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XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
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Posted - 2013.02.19 11:26:00 -
[31] - Quote
Delirium Inferno wrote:I usually put an armor repair on all my suits but it is next to useless on a scout. First off you only have what? About 90 armor? And as a scout your main goal is to put yourself in situations where you can pull off the kill before the enemy can react. Also should you ever get low on armor you are fast enough to get to any supply depot on the map in a matter of seconds.
What if a tank destroys them all though? |
Delirium Inferno
Chernova Industries
34
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Posted - 2013.02.19 11:30:00 -
[32] - Quote
XeroTheBigBoss wrote:Delirium Inferno wrote:I usually put an armor repair on all my suits but it is next to useless on a scout. First off you only have what? About 90 armor? And as a scout your main goal is to put yourself in situations where you can pull off the kill before the enemy can react. Also should you ever get low on armor you are fast enough to get to any supply depot on the map in a matter of seconds. What if a tank destroys them all though? Well then - in those rare situations - you have to really make sure you put yourself in situations where you can pull off the kill before the enemy can react.
Or run to a logibro and keep hitting him until he understands. Seriously, it takes all of 2 seconds to repair our armor from 0 to max, I'm sure that Heavy you are currently fixated will live if he must wait. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz RISE of LEGION
30
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Posted - 2013.02.19 11:36:00 -
[33] - Quote
Delirium Inferno wrote:XeroTheBigBoss wrote:Delirium Inferno wrote:I usually put an armor repair on all my suits but it is next to useless on a scout. First off you only have what? About 90 armor? And as a scout your main goal is to put yourself in situations where you can pull off the kill before the enemy can react. Also should you ever get low on armor you are fast enough to get to any supply depot on the map in a matter of seconds. What if a tank destroys them all though? Well then - in those rare situations - you have to really make sure you put yourself in situations where you can pull off the kill before the enemy can react. Or run to a logibro and keep hitting him until he understands. Seriously, it takes all of 2 seconds to repair our armor from 0 to max, I'm sure that Heavy you are currently fixated will live if he must wait.
See you must be pretty lucky, I rarely see Logi suits lol. It is rare that all supply get destroyed. I might try this no armor repair strat out. |
Dolche Kjyu
Dead Six Initiative
0
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Posted - 2013.02.19 13:05:00 -
[34] - Quote
To give my two cents to the scouts out there, running Scout gives more advantages than have been said. Think about it like this:
Corp Battle: You're deciding which of the 5 objectives to take back first, as all the points belong to the enemy. You also happen to have 5 scouts. Each scout is sent to flank around and sneak into said points, while the rest of the team is on standby in LAV's and DropShips. Point A has not a single enemy nearby, so the scout hacks it and lays down a remote det explosive, then hides nearby within scanning range, waiting for you to attempt to rehack it. Meanwhile, 5 enemies each are at B and C. 4 at D, 2 at E. Now, 16 minus 5 scouts equals 11. That's a single, FILLED dropship (now down to 4 uncounted allies), and two LAV's, each with a gunner (thats a whole team!) One of the LAV's is assigned objective E based on it's enemy count, while the other LAV begins heading towards the farther of the last remaining enemy posts (B & C). The Dropship flys to the nearby enemy post (for explanation purposes, the nearest is B.) and drops all but his gunners, that's 4 men, 2 of them heavies, 1 logi, 1 assault. Now, the second LAV that was aforementioned to be heading to the farther of B & C (now identified as C) is about to arrive. As they close the last hundred or so meters, the dropship is within aerial suppression range, at which time the gunners begin shooting, irregardless of whether or not they can hit the target. the targets are still running for cover. As those enemies scatter for cover, the LAV crew hops out, picks them off really quickly, hacks the target, and all 5 points are now taken.
Tell me, of everything above, what was the most important factor?
The scouts. Scouts provide intel to the entire team, and if your team is communicating, scouts are the most valuable asset. Not Logi's, not vehicles, none of them. Think: If you know where the enemy is going before they figure it out for themselves, how are they going to kill you?
In essence, scouts can completely turn the tide of any corporation battle.
This reasoning above is why I run scout shotty with increased scan range ^_- |
Delirium Inferno
Chernova Industries
34
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Posted - 2013.02.19 13:17:00 -
[35] - Quote
A scout can check more than one objective at a time, but yes that is another good point. Scouts actually scouting is very handy. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.02.19 13:40:00 -
[36] - Quote
Damn, in too late! Dolche said it best. A true scout isn't just a killer, though a few (particularly those as... gifted as Xero) can play that role suitably, even w/o a noob cannon (shotgun).
I am assault, but I've dabbled in scout, and know a number of people who have damn-near perfected it.
the best scouts, IMO, are the intel-gathering, hit and run, fly on the wall, mosquito-esque players. the best scouts are the ones you never see, yet they are constantly around, calling positions, picking off stragglers and lonewolves, and generally causing dismay.
I think a scout in dust should strive to be what a scout is in EvE. The guy who gets "there" first, assesses the situation, relays all valuable information, then moves on, to keep the intel flowing.
currently, scouts (as well as most classes) are suffering from the lack of content in the beta. 16 v 16, and the only game modes all favor raw killing power, thats why 5 snipers will lose a game unless they ALL go 30/0.
when games get bigger, and actually mean more than a way to get SP/KDR, then there will be more room for less combat-oriented builds/playstiles. but for now, in pub matches, scouts are little more than assault suit lite. :P we gotta play more Xero :( never see you on! Catch me in game today! |
AnerexiaAnna
Intara Direct Action Caldari State
1
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Posted - 2013.02.19 13:52:00 -
[37] - Quote
scouts freak me out...tiny heads and move like ninjas |
SIeepy Zan
Edimmu Warfighters Gallente Federation
34
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Posted - 2013.02.19 16:45:00 -
[38] - Quote
XeroTheBigBoss wrote:Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan. So Scouts are only good at being Gayar Snipacus? Actually assaults are better at that too.
And to anyone who considers the scout's scan precision and profile an actual advantage check the stats, both are only a 5 point difference from logis and assaults. And as for the radius, that is just referring to the diameter of your radar on your HUD.
Also not to mention the assault type II series makes there dancing skills useless in comparison. |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.19 17:06:00 -
[39] - Quote
SIeepy Zan wrote:XeroTheBigBoss wrote:Doc Kok wrote:Scouts are relevant, he's called Sleepy Zan. So Scouts are only good at being Gayar Snipacus? Actually assaults are better at that too. And to anyone who considers the scout's scan precision and profile an actual advantage check the stats, both are only a 5 point difference from logis and assaults. And as for the radius, that is just referring to the diameter of your radar on your HUD. Also not to mention the assault type II series makes there dancing skills useless in comparison.
Theoretically the scout's shield control bonus is huge. Yes 1v1 strafing based brawl, equally skilled, and open terrain, the assault should when most of the time. But where there is cover and concealment and the scout can use his regen, avoiding all other modules added to the base suits comparing max skilled Scout I to an assault II if you were to look at regen in a 10 second period...
Scout I: 4 second delay, and 46 HP x 6 seconds = 276 HP Assault II: 4.8 second delay, and 28.8 HP x 5.2 seconds = 150 HP Assault I: 6 second delay, and 28.8 HP x 4 seconds = 115.2 HP
The shield recharge is KEY to the scout's tactics. You are NOT a strafing killer, you either kill with suprise or you get a couple shots off, lob a grenade (which have a fuse timed to reduce shield recharge conveniently), take cover, and repeat.
The cover-scout can take more damage in 10 seconds if played well, than an assault can. Its like an assault going against a heavy. You don't run straight at his gun. The key is to use your strengths against his weakness. |
Monty Mole Clone
The c64s
8
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Posted - 2013.02.19 17:12:00 -
[40] - Quote
whats not to like they get the best base speed, profile, scan, scan radius, jump hieght, jump distance and melee and they will probly be the only ones to eva get bonus to all these stats. this is just my opinion, and im loving it |
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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.19 17:14:00 -
[41] - Quote
Monty Mole Clone wrote:whats not to like they get the best base speed, profile, scan, scan radius, jump hieght, jump distance and melee and they will probly be the only ones to eva get bonus to all these stats. this is just my opinion, and im loving it
You forgot shield recharge...like i just wrote...scouts HAVE to realize that this is their strength to use it well. They should be fighting with a rythm pop- shoot- duck- count to 4 repeat. |
Monty Mole Clone
The c64s
8
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Posted - 2013.02.19 17:19:00 -
[42] - Quote
Beren Hurin wrote:Monty Mole Clone wrote:whats not to like they get the best base speed, profile, scan, scan radius, jump hieght, jump distance and melee and they will probly be the only ones to eva get bonus to all these stats. this is just my opinion, and im loving it You forgot shield recharge...like i just wrote...scouts HAVE to realize that this is their strength to use it well. They should be fighting with a rythm pop- shoot- duck- count to 4 repeat.
plus what this chap just said |
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