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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.29 22:30:00 -
[1] - Quote
I like the idea, and wish to add to it.
Let's first let warehouses have many different sections, and an extraction system. The sections can be captured by the attackers, which will then secure the assets for them to do what they can with. Once they capture a section, it will automatically set of an alarm (or players can manually do this). This alarm will begin to call in RDVs to extract the goods of secure sectors after a certain amount of time, to the war barge (IF there is a war barge in orbit- then if the war barge goes down, so do the goods on it). While the attackers are holding a section, they can either risk keeping them in the warehouse, safe from war barge destruction but vulnerable to re-capture; or they can also call in RDVs to extract goods to their own war barge.
This would also make for a good quick battle game mode, where NPC contracts can require you to secure something like some nice quafe energy drinks. The more you secure, the more ISK you get- and there will be a bonus for having complete control of the warehouse. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.29 22:35:00 -
[2] - Quote
gbghg wrote:expanding on that idea you could make something like this
You could give the black ops and stealth ship's some kind of troop module that lets them carry troops as a raiding force. You could turn the armoury into an objective driven match with the defending corp having to defend supply points(where the gear is stored) and the attackers trying to take them over. Once the attackers have captured the supply points they have to hold them for as long as possible, the longer they hold them, the higher the percent of gear they can steal. say to a maximum of 15% of whatever is held in the armoury. Of course this this being a raid the defenders would be given short notice of the match (say 5 minutes) while the attacking corp gets a longer period.
To offset this disadvantage to the defenders the attackers get limited access to HAV's and other vehicles due to the lack of transport room eve side, while the defenders get normal access to all vehicles. . If the defender's don't show you would give the attacker's a default 10% of the armoury.
it just and idea what do you think? I'm sure we'll eventually be seeing black ops dropships and other transports |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.29 22:36:00 -
[3] - Quote
Can you imagine the amount of installations and mercs guarding one controlled by a mega-corp? |
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