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Imperfects Negative-Feedback
445
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Posted - 2013.01.31 00:31:00 -
[1] - Quote
TiMeSpLiT--TeR wrote:Are you referring to paper thin militia tanks?
I love how everyone says this,
believe it or not with proper skills, a miltia tank will eat a gunnlogi ect.
I agree with the OP argument. There is far to much access to AV via militia swarms ect. on the fly without any need to skill up into them or worry about isk. Yes, when you see the tank on the field atm it is, "oh wow free points".
in the original build it was, "**** A ******* TANK RUN!!!!!!!!!!!!"
Now they just suck.
I decided last night to download planetside 2 since everyone seems to compare the two games, let me tell you there is no comparison.
Dust handles much better, its control system, layout ect is much better. The thing I liked about PS2, was how the tanks wouldn't just go poop without having some kind of heavy fire being applied to it, at current, swarms I believe are the biggest downfall for vehicles vs AV.
I know alot of ppl will get all huffy puffy about this, but that's just because most of "those" people hate the thought of actually having to skill into AV.
I'd rather see the swarms in current, be manual fire, with severe reduced splash damage making it impossible to hurt infantry OR simply remove the swarms from game and replace it with another type of AV weapon.
Now swarms themselves wouldn't be to bad if people couldn't lock you over halfway across the map, hide behind a rock, fire the rockets and while you pull back to take cover behind a building, the swarms simply follow you around the corner. It's something that seriously needs fixed.
As far as AV grenades go, they're fine where they are. I think they're pretty cool and function well.
Forge guns are great, Distance on them should be the same though as the current railgun installations(they maybe are, I'm not certain)
As I side note, I'd like to see the tank missile turrets be rebuffed as in, the original launch system put back into place with slightly more splash, atm they are useless and it truly takes from the caldari tanks, since missiles are lighter for them to fit via PG and they would be able to fit a better tank like they should, where as the Gallente tanks already get a PG buff because their specific guns take more PG. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
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Posted - 2013.01.31 00:51:00 -
[2] - Quote
Roy Ventus wrote:I heard something about removing AV equipment for starters...Wtf? No. Just stahp. STAHP.
Seriously. AV stuff is there to give some kinda defense against tanks and dropships if they come along. You know how messed up the game would be if there was no starter AV stuff? Lots.
You seriously have issue applying like 6k sp into swarms? some people, depending on what you chose, already have swarm skills to start with!
So let me get this straight, you think that a tank driver should spend millions of SP into their shield, armor, engineer, circuitry, weapons ect, but its not right that you have to put 6k sp into 1 swarm fit, and spend like 3k isk on so said swarm suit. whilst the tank your whole team just switched to militia standard stock AV to pwn him, is sitting at a million isk tank with millions of SP backing it(we're not there yet with sp but will be). But its cool, kill it from the other side of the map, its not like their missiles and railguns got a big splash nerf, only 1 type of weapon for tanks are even worth it now, blasters. But sure AV dudes, lets give you a variety of very effective weapons, with lil' risk or isk investment.
Because this game isn't about iskvsrisk or anything haha :D
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