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Zekain Kade
BetaMax.
931
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Posted - 2013.01.13 00:53:00 -
[1] - Quote
They run around, relentlessly killing everything they come across. Their situational awareness is 3 steps above the rest of those they fight with, or against. They even maximize their killing output by equipping the best gear they can afford.
But when they are downed by someone using something that is inferior to what they are using, they ***** like crazy about it. They blame everyone else for what happened to them. They blame CCP for creating an imbalanced sand box. They blame EVERYTHING else around them, and do not bother to think that...
Maybe They ****** up? maybe they made a mistake, maybe they placed themselves in a situation where they could not get out of alive. Or maybe someone was able to get past your awareness, and kill you from some odd angle that you never bothered to inspect before you ran from point A to point B.
People who ran proto gear complained that they were getting killed by militia gear. They complained that it was CCP's fault that they died, and not their own. They demanded nerfs so that no one who ran in militia gear would ever be able to kill them.
I have never complained about what I was killed by, or what level the weapon was that killed me. Do I some times get mad when someone kills me? sure. But I never rage at the weapon they used to kill me with.
To all the people who complain about dying in their expensive gear. It's your fault you died, and you only have yourself to blame. You got careless, and you were punished for it.
A skilled player would never complain about the weapon they were killed with. (unless it was stupidly overpowered, and just dominated everything everywhere.)
I came from Halo. I came from a mind set that everyone should spawn on equal terms in a competitive match, and the team with the best skill would win the match. They would not win by entering a game with better gear then their enemies. They would have to gain map control, control the power weapons, time the spawns of power weapons, learn the spawn pattern on maps to allow for spawn trapping. This game spits in the face of all of that. I had to adapt, and I have. I still play with a Halo mind set, but I acknowledge that there are things in this game that are drastically different. |
Andrew Sheaffer
ZionTCD Legacy Rising
24
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Posted - 2013.01.13 01:08:00 -
[2] - Quote
so true proto should be strong but not make you a god . it a fps at heart you are going to die alot some times to the best players in the game and some time to noobs it happens . people need to get over them self . it is a game . some people just need to get a life. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
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Posted - 2013.01.13 01:18:00 -
[3] - Quote
Very true. Many who are proud of their e-peen are always in denial about what happened when they died.
I think that often the "lag" that killed you was actually lag caused by your legitamate death. You got killed and the game lagged and doing the kill screen effects. |
56 truth
Algintal Core Gallente Federation
73
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Posted - 2013.01.13 01:23:00 -
[4] - Quote
http://www.videojug.com/film/how-to-ruin-xbox-live-for-everyone-else |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.13 01:24:00 -
[5] - Quote
True unless you get killed by LOLNADES. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.01.13 01:27:00 -
[6] - Quote
Very true. I've tried literally everything to an extent except HMGs (never used them) and forges (only used once). I know the strengths and weaknesses of just about everything, and can tell you this game is pretty balanced. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2013.01.13 01:27:00 -
[7] - Quote
"like farming" tbh |
Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.01.13 01:50:00 -
[8] - Quote
Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear.
More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. |
Zekain Kade
BetaMax.
931
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Posted - 2013.01.13 01:58:00 -
[9] - Quote
Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. So skilled players are complaining about how this game is becoming more about skill to win a match, rather then the use of better gear.
Because that makes sense, apparently.
Don't get me wrong, there should be a reason to upgrade. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
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Posted - 2013.01.13 02:00:00 -
[10] - Quote
"People who ran proto gear complained that they were getting killed by militia gear. They complained that it was CCP's fault that they died, and not their own. They demanded nerfs so that no one who ran in militia gear would ever be able to kill them."
People without Proto complained so much about getting killed by "Proto guys" because they didn't want to spend their SP in good skills. So CCP listened to those 85% of beta players complaing and they nerf the Proto stats (but they didn't nerf the ISK/SP requeriments for Proto Skills).
Don't talk about complain because people without "Proto" did it first. |
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Tiel Syysch
Imperfects Negative-Feedback
633
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Posted - 2013.01.13 02:03:00 -
[11] - Quote
Zekain Kade wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. So skilled players are complaining about how this game is becoming more about skill to win a match, rather then the use of better gear. Because that makes sense, apparently. Don't get me wrong, there should be a reason to upgrade. People are complaining because there's no sense of character progression when there's no benefit to using anything "better." |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.13 02:06:00 -
[12] - Quote
Tiel Syysch wrote:Zekain Kade wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. So skilled players are complaining about how this game is becoming more about skill to win a match, rather then the use of better gear. Because that makes sense, apparently. Don't get me wrong, there should be a reason to upgrade. People are complaining because there's no sense of character progression when there's no benefit to using anything "better."
There is though its called a "tie breaker". Sorry if that is spelled wrong. |
Tiel Syysch
Imperfects Negative-Feedback
633
|
Posted - 2013.01.13 02:08:00 -
[13] - Quote
Goat of Dover wrote:Tiel Syysch wrote:Zekain Kade wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. So skilled players are complaining about how this game is becoming more about skill to win a match, rather then the use of better gear. Because that makes sense, apparently. Don't get me wrong, there should be a reason to upgrade. People are complaining because there's no sense of character progression when there's no benefit to using anything "better." There is though its called a "tie breaker". Sorry if that is spelled wrong. It's not a tie breaker if you have to sacrifice something on your fit in order to equip that higher level gun that takes 40 or so more cpu in order to kill someone in zero to one fewer bullets. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.13 02:12:00 -
[14] - Quote
What are you sacking on your fit to put that better weapon on there. See you are referencing to just proto weapons. I mean the proto tier all the way around. People just sticking proto weapons on the suit they can barely fit it on and expect to do something. What is the point in the weapon if you cant defend it.
Also in a even match one or two bullets means your dead and I am not. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.13 02:16:00 -
[15] - Quote
Tiel Syysch wrote:Zekain Kade wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. So skilled players are complaining about how this game is becoming more about skill to win a match, rather then the use of better gear. Because that makes sense, apparently. Don't get me wrong, there should be a reason to upgrade. People are complaining because there's no sense of character progression when there's no benefit to using anything "better."
this is what always confuses me ppl say there is no benefit to upgrading yet before the wipe....long before it ppl would always stick in their highest tier gear available to them no matter what.
U would go into games and see ppl running full proto gear even tho ISK wise is prob made no sense and if it didnt really give ppl any benefit then why use it to risk dying a few times to break even or possible lose ISK?
srsly dont get that "no benefit to use anything better" comment when u always see ppl contradict this ingame. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.13 02:20:00 -
[16] - Quote
Dust Revelation 1:1
"Paper is fine, Rock is overpowered." -Scissors.
I think this ties in rather well with how these people think. |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2013.01.13 02:33:00 -
[17] - Quote
The 3 responses above me are all dead on. Proto gear IS better, and it SHOULD cost way more. You pay A LOT to gain a small advantage. A full squad, or entire team, of small advantages equal out to a blowout victory. It's a risk/reward with a high cost that is intended to make you think twice about blowing that money for the edge in a battle.
It's funny, the guys I see here most often complaining about the protogear being to underpowered are the same guys I would see last build match after match in 200k+ ISK fittings. If you're fighting a pub match for a payout of 200k, it's your own fault for fielding a suit that will put you into negative earnings if you go down a single time. It seems to me more like a basic lack of understanding of how the game is designed to be played. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.13 02:35:00 -
[18] - Quote
great 4 responses ^ And OP, I agree with you...
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2013.01.13 02:51:00 -
[19] - Quote
Zekain Kade wrote:They run around, relentlessly killing everything they come across. Their situational awareness is 3 steps above the rest of those they fight with, or against. They even maximize their killing output by equipping the best gear they can afford.
But when they are downed by someone using something that is inferior to what they are using, they ***** like crazy about it. They blame everyone else for what happened to them. They blame CCP for creating an imbalanced sand box. They blame EVERYTHING else around them, and do not bother to think that...
Maybe They ****** up? maybe they made a mistake, maybe they placed themselves in a situation where they could not get out of alive. Or maybe someone was able to get past your awareness, and kill you from some odd angle that you never bothered to inspect before you ran from point A to point B.
People who ran proto gear complained that they were getting killed by militia gear. They complained that it was CCP's fault that they died, and not their own. They demanded nerfs so that no one who ran in militia gear would ever be able to kill them.
I have never complained about what I was killed by, or what level the weapon was that killed me. Do I some times get mad when someone kills me? sure. But I never rage at the weapon they used to kill me with.
To all the people who complain about dying in their expensive gear. It's your fault you died, and you only have yourself to blame. You got careless, and you were punished for it.
A skilled player would never complain about the weapon they were killed with. (unless it was stupidly overpowered, and just dominated everything everywhere.)
I came from Halo. I came from a mind set that everyone should spawn on equal terms in a competitive match, and the team with the best skill would win the match. They would not win by entering a game with better gear then their enemies. They would have to gain map control, control the power weapons, time the spawns of power weapons, learn the spawn pattern on maps to allow for spawn trapping. This game spits in the face of all of that. I had to adapt, and I have. I still play with a Halo mind set, but I acknowledge that there are things in this game that are drastically different.
Looks like you read the posts that I made in the last grenade QQ thread.
"Basically,the complaining of the grenades in this game are the equivalent of the knife in MAG.Players that perceive themselves as more skilled than the majority of the playerbase feels like they shouldn't be getting killed by a weapon that takes far less skill to use."
Followed by,
"This is a problem that's endemic with every single shooter that's pretty much ever been made.People feel like they shouldn't ever get killed by less skilled players,no matter what they kill them with,especially if it's a one on one situation.Now throw in factors of having higher character skills where you are pushing out more damage with your gun.For players like that,to get killed by a grenade probably feels like a slap in the face."
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MWsRAGE 5
Doomheim
29
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Posted - 2013.01.13 02:58:00 -
[20] - Quote
i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers |
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Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2013.01.13 03:02:00 -
[21] - Quote
nades are my biggest peev |
Lance 2ballzStrong
SyNergy Gaming
639
|
Posted - 2013.01.13 03:03:00 -
[22] - Quote
MWsRAGE 5 wrote:i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers
you mad? Guess what? You can shoot them you know... chances are you can move faster than them too...but hey! Why should anything be able to kill you right?
I'm one of those c*ck suckers, and I'll gladly shove my HMG up anyone's arse stupid enough to 1v1 me in a CQC situation.
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MWsRAGE 5
Doomheim
29
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Posted - 2013.01.13 03:05:00 -
[23] - Quote
Lance 2ballzStrong wrote:MWsRAGE 5 wrote:i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers you mad? Guess what? You can shoot them you know... chances are you can move faster than them too...but hey! Why should anything be able to kill you right? I'm one of those c*ck suckers, and I'll gladly shove my HMG up anyone's arse stupid enough to 1v1 me in a CQC situation. you proved my point.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 03:09:00 -
[24] - Quote
Zekain Kade wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. So skilled players are complaining about how this game is becoming more about skill to win a match, rather then the use of better gear. Because that makes sense, apparently. Don't get me wrong, there should be a reason to upgrade.
I agree with Tiel. It isn't that guys are getting killed by militia gear. It's the fact that weapons are being flattened which doesn't make sense to upgrade.
I don't understand why people keep saying, "more about skill this and that". If you specialize in assault, then you should have adv gear. So, if you see someone using a duvolle then bring out yours. Or, bring out a GEK. Why would someone bring out an Exile against someone with a duvolle? Because once you bring out your gear to match theirs....then it becomes more about skill because you guys are on the same level. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.01.13 03:10:00 -
[25] - Quote
Lance 2ballzStrong wrote:MWsRAGE 5 wrote:i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers you mad? Guess what? You can shoot them you know... chances are you can move faster than them too...but hey! Why should anything be able to kill you right? I'm one of those c*ck suckers, and I'll gladly shove my HMG up anyone's arse stupid enough to 1v1 me in a CQC situation.
Just because there's a counter for something doesn't make it balanced. It is only balanced if that counter is reasonable, as in something you don't have to constantly go out of your way to do and detracts from the gaming experience. |
Lance 2ballzStrong
SyNergy Gaming
639
|
Posted - 2013.01.13 03:11:00 -
[26] - Quote
MWsRAGE 5 wrote:Lance 2ballzStrong wrote:MWsRAGE 5 wrote:i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers you mad? Guess what? You can shoot them you know... chances are you can move faster than them too...but hey! Why should anything be able to kill you right? I'm one of those c*ck suckers, and I'll gladly shove my HMG up anyone's arse stupid enough to 1v1 me in a CQC situation. you proved my point.
There was a point to your post? All i saw was someone QQ about heavies owning you. They're suppose to do that in CQC situations. i don't get all the hate and tears, but w/e, the more tears the better.
Btw, heavies are a joke, and the only people who don't think that are people who don't play as one. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.13 03:16:00 -
[27] - Quote
Zekain Kade wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. So skilled players are complaining about how this game is becoming more about skill to win a match, rather then the use of better gear. Because that makes sense, apparently. Don't get me wrong, there should be a reason to upgrade.
Triad of progress should be
Skill - 'EXP' - Gear
Skill- measure of the shooter's knowledge, experience, and sometimes physical conditioning (eye hand cord / reflexes/ muscle memory) CCP can introduce Certificates system that pure active, if done right can encourage skilling with a weapon then rewarding the merc for mastering the said system.
'EXP' aka Skill Points is the RPG part, for some its a crutch they need, for others something to master with either way its the only real level playing field in the entire game.
Gear - Gear is a meta game in the long run, eventually players in their field will unlock everything. However its the combination that people put together that makes this entire thing wonderful. Sometimes you do downgrade to fit that special officer weapon or you swap out a normally acceptable fit with something crazy... and finding out it works.
In the most recent crusade by the 'competitive' fpsers they want to remove the EXP and Gear portions entirely.
I disagree with them mostly. Gear has a place in a competitive environment provided the balances are withing 'tolerances' perfect balance will always be impossible to achieve but as long as nothing ever appears to be the clear winner or loser we're good to go. As for the competitive environment egro look at the eve online open event for 10k, you cannot imagine how much isk got thrown into those matches getting the best possible gear and in the end best modules and gear didn't win anybody anything. Superior tactics, command, and positioning and of course the pre rolled dice of ship vs ship advantages disadvantages both sides brought makes things always interesting. With corporate sponsorship on some teams it was a pretty amazing no bars hold back pvp fights ever.
RPG element I also disagree with the 'crusaders' for a flat game. WLR, KDR, KPS are irrelevant to bored players who have nothing more to fight for, and its clear that the very same people who wheezed at the EXP system even existing are continuing to complain about the daily cap. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 03:19:00 -
[28] - Quote
Moejoe Omnipotent wrote:Lance 2ballzStrong wrote:MWsRAGE 5 wrote:i rage so hard when some one is using the heavy armor with a heavy machine gun. those ppl are c**k suckers you mad? Guess what? You can shoot them you know... chances are you can move faster than them too...but hey! Why should anything be able to kill you right? I'm one of those c*ck suckers, and I'll gladly shove my HMG up anyone's arse stupid enough to 1v1 me in a CQC situation. Just because there's a counter for something doesn't make it balanced. It is only balanced if that counter is reasonable, as in something you don't have to constantly go out of your way to do and detracts from the gaming experience.
You mean, like how a tank can come on the field and totally force you to go out of your way and "detract" from the gaming experience.
Tank drivers used to respond to people who said tanks are OP, by saying, "get good" or "use teamwork". Now, tanks are getting smoked, infantry counters should be nerfed???
Listen, it isn't balanced when it is really easy to destroy and noone fears tanks. But people still fear tanks, they are still dominant, and you can't destroy them like you can destroy a LAV or a dropship. It is balanced |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 03:21:00 -
[29] - Quote
Iron Wolf Saber wrote:Zekain Kade wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear. More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto. So skilled players are complaining about how this game is becoming more about skill to win a match, rather then the use of better gear. Because that makes sense, apparently. Don't get me wrong, there should be a reason to upgrade. Triad of progress should be Skill - 'EXP' - Gear Skill- measure of the shooter's knowledge, experience, and sometimes physical conditioning (eye hand cord / reflexes/ muscle memory) CCP can introduce Certificates system that pure active, if done right can encourage skilling with a weapon then rewarding the merc for mastering the said system. 'EXP' aka Skill Points is the RPG part, for some its a crutch they need, for others something to master with either way its the only real level playing field in the entire game. Gear - Gear is a meta game in the long run, eventually players in their field will unlock everything. However its the combination that people put together that makes this entire thing wonderful. Sometimes you do downgrade to fit that special officer weapon or you swap out a normally acceptable fit with something crazy... and finding out it works. In the most recent crusade by the 'competitive' fpsers they want to remove the EXP and Gear portions entirely. I disagree with them mostly. Gear has a place in a competitive environment provided the balances are withing 'tolerances' perfect balance will always be impossible to achieve but as long as nothing ever appears to be the clear winner or loser we're good to go. As for the competitive environment egro look at the eve online open event for 10k, you cannot imagine how much isk got thrown into those matches getting the best possible gear and in the end best modules and gear didn't win anybody anything. Superior tactics, command, and positioning and of course the pre rolled dice of ship vs ship advantages disadvantages both sides brought makes things always interesting. With corporate sponsorship on some teams it was a pretty amazing no bars hold back pvp fights ever. RPG element I also disagree with the 'crusaders' for a flat game. WLR, KDR, KPS are irrelevant to bored players who have nothing more to fight for, and its clear that the very same people who wheezed at the EXP system even existing are continuing to complain about the daily cap.
Well put lad +1 |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.13 03:30:00 -
[30] - Quote
Actually, KDR and all of that stuff are irrelevant to an objective based player. if you accept a contract to take an FW DISTRICT as a corp, KDR is meaningless because no victory = no payout. most eve players who matter wont care about kdr or warpoints per match. tbey care if you win. winning equals payout, equals SOV bonuses to EVE playerThe biggest rewards go to the corps who win. If that means having a few corp lemmings to distract the enemy while you do bad **** then some people are perfect.
Dont make the mistake of thinki.g because killboards mean jack to me means I have nothing to fight for you are dead wrong. It means Im the lemming distracting you from the fact that my five buddies are about to screw you hard.
winning matters. winning matters more than whether or not I have half as many kills as deaths. When I win by making the enemy look the wrong way for the threat it vindicates my sucky KDR. Every time I lemming out three or more caps in skirmish it vindicates my KDR because I am accomplishing victory conditions. It also means my corp leader can count on me to pound on the enemy until they break. I play cautious when the clone count is low.
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