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Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.30 23:40:00 -
[1] - Quote
I love tanks. I really do. I have one problem about them though.
They aren't OP.
You are all probably thinking, "Wow what a tard, wanting OP tanks!" Everything else is OP, why not have the tanks scale up with the rest of everything?
Lets think about it for a minute. A tank should be an Infantry Support vehicle. It should make a presence on the battlefield, forcing infantry to take cover and call in their own tanks to kill you.
During WWII the Sherman tank was meant to keep infantry huddled up in a corner until they can call in some air support or have a Tiger take it out. That is how tanks should be handled, like they were originally designed. Every German soldier didn't have an Anti-Tank rocket, why should everyone in DUST? I felt like this was the same problem in Battlefield. There is just no incentive to get into a tank knowing everybody and their grandmother have access to a powerful Anti-Tank solution immediately upon respawning.
The tanks in DUST have two problems: they have no splash damage and they die WAY too quickly by infantry, the one thing they are supposed to suppress. Even a well tanked Soma can die to a single newbie with a Militia Swarm Launcher or Militia AV Grenades.
"Well try to not get in a bad position to get hit with AV Grenades," some of you may say. That isn't the point. People should be saying, "Oh my God they have a tank," instead of ,"Sweet Jesus a full tank! Free Points!"
Now onto tank damage. Its big, but only against other vehicles. Sure, you can just keep popping jeeps with a 80GJ Railgun but I feel that is NOT what a tank should be meant for. Just killing Jeeps. So I would like to see splash damage. Not necessarily from the Railgun, but from the Blaster too.
The Railguns I can see having low splash damage. Its a solid chunk of non explosive metal streaking to its target.
Blasters on the other hand need to change. Having to hit someone square in the chest 4-6 times with a Large tank mounted weapon seems completely idiotic. It's a Large Blaster, not a machine gun. Blasters in the EVE universe fire "globs" of superheated plasma at a target. It should at least have some splash damage.
But that is just my two cents. I understand half of you will disagree with me, but as a Tank driver I just want to express my ideas. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.30 23:41:00 -
[2] - Quote
Are you referring to paper thin militia tanks? |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.30 23:43:00 -
[3] - Quote
Not just Militia tanks. Those are basically on par with Rookie ships in EVE. I have seen Gunloggi's melt from just being poked at by infantry. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.30 23:44:00 -
[4] - Quote
i'm pretty sure blasters have some kind of splash.. it's only about 1m tho |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.30 23:45:00 -
[5] - Quote
thanks feel like big heavies.
and that really is all there is to them. just a different class of weapon takes to destroy them and there is definitely no shortage in that.
i do like being immune to snipers, even though they still constantly shoot at my tank anyway.
hard part is keeping them under 200k so i still make isk a match because i know i will lose the tank. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2013.01.30 23:47:00 -
[6] - Quote
In WW2... or any war... tanks didnt go rushing into a mass of enemies thinking they could take on the world, they held positions and moved up as infantry took territory in front of them. Some people may call these -real- tank drivers of past and present as pussies, but its more in line of being smart and not wanting to die (and actually fulfilling their role)
Maybe more tank drivers should be less stupid? All the good ones are cautious and dont over extend. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.30 23:49:00 -
[7] - Quote
Victor 'LifeLine' Ramous wrote:In WW2... or any war... tanks didnt go rushing into a mass of enemies thinking they could take on the world, they held positions and moved up as infantry took territory in front of them. Some people may call these -real- tank drivers of past and present as pussies, but its more in line of being smart and not wanting to die (and actually fulfilling their role)
Maybe more tank drivers should be less stupid? All the good ones are cautious and dont over extend. red line tanks are realistic tanks, you don't put your artillery in reach of the enemy |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.30 23:49:00 -
[8] - Quote
Victor 'LifeLine' Ramous wrote:In WW2... or any war... tanks didnt go rushing into a mass of enemies thinking they could take on the world, they held positions and moved up as infantry took territory in front of them. Some people may call these -real- tank drivers of past and present as pussies, but its more in line of being smart and not wanting to die (and actually fulfilling their role)
Maybe more tank drivers should be less stupid? All the good ones are cautious and dont over extend.
Yes, that is how it should be. It's also how you have to drive a tank in DUST. In regards to your first sentence, current M1 Abrams in the US Army stroll down the streets of the Middle East and just absorb RPG's without much problems.
|
knight of 6
ZionTCD Legacy Rising
66
|
Posted - 2013.01.30 23:52:00 -
[9] - Quote
yes. also your soma isn't "well tanked" if it can't take a militia swarm.
i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't get nerfed, god tanks don't make a return, and the tank becomes feared again.
you have a dedicated AV fit, congrats i will fear you. you don't? SOL buddy.
AV nades could be harder to get, there should be sacrifice to combat effectiveness to run something a tank needs to worry about. perhaps they should take tons of cpu of pg? (i don't like the nerf word) |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2013.01.30 23:53:00 -
[10] - Quote
Landari Zeta wrote:Victor 'LifeLine' Ramous wrote:In WW2... or any war... tanks didnt go rushing into a mass of enemies thinking they could take on the world, they held positions and moved up as infantry took territory in front of them. Some people may call these -real- tank drivers of past and present as pussies, but its more in line of being smart and not wanting to die (and actually fulfilling their role)
Maybe more tank drivers should be less stupid? All the good ones are cautious and dont over extend. Yes, that is how it should be. It's also how you have to drive a tank in DUST. In regards to your first sentence, current M1 Abrams in the US Army stroll down the streets of the Middle East and just absorb RPG's without much problems.
Yeah, but even Abrams wont go push the line of a heavy fire fight, they will at most go forward with the troops, they never go ahead. |
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Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.30 23:55:00 -
[11] - Quote
knight of 6 wrote:yes. also your soma isn't "well tanked" if it can't take a militia swarm.
i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't get nerfed, god tanks don't make a return, and the tank becomes feared again.
you have a dedicated AV fit, congrats i will fear you. you don't? SOL buddy.
AV nades could be harder to get, there should be sacrifice to combat effectiveness to run something a tank needs to worry about. perhaps they should take tons of cpu of pg? (i don't like the nerf word)
I feel like they should remove the AV Starter kit too. If people want to kill tanks, they should just be required to stop on by to the market any buy the stuff themselves instead of having an easy access to free Swarm Launchers. And just in all honesty, remove AV Grenades. Replace them with AT mines or something. A grenade that can go through tank armor? Please. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.01.30 23:57:00 -
[12] - Quote
knight of 6 wrote:yes. also your soma isn't "well tanked" if it can't take a militia swarm.
i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't get nerfed, god tanks don't make a return, and the tank becomes feared again.
you have a dedicated AV fit, congrats i will fear you. you don't? SOL buddy.
AV nades could be harder to get, there should be sacrifice to combat effectiveness to run something a tank needs to worry about. perhaps they should take tons of cpu of pg? (i don't like the nerf word)
IF I'M CLOSE ENOUGH TO LOB AN av NADE AT YOU, YOUR TURRET OPERATORS SHOULD BE ABLE TO BLOW ME TO HELL kittens, caps lock on, my bad....too lazy to fix though |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.30 23:57:00 -
[13] - Quote
Victor 'LifeLine' Ramous wrote:Landari Zeta wrote:Victor 'LifeLine' Ramous wrote:In WW2... or any war... tanks didnt go rushing into a mass of enemies thinking they could take on the world, they held positions and moved up as infantry took territory in front of them. Some people may call these -real- tank drivers of past and present as pussies, but its more in line of being smart and not wanting to die (and actually fulfilling their role)
Maybe more tank drivers should be less stupid? All the good ones are cautious and dont over extend. Yes, that is how it should be. It's also how you have to drive a tank in DUST. In regards to your first sentence, current M1 Abrams in the US Army stroll down the streets of the Middle East and just absorb RPG's without much problems. Yeah, but even Abrams wont go push the line of a heavy fire fight, they will at most go forward with the troops, they never go ahead.
You are correct. That is why a tank is, by definition, an Infantry Support platform. If anything can rampage through entire armies it should be an MTAC. For those who don't know, an MTAC is a mech in the EVE lore. |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.30 23:58:00 -
[14] - Quote
knight of 6 wrote:yes. also your soma isn't "well tanked" if it can't take a militia swarm.
i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't get nerfed, god tanks don't make a return, and the tank becomes feared again.
you have a dedicated AV fit, congrats i will fear you. you don't? SOL buddy.
AV nades could be harder to get, there should be sacrifice to combat effectiveness to run something a tank needs to worry about. perhaps they should take tons of cpu of pg? (i don't like the nerf word)
Umm no? they let the common man or logi at least attempt to take out a tank.
but once people get the higher tier tanks it wont make much of a difference if someone is lobbing grenades at them because they will be able to out rep or out last the nade thrower.
tiny sticks to scare away big mean tanks... working as intended. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.01.30 23:59:00 -
[15] - Quote
Landari Zeta wrote:knight of 6 wrote:yes. also your soma isn't "well tanked" if it can't take a militia swarm.
i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't get nerfed, god tanks don't make a return, and the tank becomes feared again.
you have a dedicated AV fit, congrats i will fear you. you don't? SOL buddy.
AV nades could be harder to get, there should be sacrifice to combat effectiveness to run something a tank needs to worry about. perhaps they should take tons of cpu of pg? (i don't like the nerf word) I feel like they should remove the AV Starter kit too. If people want to kill tanks, they should just be required to stop on by to the market any buy the stuff themselves instead of having an easy access to free Swarm Launchers. And just in all honesty, remove AV Grenades. Replace them with AT mines or something. A grenade that can go through tank armor? Please.
Wow.
If you are getting killed by AV grenades it's because you are doing CQB with infantry.
Your squad is also not protecting you.
You should lose those fights.
|
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.31 00:03:00 -
[16] - Quote
Telcontar Dunedain wrote:Landari Zeta wrote:knight of 6 wrote:yes. also your soma isn't "well tanked" if it can't take a militia swarm.
i think the simplest possible solution is to remove the AV starter fit. 99% of problem solved right there. swarms/forges don't get nerfed, god tanks don't make a return, and the tank becomes feared again.
you have a dedicated AV fit, congrats i will fear you. you don't? SOL buddy.
AV nades could be harder to get, there should be sacrifice to combat effectiveness to run something a tank needs to worry about. perhaps they should take tons of cpu of pg? (i don't like the nerf word) I feel like they should remove the AV Starter kit too. If people want to kill tanks, they should just be required to stop on by to the market any buy the stuff themselves instead of having an easy access to free Swarm Launchers. And just in all honesty, remove AV Grenades. Replace them with AT mines or something. A grenade that can go through tank armor? Please. Wow. If you are getting killed by AV grenades it's because you are doing CQB with infantry. Your squad is also not protecting you. You should lose those fights.
You are right in that matter, but the way the turret is designed doesn't allow you to aim in CQB with infantry. And if you expect random blues to actually 'help' you aside from trying to steal your tank, you are out of your mind. |
Aqil Aegivan
The Southern Legion
50
|
Posted - 2013.01.31 00:09:00 -
[17] - Quote
There is so much wrong with this post.
Game design and balance > everything else. Always.
Yes AV destroys tanks. What do you think it's for?
Having tanks as the only answer to tanks makes the game about who has the biggest tanks. Testing has already established this.
You think we shouldn't tell you to avoid AV 'nades etc. Do you really think that a tank so buff that using it requires no tactics or thought is a good idea? WTF do you think skilled players would do with a resource like that?
Yes people who visit a Supply Depot can switch roles. This game is designed to emphasise player flexibility as a virtue. If you've decided to focus on being a one trick pony then that is your cross to bear.
Landari Zeta wrote:Everything else is OP, why not have the tanks scale up with the rest of everything?
What does this even mean?
Allow me to make this as simple as possible. If you are honestly complaining that no matter how much ISK you spend another player with enough skill and the right gear can still kill you I can only respond one way:
WELCOME TO THE GAME
We have seen enough entitled tank nonsense on these forums in the past to last us a lifetime. Having a strategy stand in transitive relation to all others is bad design. End of story. |
knight of 6
ZionTCD Legacy Rising
66
|
Posted - 2013.01.31 00:11:00 -
[18] - Quote
Val'herik Dorn wrote:Umm no? they let the common man or logi at least attempt to take out a tank.
but once people get the higher tier tanks it wont make much of a difference if someone is lobbing grenades at them because they will be able to out rep or out last the nade thrower.
tiny sticks to scare away big mean tanks... working as intended.
you're kidding right? "attempt"? op wasn't kidding militia swarms are more than an "attempt" they're down right deadly.
AV nades are still a viable means of taking out the biggest tanks on the field. (it's suicide, but effective)
tiny sticks shouldn't scare big tanks. this dust shouldn't be a "fair" (within reason obviously everything needs a s counter) game you come unprepared you die and if you think it's bad here try EVE. |
Groza Tragediya
Opus Arcana Orion Empire
72
|
Posted - 2013.01.31 00:15:00 -
[19] - Quote
The blasters do have a small blast radius. Tanks do have far too many disadvantageous. However it can be offset by good infantry support. They do have too many infantry based counters, all readily available at no cost or sp. its pretty cheap yes, but theres not much we can do, people will ***** and moan and say tanks are fine.
Those are either the people that dont drive tanks regularly or drive a shield tank and let their infantry do the killing since they cant really aim themselves. There may be fixes, there may not be, we just have to wait and see. They made counters everywhere lets just hope they fix it, reduce the shield tank resistance bonus and take away militia av equipment. God knows tanks cant go everywhere infantry can, they have alot of hiding spots.
Then we dumps ALOT of SP into them to be destroyed by three people that havent specd into anything remotely AV. Oh joy the balance. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.31 00:18:00 -
[20] - Quote
lolOP clearly hasnt seen my Jugg yet |
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Azura Sakura
Circle of Huskarl Minmatar Republic
0
|
Posted - 2013.01.31 00:23:00 -
[21] - Quote
Please no OP tanks. Every match I been in, there is either 1-2 tank whores going 22-60 kills and 11-5 deaths. Tanks are already strong and I'm pretty sure Teamwork is OP. Just call for another tank butt buddy and own the whole match. |
Nomed Deeps
The Exemplars
91
|
Posted - 2013.01.31 00:24:00 -
[22] - Quote
Those that know how to build tanks can make their tanks almost indestructible. I have seen this in game many times. I've even put a precision onto a few that survived the blast. A tank by itself won't do much, even the advanced ones. Like dropsuit fittings, you need the right modules available to equip them and that involves skilling further than just the tank alone. |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.31 00:24:00 -
[23] - Quote
There was a time that a mounted knight in plate armor was invincible, then the crossbow was invented and he died to little sticks of wood.
There has always been a race between arms and armor with one having the advantage, then the other. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.31 00:31:00 -
[24] - Quote
TiMeSpLiT--TeR wrote:Are you referring to paper thin militia tanks?
I love how everyone says this,
believe it or not with proper skills, a miltia tank will eat a gunnlogi ect.
I agree with the OP argument. There is far to much access to AV via militia swarms ect. on the fly without any need to skill up into them or worry about isk. Yes, when you see the tank on the field atm it is, "oh wow free points".
in the original build it was, "**** A ******* TANK RUN!!!!!!!!!!!!"
Now they just suck.
I decided last night to download planetside 2 since everyone seems to compare the two games, let me tell you there is no comparison.
Dust handles much better, its control system, layout ect is much better. The thing I liked about PS2, was how the tanks wouldn't just go poop without having some kind of heavy fire being applied to it, at current, swarms I believe are the biggest downfall for vehicles vs AV.
I know alot of ppl will get all huffy puffy about this, but that's just because most of "those" people hate the thought of actually having to skill into AV.
I'd rather see the swarms in current, be manual fire, with severe reduced splash damage making it impossible to hurt infantry OR simply remove the swarms from game and replace it with another type of AV weapon.
Now swarms themselves wouldn't be to bad if people couldn't lock you over halfway across the map, hide behind a rock, fire the rockets and while you pull back to take cover behind a building, the swarms simply follow you around the corner. It's something that seriously needs fixed.
As far as AV grenades go, they're fine where they are. I think they're pretty cool and function well.
Forge guns are great, Distance on them should be the same though as the current railgun installations(they maybe are, I'm not certain)
As I side note, I'd like to see the tank missile turrets be rebuffed as in, the original launch system put back into place with slightly more splash, atm they are useless and it truly takes from the caldari tanks, since missiles are lighter for them to fit via PG and they would be able to fit a better tank like they should, where as the Gallente tanks already get a PG buff because their specific guns take more PG. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.01.31 00:37:00 -
[25] - Quote
I heard something about removing AV equipment for starters...Wtf? No. Just stahp. STAHP.
Seriously. AV stuff is there to give some kinda defense against tanks and dropships if they come along. You know how messed up the game would be if there was no starter AV stuff? Lots. |
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.31 00:39:00 -
[26] - Quote
Necrodermis wrote:thanks feel like big heavies.
and that really is all there is to them. just a different class of weapon takes to destroy them and there is definitely no shortage in that.
i do like being immune to snipers, even though they still constantly shoot at my tank anyway.
hard part is keeping them under 200k so i still make isk a match because i know i will lose the tank.
Perhaps thats why you lose a tank each time you call it. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.31 00:41:00 -
[27] - Quote
Roy Ventus wrote:I heard something about removing AV equipment for starters...Wtf? No. Just stahp. STAHP.
Seriously. AV stuff is there to give some kinda defense against tanks and dropships if they come along. You know how messed up the game would be if there was no starter AV stuff? Lots. i think it was already beaten out of the game when tanks would roam around and the game turned into twisted metal: tanks. |
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.31 00:46:00 -
[28] - Quote
Roy Ventus wrote:I heard something about removing AV equipment for starters...Wtf? No. Just stahp. STAHP.
Seriously. AV stuff is there to give some kinda defense against tanks and dropships if they come along. You know how messed up the game would be if there was no starter AV stuff? Lots.
Yea seriously i have a sica and a soma, know how many times ive died to a solo FG or solo AV nader, 1-2 times in the beginning before i knew how to drive tanks. Now almost never. Do i lose militia tanks yea but it requires a combined effort of no less than 3-4 people using FG, and swarm, (why no AV cause i dont get that close and if i do my small turret operators clean them up and if they take cover they hop out and clean them up and get back in).
Keep in mind this is my miltia tank which i call in on a whim all the time and the only times i get in trouble is when a player on the other team actually has good FG like a breach or assault, (I never seen anyone spec into SL's and thats a shame causes maruaders/proto tanks will run buck wild pretty unchecked soon) But militia tanks crush milita infantry with impunity unless they coordinate their attack.
The sad reality is the only time they actually coordinate their attack is when it is an ambush/skirmish with dedicated spawns because once redlined everyones mission in life is to blow up the tank, if players did that more often during normal gameplay tanks would be less dominant im okay with that becasue it STILL REQUIRES TEAMWORK.
Tanks dont need a buff, you just need to spec into a GOOD GUNLOGI/MADRUGER. By good i mean oh look i unlocked it now lets put basic/miltia gear on it module slots and put on subpar turrets no no and hell no. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.31 00:51:00 -
[29] - Quote
Roy Ventus wrote:I heard something about removing AV equipment for starters...Wtf? No. Just stahp. STAHP.
Seriously. AV stuff is there to give some kinda defense against tanks and dropships if they come along. You know how messed up the game would be if there was no starter AV stuff? Lots.
You seriously have issue applying like 6k sp into swarms? some people, depending on what you chose, already have swarm skills to start with!
So let me get this straight, you think that a tank driver should spend millions of SP into their shield, armor, engineer, circuitry, weapons ect, but its not right that you have to put 6k sp into 1 swarm fit, and spend like 3k isk on so said swarm suit. whilst the tank your whole team just switched to militia standard stock AV to pwn him, is sitting at a million isk tank with millions of SP backing it(we're not there yet with sp but will be). But its cool, kill it from the other side of the map, its not like their missiles and railguns got a big splash nerf, only 1 type of weapon for tanks are even worth it now, blasters. But sure AV dudes, lets give you a variety of very effective weapons, with lil' risk or isk investment.
Because this game isn't about iskvsrisk or anything haha :D
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.31 01:33:00 -
[30] - Quote
I've taken a Sica on a rampage and killed a Gunnlogi and several non-Militia LAVs without getting murdered by Swarms.
I've brought the same Sica into another match where I got slaughtered by a Forge Gun pretty quickly because HE CAUGHT ME OUT OF POSITION.
Not "because Forge Guns are OP" or "because AV needs nerfing" or "because tanks need a buff" - I SCREWED UP AND GOT KILLED.
Working. As. Intended.
Suck at tanks? Try a different role. |
|
BobThe843CakeMan
BurgezzE.T.F Orion Empire
132
|
Posted - 2013.01.31 01:38:00 -
[31] - Quote
Tanks are fine right now imo. With the right modules you can make a pretty BA tank. I means indestructible to a point. Even milita tanks with the right modules can be pretty damn powerful. It all comes down to the driver and the modules on his tank. :D |
Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.01.31 01:57:00 -
[32] - Quote
Obviously half of you don't fully grasp what I was saying.
Tanks should act like Tanks are supposed to. Killing infantry, securing positions, etc. The one problem many tank drivers have isn't about 'positioning' or 'staying safe'. It is that a 50k SP scrub who started playing 15 minutes ago has access to weaponry that can kill even the most skilled tank drivers.
It is NOT about, "OMG YOU IDIOT DONT GET CAUGHT BY INFANTRY LOL BAD TANK DRIVER QUIT NOW"
Its the fact that tanks, for the most part, do not leave an impression. They have far too many counters for the amount of SP people dump into them. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
132
|
Posted - 2013.01.31 02:03:00 -
[33] - Quote
Landari Zeta wrote:Obviously half of you don't fully grasp what I was saying.
Tanks should act like Tanks are supposed to. Killing infantry, securing positions, etc. The one problem many tank drivers have isn't about 'positioning' or 'staying safe'. It is that a 50k SP scrub who started playing 15 minutes ago has access to weaponry that can kill even the most skilled tank drivers.
It is NOT about, "OMG YOU IDIOT DONT GET CAUGHT BY INFANTRY LOL BAD TANK DRIVER QUIT NOW"
Its the fact that tanks, for the most part, do not leave an impression. They have far too many counters for the amount of SP people dump into them. yet tank drivers like me can go 60-0 in a game easy. or corp battles only other tanks or most of the enemy team with av can kill me. you obviously have no idea how to fit a tank. at least standard av. proto might be a problem. but i have a standard tank now so im satisfied. :D |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.31 02:09:00 -
[34] - Quote
Finally someone asking for a buff instead of a nerf. That said I am not sure if tanks need much work. They were quite powerful and dominated the battlefield before. They still do damage, but it is now possible to take them out.
Also I find there are powerful tanks and some people do know how to fit them to make them quite hard to destroy. That said there is an attack plan for everything, so everything can be taken down by something else with the right preparation. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
132
|
Posted - 2013.01.31 02:12:00 -
[35] - Quote
SILENTSAM 69 wrote:Finally someone asking for a buff instead of a nerf. That said I am not sure if tanks need much work. They were quite powerful and dominated the battlefield before. They still do damage, but it is now possible to take them out.
Also I find there are powerful tanks and some people do know how to fit them to make them quite hard to destroy. That said there is an attack plan for everything, so everything can be taken down by something else with the right preparation. well they don't need a buff or a nerf. if u buff it they will get nerfed severely and if get nerfed as they are now tanks have no hope. right now is a good middle ground. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.31 02:12:00 -
[36] - Quote
Landari Zeta wrote:Obviously half of you don't fully grasp what I was saying.
Tanks should act like Tanks are supposed to. Killing infantry, securing positions, etc. The one problem many tank drivers have isn't about 'positioning' or 'staying safe'. It is that a 50k SP scrub who started playing 15 minutes ago has access to weaponry that can kill even the most skilled tank drivers.
It is NOT about, "OMG YOU IDIOT DONT GET CAUGHT BY INFANTRY LOL BAD TANK DRIVER QUIT NOW"
Its the fact that tanks, for the most part, do not leave an impression. They have far too many counters for the amount of SP people dump into them. Problem: Militia HAVs don't beat Militia AV unless they're well-fitted.
Solution 1: Don't use Militia HAVs. Solution 2: Fit your Militia HAV better.
Problem? No problem. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.31 02:13:00 -
[37] - Quote
Anyone who says av gernades are fine is a moron who has never touched vehicles or just hates them all together. Second if militia swarms can go across the map so a forge gun should also or limit it to similar distances.
And for the kid having trouble with a soma, get your mechanics level to 5 FIRST and for most. Then get armor upgrades to level 1 and armor reps too. After that get armor hardener to level 1 and use the active hardeners! After that go for large blasters to lvl 2 and use scattered blaster. This is part of tanking for dummies! <--- this book is in no way related to Mr. Zitro's Survival Guide |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
132
|
Posted - 2013.01.31 02:15:00 -
[38] - Quote
Mr Zitro wrote:Anyone who says av gernades are fine is a moron who has never touched vehicles or just hates them all together. Second if militia swarms can go across the map so a forge gun should also or limit it to similar distances.
And for the kid having trouble with a soma, get your mechanics level to 5 FIRST and for most. Then get armor upgrades to level 1 and armor reps too. After that get armor hardener to level 1 and use the active hardeners! After that go for large blasters to lvl 2 and use scattered blaster. This is part of tanking for dummies! <--- this book is in no way related to Mr. Zitro's Survival Guide plus 1. i have to agree with this because it's wat i did. XD.
av grenades need to be tweaked but nothing more. i'm sick of nerfs. Lol |
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.01.31 02:50:00 -
[39] - Quote
I haven't read the whole thread, but a tank out in the open by itself should get destroyed pretty quickly. If it has the proper infantry support around it, then it should be deadly.
I think a decent example of this is in Halo 4, specifically on the big map Exile. There is a scorpion tank on that map, and if no one helps the driver, it can get overwhelmed pretty quickly with sticky grenades and rockets/spartan laser. But if the team protects it, and keeps the tank in the background and away from moving into the more tunnel/corridor/smaller parts of the map, then it can be extremely powerful. |
Vesta Ren
ZionTCD Legacy Rising
33
|
Posted - 2013.01.31 03:03:00 -
[40] - Quote
Oh wow, how i love all the people posting here who have NEVER driven a tank in this game. I've played as one for a while now, espectialy earlier in the beta. I've been through times when they were OP, and when they were very very underpowered. Right now its pretty bad (although not as bad as when forge guns had infinite range and milita drops were free, that was a bad time)
The missle turret is as useless as always, being only moderitly effective against infantry and useless against vehicles and implacements. The railgun is better as it destroys other tanks, jeeps, and instilations without too many problems, but can't hit infantry to save its life. It doesn't even bother most people, it just hits near by and they keep on going about their buissness. The blaster can actualy kill infantry and makes them run for cover, but without any splash it is almost imposible to hit anyone in an urban setting. So realy none of the weapons are threatening, and its not like the the blaster or missle are designed to kill vehicles either.
As for not dying, the militia AV fits make it far too easy for people to simply kill you once they see you on the field. A pair of militia swarm launchers can kill my 5000+ EHP tank in two vollies, well both my heavy and normal rep are running. I'll be the first to admit that my tanking skills are a little under par right now, but when you consider the investment i have made compaired to the investment the two swarm launchers have made, its a little rediculous. 320 k ISK per tank, plus 650 k SP put into vehicle skills, compared to their 0 isk and 0 SP. Ya, that seems balanced, right?
AV needs to be a speciality in this game like everything else, and the biggest step in that direction would be the removal of the militia AV fits. The swarm launcher also needs to be looked at, as the range seems rediculous and it does the same damage as a forge gun per hit. 1200 damage per volly on shots that never miss and can't be out run or distracted.
And to anyone who talks about positioning, buy your self a militia tank and spend a few minutes driving it around. They're pretty much that speed all the time, unless you sacrifice something in your fit to add an after burner or something. in which case your tank is going to be too thin and you'll be alpha'd by a newberry with his shiny militia swarm launcher.
TL;DR
Tanks offensive, defensive, and manuvering capabilities are severly lacking, and need to be changed (in a sensable way CCP, i don't want a god tank, just a usefull one) to make them more usefull on the battlefield. |
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Zekain Kade
BetaMax.
931
|
Posted - 2013.01.31 03:13:00 -
[41] - Quote
Landari Zeta wrote:Not just Militia tanks. Those are basically on par with Rookie ships in EVE. I have seen Gunloggi's melt from just being poked at by infantry. Then they were ****** fitted tanks.
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.31 03:20:00 -
[42] - Quote
Vesta Ren wrote:5000+ EHP tank I can do that with a Sica. Even more once I've skilled into Shields properly. Before the reset I broke 6k EHP on a Sica for my tank alt.
Are you counting your reps in the EHP for the scenario, though? Because if not, they probably add about 500 to your total when you're up against 2 Militia Swarms.
Which isn't a lot, especially if you're an Armour tank. Shield Tanks fare much better in dealing with Swarms. But we get slaughtered by Flux Grenades and Laser Rifles, so it balances out. |
Vesta Ren
ZionTCD Legacy Rising
33
|
Posted - 2013.01.31 03:26:00 -
[43] - Quote
Garrett Blacknova wrote:Vesta Ren wrote:5000+ EHP tank I can do that with a Sica. Are you counting your reps in the EHP for the scenario, though? Because if not, they probably add about 500 to your total when you're up against 2 Militia Swarms. Which isn't a lot, especially if you're an Armour tank. Shield Tanks fare much better in dealing with Swarms. But we get slaughtered by Flux Grenades and Laser Rifles, so it balances out.
Thats the point, you can't active armour tank against 2 militia swarms. I was not counting reps, just strait hit points adjusted slightly for resists. Reps got 1 cycle off before i died, and i've been able to out-rep the main blaster turrets on other tanks. It just isn't balanced at all.
btw i'm not saying my fit is perfect, or that you couldn't do just as well in a militia tank, but that it shouldn't matter. For the isk investment you could easily set up an infantry-man with proto gear and have him die less, kill more, and get less flame on the forums than a tank driver will. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2013.02.02 00:48:00 -
[44] - Quote
Yes. Players should have access to the AV weapons from the start. Why? Because it's extremely hard to kill a tank without AV equipment. If you say it's not go against a militia tank without a AV weapons. You can have all the cover you want, infinite ammo too.
None the less. Earning ISK for a tank isn't that hard to do. Specializing in it is something different. But that's the thing...if you're specilizaing in it, you will know how to not get beaten by militia swarms and blasters.
:I I'd hate to say this (not really tho) HTFU.
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137H4RGIC
WarRavens
26
|
Posted - 2013.02.03 01:45:00 -
[45] - Quote
OP, you're just not a smart tank driver. I drive a completely Militia fit tank and effectively get average 20 kills and 2-3 deaths per match. Sometimes I go 30-1. If you're dying as much as you say you are, you're doing it wrong.
Part of driving a good tank is having a good team that you can rely on to watch other fields of view. If you have no targets, let your front gunner spot them for you. Use your turret to get your rear right and your top turret to get your rear left.
When it comes to killing infantry, I think the blaster turret is well balanced. You SHOULD NOT be able to kill infantry in 1-2 shots. THAT would be OP. Also, work on your driving skills/situational awarenees. Having a mental layout of the place can help you avoid being blown up as you can be rather evasive. By the the enemy team is sick of fighting my tank, half of them are fit up with AV fits. The best part about that, is I let the Blueberries do their jobs. I don't get bloodthirsty and try to make that next kill (well, sometimes I do, and it usually gets me killed, but it's rare). Being that the enemy team is half AV, that allows your team of assault and heavies. Those boys will tear up the AV if you let them.
As far as tanks go, if you get a REALLY high KDR, that's because the enemy team won't stop and buckle down to take you out. If you're against a skilled team, you'll need to rely on your blueberries more, accept the fact you won't get many kills as you're the biggest target on the field, and be happy with the 8+ kills that you do get. Your role is EXTREME suppressive cover fire. Quit QQing and start driving better and recognizing your role.
Sincerely, Caldari Militia Blaster Tank Pilot Avg K/D 20/2 |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.03 02:15:00 -
[46] - Quote
Landari Zeta wrote:I love tanks. I really do. I have one problem about them though.
They aren't OP.
You are all probably thinking, "Wow what a tard, wanting OP tanks!" Everything else is OP, why not have the tanks scale up with the rest of everything?
Lets think about it for a minute. A tank should be an Infantry Support vehicle. It should make a presence on the battlefield, forcing infantry to take cover and call in their own tanks to kill you.
During WWII the Sherman tank was meant to keep infantry huddled up in a corner until they can call in some air support or have a Tiger take it out. That is how tanks should be handled, like they were originally designed. Every German soldier didn't have an Anti-Tank rocket, why should everyone in DUST? I felt like this was the same problem in Battlefield. There is just no incentive to get into a tank knowing everybody and their grandmother have access to a powerful Anti-Tank solution immediately upon respawning.
The tanks in DUST have two problems: they have no splash damage and they die WAY too quickly by infantry, the one thing they are supposed to suppress. Even a well tanked Soma can die to a single newbie with a Militia Swarm Launcher or Militia AV Grenades.
"Well try to not get in a bad position to get hit with AV Grenades," some of you may say. That isn't the point. People should be saying, "Oh my God they have a tank," instead of ,"Sweet Jesus a full tank! Free Points!"
Now onto tank damage. Its big, but only against other vehicles. Sure, you can just keep popping jeeps with a 80GJ Railgun but I feel that is NOT what a tank should be meant for. Just killing Jeeps. So I would like to see splash damage. Not necessarily from the Railgun, but from the Blaster too.
The Railguns I can see having low splash damage. Its a solid chunk of non explosive metal streaking to its target.
Blasters on the other hand need to change. Having to hit someone square in the chest 4-6 times with a Large tank mounted weapon seems completely idiotic. It's a Large Blaster, not a machine gun. Blasters in the EVE universe fire "globs" of superheated plasma at a target. It should at least have some splash damage.
But that is just my two cents. I understand half of you will disagree with me, but as a Tank driver I just want to express my ideas. I put forward a suggestion in a thread I made a few weeks back to redo our current HAVs to be Tank Destroyers, and release the MAV as a "tank", since you used WWII as an example. |
Void Echo
A.I.
26
|
Posted - 2013.02.03 02:41:00 -
[47] - Quote
Hehehe this whole thread is making me laugh, to those that are complaining about your tanks being destroyed, calm down & think, I have a gunnlogi tank with 6020 shields and 1000 armor, 2 11.5% damage reduction modules on my tank with 2 shield extenders that give 1710.0 shield each and a light clarity shield booster, I have an 80gj compressed railgun as my main cannon, a 20gj compressed particle accelerator and a 20gj scattered neutron blaster. I'm not one to brag but I have an amazing tank, iv only lost it when I'm out in the open surrounded by enemy forges and swarms when my shields are over 50% down & that rarely happens .
Here's my suggestion, don't use militia tanks, they stand no chance again heavy firepower no matter how much shields and armor, and don't put yourself in situations where your trapped. I'm actually glad that people are starting to fight back against tanks, it would be boring for me if there wasn't anyone shooting at me with a forge or swarm launcher, I do however agree that as the main tank killers level up the equipment, the tanks should be equally leveled because of balance. |
137H4RGIC
WarRavens
26
|
Posted - 2013.02.03 02:43:00 -
[48] - Quote
Mobius Wyvern wrote:Landari Zeta wrote:I love tanks. I really do. I have one problem about them though.
They aren't OP.
You are all probably thinking, "Wow what a tard, wanting OP tanks!" Everything else is OP, why not have the tanks scale up with the rest of everything?
Lets think about it for a minute. A tank should be an Infantry Support vehicle. It should make a presence on the battlefield, forcing infantry to take cover and call in their own tanks to kill you.
During WWII the Sherman tank was meant to keep infantry huddled up in a corner until they can call in some air support or have a Tiger take it out. That is how tanks should be handled, like they were originally designed. Every German soldier didn't have an Anti-Tank rocket, why should everyone in DUST? I felt like this was the same problem in Battlefield. There is just no incentive to get into a tank knowing everybody and their grandmother have access to a powerful Anti-Tank solution immediately upon respawning.
The tanks in DUST have two problems: they have no splash damage and they die WAY too quickly by infantry, the one thing they are supposed to suppress. Even a well tanked Soma can die to a single newbie with a Militia Swarm Launcher or Militia AV Grenades.
"Well try to not get in a bad position to get hit with AV Grenades," some of you may say. That isn't the point. People should be saying, "Oh my God they have a tank," instead of ,"Sweet Jesus a full tank! Free Points!"
Now onto tank damage. Its big, but only against other vehicles. Sure, you can just keep popping jeeps with a 80GJ Railgun but I feel that is NOT what a tank should be meant for. Just killing Jeeps. So I would like to see splash damage. Not necessarily from the Railgun, but from the Blaster too.
The Railguns I can see having low splash damage. Its a solid chunk of non explosive metal streaking to its target.
Blasters on the other hand need to change. Having to hit someone square in the chest 4-6 times with a Large tank mounted weapon seems completely idiotic. It's a Large Blaster, not a machine gun. Blasters in the EVE universe fire "globs" of superheated plasma at a target. It should at least have some splash damage.
But that is just my two cents. I understand half of you will disagree with me, but as a Tank driver I just want to express my ideas. I put forward a suggestion in a thread I made a few weeks back to redo our current HAVs to be Tank Destroyers, and release the MAV as a "tank", since you used WWII as an example. Not a good idea, tanks can already be set up as tank destroyers just attach rail guns, tanks dont need to worry about tank destroyers - additionally that's a pretty narrow role to fill for a vehicle class.
|
Void Echo
A.I.
26
|
Posted - 2013.02.03 02:45:00 -
[49] - Quote
137H4RGIC wrote:OP, you're just not a smart tank driver. I drive a completely Militia fit tank and effectively get average 20 kills and 2-3 deaths per match. Sometimes I go 30-1. If you're dying as much as you say you are, you're doing it wrong.
Part of driving a good tank is having a good team that you can rely on to watch other fields of view. If you have no targets, let your front gunner spot them for you. Use your turret to get your rear right and your top turret to get your rear left.
When it comes to killing infantry, I think the blaster turret is well balanced. You SHOULD NOT be able to kill infantry in 1-2 shots. THAT would be OP. Also, work on your driving skills/situational awarenees. Having a mental layout of the place can help you avoid being blown up as you can be rather evasive. By the the enemy team is sick of fighting my tank, half of them are fit up with AV fits. The best part about that, is I let the Blueberries do their jobs. I don't get bloodthirsty and try to make that next kill (well, sometimes I do, and it usually gets me killed, but it's rare). Being that the enemy team is half AV, that allows your team of assault and heavies. Those boys will tear up the AV if you let them.
As far as tanks go, if you get a REALLY high KDR, that's because the enemy team won't stop and buckle down to take you out. If you're against a skilled team, you'll need to rely on your blueberries more, accept the fact you won't get many kills as you're the biggest target on the field, and be happy with the 8+ kills that you do get. Your role is EXTREME suppressive cover fire. Quit QQing and start driving better and recognizing your role.
Sincerely, Caldari Militia Blaster Tank Pilot Avg K/D 20/2
Dude, right on, as a fellow tank driver you have my respect. Be a ***** to kill but sweet to ally with. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.03 02:58:00 -
[50] - Quote
I personally have an issue with Missile launchers on tanks; I really wish people would stop fitting them as they are useless against almost everything most of the time. They also seem to fire off to the right from time to time, and either way, are only useful against a stationary vehicle target due to flight time, launch delay, and general inaccuracy.
Aside from that, I think Tanks are fine as they are; leave them alone. |
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Landari Zeta
Exit Wound Heavy Industries
16
|
Posted - 2013.02.03 23:12:00 -
[51] - Quote
Been playing with the Gunloggi and Madrugar fits recently. My opinion has changed slightly. I can consistently go 20/0 now that I have been messing with the tank modules a bit more and I have a nice setup going.
In regards to AV Weapons:
Keep the Militia Forge Guns Keep the Militia Swarm Launchers AV Grenades should go. If people want to kill a tank they should use a rocket launcher or an appropriate AT weapon. AV Grenades are stupid, fictional, and take little fitting requirements. I have no problem with Flux grenades. Those actually make sense. I understand the need for an average trooper to be able to defend himself against a tank, but don't use a grenade of all things to kill a tank through its armor. Its just silly. |
JohnDS Wolf
Exit Wound Heavy Industries
10
|
Posted - 2013.02.03 23:36:00 -
[52] - Quote
Current costs for M1 Abrams 5million US dollors. cost for an US soldier (currently) 850000 US dollors.
Anyone else wana complaine about costs?
serious, infiltry are ALWAYS going to be serverly more cost effective. get use to it. |
Shledder
OMNI Endeavors
4
|
Posted - 2013.02.03 23:55:00 -
[53] - Quote
The tanks are fine as is and players should always have access to a build to take out a tank. For those who drives tanks, it is up to you to stick with infantry and have them seek out anybody with AV grenades or rockets.
If somebody can sit in a tank the whole game racking up kills (by themselves with no infantry around) it's no longer a team based game and needs to be changed. |
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