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Betty-White Chipped You
Doomheim
2
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Posted - 2013.01.17 03:11:00 -
[1] - Quote
which one is more important to all corp members?
i know some may say both but which one would come first to you the win with negative kd or the loss with possitive kd? |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.01.17 03:14:00 -
[2] - Quote
Personally I would want to say W/L but whenever I get a negative K/D it really bothers me... |
Jason Sera
DUST University Ivy League
18
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Posted - 2013.01.17 03:34:00 -
[3] - Quote
Win the match first....always! K/D means nothing to me. I like capping objectives and playing with fun and cooperative people to win matches. If we lose, well, at least I was playing with fun people.... |
Adriatic Talon
JUDGES OF RUIN
3
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Posted - 2013.01.17 03:38:00 -
[4] - Quote
Definitely the W/L. Anyone who praises their K/D is probably a hot head who has the mindset of a typical FPS player. *cough*cod*cough*players*cough*
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NORIC verIV
DUST University Ivy League
34
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Posted - 2013.01.17 03:43:00 -
[5] - Quote
Neither. Its better to play with your members and see if they team well, shoot well, and overall play well. |
Vehlhiem
3dge of D4rkness SoulWing Alliance
18
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Posted - 2013.01.17 03:45:00 -
[6] - Quote
I tend to look at war points and W/L ratio.
I play a logistics, and support role, thus my K/D is kind of crap compared to those around me, but if you look at my war points, its relatively higher than the rest of my team. So while K/D is nice, and I can hold my own, I don't sit in a tank racking up 30-40 kills a match with 0 deaths.
That's my opinion though. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.17 03:50:00 -
[7] - Quote
Win/loss, although even then it's not the best. It'd be nice if there was an average WP per game stat instead. KDR is only useful for comparing very specific types of players, like snipers. Right now there aren't any good metrics for really determining how valuable a player is. And even if a corp were interested in setting a benchmark for admissions purposes, it's such a pain in the ass to see what a given person's stats are that it'd be more trouble than it's worth. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
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Posted - 2013.01.17 04:15:00 -
[8] - Quote
This is why I love this game. To me KD means nothing and here it doesn't matter if you loose all your clones but one as long as you win. I'm a logi and can have a k/d of 9/18 and still be number one at the end of the match. I'm putting in work and it's nice to see some love for it. So win loss is more important to me. |
Jeremiah ambromot
Pro Hic Immortalis RISE of LEGION
8
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Posted - 2013.01.17 04:22:00 -
[9] - Quote
W/L because if you are going to be hired for taking a planet I don't think they would care about the rest. Now for making the "perfect" squad K/D would be good for sniper and hav, wp for drop ship and logi. Even the perfect squad once together their k/d would need to be good and work together for such. |
Daxos Cavaletto
IMPSwarm Negative-Feedback
74
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Posted - 2013.01.17 04:26:00 -
[10] - Quote
W/L in corp battles are that matter though over the long term w/l in public matches does reflects the ability of you or your squad mates to impact a match. Very few players are true carrys in dust. |
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usrevenge2
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.01.17 05:45:00 -
[11] - Quote
well in ambush k/d means the most to me.... but winning in and objective based game mode is always the most important thing. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
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Posted - 2013.01.17 05:54:00 -
[12] - Quote
I always try for the win but I don't really care about either stat much. I'd think more of WLR if it wasn't so influenced by the randoms that I get grouped with. & KDR is meh to me, if I said that going negative doesn't bother me I'd be lying but that's the competitive gamer in me. I find myself more into kill count & doing so with cheap fits. But.. if I had to choose between the two, WLR. |
Mavado V Noriega
SyNergy Gaming
2281
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Posted - 2013.01.17 06:20:00 -
[13] - Quote
Betty-White Chipped You wrote:which one is more important to all corp members?
i know some may say both but which one would come first to you the win with negative kd or the loss with possitive kd?
None if ur talkin about pubgames only thing matters is ur W/L in corp matches |
crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.17 06:31:00 -
[14] - Quote
If only there was a downside to losing, a reward for winning. But there isn't. |
Betty-White Chipped You
Doomheim
2
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Posted - 2013.01.17 06:34:00 -
[15] - Quote
Mavado V Noriega wrote:Betty-White Chipped You wrote:which one is more important to all corp members?
i know some may say both but which one would come first to you the win with negative kd or the loss with possitive kd? None if ur talkin about pubgames only thing matters is ur W/L in corp matches
im talking over all win loss not just in pubs either |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.01.17 07:04:00 -
[16] - Quote
ISK/Kill ISK/Match W/L |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.01.17 07:10:00 -
[17] - Quote
Both stats don't matter at all. Overall w/l (includes pub matches) is more of a crap shoot for who your blue dots are, and even more so if you do skirmish over ambush.
Only thing that matters is your w/l in corp matches, and only if you're fighting other strong corps. |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.01.17 07:24:00 -
[18] - Quote
No you want Average WP per match and WP per death. Those are the only two that matter. |
KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2013.01.17 07:49:00 -
[19] - Quote
There is no "or".
Win/loss in Pub matches can be hard to do anything about if the rest of your team really sucks. Making up the gap isn't always possible. Its the corp battle W/L that matters.
In general term the W/L ratio and the KDR is normally very closely related, except for snipers and other "edge of the map" players. |
trollsroyce
Seraphim Initiative. CRONOS.
164
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Posted - 2013.01.17 09:11:00 -
[20] - Quote
Kdr doesn't mean quality when snipers are involved. I'd like a WP or kill per minute meter. |
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DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.17 09:14:00 -
[21] - Quote
KDR>EVERYTHING
lol jk |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.17 09:21:00 -
[22] - Quote
Betty-White Chipped You wrote:which one is more important to all corp members?
i know some may say both but which one would come first to you the win with negative kd or the loss with possitive kd?
I would say I would look at the person's KDR, Because as it stands right now if that person Queues up on his own and gets into a match that has his teamed red-lined/given up and he then goes on to finish the game with a KDR of 2.0 or +/- .5 then I would say he is a good player he may just not have a good team to roll with
however if you see someone who has a Ridiculously good W/L and a REALLY HORRIBLE KDR and isnt doing something like Logi-Repping then its safe to say his W/L is a Carry from his team and he isn't a very good player |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.17 09:23:00 -
[23] - Quote
Fivetimes Infinity wrote:Win/loss, although even then it's not the best. It'd be nice if there was an average WP per game stat instead. KDR is only useful for comparing very specific types of players, like snipers. Right now there aren't any good metrics for really determining how valuable a player is. And even if a corp were interested in setting a benchmark for admissions purposes, it's such a pain in the ass to see what a given person's stats are that it'd be more trouble than it's worth.
Funny Exmaplecore isn't a sniper...
EDIT: what I'm pointing out here is KDR can be used to gauge a player.... but, best way to find out about the player is to talk to them and ask them their play style. |
lowratehitman
Subdreddit Test Alliance Please Ignore
282
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Posted - 2013.01.17 09:35:00 -
[24] - Quote
K/d is good for others in your corp to see, or you being able to see theirs. This is a FPS and when building a squad, would you not like knowing or having a heavy hitter in your squad? I must include as long as they are being helpful to the squad/team and not basing their action soley on a K/D perspective. Ambush is all about K/D in my opinion, so yeah, Id like a squad full of heavy hitters in ambush. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.17 09:45:00 -
[25] - Quote
lowratehitman wrote:K/d is good for others in your corp to see, or you being able to see theirs. This is a FPS and when building a squad, would you not like knowing or having a heavy hitter in your squad? I must include as long as they are being helpful to the squad/team and not basing their action soley on a K/D perspective. Ambush is all about K/D in my opinion, so yeah, Id like a squad full of heavy hitters in ambush. I think the same way. I play ambush mostly so the higher the kd, the more they are contributing to winning. Winning a match is mostly one sided. Thus it means whoever gets lucky and gets the best blue dots wins.
However there are times where it is an even pub match. Those are fun. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2013.01.17 09:54:00 -
[26] - Quote
DUST is a complicated game, thus giving many different factors to influence the players effectivity on the battlefield.
Unfortunately we are still missing stats such as vehicles destoryed, healing done, ammo replenished, how many kills with what gun ect ect.
The best way currently is to take all of the info available; War points, K/D and W/L ratios and look at the big picture.
Good KD, crap amount of WP? Sniper. Crap KD, high WP? Logi or AV Average KD, High WP? Effective scouts Average to high KD, Average WP? heavy or assault
Then if you take into account the win/loss ratio you can see how effectively they perform with a team. Again snipers should have a horrible W/L where as a heavy or Logi should have a considerably higher W/L.
This isnt true for everyone but theres no point in pingeon holing people for one stat or another. At the end of the day we dont have as much data to be able to judge how good someone is at a quick glance. |
Tibolin Wargan
HavoK Core
12
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Posted - 2013.01.17 10:06:00 -
[27] - Quote
I am an AV... but I feel a bit sad, so far not many vehicles are deployed compared to previous built. Are people building up SP and ISK before deploying in mass? I rarely see dropships anymore. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2013.01.17 10:25:00 -
[28] - Quote
Tibolin Wargan wrote:I am an AV... but I feel a bit sad, so far not many vehicles are deployed compared to previous built. Are people building up SP and ISK before deploying in mass? I rarely see dropships anymore.
Just make sure you have SP invested into your side arm, the assault SMG with a couple of levels of sharp shooter is a beast close range. |
Mister0Zz
Tritan-Industries Legacy Rising
31
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Posted - 2013.01.17 13:44:00 -
[29] - Quote
neither, what matters is Damages in isk Dealt and recieved
a 200,000isk proto heavy can kill a 10,000isk assault , the assault kills the heavy once
the assault loses 100,000isk
the heavy loses 200,000isk
war isn't as simple as lives lost, and neither is this game. For those stats to truly matter this game would have to level the playing field completely. Therefore there would be no incentive to upgrade to better equipment. Yeah we may not be able to track it, but are we so vain as to only care about this stat as a way of chestbeating? |
Tibolin Wargan
HavoK Core
12
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Posted - 2013.01.17 14:38:00 -
[30] - Quote
Guinevere Bravo wrote:Tibolin Wargan wrote:I am an AV... but I feel a bit sad, so far not many vehicles are deployed compared to previous built. Are people building up SP and ISK before deploying in mass? I rarely see dropships anymore. Just make sure you have SP invested into your side arm, the assault SMG with a couple of levels of sharp shooter is a beast close range. I just realized that actually I wish I had realized it sooner as I wasted some precious SPs on AR (was trying to double as AR and AV) i'll eventually make up for it. |
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