Vesta Ren
ZionTCD Legacy Rising
33
|
Posted - 2013.01.31 03:03:00 -
[1] - Quote
Oh wow, how i love all the people posting here who have NEVER driven a tank in this game. I've played as one for a while now, espectialy earlier in the beta. I've been through times when they were OP, and when they were very very underpowered. Right now its pretty bad (although not as bad as when forge guns had infinite range and milita drops were free, that was a bad time)
The missle turret is as useless as always, being only moderitly effective against infantry and useless against vehicles and implacements. The railgun is better as it destroys other tanks, jeeps, and instilations without too many problems, but can't hit infantry to save its life. It doesn't even bother most people, it just hits near by and they keep on going about their buissness. The blaster can actualy kill infantry and makes them run for cover, but without any splash it is almost imposible to hit anyone in an urban setting. So realy none of the weapons are threatening, and its not like the the blaster or missle are designed to kill vehicles either.
As for not dying, the militia AV fits make it far too easy for people to simply kill you once they see you on the field. A pair of militia swarm launchers can kill my 5000+ EHP tank in two vollies, well both my heavy and normal rep are running. I'll be the first to admit that my tanking skills are a little under par right now, but when you consider the investment i have made compaired to the investment the two swarm launchers have made, its a little rediculous. 320 k ISK per tank, plus 650 k SP put into vehicle skills, compared to their 0 isk and 0 SP. Ya, that seems balanced, right?
AV needs to be a speciality in this game like everything else, and the biggest step in that direction would be the removal of the militia AV fits. The swarm launcher also needs to be looked at, as the range seems rediculous and it does the same damage as a forge gun per hit. 1200 damage per volly on shots that never miss and can't be out run or distracted.
And to anyone who talks about positioning, buy your self a militia tank and spend a few minutes driving it around. They're pretty much that speed all the time, unless you sacrifice something in your fit to add an after burner or something. in which case your tank is going to be too thin and you'll be alpha'd by a newberry with his shiny militia swarm launcher.
TL;DR
Tanks offensive, defensive, and manuvering capabilities are severly lacking, and need to be changed (in a sensable way CCP, i don't want a god tank, just a usefull one) to make them more usefull on the battlefield. |
Vesta Ren
ZionTCD Legacy Rising
33
|
Posted - 2013.01.31 03:26:00 -
[2] - Quote
Garrett Blacknova wrote:Vesta Ren wrote:5000+ EHP tank I can do that with a Sica. Are you counting your reps in the EHP for the scenario, though? Because if not, they probably add about 500 to your total when you're up against 2 Militia Swarms. Which isn't a lot, especially if you're an Armour tank. Shield Tanks fare much better in dealing with Swarms. But we get slaughtered by Flux Grenades and Laser Rifles, so it balances out.
Thats the point, you can't active armour tank against 2 militia swarms. I was not counting reps, just strait hit points adjusted slightly for resists. Reps got 1 cycle off before i died, and i've been able to out-rep the main blaster turrets on other tanks. It just isn't balanced at all.
btw i'm not saying my fit is perfect, or that you couldn't do just as well in a militia tank, but that it shouldn't matter. For the isk investment you could easily set up an infantry-man with proto gear and have him die less, kill more, and get less flame on the forums than a tank driver will. |