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C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.28 08:42:00 -
[1] - Quote
I've seen a lot of rubbish about the HMG being overpowered so I thought, why don't we hold a vote on this?
So, to participate in the vote, sign into your character and click the like button on one of the 4 following posts.
So here it is:
#1: Shorten the Range
#2: Weaken the Power
#3: Both #1 and #2
#4: Don't change it. |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.28 08:43:00 -
[2] - Quote
#1 Shorten the Range |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.28 08:43:00 -
[3] - Quote
#2 Weaken the Power |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.28 08:43:00 -
[4] - Quote
#3 Both #1 and #2 |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.28 08:43:00 -
[5] - Quote
#4 Don't change it. |
Pimp Hand Strong
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.01.28 08:46:00 -
[6] - Quote
hmmmm, which one do i choose, so many options. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.28 08:47:00 -
[7] - Quote
You can't have a vote on weapon balancing.
Even though some people can look objectively at it, there will always be a lot people screwing up the votings because they vote against the weapon simply because they get killed by it. |
Pimp Hand Strong
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.01.28 08:48:00 -
[8] - Quote
I predict there will be many Alt account votes here, and perhaps a couple fakies as well 0o |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.28 08:49:00 -
[9] - Quote
If I could vote on myself, I would vote #4 |
Thranx1231
CowTek
90
|
Posted - 2013.01.28 08:55:00 -
[10] - Quote
I vote for you to blow it out your Kitten Abused ***. |
|
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.28 08:56:00 -
[11] - Quote
Thranx1231 wrote:I vote for you to blow it out your Kitten Abused ***.
lolwut? |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.28 11:09:00 -
[12] - Quote
Option #5 Make the heat up a tad bit faster for both the regular and assault HMG. No other changes
|
Sylvana Nightwind
Expert Intervention Caldari State
60
|
Posted - 2013.01.28 11:11:00 -
[13] - Quote
Now every single blueberry is going to come to forums and make voting thread about nerf or not to nerf... Great... |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.28 11:13:00 -
[14] - Quote
Sylvana Nightwind wrote:Now every single blueberry is going to come to forums and make voting thread about nerf or not to nerf... Great...
If you mean I'm a blueberry, I'm not. |
GarryKE
Omnispace Trading Company
60
|
Posted - 2013.01.28 11:19:00 -
[15] - Quote
Maybe stop running at a heavy for a fist fight and you won't feel they're so OP. |
Carrion Davis
Dirty Kings
0
|
Posted - 2013.01.28 11:27:00 -
[16] - Quote
I've never used it. I've encountered it many times though.
shorten the range. should deff have more range than a shotgun though.
Most players i've encountered with the gun are slow moving (drawback), but armored like a tank. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.28 11:44:00 -
[17] - Quote
#4 I hate people asking for a heavy nerf. I don't usually take this crap personally, but its like you people want to ruin the game for anyone who doesn't use the same dropsuit or weapon as you. I especially hate the ones who never used HMGs before and yet think you have a reliable opinion on it. You need to have experienced it from both ends to get a full appreciation for both the strengths and weaknesses of both the weapon.
HMGs are powerful, but they have to be equipped on heavies who are very slow, have the highest signature profile of any dropsuit which makes them easy to detect (and easy to take them out from range *hint*), they can't carry any equipment like nanohives to resupply themselves. HMGs are almost unstoppable in their optimal range, just like snipers are almost unstoppable at long range, or shotguns are almost unstoppable at very close range. If you want to beat a HMG user, then don't get close to them, and use an AR, sniper, or laser to kill them from a distance. They are not OP, you just need to exploit their weaknesses and play tactically instead of whining and asking for nerfs. Its not some regular light weapon, its a freakin heavy only weapon, its suppose to shred through enemies. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.28 12:01:00 -
[18] - Quote
One more vote for #4, and there will be literally 4 times as many votes as ALL the other options combined.
Already have more than 5x the number of votes for any individual nerf suggestion, so that's showing... not much, because there aren't even 20 votes here yet... But a good start.
I'm inclined to say "no" to nerfing a weapon that already struggles against anyone who knows to avoid head-on attacks against heavy weapons. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.28 12:29:00 -
[19] - Quote
Game balance is not a democracy. You do not have access to the same information CCP does, nor their objectivity. It would be foolish of CCP to either change a weapon or not based on the whims of people more concerned with their own game performance than they are with Dust being as well-made as possible. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.28 12:38:00 -
[20] - Quote
4
KAGEHOSHI Horned Wolf wrote:#4 I hate people asking for a heavy nerf. I don't usually take this crap personally, but its like you people want to ruin the game for anyone who doesn't use the same dropsuit or weapon as you. I especially hate the ones who never used HMGs before and yet think you have a reliable opinion on it. You need to have experienced it from both ends to get a full appreciation for both the strengths and weaknesses of both the weapon.
HMGs are powerful, but they have to be equipped on heavies who are very slow, have the highest signature profile of any dropsuit which makes them easy to detect (and easy to take them out from range *hint*), they can't carry any equipment like nanohives to resupply themselves. HMGs are almost unstoppable in their optimal range, just like snipers are almost unstoppable at long range, or shotguns are almost unstoppable at very close range. If you want to beat a HMG user, then don't get close to them, and use an AR, sniper, or laser to kill them from a distance. They are not OP, you just need to exploit their weaknesses and play tactically instead of whining and asking for nerfs. Its not some regular light weapon, its a freakin heavy only weapon, its suppose to shred through enemies.
Basically, this. STFU and learn how to play. |
|
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.28 12:41:00 -
[21] - Quote
4 |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.01.28 12:43:00 -
[22] - Quote
My team was decimated this morning by a guy with an HMG, but it was always the same guy. My conclusion is that we ran into someone who was well equipped and skilled with his weapon of choice.
Spawning in front of an HMG really sucks!
Over all though, the lack of speed and the limited range keep the HMG from being an I Win button. You can flank them, you can avoid them, you can use specialized weapons to take them out, or you can get a few people together and snipe them from cover.
I vote to leave them the way they are. |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.01.28 12:45:00 -
[23] - Quote
Bendtner92 wrote:You can't have a vote on weapon balancing.
Even though some people can look objectively at it, there will always be a lot people screwing up the votings because they vote against the weapon simply because they get killed by it.
You would think so, but as I write this I count 4 votes to nerf and 14 votes to leave them alone. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.28 12:47:00 -
[24] - Quote
Fox Gaden wrote:My team was decimated this morning by a guy with an HMG, but it was always the same guy. My conclusion is that we ran into someone who was well equipped and skilled with his weapon of choice.
Spawning in front of an HMG really sucks!
Over all though, the lack of speed and the limited range keep the HMG from being an I Win button. You can flank them, you can avoid them, you can use specialized weapons to take them out, or you can get a few people together and snipe them from cover.
I vote to leave them the way they are.
WTF is this? Someone who gets it? |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.01.28 13:07:00 -
[25] - Quote
Yup, and I have never played Heavy, nor do I plan to in the near future. I am concentrating on Assault, and may dip a bit into sniper. CanGÇÖt do everything if you want to do it well.
HeavyGÇÖs with HMG are a great asset to a team, but they require support from non heavyGÇÖs if they go up against anyone who knows what they are doing. We almost got the bugger this morning when he got separated from his team and someone announced on combs that he was alone. He only survived because of good use of cover (not something you expect from heavyGÇÖs).
Also, I hope this thread acts as a good counter to the inevitable nerf HGM threads. You know that if you put an HMG up against a field of noobs there is going to be carnage unmatched by any other weapon, so Nerf threads are going to happen. Maybe a thread with some balanced discussion about it may help head some of them off, and maybe teach some newbs not to charge the machine guns. |
Tarsious Jones
Merchants of the Golden Goose
6
|
Posted - 2013.01.28 14:13:00 -
[26] - Quote
# 4 |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.28 14:38:00 -
[27] - Quote
Range is really the only issue. It needs a slight decrease in range....or make the bloom bigger so that the gun isnt as accurate at range. |
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.28 19:29:00 -
[28] - Quote
semperfi1999 wrote:Range is really the only issue. It needs a slight decrease in range....or make the bloom bigger so that the gun isnt as accurate at range.
There not actually that long range though. An AR can out-range them. |
Grims Tooth
Deadly Blue Dots RISE of LEGION
8
|
Posted - 2013.01.28 21:26:00 -
[29] - Quote
KAGEHOSHI Horned Wolf wrote:#4 I hate people asking for a heavy nerf. I don't usually take this crap personally, but its like you people want to ruin the game for anyone who doesn't use the same dropsuit or weapon as you. I especially hate the ones who never used HMGs before and yet think you have a reliable opinion on it. You need to have experienced it from both ends to get a full appreciation for both the strengths and weaknesses of both the weapon.
HMGs are powerful, but they have to be equipped on heavies who are very slow, have the highest signature profile of any dropsuit which makes them easy to detect (and easy to take them out from range *hint*), they can't carry any equipment like nanohives to resupply themselves. HMGs are almost unstoppable in their optimal range, just like snipers are almost unstoppable at long range, or shotguns are almost unstoppable at very close range. If you want to beat a HMG user, then don't get close to them, and use an AR, sniper, or laser to kill them from a distance. They are not OP, you just need to exploit their weaknesses and play tactically instead of whining and asking for nerfs. Its not some regular light weapon, its a freakin heavy only weapon, its suppose to shred through enemies. This. All of this is true. The HMG is a noob stomping machine, but once you know how to tactically fight a heavy they are sitting ducks. In my experience, laser rifles are the best counters to an HMG because they are big slow targets who can't fight at range. There are few things more satisfying than watching an HMG's bullets turn to cotton candy right in front of my face while I melt him with a laser. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.01.28 22:09:00 -
[30] - Quote
Stop farming likes by making pointless vote topics, besides the fact it's on a subject that needs to go away. |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.28 22:47:00 -
[31] - Quote
As a non-Heavy who's been playing for a few builds now I can say with confidence that the heavy HMG is fine as is.
|
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.28 22:52:00 -
[32] - Quote
I don't like these vote things. It's just going to be that the class that's played most by the community will be OP and all the classes in the minority will be underpowered. |
dasgunt514
Royal Assassins Guild Imperial Crimson Legion
3
|
Posted - 2013.01.29 00:35:00 -
[33] - Quote
I favor another option: give the HMG a spin up time, and leave everything else. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.29 01:19:00 -
[34] - Quote
dasgunt514 wrote:I favor another option: give the HMG a spin up time, and leave everything else.
Hell no, bugger off. Learn not to rush a heavy facefirst.
I shudder to think of the tears when newberrys working on tanks encounter protoforgeguns
They'll lose their effing minds and cry harder than anything you have yet seen. |
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
|
Posted - 2013.01.29 01:25:00 -
[35] - Quote
#4: Don't change it. |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.01.29 01:43:00 -
[36] - Quote
no change till people can agree on what is OP, some say HMG some say LR, some say AR,, mass drivers or forge guns.
What isn't op seems to be the swarm launcher unless we are talking to dropship pilots.
ok everything is OP apparently. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.29 01:48:00 -
[37] - Quote
which means its a good bet things are well-balanced.
I pretty much get killed by everything.
Except swarms when I'm on foot
|
C Saunders
Serenity Prime Kraken.
158
|
Posted - 2013.01.29 20:51:00 -
[38] - Quote
Breakin Stuff wrote:Except swarms when I'm on foot
Yet the newberrys still try. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.01.29 20:58:00 -
[39] - Quote
C Saunders wrote:Breakin Stuff wrote:Except swarms when I'm on foot
Yet the newberrys still try.
hahahaha so true i had a newberriy try and take my heavy out with his swarm in ambush hahahahaha wirrrr dakadakadaka dead newberrie hahahaha |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2013.01.29 21:01:00 -
[40] - Quote
CCP needs to make players read/watch something about asymmetric balance before allowing them to post a post containing the words "nerf" or "buff". |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.05 10:56:00 -
[41] - Quote
Vance Alken wrote:CCP needs to make players read/watch something about asymmetric balance before allowing them to post a post containing the words "nerf" or "buff".
Agreed, I'm already beginning to see some of the old power creep from before. Using heavy suits specifically to murder tanks right now. The HMG is failing to generate kills as much and is losing the WTFpwn edge it started the build with.
Pretty soon we are going to see heavy usage be relegated to pure AV or the occasional fat genius who can bait people into being stupid. But right now my MH-82 loses to a GEK most of the time. |
Xemos 'Toolz' Kroe
Tritan-Industries Legacy Rising
2
|
Posted - 2013.02.05 11:01:00 -
[42] - Quote
Having a dedicated toon in just about all 4 classes ( Used my wife's PSN just to get a dedicated Assault... don't really use it though ) I know a bit about most the classes, not claiming to be an expert in any way though.
First off, Heavies have great strength but HUGE weaknesses.
Weakness 1: A HMG can not reach a Laser at range, so you can feel useless as you can not run with your 4.5 sprint speed and it will burn your 800-900 EHP in about 5 sec. If your not near cover/with allies, you just lost a 50k set-up. VS a 15k set-up..
Weakness 2: HMG has spool up time before it hits anything worth a damn. Assault level 3 vs Heavy level 3 both aiming at the other's head, a level 3+ assault will drop your heavy before your HMG can spool up and kill them. Again, expensive suit is lost vs a crap cheap suit.
Weakness 3: Sniper groups, solo's aren't much a worry to a shield heavy.
Notes: Heavies have non nanohives, no repair tools, dirt slow to start, much slower if they boost armor, Best weapon HMG has a spool up time which is scattershot of uselessness till it is focused.
Of all the weapons I've used, Assault weapons are the only OP feeling ones. a level 2 Assault properly aimed kills, like said above, most all heavies before they can get me to half my armor if I get the drop on them or one even contact times. Let alone the fact that assault can reach out and touch someone half way across the map with dead aim VS the HMG's crap distance..
So before you go off and make posts about this is OP or that.. play the game and all the fields before you make assesments |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
|
Posted - 2013.02.05 11:03:00 -
[43] - Quote
the heavy weapons are balanced enough, if you want to complain, complain about their suits. Or learn how to play the game, its not just a standard shooter where you can run and gun. You need to learn to addapt, improvise and overcome. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.05 11:09:00 -
[44] - Quote
Prangstar RND wrote:the heavy weapons are balanced enough, if you want to complain, complain about their suits. Or learn how to play the game, its not just a standard shooter where you can run and gun. You need to learn to addapt, improvise and overcome.
Indicating to whom you respond is a happy thing.
But yeah, bluntly I agree the fatsuits should be looked at hard before anyone tries to buff HMGs or forges. The problem lies in survivability, not firepower.
Its not the HMG causing the heavies to die fast, its the armor. |
Xemos 'Toolz' Kroe
Tritan-Industries Legacy Rising
2
|
Posted - 2013.02.05 11:13:00 -
[45] - Quote
IMO i think the heavies need a armor boost not a nerf.. It's a joke to call them a heavy when most other weapons can still eat through them, just 1.5 sec longer than an assault suit.. only thing heavies have protection from is a sniper. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.05 11:14:00 -
[46] - Quote
Option 7# ; Run away as fast as you can, when you see one.
That one works very well for me. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.05 12:04:00 -
[47] - Quote
Panther Alpha wrote:Option 7# ; Run away as fast as you can, when you see one. That one works very well for me. This works more often than not. Heavies trying to chase people is kinda like a fat kid chasing a rolling donut down a hill.
Both are more likely to trip, fall and kill themselves than get their prey. |
GR1NCH
Isuuaya Tactical Caldari State
199
|
Posted - 2013.02.05 12:50:00 -
[48] - Quote
#1 |
Rekon Syport
ZionTCD Legacy Rising
6
|
Posted - 2013.02.05 13:28:00 -
[49] - Quote
Dodge DIve Duck Dip and Duh WEAVE! #4 Perhaps after the thread was created, there should have been a link immediately posted by those great Video editors out there teaching tactics "suit" v. "suit" Anyone on that? Just a matter of time I think given all the EVE fotoage out there. I've out run plenty of heavies before they zero in and I've put plenty a hurt on them in defiance before I drop as well when I know I'm effed either way.
"You mean this game isn't run up on the first enemy you see in a game of chicken and he who fires first wins?" |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.05 14:03:00 -
[50] - Quote
How about try sniping more so machine guns aren't such a problem for you? |
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Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.05 14:04:00 -
[51] - Quote
Thranx1231 wrote:I vote for you to blow it out your Kitten Abused ***. I second this motion. |
Dangerously Cheesy
Zumari Force Projection Caldari State
5
|
Posted - 2013.02.05 14:09:00 -
[52] - Quote
#4: Don't change it.
Seriously, HMG Heavy is a close-range murder machine. It's your own fault for not making a retreat and leaving him to players he's weak against. |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.02.05 14:35:00 -
[53] - Quote
Prangstar RND wrote:the heavy weapons are balanced enough, if you want to complain, complain about their suits. Or learn how to play the game, its not just a standard shooter where you can run and gun. You need to learn to addapt, improvise and overcome. LOL Still looking for drivers? |
Proton GrjKz
SVER True Blood Unclaimed.
0
|
Posted - 2013.02.05 14:38:00 -
[54] - Quote
Most of the people against the HMG changes are not considering the situations that most people encounter heavies and die numerous time against them. Heavies are more likely to be encountered at close ranges on most maps; close enough to be within his range effective range. It is less likely that you will meet him on an open battlefield with flat land where an AR can easily take him down. Even if it were true, the AR gunfire isn't that accurate at such a long range. The heavy suit plus the imperfect AR shots makes it a chore for the AR user to take a heavy down.
At 2000 RPM, the accuracy of the gun should make the user's cross-hairs fly up into the sky. I would like to see that change made along with less accuracy. I don't care so much for it's range since bullets can realistically fly further than 60m. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2013.02.05 14:40:00 -
[55] - Quote
Likes Farmer |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2013.02.05 14:44:00 -
[56] - Quote
#5 make it shoot laser guided mini rockets, that have splash dmg, and turn round corners... |
Nod Keras
CrimeWave Syndicate
59
|
Posted - 2013.02.05 14:48:00 -
[57] - Quote
#4: Don't change it |
martinofski
Rebelles A Quebec
13
|
Posted - 2013.02.05 14:48:00 -
[58] - Quote
#4
|
Sete Clifton
PSU GHOST SYNDICATE
67
|
Posted - 2013.02.05 17:08:00 -
[59] - Quote
I don't think heavies are as OP as some people make them out to be, but I do think they need to be updated. The primary things I would change:
-Have a "spin-up" time for the HMG. It doesn't need to be excessively long, but it should have one. This would prevent people from "turning the corner" into the path of a heavy and getting immediately killed without a chance to fight back or getting to safety.
-Remove the accuracy over time thing. HMG should be significantly less accurate than an AR. I think it should shoot in more of a cone shape. This would make it so that it's still powerful at close range, but would give it more of a "suppressor" role at medium range, which I personally think makes sense.
These changes could warrant increases (or at least a consideration) in some other areas such as damage, rate of fire, ammo capacity, reload times, etc. Though I don't know specifically what, it would require some testing. Overall, heavies should be about absorbing bullets/damage and suppressing enemy forces. |
Lavirac JR
DUST University Ivy League
129
|
Posted - 2013.02.05 17:31:00 -
[60] - Quote
#4
Get Light Weapon Sharpshooter Skills and out range them... |
|
Jump Up
Algintal Core Gallente Federation
7
|
Posted - 2013.02.05 19:58:00 -
[61] - Quote
i got owned by a couple of heavies today, never once did i think the hmg was op. what can be op is flanking because after i started flanking them they started dropping. i vote 4. flank them, use grenades of some kind, drop a remote charge on his head.... |
Dangerously Cheesy
Zumari Force Projection Caldari State
5
|
Posted - 2013.02.05 20:52:00 -
[62] - Quote
Proton GrjKz wrote:Most of the people against the HMG changes are not considering the situations that most people encounter heavies and die numerous time against them. Heavies are more likely to be encountered at close ranges on most maps; close enough to be within his range effective range. It is less likely that you will meet him on an open battlefield with flat land where an AR can easily take him down. Even if it were true, the AR gunfire isn't that accurate at such a long range. The heavy suit plus the imperfect AR shots makes it a chore for the AR user to take a heavy down.
At 2000 RPM, the accuracy of the gun should make the user's cross-hairs fly up into the sky. I would like to see that change made along with less accuracy. I don't care so much for it's range since bullets can realistically fly further than 60m.
If you encountering Heavies at their optimal range and know it's a fight you can't win, why aren't you backing out?
You're not supposed to be able to beat every player you meet, in whatever conditions suit you. |
Mortal Maximus
KNIGHTZ OF THE ROUND
8
|
Posted - 2013.02.05 20:54:00 -
[63] - Quote
#4 Don't change it |
De- -Zell
Universal Rangers
5
|
Posted - 2013.02.05 21:37:00 -
[64] - Quote
No need to nerf it. Those of us who use it are MUCH slower moving than all the other classes. We are also big, obvious targets. There are penalties to pay for having such awesome firepower! |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.05 21:41:00 -
[65] - Quote
HMG need to have a spool up with the HMD and more spread maybe |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.05 21:43:00 -
[66] - Quote
Bendtner92 wrote:You can't have a vote on weapon balancing.
Even though some people can look objectively at it, there will always be a lot people screwing up the votings because they vote against the weapon simply because they get killed by it.
^This.
Thank you! |
Zekain Kade
BetaMax.
931
|
Posted - 2013.02.05 21:55:00 -
[67] - Quote
It's fine, just get a shot gun. |
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.06 07:23:00 -
[68] - Quote
C Saunders wrote:I've seen a lot of rubbish about the HMG being overpowered so I thought, why don't we hold a vote on this?
So, to participate in the vote, sign into your character and click the like button on one of the 4 following posts.
So here it is:
#1: Shorten the Range
#2: Weaken the Power
#3: Both #1 and #2
#4: Don't change it.
#3 and make it overheat the longer you spray with it! |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.10 17:33:00 -
[69] - Quote
bump so we can stop seeing multiple new threads on this subject every day |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.10 19:55:00 -
[70] - Quote
Polish Hammer wrote:Bendtner92 wrote:You can't have a vote on weapon balancing.
Even though some people can look objectively at it, there will always be a lot people screwing up the votings because they vote against the weapon simply because they get killed by it. ^This. Thank you!
Double this. up there...... Get better at the game. .......Stop running right at my heavy thinking u can kill me b4 i kill you. |
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YourDeadAgain76
Red Star.
133
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Posted - 2013.02.10 19:58:00 -
[71] - Quote
Wait a minute, no i mean just run right at my heavy, dont strafe, or jump or anything just shoot at me in a standing or neeling position and u will kill me evertime.
Ask any heavy they will back me up on this..... its our Kryptonite.. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.10 20:01:00 -
[72] - Quote
Zekain Kade wrote:It's fine, just get a shot gun.
Yep i left this out on purpose....... Dont use a shotty to kill heavys we will only laugh at your feeble attempt to collect a kill from us. OMG dont use a shotty do what i said up there. in previous post. LOL |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.10 20:06:00 -
[73] - Quote
#4 |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.10 20:07:00 -
[74] - Quote
iLLMaTiC619 wrote:C Saunders wrote:I've seen a lot of rubbish about the HMG being overpowered so I thought, why don't we hold a vote on this?
So, to participate in the vote, sign into your character and click the like button on one of the 4 following posts.
So here it is:
#1: Shorten the Range
#2: Weaken the Power
#3: Both #1 and #2
#4: Don't change it. #3 and make it overheat the longer you spray with it! It overheats fast enough. Most smart heavy users burst fire/tap button to keep heat down |
Salt Dog 76
Red Star.
7
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Posted - 2013.02.10 20:14:00 -
[75] - Quote
Im a heavy and i think we have enough things that ruin our days. LR, MD, SG, Snipers, Duvolles grenades, Slow as hell.
Simple as this if u want to kill a heavy run right at them, dont strafe to the left or to the right, dont jump. Try stopping and neeling and shooting at them real close, it always works.
Shottguns dont work verywell up close either you need to be at least 50 m away to effectively kill a heavy with an Hmg. You could try flanking a heavy and sneek up behind them to, But dont start shooting at them untill you give them a big hug. Oh and dont throw grenades at them they dont work either. |
Salt Dog 76
Red Star.
7
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Posted - 2013.02.10 20:20:00 -
[76] - Quote
dabest2evadoit7 wrote:iLLMaTiC619 wrote:C Saunders wrote:I've seen a lot of rubbish about the HMG being overpowered so I thought, why don't we hold a vote on this?
So, to participate in the vote, sign into your character and click the like button on one of the 4 following posts.
So here it is:
#1: Shorten the Range
#2: Weaken the Power
#3: Both #1 and #2
#4: Don't change it. #3 and make it overheat the longer you spray with it! It overheats fast enough. Most smart heavy users burst fire/tap button to keep heat down
+1 i dont think ive overheated more than 2 times. ever.
I say #4 no Nerf. |
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