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Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.29 22:05:00 -
[1] - Quote
What if the future corp armories were planet side and susceptible to a smash and grab that initiates a defend/attack contract on a new type of facility like a warehouse division? There could be different warehouses like a hangar for dropships and a warehouse for weapons. If the attackers win they get to loot the armories. Don't keep your eggs all in one basket; we should be able to build more than one corp armory to prevent a %100 loss.
The facility should be very easy to defend and very difficult to attack. If someday we actually have to physically travel, or someone has to physical travel to represent our clone bank and give us the ability to spawn on that planet; but let's say they remove this instant clone jumping we do, and someone has to physically travel to these armories else they would just be spammed with jump cloning mercs.
The point being if physical travel became integrated to include dust mercs, someone has to run a blockade that could be in place to protect the planet that contains the corp armory. This would allow corps to place their armories in protected space, so if someone wants to smash and grab a high profile armory, an EVE ship would have to orbit said target planet allowing us to initiate an attack/defend contract on that planets armory only if the attackers represented "troop transport" ship makes it to that planet's orbit.
These facilities would perhaps be guarded corp secrets for spies to uncover but an EVE player could scan a planet and also discover the facility on his own. |
Squally 160
SVER True Blood Unclaimed.
33
|
Posted - 2013.01.29 22:12:00 -
[2] - Quote
Id rather it be like stations on eve. Your stuff is just locked inside until you can get standing back to dock. So basically, they tske over your stockpile A. You have to reclaim that stockpile to get access to it again |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.29 22:17:00 -
[3] - Quote
oh so if the defenders loose then all is not totally loss, there is still hope- i like that idea |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 22:21:00 -
[4] - Quote
Good idea. Also have a set inventory cap so there is a risk of putting your stuff in the bank. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.29 22:30:00 -
[5] - Quote
I like the idea, and wish to add to it.
Let's first let warehouses have many different sections, and an extraction system. The sections can be captured by the attackers, which will then secure the assets for them to do what they can with. Once they capture a section, it will automatically set of an alarm (or players can manually do this). This alarm will begin to call in RDVs to extract the goods of secure sectors after a certain amount of time, to the war barge (IF there is a war barge in orbit- then if the war barge goes down, so do the goods on it). While the attackers are holding a section, they can either risk keeping them in the warehouse, safe from war barge destruction but vulnerable to re-capture; or they can also call in RDVs to extract goods to their own war barge.
This would also make for a good quick battle game mode, where NPC contracts can require you to secure something like some nice quafe energy drinks. The more you secure, the more ISK you get- and there will be a bonus for having complete control of the warehouse. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.29 22:32:00 -
[6] - Quote
expanding on that idea you could make something like this
You could give the black ops and stealth ship's some kind of troop module that lets them carry troops as a raiding force. You could turn the armoury into an objective driven match with the defending corp having to defend supply points(where the gear is stored) and the attackers trying to take them over. Once the attackers have captured the supply points they have to hold them for as long as possible, the longer they hold them, the higher the percent of gear they can steal. say to a maximum of 15% of whatever is held in the armoury. Of course this this being a raid the defenders would be given short notice of the match (say 5 minutes) while the attacking corp gets a longer period.
To offset this disadvantage to the defenders the attackers get limited access to HAV's and other vehicles due to the lack of transport room eve side, while the defenders get normal access to all vehicles. . If the defender's don't show you would give the attacker's a default 10% of the armoury.
it just and idea what do you think? |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.29 22:35:00 -
[7] - Quote
gbghg wrote:expanding on that idea you could make something like this
You could give the black ops and stealth ship's some kind of troop module that lets them carry troops as a raiding force. You could turn the armoury into an objective driven match with the defending corp having to defend supply points(where the gear is stored) and the attackers trying to take them over. Once the attackers have captured the supply points they have to hold them for as long as possible, the longer they hold them, the higher the percent of gear they can steal. say to a maximum of 15% of whatever is held in the armoury. Of course this this being a raid the defenders would be given short notice of the match (say 5 minutes) while the attacking corp gets a longer period.
To offset this disadvantage to the defenders the attackers get limited access to HAV's and other vehicles due to the lack of transport room eve side, while the defenders get normal access to all vehicles. . If the defender's don't show you would give the attacker's a default 10% of the armoury.
it just and idea what do you think? I'm sure we'll eventually be seeing black ops dropships and other transports |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.29 22:36:00 -
[8] - Quote
Can you imagine the amount of installations and mercs guarding one controlled by a mega-corp? |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.29 22:42:00 -
[9] - Quote
Scheneighnay McBob wrote:Can you imagine the amount of installations and mercs guarding one controlled by a mega-corp? i know it would be awsome would'nt it |
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.29 22:44:00 -
[10] - Quote
If this made it to eve pvp some tech 2 BPOs might actually change hands |
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gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.29 22:47:00 -
[11] - Quote
mollerz wrote:If this made it to eve pvp some tech 2 BPOs might actually change hands ever stolen the enemy team's tank? it's rare to be able to do it but its so fun to do |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.29 22:53:00 -
[12] - Quote
good ideas/replies which got me to thinking about: Hack and defend a storage point for X amount of time = the spawning of a supply crate of X amount of supplies (the crate can only hold so much) and any rehack of the point set the timer back to zero so any process the attackers gained in spawning the supply crate is lost by the defenders rehack. If storage point is held for X amount of time and supply crate is spawned you then call an RDV to pick it up, granted the RDV is not destroyed in the process, but then RDVs are no longer free at this time and perhaps we have fighter craft by now.. |
Squally 160
SVER True Blood Unclaimed.
33
|
Posted - 2013.01.29 22:54:00 -
[13] - Quote
If we go the steal it all route, i want to be able to dump stront into my warehouse to put it into a full lockdown, so owners have time to organize a defenses. This way you dont lose all kinds of stuff becaus of a night raid. This way too, they attackers firs assault, deal with any defenders, "breach" the warehouse, and it goes into stront lockdown. From there, the warehouse owners now must assault and clear out the would be crooks before the warehouse reopens. Could be interesting |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.29 23:07:00 -
[14] - Quote
Squally 160 wrote:If we go the steal it all route, i want to be able to dump stront into my warehouse to put it into a full lockdown, so owners have time to organize a defenses. This way you dont lose all kinds of stuff becaus of a night raid. This way too, they attackers firs assault, deal with any defenders, "breach" the warehouse, and it goes into stront lockdown. From there, the warehouse owners now must assault and clear out the would be crooks before the warehouse reopens. Could be interesting
because of you mention a night raid, this mode would also take time dedication and much longer than a normal match. 1-2 hours, at least. the main requirement is cross platform organization/coordination in order to execute this theft, not just some pick up squad or lone wolf from local. which would also set off an alarm somehow in EVE space that the merc armory is under attack, perhaps presenting EVE pilots a new mode where they are less restricted to launch an orbital..? So in effect, the hack on the storage point could set off 2 alarms, one dust side and one eve side, so the thieves better have protection in space since the restriction on orbitals is lifted and pilots perhaps could nuke planet at will.
I might have gone a little overboard here, but the main line is: corp theft is srs bsns and should be tragically difficult to execute yet possible with enough coordination and support, which all replies have point point to. |
Squally 160
SVER True Blood Unclaimed.
33
|
Posted - 2013.01.29 23:17:00 -
[15] - Quote
Sobriety Denied wrote:Squally 160 wrote:If we go the steal it all route, i want to be able to dump stront into my warehouse to put it into a full lockdown, so owners have time to organize a defenses. This way you dont lose all kinds of stuff becaus of a night raid. This way too, they attackers firs assault, deal with any defenders, "breach" the warehouse, and it goes into stront lockdown. From there, the warehouse owners now must assault and clear out the would be crooks before the warehouse reopens. Could be interesting because of you mention a night raid, this mode would also take time dedication and much longer than a normal match. 1-2 hours, at least. the main requirement is cross platform organization/coordination in order to execute this theft, not just some pick up squad or lone wolf from local. which would also set off an alarm somehow in EVE space that the merc armory is under attack, perhaps presenting EVE pilots a new mode where they are less restricted to launch an orbital..? So in effect, the hack on the storage point could set off 2 alarms, one dust side and one eve side, so the thieves better have protection in space since the restriction on orbitals is lifted and pilots perhaps could nuke planet at will. I might have gone a little overboard here, but the main line is: corp theft is srs bsns and should be tragically difficult to execute yet possible with enough coordination and support, which all replies have point point to.
Fully agree with that. It should alert pilots a merc drop is in progress, and eve side the mercs dripships need to be defended while the raid akes place, promoting coordination on both fronts. And, allowing evepilot merc corps a chance to participate. As both defense and offense. As well, if this is the case, if a warehouse goes into full blown lockdown, it cannot be accesed by the owners during that time. So there is a real threat to losing things rather than just "oh, its in lockdown? We have 8 hours left to jump everything out dont worry." |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.29 23:19:00 -
[16] - Quote
Squally 160 wrote:If we go the steal it all route, i want to be able to dump stront into my warehouse to put it into a full lockdown, so owners have time to organize a defenses. This way you dont lose all kinds of stuff becaus of a night raid. This way too, they attackers firs assault, deal with any defenders, "breach" the warehouse, and it goes into stront lockdown. From there, the warehouse owners now must assault and clear out the would be crooks before the warehouse reopens. Could be interesting but to prevent the attackers fom getting screwed over you would have to be able to give them some way out, say a grab it and run where they lose some of the kit they've captured but can still get the rest out. that leaves the attackers with a "grab and handful and improve our chances of getting it out" method or a "go for broke, lets grab everything and risk the major confrontation" one. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.29 23:20:00 -
[17] - Quote
How about a timed battle? Attackers have to buy clones, up to 80 (at 20 k each) and then attack the base. Defenders have up to 30 minutes (depending on base security) to get ready and beat down attackers. Either way, however CCP implements it, it will be badass. |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2013.01.29 23:24:00 -
[18] - Quote
I strongly support this idea having mercs store their weapons is a nice touch and could even setup a new industry of looking after your goods I like the idea of limited storage. Want more stuff buy a bigger warehouse. NPC corps just change an arm and a leg which would mean joining a player corp had another advantage :-) |
Squally 160
SVER True Blood Unclaimed.
33
|
Posted - 2013.01.29 23:24:00 -
[19] - Quote
gbghg wrote:Squally 160 wrote:If we go the steal it all route, i want to be able to dump stront into my warehouse to put it into a full lockdown, so owners have time to organize a defenses. This way you dont lose all kinds of stuff becaus of a night raid. This way too, they attackers firs assault, deal with any defenders, "breach" the warehouse, and it goes into stront lockdown. From there, the warehouse owners now must assault and clear out the would be crooks before the warehouse reopens. Could be interesting but to prevent the attackers fom getting screwed over you would have to be able to give them some way out, say a grab it and run where they lose some of the kit they've captured but can still get the rest out. that leaves the attackers with a "grab and handful and improve our chances of getting it out" method or a "go for broke, lets grab everything and risk the major confrontation" one.
I see a system like that being abused though. Why risk a snatch all one day, when you can take 10% of a corps assets during thier off hours whenever you want? Sure, they can hire mercs, but its not realistic to expect every corp to have full time 23/7 defense they can rely on. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.29 23:25:00 -
[20] - Quote
Squally 160 wrote:
Fully agree with that. It should alert pilots a merc drop is in progress, and eve side the mercs dripships need to be defended while the raid akes place, promoting coordination on both fronts. And, allowing evepilot merc corps a chance to participate. As both defense and offense. As well, if this is the case, if a warehouse goes into full blown lockdown, it cannot be accesed by the owners during that time. So there is a real threat to losing things rather than just "oh, its in lockdown? We have 8 hours left to jump everything out dont worry."
but you're going to need to give the eve side guys some valuable incentive to do this beyond giving the dust guys a firefight and stealing (by eve standards) a relatively cheap amount of kit. if you made it so you had blueprints or resources needed to develop planetary districts(which will affect both eve and dusk it might provide some incentive for the eve players to involved |
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gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.29 23:28:00 -
[21] - Quote
Squally 160 wrote:[
I see a system like that being abused though. Why risk a snatch all one day, when you can take 10% of a corps assets during thier off hours whenever you want? Sure, they can hire mercs, but its not realistic to expect every corp to have full time 23/7 defense they can rely on. the 10% was and idea it would probaly need some adjusting if this rather far-fetched(if awsome) idea ever made it into the game |
Squally 160
SVER True Blood Unclaimed.
33
|
Posted - 2013.01.29 23:31:00 -
[22] - Quote
gbghg wrote:Squally 160 wrote:
Fully agree with that. It should alert pilots a merc drop is in progress, and eve side the mercs dripships need to be defended while the raid akes place, promoting coordination on both fronts. And, allowing evepilot merc corps a chance to participate. As both defense and offense. As well, if this is the case, if a warehouse goes into full blown lockdown, it cannot be accesed by the owners during that time. So there is a real threat to losing things rather than just "oh, its in lockdown? We have 8 hours left to jump everything out dont worry."
but you're going to need to give the eve side guys some valuable incentive to do this beyond giving the dust guys a firefight and stealing (by eve standards) a relatively cheap amount of kit. if you made it so you had blueprints or resources needed to develop planetary districts(which will affect both eve and dusk it might provide some incentive for the eve players to involved
There is plenty of incentive for eve guys. I dont see this being a high sec feature, i would expect this to be in nullsec, where your stockpiles help influence sov in system for blue alliances, and posibly provide a location for eve side to dock/refit until cleared out. I do agree though, eve side should have a way to build upon and improve the function of any stockpiles under their sov. Perhaps through a PI type system. As well, once there is more integration of the games, eve corps would want to ensure thier dustbunnys can be used effectively, not have thier kits stolen weekly. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.29 23:51:00 -
[23] - Quote
Question: Are these things physical assets, or just digital instruction sets with DRM to limit the number if copies made?
From what I understand the majority is the latter with a smattering of the former for salvage and the suit you last had on (though a SD seems to have the capability of reversing the process),
If that's the case you could carry your entire "inventory" in your pocket. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.30 00:06:00 -
[24] - Quote
I believe we're taking the approach that your fitting is your "personal blueprint" so to speak but that the inventory is the actual physical kit stored in a physical location. I mean it's not like the warbarge has an onboard factory to produce everything, the assumption is that the kit is stored somewhere, This is just a step along that line, that a corporations assets are held in an area prior to distribution. |
Squally 160
SVER True Blood Unclaimed.
33
|
Posted - 2013.01.30 00:14:00 -
[25] - Quote
Skihids wrote:Question: Are these things physical assets, or just digital instruction sets with DRM to limit the number if copies made?
From what I understand the majority is the latter with a smattering of the former for salvage and the suit you last had on (though a SD seems to have the capability of reversing the process),
If that's the case you could carry your entire "inventory" in your pocket.
Right now, I would say each "thing" is actually a one-run BPC (blueprint copy) you purchase. That you can use at anytime on any MCC you join up with.
This explains why you always have access to them and why when your MCC is blown to bits, you keep the items you didnt use.
In the future, i could see them turning more into eve-like assets, that you must keep track of and manage and that are real items with a single use.
I would say this should be a corp wars feature.
you would pre-load your MCC with the gear you expect to use that fight, and thats it. If your MCC gets blowed up, well, there goes the gear you brought. If you survive, hey, all your gear on the MCC, still there, and now its put back into your warehouse.
This would increase EvE side interaction. Ah crap, the fighting is all over in Amarr space now? better hire a freighter to move some of my kit over there instead of rebuying local gear. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.30 00:18:00 -
[26] - Quote
or that. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.30 01:06:00 -
[27] - Quote
Sobriety Denied wrote:What if the future corp armories were planet side and susceptible to a smash and grab that initiates a defend/attack contract on a new type of facility like a warehouse division? There could be different warehouses like a hangar for dropships and a warehouse for weapons. If the attackers win they get to loot the armories. Don't keep your eggs all in one basket; we should be able to build more than one corp armory to prevent a %100 loss.
The facility should be very easy to defend and very difficult to attack. If someday we actually have to physically travel, or someone has to physical travel to represent our clone bank and give us the ability to spawn on that planet; but let's say they remove this instant clone jumping we do, and someone has to physically travel to these armories else they would just be spammed with jump cloning mercs.
The point being if physical travel became integrated to include dust mercs, someone has to run a blockade that could be in place to protect the planet that contains the corp armory. This would allow corps to place their armories in protected space, so if someone wants to smash and grab a high profile armory, an EVE ship would have to orbit said target planet allowing us to initiate an attack/defend contract on that planets armory only if the attackers represented "troop transport" ship makes it to that planet's orbit.
These facilities would perhaps be guarded corp secrets for spies to uncover but an EVE player could scan a planet and also discover the facility on his own.
I'm telling you guys...just do a little reading :D
PVE/ Reasons for Eve and Dust players to work together:
https://forums.dust514.com/default.aspx?g=posts&t=49714&find=unread
Eve Colonies (even more reasons):
https://forums.dust514.com/default.aspx?g=posts&t=51949&find=unread |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.30 01:16:00 -
[28] - Quote
thanks for the links they're interesting reading |
smittyco2
IMPSwarm Negative-Feedback
0
|
Posted - 2013.01.30 02:30:00 -
[29] - Quote
Something else I'd like to see is the boarding and capturing of eve ships. So an eve corp would find the position of an enemy ship that they would rather capture than destroy so they hire some dust merc to board the ship and take it over. But the ship in question would need a way to defend themselves, I was thinking give them some kind of warning system. Maybe something that says boarding ships are heading your way and will be there in 24-36 hours. That way they have the time to hire mercs to defend themselves but not give them the exact time they will be there. And that could always be used as an intimidation tatic "give us what we want and we call off the mercs" |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.30 02:37:00 -
[30] - Quote
That's in the pipeline, there was an news article with the devs where they mentioned it might come out in 2-3 but i can't be bothered to look it up
EDIT: while posting this response i got 404ed and i have to say something i never thought i would say, I actually like the 404 screen |
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