Zekain Kade wrote:Tiel Syysch wrote:Zekain Kade wrote:People who ran proto gear complained that they were getting killed by militia gear.
More people complained that the gap between proto and militia gear is becoming less and less (to the point where there becomes no reason to upgrade) than they did about simply being killed by militia while in proto.
So skilled players are complaining about how this game is becoming more about skill to win a match, rather then the use of better gear.
Because that makes sense, apparently.
Don't get me wrong, there should be a reason to upgrade.
Triad of progress should be
Skill - 'EXP' - Gear
Skill- measure of the shooter's knowledge, experience, and sometimes physical conditioning (eye hand cord / reflexes/ muscle memory) CCP can introduce Certificates system that pure active, if done right can encourage skilling with a weapon then rewarding the merc for mastering the said system.
'EXP' aka Skill Points is the RPG part, for some its a crutch they need, for others something to master with either way its the only real level playing field in the entire game.
Gear - Gear is a meta game in the long run, eventually players in their field will unlock everything. However its the combination that people put together that makes this entire thing wonderful. Sometimes you do downgrade to fit that special officer weapon or you swap out a normally acceptable fit with something crazy... and finding out it works.
In the most recent crusade by the 'competitive' fpsers they want to remove the EXP and Gear portions entirely.
I disagree with them mostly. Gear has a place in a competitive environment provided the balances are withing 'tolerances' perfect balance will always be impossible to achieve but as long as nothing ever appears to be the clear winner or loser we're good to go. As for the competitive environment egro look at the eve online open event for 10k, you cannot imagine how much isk got thrown into those matches getting the best possible gear and in the end best modules and gear didn't win anybody anything. Superior tactics, command, and positioning and of course the pre rolled dice of ship vs ship advantages disadvantages both sides brought makes things always interesting. With corporate sponsorship on some teams it was a pretty amazing no bars hold back pvp fights ever.
RPG element I also disagree with the 'crusaders' for a flat game. WLR, KDR, KPS are irrelevant to bored players who have nothing more to fight for, and its clear that the very same people who wheezed at the EXP system even existing are continuing to complain about the daily cap.