Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.18 12:57:00 -
[1] - Quote
Does anybody know if there is any kind of future idea in the works making Scout relevant in this game? Perhaps more jumps for gun fighting? (It still wouldn't be a big deal or any kind of great advantage) Any other ideas that aren't far fetched to make Scouts relevant? |
Doc Kok
Internal Error. Negative-Feedback
74
|
Posted - 2013.02.18 13:01:00 -
[2] - Quote
Scouts are relevant, he's called Sleepy Zan. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.18 13:02:00 -
[3] - Quote
Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan.
So Scouts are only good at being Gayar Snipacus? |
Imp Smash
On The Brink
51
|
Posted - 2013.02.18 13:04:00 -
[4] - Quote
I have seen some super speed focused scout suits. So damn fast it's almost impossible to hit them as they rush you with a shotgun. I think scout suits have been getting a bad wrap lately. |
The Black Art
Pro Hic Immortalis RISE of LEGION
6
|
Posted - 2013.02.18 13:05:00 -
[5] - Quote
Wasn't it mentioned in that dropsuit leak that a future scout suit will have a built in damage mod? |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.18 13:06:00 -
[6] - Quote
The Black Art wrote:Wasn't it mentioned in that dropsuit leak that a future scout suit will have a built in damage mod?
Hmm if that is true could be interesting.
As for the super speed Scout using shotgun, that's just noob tactics. |
Nidhogg Valkyrian
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2013.02.18 13:09:00 -
[7] - Quote
well they DID mention STEALTH modules coming. As if Snipers arent tricky enough as is lol.
I kinda like where they are going with the dropsuits. not sure if this is something already implemented or might be,but the idea of suits having a bigger or smaller scan profile depending on their type or equipment might be good. A high power suit like a heavy or a Logi packed full of electronics might give off a bigger signature than a Scout set up for infiltration.This way scouts might eventually turn out to become lightning fast and very tricky to detect. When they DO get hit,it does hurt BADLY. |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.18 13:10:00 -
[8] - Quote
XeroTheBigBoss wrote:Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan. So Scouts are only good at being Gayar Snipacus?
lol...
sorry Zan.. As many times i have died to your shotgun I had to laugh.
Scouts have the advantage of lower profile.. If the dropsuit is fit right they can be next to you and never show up on your mini map (AKA TacNet) this is why most of us have been blind sided by scouts. Not only that, they also have more speed to dance. Heavy, Assault, and Logistic will always cry foul when killed by scout.
Only major drawback to scout suit is, if ya can't dance then die... |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.18 13:13:00 -
[9] - Quote
Kelshaw Xu wrote:XeroTheBigBoss wrote:Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan. So Scouts are only good at being Gayar Snipacus? lol... sorry Zan.. As many times i have died to your shotgun I had to laugh. Scouts have the advantage of lower profile.. If the dropsuit is fit right they can be next to you and never show up on your mini map (AKA TacNet) this is why most of us have been blind sided by scouts. Not only that, they also have more speed to dance. Heavy, Assault, and Logistic will always cry foul when killed by scout. Only major drawback to scout suit is, if ya can't dance then die...
I am pretty good at dancing but let's say you clone the best gun fighter in Dust514 one being Assault one being Scout with equal aim,dancing, and overall skill. I would say it's 7-10 in favor of Assault. Using ARs of course not adding in MD or Shotty speed element. |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.18 13:15:00 -
[10] - Quote
XeroTheBigBoss wrote:Kelshaw Xu wrote:XeroTheBigBoss wrote:Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan. So Scouts are only good at being Gayar Snipacus? lol... sorry Zan.. As many times i have died to your shotgun I had to laugh. Scouts have the advantage of lower profile.. If the dropsuit is fit right they can be next to you and never show up on your mini map (AKA TacNet) this is why most of us have been blind sided by scouts. Not only that, they also have more speed to dance. Heavy, Assault, and Logistic will always cry foul when killed by scout. Only major drawback to scout suit is, if ya can't dance then die... I am pretty good at dancing but let's say you clone the best gun fighter in Dust514 one being Assault one being Scout with equal aim,dancing, and overall skill. I would say it's 7-10 in favor of Assault. Using ARs of course not adding in MD or Shotty speed element.
Depends? Is the assault, armor buffed? -3% to -5% movement. that is viable.. |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.18 13:21:00 -
[11] - Quote
Kelshaw Xu wrote:XeroTheBigBoss wrote:Kelshaw Xu wrote:XeroTheBigBoss wrote:Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan. So Scouts are only good at being Gayar Snipacus? lol... sorry Zan.. As many times i have died to your shotgun I had to laugh. Scouts have the advantage of lower profile.. If the dropsuit is fit right they can be next to you and never show up on your mini map (AKA TacNet) this is why most of us have been blind sided by scouts. Not only that, they also have more speed to dance. Heavy, Assault, and Logistic will always cry foul when killed by scout. Only major drawback to scout suit is, if ya can't dance then die... I am pretty good at dancing but let's say you clone the best gun fighter in Dust514 one being Assault one being Scout with equal aim,dancing, and overall skill. I would say it's 7-10 in favor of Assault. Using ARs of course not adding in MD or Shotty speed element. Depends? Is the assault, armor buffed? -3% to -5% movement. that is viable..
Lol, no idea. I can only give back so much on conversation as I am still a little over a month old in this game. I went Scout for speed but the speed doesn't really help that much in a gun fight. I mean it does against somebody not wearing Proto and using Killswitch or Duvolle. |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.18 13:32:00 -
[12] - Quote
Scout is great at blind sighting you. They show less profile with dampaners, have a very fast shield regen. So if a scout has a shotgun he can ruin your day and get out of the line of fire before his victims friends can tell whats going on.
On the other side of the coin, if you can catch him at medium range with an assault suit. The target scout can be in trouble, many scouts have died trying to close range to an assault. Only the good ones know when to close distance.
These are my observations as an assault class, I don't dance so those friends have left me behind. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.18 13:37:00 -
[13] - Quote
Kelshaw Xu wrote:Scout is great at blind sighting you. They show less profile with dampaners, have a very fast shield regen. So if a scout has a shotgun he can ruin your day and get out of the line of fire before his victims friends can tell whats going on. On the other side of the coin, if you can catch him at medium range with an assault suit. The target scout can be in trouble, many scouts have died trying to close range to an assault. Only the good ones know when to close distance. These are my observations as an assault class, I don't dance so those friends have left me behind.
Ah It's useful stuff, you are definitely bringing some good stuff to topic so far hopefully more players can keep up and we can get to bottom of the question. That question being what exactly is a Scout for?
I see Assault as Defender/Attacker (Balanced warrior) Heavy as a tank/battering ram Logi as a equipment expert( be it medic engineer or nano/uplink expert) I really can't think what is so special about a Scout though. What real purpose do they serve to make them really relevant.
Surely Scout isn't just a Shotgun expert with their speed cause realistically any class can be a shotgun expert it does great dmg they just wouldn't have the slight speed upgrade. |
Ion Crush
Militaires-Sans-Frontieres
32
|
Posted - 2013.02.18 13:38:00 -
[14] - Quote
On my scout I like to use a Tactical Assault Rifle to keep my distance and run around placing remote explosives and proximity explosives. |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.18 13:42:00 -
[15] - Quote
The scout suit is also has a better Scan.. many of the Red dots you see at long distance is because of scout suit, scan range, and signature analysis.
My rage as an assault is pitiful.. i can only see what i point my gun at. but a scout with the correct mods in that roll can see more red than I.
And that info is displayed to the TacNet. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.18 13:43:00 -
[16] - Quote
Ion Crush wrote:On my scout I like to use a Tactical Assault Rifle to keep my distance and run around placing remote explosives and proximity explosives.
I like this idea, but couldn't anybody do it? The only thing great about the Scout doing it is the slight speed upgrade but couldn't a Heavy Assault or Logi do this as well - the speed to get around?
I also hear the whole dampener thing making them a ghost on the scanner but couldn't a Assault, Heavy, and Logi do the same? Scouts CAN'T be tanks, Scouts CAN'T be battering rams (Scouts could prob carry lots of equipment and be a medic but it would be a pretty soft medic a few shots they down) So playing logi role on a Scout might not be effective. Assault is balanced so Scout could play their role that's basically what I do now. Only a good Assault would do what I do better. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.18 13:49:00 -
[17] - Quote
I am gonna head to bed but it would be cool if the conversation kept going. If anybody wants to drop in with 2 cents about Scouts and where they are strong at as far as purpose on the battlefield of Dust please feel free.
If everybody feels the conversation is done and not much more that can be added I understand. Hope to see more opinions and information on Scouts! |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.18 13:50:00 -
[18] - Quote
XeroTheBigBoss wrote:Ion Crush wrote:On my scout I like to use a Tactical Assault Rifle to keep my distance and run around placing remote explosives and proximity explosives. I like this idea, but couldn't anybody do it? The only thing great about the Scout doing it is the slight speed upgrade but couldn't a Heavy Assault or Logi do this as well - the speed to get around? I also hear the whole dampener thing making them a ghost on the scanner but couldn't a Assault, Heavy, and Logi do the same? Scouts CAN'T be tanks, Scouts CAN'T be battering rams (Scouts could prob carry lots of equipment and be a medic but it would be a pretty soft medic a few shots they down) So playing logi role on a Scout might not be effective. Assault is balanced so Scout could play their role that's basically what I do now. Only a good Assault would do what I do better.
Scouts are quick tanks.. the shield regen is nearly instant. (Scout gets shot and takes cover... Scout has full shield sooner than any other dropsuit) many scouts use cover first over direct fights.
The dampener helps them blind sight you, as you are unable to see them in the mini map. The better scout player is always hard to kill.. The poor scout player, plays like an assault.
And no a heavy can't lay a Remote Explosive. Heavy does not have an equipment slot. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.18 13:52:00 -
[19] - Quote
Kelshaw Xu wrote:XeroTheBigBoss wrote:Ion Crush wrote:On my scout I like to use a Tactical Assault Rifle to keep my distance and run around placing remote explosives and proximity explosives. I like this idea, but couldn't anybody do it? The only thing great about the Scout doing it is the slight speed upgrade but couldn't a Heavy Assault or Logi do this as well - the speed to get around? I also hear the whole dampener thing making them a ghost on the scanner but couldn't a Assault, Heavy, and Logi do the same? Scouts CAN'T be tanks, Scouts CAN'T be battering rams (Scouts could prob carry lots of equipment and be a medic but it would be a pretty soft medic a few shots they down) So playing logi role on a Scout might not be effective. Assault is balanced so Scout could play their role that's basically what I do now. Only a good Assault would do what I do better. Scouts are quick tanks.. the shield regen is nearly instant. (Scout gets shot and takes cover... Scout has full shield sooner than any other dropsuit) many scouts use cover first over direct fights. The dampener helps them blind sight you, as you are unable to see them in the mini map. The better scout player is always hard to kill.. The poor scout player, plays like an assault. And no a heavy can't lay a Remote Explosive. Heavy does not have an equipment slot.
Ah ok , thanks for the information on Heavy and poor scout player to better scout player. Learn something new everyday :) |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.18 13:56:00 -
[20] - Quote
You're a PFBH... talk to Orin.. he knows all about scouts. And if he don't he knows several who does.
CHEERS!
|
|
DTOracle
Universal Allies Inc.
95
|
Posted - 2013.02.18 13:59:00 -
[21] - Quote
Besides the obvious speed, & shield regen advantage. IMO, the best advantage a scout has is lower sig, & better profile analyst. A five point difference may not seem like much, but with skill bonus' even without mods I can see a good amount of enemy players within 15-20m on my mini map. & with mods I've located multiple squads with no LOS within 30m. & i'm not even at ADV lvl with my skills yet. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.18 14:03:00 -
[22] - Quote
XeroTheBigBoss wrote:The Black Art wrote:Wasn't it mentioned in that dropsuit leak that a future scout suit will have a built in damage mod? Hmm if that is true could be interesting. As for the super speed Scout using shotgun, that's just noob tactics. Tell me where the shotty scout freightrained you |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2013.02.18 14:09:00 -
[23] - Quote
Vermaak 'Fatal' Kuvakei wrote:XeroTheBigBoss wrote:The Black Art wrote:Wasn't it mentioned in that dropsuit leak that a future scout suit will have a built in damage mod? Hmm if that is true could be interesting. As for the super speed Scout using shotgun, that's just noob tactics. Tell me where the shotty scout freightrained you
I turn a 180 deg. evry time my nephew kicks a dodgeball! |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.19 10:33:00 -
[24] - Quote
Thanks for the read guys. Orin is a Assault, I don't know if he knows much about Scout, I'll ask him though. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.19 10:55:00 -
[25] - Quote
The only scouts that can get up to me without me noticing are the good scouts, the bad ones try to be an assault suit with less health & Die in a straight line of fire. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.19 11:05:00 -
[26] - Quote
Rei Shepard wrote:The only scouts that can get up to me without me noticing are the good scouts, the bad ones try to be an assault suit with less health & Die in a straight line of fire.
I run straight at people! Lol! I guess it just depends on the situation TBH. I rush into people and sometimes go the long way around to sneak up and steal CRU or whatnot. |
Delirium Inferno
Chernova Industries
34
|
Posted - 2013.02.19 11:14:00 -
[27] - Quote
I have a standard scout suit I've been using a lot that I equipped with the Tactical Assault Rifle, Assault Scrambler, and standard profile dampening and scan accuracy. It's been quite fun. Whenever I'm running around I have my scrambler out since it can take targets out fast, whenever I see a group of targets I keep my distance and try to lure them out one by one with the tactical AR. One of the great things about scout that can't be stated enough is the speed. A lot of people are suggesting using the speed to strafe and jump during fights, but it's much more than that. You can go the long way around in the same time an assault would take to go straight forward, which combined with profile dampening makes flanking very easy.
Also if you ever need to retreat not only can you run faster but the increased jump height allows you to take routes that no one else can. And yes there are several gaps to jump across out there, you just have to know what to look for. I tried attempting these jumps with an assault later and had no luck. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.19 11:18:00 -
[28] - Quote
Delirium Inferno wrote:I have a standard scout suit I've been using a lot that I equipped with the Tactical Assault Rifle, Assault Scrambler, and standard profile dampening and scan accuracy. It's been quite fun. Whenever I'm running around I have my scrambler out since it can take targets out fast, whenever I see a group of targets I keep my distance and try to lure them out one by one with the tactical AR. One of the great things about scout that can't be stated enough is the speed. A lot of people are suggesting using the speed to strafe and jump during fights, but it's much more than that. You can go the long way around in the same time an assault would take to go straight forward, which combined with profile dampening makes flanking very easy.
Also if you ever need to retreat not only can you run faster but the increased jump height allows you to take routes that no one else can. And yes there are several gaps to jump across out there, you just have to know what to look for. I tried attempting these jumps with an assault later and had no luck.
Hmm, I like the information you have given. Thanks! ONLY thing I am not fond of is using the actual dampener thing. I don't know why but I just don't wanna carry it, lol. I used the little cloak thingy on MAG but on my Scout I feel I can use better things like armor Repair and something else just not sure how I feel about dampener tool. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.19 11:21:00 -
[29] - Quote
XeroTheBigBoss wrote:Rei Shepard wrote:The only scouts that can get up to me without me noticing are the good scouts, the bad ones try to be an assault suit with less health & Die in a straight line of fire. I run straight at people! Lol! I guess it just depends on the situation TBH. I rush into people and sometimes go the long way around to sneak up and steal CRU or whatnot.
Well i suppose, if you run in a straight line behind me, i wont notice :p the smaller profile really helps the scout get close enough sometimes, i know i go "OOOHHH SH*T SHOTGGGUUUUNNNNN NOOOOOOoooOOO" ...well sh*t sh*t F*ck....
Press X to Deploy
Sh*t....
But yeah, if i see you at medium range and yer not zig zagging like a madman, then i can tell you your future without a crystal ball....i see ....i see a Clone ...that looks just like you exciting a CRU :p |
Delirium Inferno
Chernova Industries
34
|
Posted - 2013.02.19 11:21:00 -
[30] - Quote
I usually put an armor repair on all my suits but it is next to useless on a scout. First off you only have what? About 90 armor? And as a scout your main goal is to put yourself in situations where you can pull off the kill before the enemy can react. Also should you ever get low on armor you are fast enough to get to any supply depot on the map in a matter of seconds. |
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.19 11:26:00 -
[31] - Quote
Delirium Inferno wrote:I usually put an armor repair on all my suits but it is next to useless on a scout. First off you only have what? About 90 armor? And as a scout your main goal is to put yourself in situations where you can pull off the kill before the enemy can react. Also should you ever get low on armor you are fast enough to get to any supply depot on the map in a matter of seconds.
What if a tank destroys them all though? |
Delirium Inferno
Chernova Industries
34
|
Posted - 2013.02.19 11:30:00 -
[32] - Quote
XeroTheBigBoss wrote:Delirium Inferno wrote:I usually put an armor repair on all my suits but it is next to useless on a scout. First off you only have what? About 90 armor? And as a scout your main goal is to put yourself in situations where you can pull off the kill before the enemy can react. Also should you ever get low on armor you are fast enough to get to any supply depot on the map in a matter of seconds. What if a tank destroys them all though? Well then - in those rare situations - you have to really make sure you put yourself in situations where you can pull off the kill before the enemy can react.
Or run to a logibro and keep hitting him until he understands. Seriously, it takes all of 2 seconds to repair our armor from 0 to max, I'm sure that Heavy you are currently fixated will live if he must wait. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
|
Posted - 2013.02.19 11:36:00 -
[33] - Quote
Delirium Inferno wrote:XeroTheBigBoss wrote:Delirium Inferno wrote:I usually put an armor repair on all my suits but it is next to useless on a scout. First off you only have what? About 90 armor? And as a scout your main goal is to put yourself in situations where you can pull off the kill before the enemy can react. Also should you ever get low on armor you are fast enough to get to any supply depot on the map in a matter of seconds. What if a tank destroys them all though? Well then - in those rare situations - you have to really make sure you put yourself in situations where you can pull off the kill before the enemy can react. Or run to a logibro and keep hitting him until he understands. Seriously, it takes all of 2 seconds to repair our armor from 0 to max, I'm sure that Heavy you are currently fixated will live if he must wait.
See you must be pretty lucky, I rarely see Logi suits lol. It is rare that all supply get destroyed. I might try this no armor repair strat out. |
Dolche Kjyu
Dead Six Initiative
0
|
Posted - 2013.02.19 13:05:00 -
[34] - Quote
To give my two cents to the scouts out there, running Scout gives more advantages than have been said. Think about it like this:
Corp Battle: You're deciding which of the 5 objectives to take back first, as all the points belong to the enemy. You also happen to have 5 scouts. Each scout is sent to flank around and sneak into said points, while the rest of the team is on standby in LAV's and DropShips. Point A has not a single enemy nearby, so the scout hacks it and lays down a remote det explosive, then hides nearby within scanning range, waiting for you to attempt to rehack it. Meanwhile, 5 enemies each are at B and C. 4 at D, 2 at E. Now, 16 minus 5 scouts equals 11. That's a single, FILLED dropship (now down to 4 uncounted allies), and two LAV's, each with a gunner (thats a whole team!) One of the LAV's is assigned objective E based on it's enemy count, while the other LAV begins heading towards the farther of the last remaining enemy posts (B & C). The Dropship flys to the nearby enemy post (for explanation purposes, the nearest is B.) and drops all but his gunners, that's 4 men, 2 of them heavies, 1 logi, 1 assault. Now, the second LAV that was aforementioned to be heading to the farther of B & C (now identified as C) is about to arrive. As they close the last hundred or so meters, the dropship is within aerial suppression range, at which time the gunners begin shooting, irregardless of whether or not they can hit the target. the targets are still running for cover. As those enemies scatter for cover, the LAV crew hops out, picks them off really quickly, hacks the target, and all 5 points are now taken.
Tell me, of everything above, what was the most important factor?
The scouts. Scouts provide intel to the entire team, and if your team is communicating, scouts are the most valuable asset. Not Logi's, not vehicles, none of them. Think: If you know where the enemy is going before they figure it out for themselves, how are they going to kill you?
In essence, scouts can completely turn the tide of any corporation battle.
This reasoning above is why I run scout shotty with increased scan range ^_- |
Delirium Inferno
Chernova Industries
34
|
Posted - 2013.02.19 13:17:00 -
[35] - Quote
A scout can check more than one objective at a time, but yes that is another good point. Scouts actually scouting is very handy. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.19 13:40:00 -
[36] - Quote
Damn, in too late! Dolche said it best. A true scout isn't just a killer, though a few (particularly those as... gifted as Xero) can play that role suitably, even w/o a noob cannon (shotgun).
I am assault, but I've dabbled in scout, and know a number of people who have damn-near perfected it.
the best scouts, IMO, are the intel-gathering, hit and run, fly on the wall, mosquito-esque players. the best scouts are the ones you never see, yet they are constantly around, calling positions, picking off stragglers and lonewolves, and generally causing dismay.
I think a scout in dust should strive to be what a scout is in EvE. The guy who gets "there" first, assesses the situation, relays all valuable information, then moves on, to keep the intel flowing.
currently, scouts (as well as most classes) are suffering from the lack of content in the beta. 16 v 16, and the only game modes all favor raw killing power, thats why 5 snipers will lose a game unless they ALL go 30/0.
when games get bigger, and actually mean more than a way to get SP/KDR, then there will be more room for less combat-oriented builds/playstiles. but for now, in pub matches, scouts are little more than assault suit lite. :P we gotta play more Xero :( never see you on! Catch me in game today! |
AnerexiaAnna
Intara Direct Action Caldari State
1
|
Posted - 2013.02.19 13:52:00 -
[37] - Quote
scouts freak me out...tiny heads and move like ninjas |
SIeepy Zan
Edimmu Warfighters Gallente Federation
34
|
Posted - 2013.02.19 16:45:00 -
[38] - Quote
XeroTheBigBoss wrote:Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan. So Scouts are only good at being Gayar Snipacus? Actually assaults are better at that too.
And to anyone who considers the scout's scan precision and profile an actual advantage check the stats, both are only a 5 point difference from logis and assaults. And as for the radius, that is just referring to the diameter of your radar on your HUD.
Also not to mention the assault type II series makes there dancing skills useless in comparison. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.19 17:06:00 -
[39] - Quote
SIeepy Zan wrote:XeroTheBigBoss wrote:Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan. So Scouts are only good at being Gayar Snipacus? Actually assaults are better at that too. And to anyone who considers the scout's scan precision and profile an actual advantage check the stats, both are only a 5 point difference from logis and assaults. And as for the radius, that is just referring to the diameter of your radar on your HUD. Also not to mention the assault type II series makes there dancing skills useless in comparison.
Theoretically the scout's shield control bonus is huge. Yes 1v1 strafing based brawl, equally skilled, and open terrain, the assault should when most of the time. But where there is cover and concealment and the scout can use his regen, avoiding all other modules added to the base suits comparing max skilled Scout I to an assault II if you were to look at regen in a 10 second period...
Scout I: 4 second delay, and 46 HP x 6 seconds = 276 HP Assault II: 4.8 second delay, and 28.8 HP x 5.2 seconds = 150 HP Assault I: 6 second delay, and 28.8 HP x 4 seconds = 115.2 HP
The shield recharge is KEY to the scout's tactics. You are NOT a strafing killer, you either kill with suprise or you get a couple shots off, lob a grenade (which have a fuse timed to reduce shield recharge conveniently), take cover, and repeat.
The cover-scout can take more damage in 10 seconds if played well, than an assault can. Its like an assault going against a heavy. You don't run straight at his gun. The key is to use your strengths against his weakness. |
Monty Mole Clone
The c64s
8
|
Posted - 2013.02.19 17:12:00 -
[40] - Quote
whats not to like they get the best base speed, profile, scan, scan radius, jump hieght, jump distance and melee and they will probly be the only ones to eva get bonus to all these stats. this is just my opinion, and im loving it |
|
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.19 17:14:00 -
[41] - Quote
Monty Mole Clone wrote:whats not to like they get the best base speed, profile, scan, scan radius, jump hieght, jump distance and melee and they will probly be the only ones to eva get bonus to all these stats. this is just my opinion, and im loving it
You forgot shield recharge...like i just wrote...scouts HAVE to realize that this is their strength to use it well. They should be fighting with a rythm pop- shoot- duck- count to 4 repeat. |
Monty Mole Clone
The c64s
8
|
Posted - 2013.02.19 17:19:00 -
[42] - Quote
Beren Hurin wrote:Monty Mole Clone wrote:whats not to like they get the best base speed, profile, scan, scan radius, jump hieght, jump distance and melee and they will probly be the only ones to eva get bonus to all these stats. this is just my opinion, and im loving it You forgot shield recharge...like i just wrote...scouts HAVE to realize that this is their strength to use it well. They should be fighting with a rythm pop- shoot- duck- count to 4 repeat.
plus what this chap just said |
|
|
|
Pages: 1 2 :: [one page] |