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LT apparition
A.I.
12
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Posted - 2013.02.04 18:00:00 -
[1] - Quote
Alright can anyone tell me At LV: 5 DropSuit Command what exactly does it mean by Suit Specialzations ? i mean i got the skill mainly for making my suits to have a less scan profile, with level 5 command and dampener i have 50% natural Decrease in profile, on top of two complex dampeners which is another 50 %, so do the math my scan profile on my Recon Suit is -45 scan Profile, so i should be literally invisible when your cursor runs over me, but i am unsure how.... the scanning works on this game exactly.... so my
Real Question is How useful is it to use dampeners.....? i mean i've noticed people run right pass me when i am crouched and hiding by a door, and they come walking out, by time they know i am there they are dead.. however... ya... this is just me rambling on... but i want to know these things....
Also the Suit Specialzations .... |
Tac Com
Sand Mercenary Corps Inc.
41
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Posted - 2013.02.04 18:26:00 -
[2] - Quote
You don't have -45. It takes a percentage off of the base value. So 2 25% reductions is not 50% but is infact 43.75%. Basically you can never hit 0.
And if people are walking right by you then I'd say it's working and useful right? |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.04 18:28:00 -
[3] - Quote
LT apparition wrote:Real Question is How useful is it to use dampeners.....?
It apparently works well against randumbs in pubs, but dampeners are almost completely useless to use in corp battles. Usually people don't run around like a chicken with his head cut off in corp battles. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
185
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Posted - 2013.02.04 19:21:00 -
[4] - Quote
0 Try Harder wrote:LT apparition wrote:Real Question is How useful is it to use dampeners.....? It apparently works well against randumbs in pubs, but dampeners are almost completely useless to use in corp battles. Usually people don't run around like a chicken with his head cut off in corp battles.
I disagree as I've seen scouts (actually I think PFBHs) who seemed to wait behind cover for me to turn, then suddenly shotgun to the head.
That being said your not supposed to run around in the open with your dampeners and you need to keep an eye on radar to make sure your staying out of view from where you are hopefully spotting enemies.
I've seen some devastating tactics where a low profile suit was behind us, squad hits from, scout hits back, death ensues. So run+gun is important. As long as your engaged in battle that dampener isn't doing anything for you.
Also as a note damper does nothing against manual targeting. If I see you from across the map running and put my crosshairs on you, your spotted. Profile has to do with passive effect within your general line of site (and a little behind) and the ability (if you beat the opponents score enough) to see them through walls.
Also if you are spotted by one person, you will light up for the entire team.
It also supposedly impacts how long you remain "on radar" when you are now out of sight.
Note: these are mostly insights from pub matches with corp players. Good players will do thorough sweeps but I never said skill wasn't also involved. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.04 20:43:00 -
[5] - Quote
Rynx Sinfar wrote:I disagree as I've seen scouts (actually I think PFBHs) who seemed to wait behind cover for me to turn, then suddenly shotgun to the head.
Yah, but he's even better with the AR :P
You don't need profile dampeners to hide in cover. In one game I just sat behind a wall and watched red dots. When they made a move, like sprinting, they'd pop up on radar. When they stopped moving they disappeared. There was even a heavy who went on the other side of the wall, stopped moving, and disappeared. He popped up again when he ran away (they stuck a nanohive on the other side of the wall).
Everyone should be using cover to get into better positions. Pistols need to be close, lasers need to be far, HMGs can be close/medium, etc etc. The AR is nice because it is effective at close, medium, and (semi) far ranges. Of course to fully utilize the power of the AR, you need to know what weapons your opponents are using. The AR allows you to take advantage of the other weapon's weaknesses.
I think that's a major reason why people do so "well" in pub matches with weapons like shotguns. Shotguns are good at pretty much only one thing. Everyone knows they have to be close to use it, and everyone knows they have to make good use of cover to get close.
Assault rifles can fill more than one role well, but almost no role the "best". At long range, in the middle of an open field, an AR user should always lose to a laser. At close range, let's say two guys one meter away, the AR user should away lose too. However, if the AR user pretends he has a shotgun vs. laser rifle, he will always win against the laser. The example with the shotgun works too- shotgun at 60m range in the middle of an open field? Good luck with that!
I think this a reason why so many people who don't use ARs think they are OP, but those who do use them do not.
Shotguns are bad at corp battles (cbs) because of their extremely limited range. It's much easier to get range than it is to get closer, and it's much easier to use teamwork to keep range than it is to use teamwork to get one guy close so he can use his weapon. Shotguns are also in range of another weapon that can one shot almost anyone that everyone has- grenades. If you think there's a shotgunner, and you absolutely have to go around a corner and can't go another way that's more open, you can just cook a grenade and throw it. The shotgunner will die, run away, or run out into the open for you so you can gun him down.
How well weapons work with other weapons is a huge factor too. In the rare chance that a shotgun user can get close to a squad moving together, he'll get dropped immediately after dropping one, or in the extreme rare case two guys. After he gets dropped, the guys he dropped will get nano-injectored and it's GG.
So you have to weigh what you lose by bringing a shotgunner instead of another class of weapon. What are other good classes of weapons that can destroy someone at close range? Heavies with a HMG or a logi with a Mass Driver. I don't know of any corp that would take a shotgun scout over a heavy or logi.
I'll add a bit more about profile dampening too. It's only good for an extremely short period of time, and does absolutely nothing the moment you start shooting. People are sacrificing good mod slots for something that doesn't help them while they are in battle.
The other problem with profile dampening is that people should be expecting it. I don't know anyone who simply trusts his radar alone. You should always expect someone hiding behind a corner you are running up to with a HMG or grenade, or that there's a sniper/laser covering a long approach, etc, etc. If you expect to find someone around a corner, then you should play exactly as you would if you saw a red dot on your radar. So basically, there's no difference between having profile dampening or not if everyone puts a red dot on your position, whether they actually see one or not. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.04 21:08:00 -
[6] - Quote
I hope that my long post explains my position ^_^.
In terms of your effectiveness in a pub match, aka how many kills you can get, I still believe profile dampening is not the optimal choice. It's a dampening is a tool of chance. You are taking a gamble that the guy who's around the corner is not paying attention. If he is, and he doesn't screw up, you're done for. Most players don't rely on one skill and have a host of skills that compliment each other. I see skills and mods other than profile dampening significantly more useful. As I said before, you don't need profile dampening to sit around a corner and ambush someone.
I actually get many kills this way, and I lol every time it happens. I'll have a guy following me, and I'll just run around a corner, then turn around with my AR aimed at head height. As he turns the corner, he takes a bunch of rounds in the face. If he tried to flank me, he wouldn't have died then. If I don't see him turn the corner as expected, I'll expect him to be flanking me too, or possibly cooking his own grenade, and take action to prevent myself from dieing and killing him. It happens to me sometimes too if I do something stupid (yes, I have turned the corner expecting a shotgunner, but chose not to throw a grenade. In my defense I was trying to jump into the line of fire of the guy behind me and steal his kill.)
Um, in terms of my play style, I usually just run and gun CoD style in pub matches if I'm not in a tank. (This is my tank guy.) I am also perfectly happy running in to a group of 5 guys, taking one or two down then dying. Instead of the usual run and gun style. I do it too because I have almost 0 points in anything related to infantry (no complex shields, no weaponry, etc etc) and I run all militia gear. If I don't run in front of the guys behind me most of the time, I'd never get any kills -.- lol. Yah, tactics don't help if everyone else is already dead x.x
So yah, there's the optimal choice of gear and play style, and then there's what you want to do. If you like to try to ambush people with a shotgun, or do what I do sometimes and charge into a group of people for one or two kills, go ahead, but it's not an optimal (or an effective) style of play.
edit: i see dampening as CoD style too ^.^ Just camp or lol... |
LT apparition
A.I.
12
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Posted - 2013.02.04 22:03:00 -
[7] - Quote
I'm A Direct Action Scout , and i noticed i did my math wrong, 50 natural, puts me at what 22 something, then another 50 from complex modules dampeners thats 11.25 profile.
My style is in your Face with a sub machine gun (rocking M-512 or M-509), or i am killing ya afar with what ever sniper rifle i feel like using that day. i use my dampeners to remain undetected, and i say that i get more kills from the dampening. but i am always in a Scout Suit, nothing but Scout suits, i prefer speed, and ability on detecting target early on are my way of fighting, i am quite partial to the Tactical AR's i prefer my accuracy over quantity. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.02.05 00:26:00 -
[8] - Quote
0 Try Harder wrote:So yah, there's the optimal choice of gear and play style, and then there's what you want to do. If you like to try to ambush people with a shotgun, or do what I do sometimes and charge into a group of people for one or two kills, go ahead, but it's not an optimal (or an effective) style of play.
This. I play games to have relax and have fun, not to fill some role my corpmates require and I don't like, or to min/max my character. If they don't like it, they'll either have to live with it or I'll change corp - plenty of those around. |
LT apparition
A.I.
12
|
Posted - 2013.02.05 00:59:00 -
[9] - Quote
Arramakaian Eka wrote:0 Try Harder wrote:So yah, there's the optimal choice of gear and play style, and then there's what you want to do. If you like to try to ambush people with a shotgun, or do what I do sometimes and charge into a group of people for one or two kills, go ahead, but it's not an optimal (or an effective) style of play. This. I play games to have relax and have fun, not to fill some role my corpmates require and I don't like, or to min/max my character. If they don't like it, they'll either have to live with it or I'll change corp - plenty of those around.
HAHHA true that man, i also think the damn same. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
185
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Posted - 2013.02.05 22:15:00 -
[10] - Quote
0 Try Harder wrote: I'll add a bit more about profile dampening too. It's only good for an extremely short period of time, and does absolutely nothing the moment you start shooting. People are sacrificing good mod slots for something that doesn't help them while they are in battle.
Not sure if you're still checking this but I still think long term it will be viewed as more important.
I won't argue it is most important (and you had facts I was unaware of and you can expect to see a perfectly still heavy around a corner soon) but I feel it has a lack of appreciation.
For the skills at least i know I will watch a radar signature moving behind cover and judging by their movements I can make assessments off of it. A signature moving back and forth might tell me something different from a still signature. I can base decisions on that and my understanding is my detect v their profile is factor in how long that signature is maintained.
I can't defend my opinion well since I only have my word of mouth personal experience but I still maintain that that intel is important and will be perceived as more important down the line. More important than putting points into Weaponry and Circuitry right away? No, but important. |
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.05 22:45:00 -
[11] - Quote
sounds good
I'd really like to see a skill that increases the scan accuracy/range of vehicles. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.06 02:13:00 -
[12] - Quote
so I spent some time just red line sniping on my alt, and I noticed a strange thing started to happen. I'm not sure if this is new, or if I hadn't noticed, but almost all the other snipers wearing adv or better scout suits don't get a red mark over their heads when I move my target over them. Some do switch my sights from white to red, and others display target information, but almost none of them have the red mark.
I guess this is something to take into consideration. All those scouts were so squishy, but two of them did not show up until I started hitting them with my rifle rounds.
I definitely feel better about ignoring anything related to profile dampening on my sniper, but I thought others might like this info. There is some benefit to increasing dampening skills ;).
edit again!: I thought about it more, and I like to rely on what I can control, ie how well I can shoot and how quickly. So when I fight, I try to restrict the number of ways I can be approached and proceed as if everyone knows where I already am. It's also kind of nice because I don't have to play hide and go seek to find kills xD.
The profile stuff is probably great for some people, but to me it's not something I feel like I can rely on. It's like a small additional bonus that might help sometime.
It's like if I die on foot (on my infantry guy xD) I usually say "damn I could have played that better" or "lol i ****** up". The random chance of dampeners successfully fooling an opponent or not makes me cringe. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.02.06 10:57:00 -
[13] - Quote
Everyone fear my sensor damp heavy!!! No one expects a HMG to be sneaky lol |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
185
|
Posted - 2013.02.06 13:41:00 -
[14] - Quote
0 Try Harder wrote: The profile stuff is probably great for some people, but to me it's not something I feel like I can rely on. It's like a small additional bonus that might help sometime.
I can understand this 100%, it is a different mechanic that we just don't understand completely yet. And even what we do know, it is one thing to know and another to know it well enough to use it as instinct like we might other information/mechanics.
Seeing a target doesn't mean he might not also have friends. I also often worry when I am relying on it that I will lose the signature. It is one thing to use it as data and another to pursue a plan relying on maintaining that signature. Suddenly your waiting for someone to pop round the corner, signature disappears and maybe you were only sticking around because you had that surprise.
If it can be used through walls and etc like I am under the impression it can, I wouldn't be surprised if some day people could actually estimate enemy class on signature. Like "Oh I didn't pick him up sooner, we have a scout incoming" or "Spotted that guy a mile away we have a heavy incoming". Would be really difficult I imagine but never underestimate a player base. |
Heraclion Jones
Seituoda Taskforce Command Caldari State
1
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Posted - 2013.02.06 15:39:00 -
[15] - Quote
Im gonna put it out there:
I enjoy profile dampeners.
There I've said it, the reason for this is simple (and possibly misguided) as a sniper I'm not running around shooting people, I'm sat still shooting people, and then possibly moving to a new vantage point. I think this is the tactic that appreciates profile dampeners.
On occasion I have been elevated, away from a fire fight but have spotted it going on from a convergence of reds without using scope, having scoped in and killed a few I noticed that survivors tend to not be able to spot you due to range differences and what not.
I had assumed based on this that the profile dampener makes you harder to spot on a casual basis, that is assaults, heavies etc wont spot your marker until they are much closer to you but you can spot them from a greater distance.
I also am assuming that range extenders will do exactly what they claim and make a red visible at a further distance so combining the two will mean you get a much earlier spot on Mr Red Guy and can then slot him.
is this misguided? |
LT apparition
A.I.
12
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Posted - 2013.02.07 11:23:00 -
[16] - Quote
Heraclion Jones wrote:Im gonna put it out there:
I enjoy profile dampeners.
There I've said it, the reason for this is simple (and possibly misguided) as a sniper I'm not running around shooting people, I'm sat still shooting people, and then possibly moving to a new vantage point. I think this is the tactic that appreciates profile dampeners.
On occasion I have been elevated, away from a fire fight but have spotted it going on from a convergence of reds without using scope, having scoped in and killed a few I noticed that survivors tend to not be able to spot you due to range differences and what not.
I had assumed based on this that the profile dampener makes you harder to spot on a casual basis, that is assaults, heavies etc wont spot your marker until they are much closer to you but you can spot them from a greater distance.
I also am assuming that range extenders will do exactly what they claim and make a red visible at a further distance so combining the two will mean you get a much earlier spot on Mr Red Guy and can then slot him.
is this misguided?
true but currently... you can't beat dampeners even with the highest level modules, its 20% compared to the 25% for damping so.... it will be good reason to say that....being Invisible, and having Speed, will be the Greatest traits to have as a Scout . i can say that i can pretty much lose anyone trying to pursue me while i am in my recon loadout, and just kill them after they have lost me, but there could be more variables in the future to affect how these modules work. |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
13
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Posted - 2013.02.08 19:14:00 -
[17] - Quote
ChromeBreaker wrote:Everyone fear my sensor damp heavy!!! No one expects a HMG to be sneaky lol
^^ true story... sucks to be surprised by one. |
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