Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2013.01.13 02:51:00 -
[1] - Quote
Zekain Kade wrote:They run around, relentlessly killing everything they come across. Their situational awareness is 3 steps above the rest of those they fight with, or against. They even maximize their killing output by equipping the best gear they can afford.
But when they are downed by someone using something that is inferior to what they are using, they ***** like crazy about it. They blame everyone else for what happened to them. They blame CCP for creating an imbalanced sand box. They blame EVERYTHING else around them, and do not bother to think that...
Maybe They ****** up? maybe they made a mistake, maybe they placed themselves in a situation where they could not get out of alive. Or maybe someone was able to get past your awareness, and kill you from some odd angle that you never bothered to inspect before you ran from point A to point B.
People who ran proto gear complained that they were getting killed by militia gear. They complained that it was CCP's fault that they died, and not their own. They demanded nerfs so that no one who ran in militia gear would ever be able to kill them.
I have never complained about what I was killed by, or what level the weapon was that killed me. Do I some times get mad when someone kills me? sure. But I never rage at the weapon they used to kill me with.
To all the people who complain about dying in their expensive gear. It's your fault you died, and you only have yourself to blame. You got careless, and you were punished for it.
A skilled player would never complain about the weapon they were killed with. (unless it was stupidly overpowered, and just dominated everything everywhere.)
I came from Halo. I came from a mind set that everyone should spawn on equal terms in a competitive match, and the team with the best skill would win the match. They would not win by entering a game with better gear then their enemies. They would have to gain map control, control the power weapons, time the spawns of power weapons, learn the spawn pattern on maps to allow for spawn trapping. This game spits in the face of all of that. I had to adapt, and I have. I still play with a Halo mind set, but I acknowledge that there are things in this game that are drastically different.
Looks like you read the posts that I made in the last grenade QQ thread.
"Basically,the complaining of the grenades in this game are the equivalent of the knife in MAG.Players that perceive themselves as more skilled than the majority of the playerbase feels like they shouldn't be getting killed by a weapon that takes far less skill to use."
Followed by,
"This is a problem that's endemic with every single shooter that's pretty much ever been made.People feel like they shouldn't ever get killed by less skilled players,no matter what they kill them with,especially if it's a one on one situation.Now throw in factors of having higher character skills where you are pushing out more damage with your gun.For players like that,to get killed by a grenade probably feels like a slap in the face."
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