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charlesnette dalari
Creative Killers
159
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Posted - 2013.01.30 04:48:00 -
[31] - Quote
Felix Lekhner2 wrote:Let me explain myself first.
Dust is like a role playing game, and a first person shooter. I've had experience with both.
Every game developer wants to have that meatshield class (heavy dropsuit)
Every game developer also wants a DD(damage dealer) (heavy dropsuit)
You can't have a dropsuit that has the most damage and the most health/armor/shield (whatever you call it here) it ruins the game. Like I said at the title, if you have one class that has the most damage and the most health is going to lead to a massive influx into that dropsuit. The logical answer is to give Sniper rifles more penetrating damage.
Sniper rifles should have more damage because first off you dont have a lot of ammo, you can't use it in close quarters EFFECTIVELY, and it is infact, a sniper rifle.
The lack of ammunition gives a good reason to give it a boost in damage to deal with heavies because if you miss, the heavy will notice a bullet just zipped by them, and will run into cover and then dissapear out of sight.
You can't really use a sniper rifle in close quarters, it takes more than one bullet to kill something, unless you're using a charge rifle which is still innefective because you have to charge it and by the time you charge it you're in the spawn screen. So there is little to no quickscoping in this game (which I like).
Sure you can pack a smg in your pocket but still you're going to get killed because of the lack of damage. Also the sniper rifles need to be a little more useful, I mean c'mon lets stop this b.s. with the heavy lovers saying "hey dude, why dont you run off to your teammates and bring a few guys then, and only then will you be able to stop me" there needs to be weapon balancing, you can't have 5guys trying to kill one heavy, because like I've said before. What if there is a whole team of heavies? does your team instantly get 5x members on your team?
I just want to hear why this would/wouldn't be, a good idea for a nerf/buff to heavies. I know this will effect other classes but then again, other classes are much faster and can dodge bullets unless they stand still (a tip from me. never stand still for more than 3 seconds, and never go back to the same spot until 10seconds go by, people get impatient, or think you've left).
Let me guess you play sniper. Wonder how I figured that out. Could it be because you want to nerf what kills you while buffing the class you play?
None of this post makes any sense to anyone except someone as biased as you. Heavies are fine. Snipers are fine. Assault is fine. Scouts are fine. No nerfs or buffs are needed for any suit everything has a counter you just need to learn what they are and better learn what enemies to engage and under what circumstances with your sniper. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.01.30 04:50:00 -
[32] - Quote
Ruyan Aldent wrote:If anything I say allow swarm launchers to lock onto heavies. Giving swarm launchers more purpose and a counter to heavies all in one. I do not see anything personally wrong with heavies(I run an assault). Im glad some people run heavies there would be no diversity right now. I just say swarm launchers because out of everything they have no purpose right now and id rather see them benefit than snipers.
Na just allow dumb fire
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Scurvy Granger
ZionTCD Legacy Rising
75
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Posted - 2013.01.30 05:00:00 -
[33] - Quote
Felix Lekhner2 wrote:Let me explain myself first.
Dust is like a role playing game, and a first person shooter. I've had experience with both.
Every game developer wants to have that meatshield class (heavy dropsuit)
Every game developer also wants a DD(damage dealer) (heavy dropsuit)
You can't have a dropsuit that has the most damage and the most health/armor/shield (whatever you call it here) it ruins the game. Like I said at the title, if you have one class that has the most damage and the most health is going to lead to a massive influx into that dropsuit. The logical answer is to give Sniper rifles more penetrating damage.
Sniper rifles should have more damage because first off you dont have a lot of ammo, you can't use it in close quarters EFFECTIVELY, and it is infact, a sniper rifle.
The lack of ammunition gives a good reason to give it a boost in damage to deal with heavies because if you miss, the heavy will notice a bullet just zipped by them, and will run into cover and then dissapear out of sight.
You can't really use a sniper rifle in close quarters, it takes more than one bullet to kill something, unless you're using a charge rifle which is still innefective because you have to charge it and by the time you charge it you're in the spawn screen. So there is little to no quickscoping in this game (which I like).
Sure you can pack a smg in your pocket but still you're going to get killed because of the lack of damage. Also the sniper rifles need to be a little more useful, I mean c'mon lets stop this b.s. with the heavy lovers saying "hey dude, why dont you run off to your teammates and bring a few guys then, and only then will you be able to stop me" there needs to be weapon balancing, you can't have 5guys trying to kill one heavy, because like I've said before. What if there is a whole team of heavies? does your team instantly get 5x members on your team?
I just want to hear why this would/wouldn't be, a good idea for a nerf/buff to heavies. I know this will effect other classes but then again, other classes are much faster and can dodge bullets unless they stand still (a tip from me. never stand still for more than 3 seconds, and never go back to the same spot until 10seconds go by, people get impatient, or think you've left). Your dumb.
Let me explain myself first.
Your dumb.
But on a serious note I have soloed many a heavy with an AR, SMG, LR, Grenades...etc. The may have the highest hp and the potential to have the best damage, but their mobility plays a HUGE role in making them vulnerable.
Given I have run into a heavy head on more times than I care to remember, and yes for a second I panic and just run backwards, if that turns into 2 seconds of panic then I am dead. But when I don't panic and just get behind cover then all the sudden they can't touch me and I can:
1) Run away using cover
2) Bounce in and out of cover slowly working down their HP until it is gone
Now here's some advice.
Don't be dumb.
But seriously now, try some different combinations and try using cover. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
193
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Posted - 2013.01.30 05:15:00 -
[34] - Quote
Who is having this much trouble with heavies? I have a medication for that. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.01.30 05:40:00 -
[35] - Quote
I wonder if OP realizes "meatshield damage dealer" fits TF2's Heavy perfectly, yet no one whines about him being OP. |
Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
94
|
Posted - 2013.01.30 06:01:00 -
[36] - Quote
I played a sniper for a week or two and the last thing they need is a dmg buff if anything the militia sniper needs a nerf I could kill almost any infantry by aiming for the head.
If you hate heavies so much spec into a counter class and take them out.
I play a shotgun scout atm and heavies are easy prey. I'll give you a tip if you bump into a heavy close up don't run directly towards or away try jumping towards at a 45 degree angle and while he's turning around go pour yourself a beer have a little smoke then come back and shoot him in the back of the head a couple times. |
Fiddlestaxp
Sil3nt Assassins
30
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Posted - 2013.01.30 06:43:00 -
[37] - Quote
Heavies are fine. Even the MG. They may even need a buff on every suit past type 2. Howdoesthattaste is again spot on in his description of the challanges facing heavies.
A nerf to the suit itself would be an indirect tank buff. Given the prevalance of tanks, don't you think that would be a bit unwise?
And yeah, buff snipers AND scouts in general. I don't think anyone really disagrees with that?
Heavies are going to get left behind in SP once we get soft capped. It takes too long to get places unless you gots a jeep. The PUB match system is going to get alot faster in general. Faster matches with more WP = more skill points. Creates tremendous incentive to stomp pubs QUICKLY. Heavies have their place in this, but their move speed may ultimately hinder them in SP generation.
Less SP = Less likely to kill/ More likely to die.
Note: Ambush being the dominant game mode. Also Note: The ability of the logistic suit to accrue WP quickly will make it much stronger relatively. |
Fiddlestaxp
Sil3nt Assassins
30
|
Posted - 2013.01.30 06:49:00 -
[38] - Quote
But hey, someone is going to have to hold the forge guns. Right?
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Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
94
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Posted - 2013.01.30 06:53:00 -
[39] - Quote
Fiddlestaxp wrote:Heavies are fine. Even the MG. They may even need a buff on every suit past type 2. Howdoesthattaste is again spot on in his description of the challanges facing heavies.
A nerf to the suit itself would be an indirect tank buff. Given the prevalance of tanks, Don't you think that would be a bit unwise?
And yeah, buff snipers AND scouts in general. I don't think anyone really disagrees with that?
Heavies are going to get left behind in SP once we get soft capped. It takes too long to get places unless you gots a jeep. The PUB match system is going to get alot faster in general. Faster matches with more WP = more skill points. Creates tremendous incentive to stomp pubs QUICKLY. Heavies have their place in this, but their move speed may ultimately hinder them in SP generation.
Less SP = Less likely to kill/ More likely to die.
Note: Ambush being the dominant game mode. Also Note: The ability of the logistic suit to accrue WP quickly will make it much stronger relatively.
I don't think heavies should be nerfed but I don't agree that heavies are at a disadvantaged when it comes to WP the soft cap is set at 1000WP = 1000sp and I can easily reach that through kills and assists with my heavy alt. The slow thing is a weakness in combat but any good heavy has an LAV on standby for transport to attack/defend objectives. |
Fiddlestaxp
Sil3nt Assassins
30
|
Posted - 2013.01.30 06:56:00 -
[40] - Quote
Cpt Murd0ck wrote:Fiddlestaxp wrote:Heavies are fine. Even the MG. They may even need a buff on every suit past type 2. Howdoesthattaste is again spot on in his description of the challanges facing heavies.
A nerf to the suit itself would be an indirect tank buff. Given the prevalance of tanks, Don't you think that would be a bit unwise?
And yeah, buff snipers AND scouts in general. I don't think anyone really disagrees with that?
Heavies are going to get left behind in SP once we get soft capped. It takes too long to get places unless you gots a jeep. The PUB match system is going to get alot faster in general. Faster matches with more WP = more skill points. Creates tremendous incentive to stomp pubs QUICKLY. Heavies have their place in this, but their move speed may ultimately hinder them in SP generation.
Less SP = Less likely to kill/ More likely to die.
Note: Ambush being the dominant game mode. Also Note: The ability of the logistic suit to accrue WP quickly will make it much stronger relatively. I don't think heavies should be nerfed but I don't agree that heavies are at a disadvantaged when it comes to WP the soft cap is set at 1000WP = 1000sp and I can easily reach that through kills and assists with my heavy alt. The slow thing is a weakness in combat but any good heavy has an LAV on standby for transport to attack/defend objectives. What I am saying is that the pace of game is going to pick up as people try to farm more points. Mobility will become the key as teams race across the map racing to get kills. There is SERIOUS INCENTIVE now, instead of just boosting your K/D.
I see this as both making heavies weaker and AV gernades stronger. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.30 07:01:00 -
[41] - Quote
Heavies are the best Damage Dealers?
My Shotguns would dispute that claim.
Heavies fill an area control/denial role on the battlefield. Get them into position, and they're hard to dislodge. Catch them out of position, and they go down hard. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.01.30 07:04:00 -
[42] - Quote
Sleepy zan can use a sniper rifle at close to mid range, first match I saw this I was on other team and kept trying to find him to watch this wonder, resulting in many deaths on my part.
The charge sniper is also not useless, it's my favorite sniper weapon. It can be charged up in advance of using scope or kneeling, and with practice can be used to one shot at close range. Just don't miss without having cross hairs on screen.
As I understand, quick scoping exploits delay before scope sway. Dust snipers sway even in hipfire. Stand still and watch the barrel sway sometime without using scope.
I kill heavies plenty with ar and smg. Sniper is hardest to kill them with since they tend to hide. AR does more damage at long range, the hmg may reach the nearly the same range, but damage applied is lower. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2013.01.30 07:06:00 -
[43] - Quote
Heavies weakness is turn speed. Get in close and you can run around them without getting hit. Or use stealth to place grenades/explosives. Or kill at range with ar. Or use hit and run to regen your shield and wear down the heavy's armour. |
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2013.01.30 07:20:00 -
[44] - Quote
Wow, another nerf heavies thread. How original
Let me guess. You were happily sniping away, were 10-0 or some such, couldn't 1 or 2 shot a heavy that zig zagged his way to you and turned you into mince meat with his hmg once he closed the distance, and you /rage quit to the boards to ask for a heavy nerf and a sniper buff. |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.01.30 07:24:00 -
[45] - Quote
Garrett Blacknova wrote:Heavies are the best Damage Dealers?
My Shotguns would dispute that claim.
Heavies fill an area control/denial role on the battlefield. Get them into position, and they're hard to dislodge. Catch them out of position, and they go down hard.
I agree here and also Logis have the most potential for damage if im not mistaken.
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Calroon DeVil
Internal Error. Negative-Feedback
12
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Posted - 2013.01.30 07:25:00 -
[46] - Quote
I stopped counting the number of people that tried to 1vs1 me on my heavy from mid/ close range. Those very same people also standing in front of tanks with their assault rifle, being bossy.
Learn your place. ... and for god's sake, learn from your mistakes. Tired of all this cannon fooder playing Dust 514. |
Terra Thesis
Defiant Kelkoons
19
|
Posted - 2013.01.30 07:35:00 -
[47] - Quote
HowDidThatTaste wrote:A snipers role is not necessarily the counter to heavies.
The counter to heavies is ... Other heavy users!
Hmm, I don't know. I'd say it's a tie... |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2013.01.30 07:38:00 -
[48] - Quote
If you played this game long enough then you probably knew about armor and shield buffing. You survive more if you skill for that. |
Frontline Medic
Sinq Laison Gendarmes Gallente Federation
4
|
Posted - 2013.01.30 09:11:00 -
[49] - Quote
a good sniper IMO will cover other players from afar not just worry about themselfs,depending on game mode a sniper should track and mark other team or keep other team from capping stuff by watching object of interest. Teamplay! New concept to some players. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.30 09:15:00 -
[50] - Quote
I'm so glad no ones figured to tell new berries our head hitbox is pretty big. They seem to love belly shots. Even with an HMG your head is in the top middle of my cursor. Gotta love dem headshots. |
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Felix Lekhner2
Doomheim
15
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Posted - 2013.01.30 20:11:00 -
[51] - Quote
Paran Tadec wrote:Felix Lekhner2 wrote:Let me explain myself first.
Dust is like a role playing game, and a first person shooter. I've had experience with both.
Every game developer wants to have that meatshield class (heavy dropsuit)
Every game developer also wants a DD(damage dealer) (heavy dropsuit)
You can't have a dropsuit that has the most damage and the most health/armor/shield (whatever you call it here) it ruins the game. Like I said at the title, if you have one class that has the most damage and the most health is going to lead to a massive influx into that dropsuit. The logical answer is to give Sniper rifles more penetrating damage.
Sniper rifles should have more damage because first off you dont have a lot of ammo, you can't use it in close quarters EFFECTIVELY, and it is infact, a sniper rifle.
The lack of ammunition gives a good reason to give it a boost in damage to deal with heavies because if you miss, the heavy will notice a bullet just zipped by them, and will run into cover and then dissapear out of sight.
You can't really use a sniper rifle in close quarters, it takes more than one bullet to kill something, unless you're using a charge rifle which is still innefective because you have to charge it and by the time you charge it you're in the spawn screen. So there is little to no quickscoping in this game (which I like).
Sure you can pack a smg in your pocket but still you're going to get killed because of the lack of damage. Also the sniper rifles need to be a little more useful, I mean c'mon lets stop this b.s. with the heavy lovers saying "hey dude, why dont you run off to your teammates and bring a few guys then, and only then will you be able to stop me" there needs to be weapon balancing, you can't have 5guys trying to kill one heavy, because like I've said before. What if there is a whole team of heavies? does your team instantly get 5x members on your team?
I just want to hear why this would/wouldn't be, a good idea for a nerf/buff to heavies. I know this will effect other classes but then again, other classes are much faster and can dodge bullets unless they stand still (a tip from me. never stand still for more than 3 seconds, and never go back to the same spot until 10seconds go by, people get impatient, or think you've left). Sure you can, learn how to counter, scrub. Try playing heavy and then come back. I have, as I've stated in previous threads. I've played all of the suits. Heavy is just spray and pray. snipers can't do anything bcuz of the cover the game provides, i've had more success with heavies, but I want to get attention on heavies because any dropsuit should be able to kill the other dropsuit vs a 1v1. |
Talyx Azuresoul
Villore Sec Ops Gallente Federation
0
|
Posted - 2013.02.14 14:49:00 -
[52] - Quote
I'm not going through every page, but in a shooter game having high damage output and high health works perfectly fine, because you move slower and are an easier target. Secondly, most "heavy weapons" are still largely useless except against vehicles. They are way overspecialized to the point of being unable to participate in combat unless there happens to be a specific circumstance around. There's a reason everyone only uses assault rifles and laser guns with the occasional sniper rifle or machine gun. Because mostly everything else is pointless. Simply look at the weapon distribution in combats and you will see which guns need to be brought into line. Frankly, the sniper rifle is unusable to me Not sure how others do it but they clearly do. It makes me sick trying to use it with the awful sway like you are drunk. Zooming in with the starter sniper it sways a good 20 degrees which is ridiculous. I actually got nauseated. Regardless, there is TONS of weapons balancing to do and I hope the devs are working on that. They should also give you some weapons training in tutorials so you can get an idea of what weapon you will want to use. The starter heavy weapon is stupid as crap since it does 0 damage to infantry (3 direct hits on groups of people who weren't watching me and did nothing) and takes nearly 4 seconds to charge up. There needs to be some explanation that some weapons will not damage certain things, or they need to modify so that all weapons can deal damage to everything, though get bonuses to some targets. |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.02.14 15:13:00 -
[53] - Quote
I have killed heavies with a sniper riffle and with a laser rifle. I am a terrible shot, so if I can do it, it does not need a buff.
Sniper Riffle is just fine the way it is.
I have killed people in melee range with a sniper riffle, but it is much better to get used to switching to SMG for CQC.
SMG is effective at close range. You just have to try to hit them constantly while dancing around so they canGÇÖt hit you consistently. Of course I run an Assault suit, rather than those paper thin Scout suits, so I can take a few hits.
I donGÇÖt think Heavies need a nerf, although I would not be opposed to increasing the WP rewarded for a Heavy kill to +60. They are harder to kill after all, and they are more expensive hardware. |
Psi R
IT'S NO USE
23
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Posted - 2013.02.14 15:17:00 -
[54] - Quote
The game IS released,
- It is available to everyone. - There will be no more rollbacks of SP or Isk. - You can purchase in-game items for real money.
The label of Beta is just a poor excuse for a rushed product.
Also, please stop crying about balance issues. It's the smallest problem the game has at the moment. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.14 15:23:00 -
[55] - Quote
Psi R wrote:The game IS released,
- It is available to everyone. - There will be no more rollbacks of SP or Isk. - You can purchase in-game items for real money.
The label of Beta is just a poor excuse for a rushed product.
Also, please stop crying about balance issues. It's the smallest problem the game has at the moment.
While released, its not out of beta or 'launched' yet because the last necessary feature for it to be feature complete game for launch is not in yet.
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Psi R
IT'S NO USE
23
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Posted - 2013.02.14 15:29:00 -
[56] - Quote
Iron Wolf Saber wrote:Psi R wrote:The game IS released,
- It is available to everyone. - There will be no more rollbacks of SP or Isk. - You can purchase in-game items for real money.
The label of Beta is just a poor excuse for a rushed product.
Also, please stop crying about balance issues. It's the smallest problem the game has at the moment. While released, its not out of beta or 'launched' yet because the last necessary feature for it to be feature complete game for launch is not in yet. It's just a label, what's so hard to understand about that? For all points and purposes as a consumer the game is released.
The game will never be complete. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.14 15:46:00 -
[57] - Quote
Psi R wrote:Iron Wolf Saber wrote:Psi R wrote:The game IS released,
- It is available to everyone. - There will be no more rollbacks of SP or Isk. - You can purchase in-game items for real money.
The label of Beta is just a poor excuse for a rushed product.
Also, please stop crying about balance issues. It's the smallest problem the game has at the moment. While released, its not out of beta or 'launched' yet because the last necessary feature for it to be feature complete game for launch is not in yet. It's just a label, what's so hard to understand about that? For all points and purposes as a consumer the game is released. The game will never be complete.
True, but to treat this as 'this is it, it will never get better' is going to bite you back later. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.14 17:48:00 -
[58] - Quote
Felix Lekhner2 wrote: any dropsuit should be able to kill the other dropsuit vs a 1v1.
Any dropsuit can kill another dropsuit in a 1v1, that you can't is nobody else's problem. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.14 17:54:00 -
[59] - Quote
As a heavy HMGer yesterday I lost to an assault yesterday at optimal range. Damn burst rifle to the head hurts like hell. |
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