
Beren Hurin
OMNI Endeavors
183
 |
Posted - 2013.02.19 17:06:00 -
[1] - Quote
SIeepy Zan wrote:XeroTheBigBoss wrote:Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan. So Scouts are only good at being Gayar Snipacus? Actually assaults are better at that too.  And to anyone who considers the scout's scan precision and profile an actual advantage check the stats, both are only a 5 point difference from logis and assaults. And as for the radius, that is just referring to the diameter of your radar on your HUD. Also not to mention the assault type II series makes there dancing skills useless in comparison.
Theoretically the scout's shield control bonus is huge. Yes 1v1 strafing based brawl, equally skilled, and open terrain, the assault should when most of the time. But where there is cover and concealment and the scout can use his regen, avoiding all other modules added to the base suits comparing max skilled Scout I to an assault II if you were to look at regen in a 10 second period...
Scout I: 4 second delay, and 46 HP x 6 seconds = 276 HP Assault II: 4.8 second delay, and 28.8 HP x 5.2 seconds = 150 HP Assault I: 6 second delay, and 28.8 HP x 4 seconds = 115.2 HP
The shield recharge is KEY to the scout's tactics. You are NOT a strafing killer, you either kill with suprise or you get a couple shots off, lob a grenade (which have a fuse timed to reduce shield recharge conveniently), take cover, and repeat.
The cover-scout can take more damage in 10 seconds if played well, than an assault can. Its like an assault going against a heavy. You don't run straight at his gun. The key is to use your strengths against his weakness. |

Beren Hurin
OMNI Endeavors
183
 |
Posted - 2013.02.19 17:14:00 -
[2] - Quote
Monty Mole Clone wrote:whats not to like they get the best base speed, profile, scan, scan radius, jump hieght, jump distance and melee and they will probly be the only ones to eva get bonus to all these stats. this is just my opinion, and im loving it
You forgot shield recharge...like i just wrote...scouts HAVE to realize that this is their strength to use it well. They should be fighting with a rythm pop- shoot- duck- count to 4 repeat. |