, I just don't want my militia forge guns to go away or be altered. |
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.19 15:12:00 -
[50] - Quote
stop moaning tanks are still the ultimate in ass kickery, not like it one shots you is it? |
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Mortedeamor
Wraith Shadow Guards
3
|
Posted - 2013.02.19 16:06:00 -
[51] - Quote
not even their are assault suits that can eat the militia forge |
noob 45
Syndicate of Gods
7
|
Posted - 2013.02.20 00:26:00 -
[52] - Quote
Mortedeamor wrote:not even their are assault suits that can eat the militia forge
True. My milita forge gun has direct hit people other than heavies and they still live.
If anything you can say the AV options for new players is way too weak. The anti-armor swarm set will run out of ammo before you can destroy most tanks. The militia forge gun with 3 shots per reload isn't that great. Usually a tank can pump its shields up faster than you can continue to reload.
Hell as a fellow tank driver there are a lot better things to complain about. Your average flux grenade does 3x the damage any forge gun would to my tank. Then again if I drive into a crowd of red dots and get fluxxed then I was probably not cautious enough with my tank. |
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