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Felix Lekhner2
Doomheim
15
|
Posted - 2013.01.30 03:03:00 -
[1] - Quote
Let me explain myself first.
Dust is like a role playing game, and a first person shooter. I've had experience with both.
Every game developer wants to have that meatshield class (heavy dropsuit)
Every game developer also wants a DD(damage dealer) (heavy dropsuit)
You can't have a dropsuit that has the most damage and the most health/armor/shield (whatever you call it here) it ruins the game. Like I said at the title, if you have one class that has the most damage and the most health is going to lead to a massive influx into that dropsuit. The logical answer is to give Sniper rifles more penetrating damage.
Sniper rifles should have more damage because first off you dont have a lot of ammo, you can't use it in close quarters EFFECTIVELY, and it is infact, a sniper rifle.
The lack of ammunition gives a good reason to give it a boost in damage to deal with heavies because if you miss, the heavy will notice a bullet just zipped by them, and will run into cover and then dissapear out of sight.
You can't really use a sniper rifle in close quarters, it takes more than one bullet to kill something, unless you're using a charge rifle which is still innefective because you have to charge it and by the time you charge it you're in the spawn screen. So there is little to no quickscoping in this game (which I like).
Sure you can pack a smg in your pocket but still you're going to get killed because of the lack of damage. Also the sniper rifles need to be a little more useful, I mean c'mon lets stop this b.s. with the heavy lovers saying "hey dude, why dont you run off to your teammates and bring a few guys then, and only then will you be able to stop me" there needs to be weapon balancing, you can't have 5guys trying to kill one heavy, because like I've said before. What if there is a whole team of heavies? does your team instantly get 5x members on your team?
I just want to hear why this would/wouldn't be, a good idea for a nerf/buff to heavies. I know this will effect other classes but then again, other classes are much faster and can dodge bullets unless they stand still (a tip from me. never stand still for more than 3 seconds, and never go back to the same spot until 10seconds go by, people get impatient, or think you've left). |
Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2013.01.30 03:10:00 -
[2] - Quote
We have already had open release. Eve is still "in beta" just like DUST will be until they shut down the servers.
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Purple Lipton
Hellstorm Inc League of Infamy
33
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Posted - 2013.01.30 03:13:00 -
[3] - Quote
Lol you think the answer is buffing snipers..... |
Felix Lekhner2
Doomheim
15
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Posted - 2013.01.30 03:14:00 -
[4] - Quote
Purple Lipton wrote:Lol you think the answer is buffing snipers..... they are useless. why not.
also whats your idea to fix the issue with heavies? |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.01.30 03:16:00 -
[5] - Quote
Felix Lekhner2 wrote:Purple Lipton wrote:Lol you think the answer is buffing snipers..... they are useless. why not. also whats your idea to fix the issue with heavies? What's the issue with Heavies? That people try to headbutt them? |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.30 03:19:00 -
[6] - Quote
A snipers role is not necessarily the counter to heavies.
The counter to heavies is the shot gun scout
Mass driver
Lav driver
Tank's
Any combination of two players that approach from opposite sides
Grenades
Oh and AR users with brains.
Snipers have there say in any open maps
Laser users from any height.
Other heavy users!
And most importantly time is a heavies enemy we may be great in our first or second close battle but by or third we are gimped armor takes along time to come back and reloading is 8 seconds.
But to the op buff snipers why not.
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RydogV
Shadow Company HQ
101
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Posted - 2013.01.30 03:21:00 -
[7] - Quote
I run a Type-1 Logi suit and Exile assault rifle with an Advanced Light Damage Modifier. Heavies are only a problem when they catch you by surprise and you are looking that HMG square in the face. Other than that there are plenty of ways to counter a Heavy that doesn't know you're there. One mag can take them down and if not chuck a nade since they usually can't move out of the way fast enough.
If you can't take them out with one shot from your sniper rifle then too bad. That is their counter to your big ass gun. They move slow and are easy targets...learn to lead them better.
Finally there is a shooter with a true tank class. Most shooters the Machine-gunner is just a dude who moves a little slow and might be able to toss you some ammo. Their "heavy" gun is generally no more powerful than the average assault rifle or a friggin' SMG.
Everyone just needs to relax with the nerf talk. When you are specializing one way or the other there is always gonna be something that gets the best of you. Whether its a heavy with a HMG or a scout with a shotty or the dude on the fringes with his laser rifle. All the weapons of the game aren't even out yet, so a better counter to the heavy, or whatever else you might be wanting to hate on this week, is probably right around the corner |
Purple Lipton
Hellstorm Inc League of Infamy
33
|
Posted - 2013.01.30 03:24:00 -
[8] - Quote
Felix Lekhner2 wrote:Purple Lipton wrote:Lol you think the answer is buffing snipers..... they are useless. why not. also whats your idea to fix the issue with heavies?
it seems that most peoples complaint with the hmg is range, the hmg alone does not have all that good of range. People that know what they are doing will skill into the sharpshooter to make all these tears possible. Either lessen the increase that sharpshooter gives per level, or slightly decrease the base range. Sniper rifles are the last weapon that need a buff, they are already overused as it is (and used pathetically in most cases) . Most of the people who retreat to sniping when losing would fair better by running on the ground and getting better. Most of these turds use their free sniper fit anyway. Buffing the sniper would create more snipers, not cool. |
RydogV
Shadow Company HQ
101
|
Posted - 2013.01.30 03:24:00 -
[9] - Quote
Purple Lipton wrote:Lol you think the answer is buffing snipers.....
Hellstorm lol...I feel betrayed . Miss you Buddy!
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Zekain Kade
BetaMax.
931
|
Posted - 2013.01.30 03:27:00 -
[10] - Quote
Felix Lekhner2 wrote: Sniper rifles should have more damage because first off you dont have a lot of ammo, you can't use it in close quarters EFFECTIVELY, and it is infact, a sniper rifle.
Let me introduce you to sleepy Zan over here.
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Felix Lekhner2
Doomheim
15
|
Posted - 2013.01.30 03:30:00 -
[11] - Quote
well why not make a useless weapon more effective? |
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
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Posted - 2013.01.30 03:33:00 -
[12] - Quote
If anything I say allow swarm launchers to lock onto heavies. Giving swarm launchers more purpose and a counter to heavies all in one. I do not see anything personally wrong with heavies(I run an assault). Im glad some people run heavies there would be no diversity right now. I just say swarm launchers because out of everything they have no purpose right now and id rather see them benefit than snipers. |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.01.30 03:33:00 -
[13] - Quote
Felix Lekhner2 wrote:well why not make a useless weapon more effective? Well, ive got two words for you SLEEPY ZAN. One day you know EXACTLY what im talking about. Send me a pm when that day comes so i can laugh . |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2013.01.30 03:34:00 -
[14] - Quote
Felix Lekhner2 wrote:well why not make a useless weapon more effective?
You haven't met sleepy an yet.
And the sniper rifle is the easiest gun in the game to get easy kills with, most new players use this weapon and hide behind the red line so they don't have to worry about getting killed. Nobody likes snipers cause they are useless to your team. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.01.30 03:34:00 -
[15] - Quote
Cyn Bruin wrote: We have already had open release. Eve is still "in beta" just like DUST will be until they shut down the servers.
we have not had an open release, shut your mouth, stop taking it apon yourself to create a false narrative.
When dust is "released" it will have PvE, Support dropsuits that buff allies and pilot suits that boost tanks/LAVs, ect.
Dust will have a top down RTS mode that one person on each team will take, making dust more like savage than halo. The RTS mode player will be able to place installations bought off the market and place them into battle.
Dust will have minmatar and ammar buildings to fight over, as well as minmatar and ammar dropships/tanks. We don't even have auto cannons and arties in dust yet, but we will by release.
Finally we will have a working market, starmap, the ability to jump around space, bigger squads, a face creator, more weapons. Also by release the terrian on FW maps won't be random, it will be the same as it looks from space on the land terrain created back 3 years ago procedurally. Of crouse the buildings will be the same bt a single spot will always be the same map if you fight over it multiple times.
Really the game won't play too much different from today and will still expand forever. But there is a core set of features that are missing. The play looks like halo right now because the other racial environments aren't in yet. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.30 03:35:00 -
[16] - Quote
Felix Lekhner2 wrote:well why not make a useless weapon more effective? In what brain dead world is the sniper useless? Put some SP into it and get a better gun. The MLT sniper is perfect for most people - it was never ment to rush a heavy and win or be able to kill one as quick as every other class. It only takes 2 shots on everyone else and that's perfect. If you make it any easier I'll stab you.
At higher levels it does tons more damage. And ouuuuuch. |
IRuby Heart
DIOS EX.
326
|
Posted - 2013.01.30 03:35:00 -
[17] - Quote
Purple Lipton wrote:Felix Lekhner2 wrote:Purple Lipton wrote:Lol you think the answer is buffing snipers..... they are useless. why not. also whats your idea to fix the issue with heavies? it seems that most peoples complaint with the hmg is range, the hmg alone does not have all that good of range. People that know what they are doing will skill into the sharpshooter to make all these tears possible. Either lessen the increase that sharpshooter gives per level, or slightly decrease the base range. Sniper rifles are the last weapon that need a buff, they are already overused as it is (and used pathetically in most cases) . Most of the people who retreat to sniping when losing would fair better by running on the ground and getting better. Most of these turds use their free sniper fit anyway. Buffing the sniper would create more snipers, not cool.
That's not really a problem with the snipers but more of a player base issue. Snipers are in need of a minor buff imo, whether it's more ammo or increased shield penetration, they need something.
They're pretty underutilized as of now, I don't know if I'm just that Godlike but I can do exactly what a Sniper can do with my AR and a lot easier too. Oops shouldn't have said that, hope no nerfs come to my AR |
RydogV
Shadow Company HQ
101
|
Posted - 2013.01.30 03:35:00 -
[18] - Quote
Felix Lekhner2 wrote:well why not make a useless weapon more effective?
I don't understand why you say it is useless. I get killed by plenty of snipers. Short ones, tall ones, fat ones, skinny ones. I mean if you are stuck using a Militia sniper rifle then yeah its a struggle but the advanced ones pack enough punch to get the job done.
I mean even I can snipe a little in this game and I suck at sniping. One of my corpmates joined the Open Beta and snipes in all the shooters he plays. Within a couple hours he is going 16-1 and 22-3 without issue. So I don't really know what you are talking about. |
Felix Lekhner2
Doomheim
15
|
Posted - 2013.01.30 03:35:00 -
[19] - Quote
The legend345 wrote:Felix Lekhner2 wrote:well why not make a useless weapon more effective? Well, ive got two words for you SLEEPY ZAN. One day you know EXACTLY what im talking about. Send me a pm when that day comes so i can laugh . http://www.redbubble.com/people/rotem/works/1876549-sleepy-zan?p=matted-print
this is what google gave me |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.30 03:35:00 -
[20] - Quote
Felix Lekhner2 wrote:Let me explain myself first.
Dust is like a role playing game, and a first person shooter. I've had experience with both.
Every game developer wants to have that meatshield class (heavy dropsuit)
Every game developer also wants a DD(damage dealer) (heavy dropsuit)
You can't have a dropsuit that has the most damage and the most health/armor/shield (whatever you call it here) it ruins the game. Like I said at the title, if you have one class that has the most damage and the most health is going to lead to a massive influx into that dropsuit. The logical answer is to give Sniper rifles more penetrating damage.
Sniper rifles should have more damage because first off you dont have a lot of ammo, you can't use it in close quarters EFFECTIVELY, and it is infact, a sniper rifle.
The lack of ammunition gives a good reason to give it a boost in damage to deal with heavies because if you miss, the heavy will notice a bullet just zipped by them, and will run into cover and then dissapear out of sight.
You can't really use a sniper rifle in close quarters, it takes more than one bullet to kill something, unless you're using a charge rifle which is still innefective because you have to charge it and by the time you charge it you're in the spawn screen. So there is little to no quickscoping in this game (which I like).
Sure you can pack a smg in your pocket but still you're going to get killed because of the lack of damage. Also the sniper rifles need to be a little more useful, I mean c'mon lets stop this b.s. with the heavy lovers saying "hey dude, why dont you run off to your teammates and bring a few guys then, and only then will you be able to stop me" there needs to be weapon balancing, you can't have 5guys trying to kill one heavy, because like I've said before. What if there is a whole team of heavies? does your team instantly get 5x members on your team?
I just want to hear why this would/wouldn't be, a good idea for a nerf/buff to heavies. I know this will effect other classes but then again, other classes are much faster and can dodge bullets unless they stand still (a tip from me. never stand still for more than 3 seconds, and never go back to the same spot until 10seconds go by, people get impatient, or think you've left).
Sure you can, learn how to counter, scrub. Try playing heavy and then come back. |
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crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.01.30 03:36:00 -
[21] - Quote
HowDidThatTaste wrote:Felix Lekhner2 wrote:well why not make a useless weapon more effective? You haven't met sleepy an yet. And the sniper rifle is the easiest gun in the game to get easy kills with, most new players use this weapon and hide behind the red line so they don't have to worry about getting killed. Nobody likes snipers cause they are useless to your team. Bullshit, you and me both have snipers that can go 24/3 in a match. Hiding in the red zone will get you 5 kills tops.
A good sniper is on the move, and with the squad. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.30 03:36:00 -
[22] - Quote
Are you f***ing mental? Sorry if I'm being rough, but snipers are just about the most hated beings in this game, and many others. Snipers promote camping.
High Damage -- Across the map = K/D Boost = Shallow persons dream
I'd say nerf snipers more, add some sway and distance drop, not buff them. Maybe if they get the sway, distance drop, perhaps wind, THEN we can buff snipers.
Useless weapon my ass... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.30 03:37:00 -
[23] - Quote
Felix Lekhner2 wrote:Purple Lipton wrote:Lol you think the answer is buffing snipers..... they are useless. why not. also whats your idea to fix the issue with heavies?
Thats why snipers go 35-0 in skirmish matches hiding at the redline... |
The legend345
Internal Error. Negative-Feedback
73
|
Posted - 2013.01.30 03:37:00 -
[24] - Quote
IRuby Heart wrote:Purple Lipton wrote:Felix Lekhner2 wrote:Purple Lipton wrote:Lol you think the answer is buffing snipers..... they are useless. why not. also whats your idea to fix the issue with heavies? it seems that most peoples complaint with the hmg is range, the hmg alone does not have all that good of range. People that know what they are doing will skill into the sharpshooter to make all these tears possible. Either lessen the increase that sharpshooter gives per level, or slightly decrease the base range. Sniper rifles are the last weapon that need a buff, they are already overused as it is (and used pathetically in most cases) . Most of the people who retreat to sniping when losing would fair better by running on the ground and getting better. Most of these turds use their free sniper fit anyway. Buffing the sniper would create more snipers, not cool. That's not really a problem with the snipers but more of a player base issue. Snipers are in need of a minor buff imo, whether it's more ammo or increased shield penetration, they need something. They're pretty underutilized as of now, I don't know if I'm just that Godlike but I can do exactly what a Sniper can do with my AR and a lot easier too. Oops shouldn't have said that, hope no nerfs come to my AR S L E E P Y Z A N |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.30 03:37:00 -
[25] - Quote
Ruyan Aldent wrote:If anything I say allow swarm launchers to lock onto heavies. Giving swarm launchers more purpose and a counter to heavies all in one. I do not see anything personally wrong with heavies(I run an assault). Im glad some people run heavies there would be no diversity right now. I just say swarm launchers because out of everything they have no purpose right now and id rather see them benefit than snipers.
No, get good, scrub. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.30 03:38:00 -
[26] - Quote
IRuby Heart wrote:Purple Lipton wrote:Felix Lekhner2 wrote:Purple Lipton wrote:Lol you think the answer is buffing snipers..... they are useless. why not. also whats your idea to fix the issue with heavies? it seems that most peoples complaint with the hmg is range, the hmg alone does not have all that good of range. People that know what they are doing will skill into the sharpshooter to make all these tears possible. Either lessen the increase that sharpshooter gives per level, or slightly decrease the base range. Sniper rifles are the last weapon that need a buff, they are already overused as it is (and used pathetically in most cases) . Most of the people who retreat to sniping when losing would fair better by running on the ground and getting better. Most of these turds use their free sniper fit anyway. Buffing the sniper would create more snipers, not cool. That's not really a problem with the snipers but more of a player base issue. Snipers are in need of a minor buff imo, whether it's more ammo or increased shield penetration, they need something. They're pretty underutilized as of now, I don't know if I'm just that Godlike but I can do exactly what a Sniper can do with my AR and a lot easier too. Oops shouldn't have said that, hope no nerfs come to my AR
Are you f***ing mental as well?! How bout you shoot someone across the map and get them down in one hit with an AR? |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.30 03:39:00 -
[27] - Quote
Ruyan Aldent wrote:If anything I say allow swarm launchers to lock onto heavies. Giving swarm launchers more purpose and a counter to heavies all in one. I do not see anything personally wrong with heavies(I run an assault). Im glad some people run heavies there would be no diversity right now. I just say swarm launchers because out of everything they have no purpose right now and id rather see them benefit than snipers.
The mental level is completely overblown in this topic. |
Don Von Hulio
UnReaL.
90
|
Posted - 2013.01.30 03:39:00 -
[28] - Quote
OP, your post just gave me cancer.
Try aiming for the head? I mean, when you snipe, you will only be killed by another sniper, or some random enemy who decides to make the trek to kill you in person.... And 90% of the time its not going to be some slow *** heavy. The match would probably end before he got there.
The game is still in Beta. It will see numerous changes and add ons. I would rather see them add more, and not nerf/take away. Honestly, turning a corner and seeing a heavy and then running away immediately to lure it against one of my teams Superior heavy is almost as fun as killing it myself. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
40
|
Posted - 2013.01.30 03:45:00 -
[29] - Quote
Yeah snipers need buffs..... (remembers a sniper teammate yesterday that went 45-0) |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2013.01.30 04:04:00 -
[30] - Quote
Felix Lekhner2 wrote:Purple Lipton wrote:Lol you think the answer is buffing snipers..... they are useless. why not.
Aaaand we can see his ignorance splashed all over the place!!!
Seriouly?? Atm the only reason to use a sniper other than the militia is it's mag size. The headshots instakill Almost anything but a heavy and you can hit a heavy as long as you want since he's SLOW hell, that thing about heavies having the ehp and the dmgnis bulsh*t' they can't kill you if you don't let them and they are not gonna get to an objective first, so take it, scape the Op Op heavy and when he's capturing put a bullet ( or 60 ) on his head. But probably you are on a nearby cliff missing 4/5 shots and wondering why in COD a sniper shot above the hip is instant death and here isn't. Well Dorothy, you are not in Texas, welcome to new Eden. |
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