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Beyobi
Soldiers Of One Network Orion Empire
44
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Posted - 2013.01.11 01:54:00 -
[1] - Quote
I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.11 01:55:00 -
[2] - Quote
**** out of luck buddy |
Beyobi
Soldiers Of One Network Orion Empire
44
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Posted - 2013.01.11 01:57:00 -
[3] - Quote
Why are people that can afford to play more than 2 hours a day being held back by terrible players that are only on 1 hour on a sunday? |
Levi Clone 13
Bragian Order Amarr Empire
6
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Posted - 2013.01.11 02:03:00 -
[4] - Quote
Beyobi wrote:Why are people that can afford to play more than 2 hours a day being held back by terrible players that are only on 1 hour on a sunday?
Hmmm...what do terrible players on Sundays have to do with your 30 day boosters? If you log back in tomorrow you will get another two hours of active gain |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2013.01.11 02:03:00 -
[5] - Quote
Quote: 30 Day Active Boosters are Officially Worthless now
Yes they are.
Beyobi wrote:I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it.
You don't have to be so but hurt about it. Passive still works fine. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.11 02:04:00 -
[6] - Quote
The result of everyone wanting a daily cap lol. |
Altina McAlterson
TRUE TEA BAGGERS
362
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Posted - 2013.01.11 02:05:00 -
[7] - Quote
Doesn't the booster increase your daily cap? So it's not actually wasted, really. Better than using a 7 day booster and hitting your weekly cap in a day or two. Now that felt like a complete waste. |
Kiiran-B
Seraphim Initiative. CRONOS.
45
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Posted - 2013.01.11 02:06:00 -
[8] - Quote
I agree. It is pretty worthless now. |
Zekain Kade
BetaMax.
931
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Posted - 2013.01.11 02:20:00 -
[9] - Quote
I have 5 of them...
Thanks CCP, you're a real pal. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.11 02:22:00 -
[10] - Quote
I was pretty sure boosters give you more total SP per day. Not just makes you hit your cap faster. If it just doubles your SP per match and doesn't add to the total pool then yes it is a waste. |
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.11 02:22:00 -
[11] - Quote
Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal.
your kinda dumb to buy 5 merc packs .... |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.11 02:29:00 -
[12] - Quote
here is the problem at the moment (just one of the MANY w/ the new SP system). That 30 day boosters (or any booster beyond 1), at the moment is money taken w/o anything given back
For a 30 day booster, you get a total of 720hours of active boost. However with the cap being hit in 2-3hours, you are getting between 60-90hours of active booster from said booster. So essentially your 30 boosters is 88% wasted on either not playing, or already hitting the cap and get 75SP.
As is, i'd personally like to see a legality issue brought up to CCP on the subject.
But yes, as is your money is 100% wasted on boosters, yet to be competitive you need the boosters. It took 6 months to change my mind, but CCP truly crossed over the line into P2W mentality |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.11 02:30:00 -
[13] - Quote
I gotta agree - the only effect these boosters have now is lowering the time needed to cap. Helps when I'm havin' a busy day - doesn't help when I think of it's actual value. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.11 02:32:00 -
[14] - Quote
Enji Elric wrote:Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal. your kinda dumb to buy 5 merc packs ....
Depending on how you spend aurum, It works out cheaper than regular aurum packs. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.11 02:32:00 -
[15] - Quote
Enji Elric wrote:Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal. your kinda dumb to buy 5 merc packs .... i bought them over time.
i also got them because I cant no life this game like so many of you. Why? because I have this thing called a "job." So i use the boosters to help me keep up with everyone.
I also buy them to help support CCP in developing this game. But that wont happen anymore.
my wallet is closed, CCP, IT'S CLOSED.
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.11 02:47:00 -
[16] - Quote
Okay the 30 day booster itself may be a waste, it may not given that the only way to get them is the merc pack and the cost of the merc pack is doubled in value by the 40K AUR you get plus all the other goodies.
But just to clarify the daily cap is 27,200/day and 40,800/day with active booster
Passive boost is 24,000/day and 36,000 with passive booster.
Proof https://forums.dust514.com/default.aspx?g=posts&m=457688#post457688
and
https://forums.dust514.com/default.aspx?g=posts&m=458111#post458111
Its the same thread just figured ill save you the trouble of scrolling down 3 post since ppl are weird and will read only the first one and not look at the second one otherwise.
So having boosters does in fact increase the amount of SP you can earn in a day.
As to the cost of a 30 day booster well we dont know what it is in AURUM but look at this way.
A 1 day booster costs 2K AUR, 3 day costs 3,500 and 7 day cost 7K.
There isnt a hourly booster so given your options the most economical booster to purchase is the 7 day. Meaning a month will cost you 28K AUR= $12 US. For $19.99 US you get 40K AUR(5 7day booster and 5k AUR leftover btw) which is face value PLUS a 30 day booster and FUSED LOCUS NADEs and other stuff which you can probably sell on the secondary market when it hits. So in essence a single merc pack can net you 2months and 1 7day worth of boosters at a 25% discount and net you additional swag that you can later use or sell.
So even though you may feel they are worthless given the alternative choice of buying 1 day or 7 day boosters, they are not inherently worthless, oh also by the same logic a 30 day booster is also worhtless after 2-4 days if you hit the 0 mark when it was weekly cap, so really the argument doesnt hold much validity if that is your reference point for "worth."
Also given that SP gain only really matter for the first 4-5M SP im not saying that its P2W but it is pay to get ahead, if only for the short term but in the long term it is not P2W.
Edit- Before anyone say oh you trust CCP's numbers they lied to us about daily cap when chromosome hit, well tell you what prove to me that you have earned more than 51,200 SP in a day without any boosters and ill eat my words. But you will need to time that very carefully off the daily server maintainence, so it would be easier to prove that you earned more than 27,200 without active boost simpy create a new character spend as much of the SP you start with if you can, 0 it out if possible and then see what your final SP is when you first starting reaching 50 SP. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.11 02:54:00 -
[17] - Quote
Beyobi wrote:I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it.
If you play every day and reach the cap, then what is the difference between now and how it was before, when you could play for 2-3 days and reach the cap? (which would mean 4-5 days of the week were pure loss). |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.11 02:57:00 -
[18] - Quote
Gunner Visari wrote:Okay the 30 day booster itself may be a waste, it may not given that the only way to get them is the merc pack and the cost of the merc pack is doubled in value by the 40K AUR you get plus all the other goodies. But just to clarify the daily cap is 27,200/day and 40,800/day with active booster Passive boost is 24,000/day and 36,000 with passive booster. Proof https://forums.dust514.com/default.aspx?g=posts&m=457688#post457688and https://forums.dust514.com/default.aspx?g=posts&m=458111#post458111Its the same thread just figured ill save you the trouble of scrolling down 3 post since ppl are weird and will read only the first one and not look at the second one otherwise. So having boosters does in fact increase the amount of SP you can earn in a day. As to the cost of a 30 day booster well we dont know what it is in AURUM but look at this way. A 1 day booster costs 2K AUR, 3 day costs 3,500 and 7 day cost 7K. There isnt a hourly booster so given your options the most economical booster to purchase is the 7 day. Meaning a month will cost you 28K AUR= $12 US. For $19.99 US you get 40K AUR(5 7day booster and 5k AUR leftover btw) which is face value PLUS a 30 day booster and FUSED LOCUS NADEs and other stuff which you can probably sell on the secondary market when it hits. So in essence a single merc pack can net you 2months and 1 7day worth of boosters at a 25% discount and net you additional swag that you can later use or sell. So even though you may feel they are worthless given the alternative choice of buying 1 day or 7 day boosters, they are not inherently worthless, oh also by the same logic a 30 day booster is also worhtless after 2-4 days if you hit the 0 mark when it was weekly cap, so really the argument doesnt hold much validity if that is your reference point for "worth." Also given that SP gain only really matter for the first 4-5M SP im not saying that its P2W but it is pay to get ahead, if only for the short term but in the long term it is not P2W. Edit- Before anyone say oh you trust CCP's numbers they lied to us about daily cap when chromosome hit, well tell you what prove to me that you have earned more than 51,200 SP in a day without any boosters and ill eat my words. But you will need to time that very carefully off the daily server maintainence, so it would be easier to prove that you earned more than 27,200 without active boost simpy create a new character spend as much of the SP you start with if you can, 0 it out if possible and then see what your final SP is when you first starting reaching 50 SP.
i agree that 30day or even week is worthless after ~3days in old SP system; but in those 3 days you play more then 6 hours. So you still get more out of it. It is just hard to swallow that 88% of my 30 day booster is wasted; thus im actually loosing a bit of $$ for the booster |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 03:06:00 -
[19] - Quote
Berserker007 wrote: For a 30 day booster, you get a total of 720hours of active boost. However with the cap being hit in 2-3hours, you are getting between 60-90hours of active booster from said booster. So essentially your 30 boosters is 88% wasted on either not playing, or already hitting the cap and get 75SP.
Berserker007 nailed it. Thanks for putting the math in my head, onto the board for everyone to see. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.11 03:16:00 -
[20] - Quote
not worthless cause your cap is raised by 50% aswell. Sure you hit the cap quite fast but you would hit the cap without a booster in the same time with less skillpoints. |
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.11 03:17:00 -
[21] - Quote
People need to start posting these in Feedback/Requests or Technical Support/Bugs. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.11 03:24:00 -
[22] - Quote
Berserker007 wrote:
i agree that 30day or even week is worthless after ~3days in old SP system; but in those 3 days you play more then 6 hours. So you still get more out of it. It is just hard to swallow that 88% of my 30 day booster is wasted; thus im actually loosing a bit of $$ for the booster
Diminishing returns only gave more time spent playing, but was still the same amount. You just reach it much faster now due to it being linear.
If a player plays each day and the total SP cap hasn't changed, then the 30-day boosters worth is identical to what it was before the new SP system was introduced. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2013.01.11 03:26:00 -
[23] - Quote
The active booster does increase the daily cap, but in any case any booster I buy with will be passive boosters as you are guaranteed the SP. |
Luke Vetri
D3ath D3alers RISE of LEGION
48
|
Posted - 2013.01.11 03:36:00 -
[24] - Quote
DJINN leukoplast wrote:
If you play every day and reach the cap, then what is the difference between now and how it was before, when you could play for 2-3 days and reach the cap? (which would mean 4-5 days of the week were pure loss).
Because if you can't play every day, say only the weekend, or only one day a week, the cap you have is very very much smaller than if you blew your weekly cap all in one day! |
Thranx1231
CowTek
90
|
Posted - 2013.01.11 03:57:00 -
[25] - Quote
Belzeebub Santana wrote:I was pretty sure boosters give you more total SP per day. Not just makes you hit your cap faster. If it just doubles your SP per match and doesn't add to the total pool then yes it is a waste. No, it gives you a 50% boost, from ~27K to ~40K SP. You get it in about the same amount of time though since your battle results have the boost added in. You cannot hit your cap faster as the cap moves by the same amount you gain SP in battles.
Since the Merc Pack provides several useful items it isn't all that bad to me. For the same amount of cash that gets you 40K Aur you get 40K Aur And The Elite AR, Toxin SMG and some other items. At the bottom of the list is a 30 day Booster, which you can consider gravy. Not necessarily gravy you actually like, unfortunately.
If you stick to it, I won't, and play every day the booster is like getting two weeks of SP added to your total. You play the same amount of time but you get ~1.2M SP vs ~800K SP over 30 days. Early on, 400K can move a lot of lower level skills off of level 0. Some are good even.
Now, if you are talking about the 7 day version I have no idea why someone would use that. Four weeks of that cost $14US and another Merc Pack cost $20US. Which means you can upgrade your second character with some of the goodies and not worry about splitting them between the two. And you have another 30-day boost which you can activate later, for your second character or not at all.
You also have enough AUR to buy four weeks of Passive Boost. Which is 756K over 28 days. With 378K from the Boost. For a total of 1.1K SP.
Many of the Skill items require a bucket of cash. Drop Suit skills are 475K ISK. Even with the SP capped you can still make 1M ISK for an evening's play. Assuming you start in the beginning of matches more than you don't I suspect.
It just depends on how you want to value your time and your money. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.11 04:32:00 -
[26] - Quote
Chunky Munkey wrote:Enji Elric wrote:Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal. your kinda dumb to buy 5 merc packs .... Depending on how you spend aurum, It works out cheaper than regular aurum packs.
I'm not sure how, considering when you spend $10 you receive 20K AUR + bonus AUR and when you spend $20 (merc Pack) you receive 40K AUR let's see now 10+10=20 and 20+20=40 (i'm not counting the extra Bonus AUR
EDIT added a K after my AUR |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.11 04:37:00 -
[27] - Quote
Thranx1231 wrote:Belzeebub Santana wrote:I was pretty sure boosters give you more total SP per day. Not just makes you hit your cap faster. If it just doubles your SP per match and doesn't add to the total pool then yes it is a waste. No, it gives you a 50% boost, from ~27K to ~40K SP. You get it in about the same amount of time though since your battle results have the boost added in. You cannot hit your cap faster as the cap moves by the same amount you gain SP in battles. Since the Merc Pack provides several useful items it isn't all that bad to me. For the same amount of cash that gets you 40K Aur you get 40K Aur And The Elite AR, Toxin SMG and some other items. At the bottom of the list is a 30 day Booster, which you can consider gravy. Not necessarily gravy you actually like, unfortunately. If you stick to it, I won't, and play every day the booster is like getting two weeks of SP added to your total. You play the same amount of time but you get ~1.2M SP vs ~800K SP over 30 days. Early on, 400K can move a lot of lower level skills off of level 0. Some are good even. Now, if you are talking about the 7 day version I have no idea why someone would use that. Four weeks of that cost $14US and another Merc Pack cost $20US. Which means you can upgrade your second character with some of the goodies and not worry about splitting them between the two. And you have another 30-day boost which you can activate later, for your second character or not at all. You also have enough AUR to buy four weeks of Passive Boost. Which is 756K over 28 days. With 378K from the Boost. For a total of 1.1K SP. Many of the Skill items require a bucket of cash. Drop Suit skills are 475K ISK. Even with the SP capped you can still make 1M ISK for an evening's play. Assuming you start in the beginning of matches more than you don't I suspect. It just depends on how you want to value your time and your money. I enjoy Playing for ISK tbh later on down the road when I get a wild hair up my Arse about someone and I have billions of isk laying around I can just put a Hit on them or their entire Corp for that matter...
better start saving your money's boys and girls (and boys who play as girls o.O) maybe you can outbit your bounty some day lol
EDIT: or BUY OUT a Corp |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.11 04:41:00 -
[28] - Quote
Luke Vetri wrote:DJINN leukoplast wrote:
If you play every day and reach the cap, then what is the difference between now and how it was before, when you could play for 2-3 days and reach the cap? (which would mean 4-5 days of the week were pure loss).
Because if you can't play every day, say only the weekend, or only one day a week, the cap you have is very very much smaller than if you blew your weekly cap all in one day!
Agreed, that is why I mentioned that if a person does play every day, it's the same (which the OP seems to).
Solution that has been thought up and agreed upon, is a rollover system. Every day the SP is rolled over to the next (includes SP not earned even if you did play). And at the end of each week, that rollover total is reset and it starts all over again. So say you could only play the last day before the weekly rollover reset, you could theoretically grind all day long to get as much SP as somebody did if they played each day and reached the daily cap. |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 04:47:00 -
[29] - Quote
so we are paying for a larger SP cap now? Is that really what the active booster is? That sounds more like a Flat rate 1 time chunk. there should be No SP cap. they need to get the numbers right so each battle is earning a relative number. Why should my first game of the day give me 5k sp and the last game of the day give me 50? Get rid of any kind of SP cap, daily/weekly/monthly. Who cares if some tweeker snorts a rail of high octane meth and plays the game for 200 hours straight, I applaud his dedication and he should be rightfully rewarded.
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.11 04:55:00 -
[30] - Quote
Beyobi wrote:so we are paying for a larger SP cap now? Is that really what the active booster is? That sounds more like a Flat rate 1 time chunk. there should be No SP cap. they need to get the numbers right so each battle is earning a relative number. Why should my first game of the day give me 5k sp and the last game of the day give me 50? Get rid of any kind of SP cap, daily/weekly/monthly. Who cares if some tweeker snorts a rail of high octane meth and plays the game for 200 hours straight, I applaud his dedication and he should be rightfully rewarded.
CCP doesn't want players to reach proto in a week like how it was during Replication build. That and they wanted the SP rate to be about the same as that of the Eve Online SP gain. |
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Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.11 04:56:00 -
[31] - Quote
Beyobi wrote:Why are people that can afford to play more than 2 hours a day being held back by terrible players that are only on 1 hour on a sunday?
Wake up!
The cap is NOT there to keep players even.
The cap is there to slowly meter out SP so you don't max out faster than CCP wants you too.
It wouldn't matter if everyone played 20 hours and went 54/0 every match. The cap would still throttle your gains. |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 05:18:00 -
[32] - Quote
Who are you? John Titor?
Let me remind you what CCP advertised:
What does the Active Skill Booster do?
In DUST 514, mercenaries gain skill points that they can apply to skills to increase bonuses and unlock access to higher tiers of gear. The 30-day Active Skill Booster increases the rate at which you gain points, allowing you to train skills and increase your options at an accelerated rate for a limited period of time.
"increases the rate at which you gain points" When did the word "Rate" become synonymous with "Cap"
|
zakk kingsman
Subdreddit Test Alliance Please Ignore
1
|
Posted - 2013.01.11 05:27:00 -
[33] - Quote
I would rather see a weekly cap than a daily cap so you don't have to play every single day to hit your cap. Don't make Dust into mists of pandaria daily mania. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.11 05:28:00 -
[34] - Quote
1. You all asked for this. You all asked for the daily cap because you got sick and tired of hitting the weekly cap in 2-3 days while having to wait 4-5 days to get any serious SP gain.
2. You all asked for SP caps in general. Something to keep the no-lifers from skilling up to Prototype suits in one frakking week like how you see no-lifers hitting their tenth prestige in Call of Duty. None of us wanted to see that in Dust. None of us. Not even you, Beyobi. Regardless of what you just said, deep down inside your soul you hated those no-lifers because they were able to hit 168 hours in one week and unlock everything in the game while you had to struggle a whole month to finally get the good guns.
3. Quit complaining about SP gains. Once you get into Corporation Battles you will NOT earn any SP there and we all know Corp Battles are where the real ISK are gained. Which brings me to my next point.
4. ISK (Interstellar Kredit) is the true currency in New Eden. Not the skill points. Skill points only get you better gear and that is it. ISK on the other hand will not only get you better gear, it will also allow you better influence on the market, bribing CEOs and directors into doing what you want them to do, supporting a district you own, supplying your team with an MCC and a barge, paying a spy to wreck a corp from within and rob them of their hard-earned ISK, etc. That is why ISK is the true item of value here. You are mercenaries. Guns for hire. Soldiers of Fortune. Act like one.
5. CCP wanted us to gain SP at the exact same maximum rate as Eve capsuleers. |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 05:57:00 -
[35] - Quote
Don't put me on the boat with any of those clowns that asked for any kind of cap. Not to mention you are off topic. This thread has no concerns with iSk earned or lost. This is strictly about balanced SP gain from match to match and figuring out how to fix the 30 day active booster, or how to get it refunded. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.11 06:04:00 -
[36] - Quote
Beyobi wrote:Why are people that can afford to play more than 2 hours a day being held back by terrible players that are only on 1 hour on a sunday?
it's those fkn vocal casuals man they successfully railroad every game released, them and their stupid so called real lives need to gtfo of gaming already and go back to farmville |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2013.01.11 06:23:00 -
[37] - Quote
I'm still saving mine in case they ever change it back to weekly. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2013.01.11 06:27:00 -
[38] - Quote
Sobriety Denied wrote:Beyobi wrote:Why are people that can afford to play more than 2 hours a day being held back by terrible players that are only on 1 hour on a sunday? it's those fkn vocal casuals man they successfully railroad every game released, them and their stupid so called real lives need to gtfo of gaming already and go back to farmville
well the way the system works now. the casuals don't play for a week/month then they completely miss out on that week/month. this will weed out the casuals or at least keep them in as cannon fodder for the rest of us....
I was actually a little upset about the cap but the passive sp gains are actually not that bad 24k a day play or not I will be gone from home/stable internet connection for at least one year ... if i am gone for exactly 365 days I will return with 8,760,000 or 13, 140,000 SP to skill my character with. what am i missing without playing 27,000 to 40,800....... 9,855,000 or 14,892,000
this means over half of your gains are active .
be happy with that. be happy CCP didnt just give you passive SP |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 06:47:00 -
[39] - Quote
Passive SP was a nice treat, but It really isn't necessary. I know they're trying hard to keep it EvE-like, but if passive SP is one of the reasons Active SP is so terrible, then Passive SP needs to go. Why should passive players be able to keep up with active players?
What about other characters that aren't earning the Passive SP? Where is the balance there? For that matter, why should someones character that has 10% play time be riding the coattails of a character that has 90% play time?
just a random number: to get 250k SP it would take you 5000 matches @50SP per match and 3333 matches@75SP per match |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.01.11 06:56:00 -
[40] - Quote
meh remove Active and just go passive =p. |
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DUST Fiend
Immobile Infantry
1899
|
Posted - 2013.01.11 07:00:00 -
[41] - Quote
Beyobi wrote:"increases the rate at which you gain points" When did the word "Rate" become synonymous with "Cap"
I'm not sure how it works on your end, but when I get 50% extra SP per match, I find that the rate I gain SP is increased by 50%.... |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2013.01.11 07:03:00 -
[42] - Quote
In response to OP. Did you not already know that the SP system is bad now? I purposefully did not activate my 30 day booster because I new I wouldn't be playing every day and it would be a waste.
CCP have even said the system isn't set in stone and are looking at changing it again. If you don't like it don't activate your boosters or buy more until they change it. |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 07:17:00 -
[43] - Quote
Was CCP aware this was a problem? Could they have prevented us from using the boosters until it was fixed? Was I aware I would cap out after 5 matches. Activated my booster before I even played 1 match to find out it was damaged this bad. I still have 2 left, and if the system is broken then I want my money back, take my merc pack stuff away and gimme my money. Simple. You will have no more complaints from me ever again, as I would have no room to argue anything as I would be a free player, or a banned one. |
DJINN Riot
Hellstorm Inc League of Infamy
20
|
Posted - 2013.01.11 13:28:00 -
[44] - Quote
Beyobi wrote:I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it.
Anyone else who hits there cap gets only 50 sp a map.
10 games after cap. 750 sp for 30day booster, 500 games for no booster.
50 games after cap 3,750 sp for 30d, 2,500 for no booster
100 games after cap 7,500 sp for 30d, 5,000 for no booster
1000 games after cap 75,000 sp for 30d, 50,000 for no booster
So if you play 100 games after cap, every day for 30 days, you will make 75,000 more sp then someone without a booster who plays the exact same ammount as you, doesnt seem so worthless now.... |
DJINN Kujo
Hellstorm Inc League of Infamy
15
|
Posted - 2013.01.11 13:31:00 -
[45] - Quote
Actually there not, noticed the regular SP gained not including the Activer Booster gets hard capped at the 27,200 meaning 50% more of that will be allocated into Active Boosts, giving you around 40k at the end of the day... would you want to walk out of the day with 13k less SP? Rendering you at 91k less a week? |
Spkr4theDead
Namtar Elite Gallente Federation
22
|
Posted - 2013.01.11 13:32:00 -
[46] - Quote
Beyobi wrote:I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it. Waaaaaaaaaaaaaaaaaaah
I hear Call of Duty is pretty popular, maybe you should check that out.
It's open beta now, they don't want to scare away noobs that have no idea how the game works because people are using proto weapons and suits on day one of a new build. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.11 13:37:00 -
[47] - Quote
if 30-day booster is gonna help you on 30 different days, it really helps you.
Or you can do the exact same with 1-day boosters. Oh wait, they cost more!
(okay you could in theory buy them every other day and always play on both sides of DT. But that's not practical for many TZ's) |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2013.01.11 13:50:00 -
[48] - Quote
If you get the active booster the cap is raised to 40.800 SP per day. |
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2013.01.11 13:51:00 -
[49] - Quote
What do you mean "now"?
As if they were not useless before - money spent on characters that are now wiped. People who spend money to play a beta and then complain about their purchase really need to think about what they've purchased and what a foolish decision that was for a minute.
Take all the time you need.
Hint - the joke's on you. You get what you pay for. |
Vehlhiem
3dge of D4rkness SoulWing Alliance
18
|
Posted - 2013.01.11 13:59:00 -
[50] - Quote
Im just kind of sad, since I generally only get 1-2 days a week that I can sit down and play, and when I do get to play I want to play for a sizable amount of time. I kind of wish they could give us the option of having daily reset caps or having a weekly reset cap, kind of like you choose passive SP for a character. That way someone like me (rather casual but invests 5-8 hours in one session) can still catch up with the people who play daily. *shrugs* Either way, I will continue playing, but kinda sucks with such a low cap. |
|
Wooden Pints
ZionTCD Legacy Rising
20
|
Posted - 2013.01.11 14:10:00 -
[51] - Quote
AM I missing somthing here? By having your 30 day booster on (persuming you cap out each day) you get 408k extra SP a month, Seems good to me. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.11 14:58:00 -
[52] - Quote
So far with boosters im getting 40800 active and 36000 passive meaning im getting 76800 total in 1 day
This will continue for 2 months at least
But will i buy more AUR after or even another merc pack? im not sure but i have 2 months to think about it and if having boosters really did help me out then i may do so
Its about pros and cons and what suits you the best atm |
Vacridelle Denthalit
Digital Mercs
2
|
Posted - 2013.01.11 15:12:00 -
[53] - Quote
I'd like to point out that we're realistically playing this game to make money, not skill points. Remember that entire premise about being a gun for hire?
Yeah a cap sucks, but we still have passive SP available and an opportunity to have a second and third character. Use these to your advantages. Else go back to Doom or something if you want to run and gun. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2013.01.11 15:23:00 -
[54] - Quote
Berserker007 wrote: For a 30 day booster, you get a total of 720hours of active boost. However with the cap being hit in 2-3hours, you are getting between 60-90hours of active booster from said booster. So essentially your 30 boosters is 88% wasted on either not playing, or already hitting the cap and get 75SP.
I've been hesitant to active my 30-day as well, I did buy a single day since I really can't play every day (not saying I have a "life," I just focus on running my Alliance in EVE more) and am awful enough to not hit the cap in 2 hours.
But anyway, I believe a solution here could be that players with active boosters should have a grand-total pool of max SP they can gain within the lifespan of that booster, while everyone else just has that daily hard cap.
This way, people with 1 day boosters will have a 1.5x cap of a normal player, and at a week, it would still be that 1.5x but spread over the entire seven days. This promotes guys (like myself) who don't have time EVERY DAY to play and hit that cap to still buy big boosters. I'd by a 30 day every month if I could hit the monthly cap on my own time! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.11 15:44:00 -
[55] - Quote
Beyobi wrote:I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it.
Whine Whine Whine....
Beyobi wrote: #3 Posted: 2013.01.11 01:57 | Report Like Why are people that can afford to play more than 2 hours a day being held back by terrible players that are only on 1 hour on a sunday?
So more whining
Do you know the booster still allows you to earn more SP every day ? 50% more exactly. They dont actually make you cap faster as they EXTEND your cap.
So you cap at the same speed, but with more SP in your pocket.
Also, i dont understand the big fuzz about active boosters being now usefull 2 hours a day ? Remember weekly cap ? It was overall the same thing except it was usefull A LOT LESS than 14 hours as the freaking diminishing returns made you reach ridiculously discouraging amount of SP after 3 hours of playing.
So in fact. Over a month, 30 day active booster is way more interesting now than it was before as a 1day or 3 day booster would offer the SAME advantages due to the weekly cap. Dont mistake me, i liked the weekly better. But on the matter of how usefull active booster are.... They're either equally usefull, or more.
People easily forget... |
Andrew Ka
Planetary Response Organisation Test Friends Please Ignore
15
|
Posted - 2013.01.11 18:42:00 -
[56] - Quote
ITT: players with absurd amounts of free time complaining they can't power game to dominance. |
James Thraxton
The Exemplars
73
|
Posted - 2013.01.11 19:32:00 -
[57] - Quote
Gentlemen, we are playing the closed beta of an MMO, they usually need six months after official release to become normally balanced. furthermore, we are playing an RPGFPS, which is the most difficult type of game to design and balance. finally, we are dealing with CCP, if you've played eve for more than six months, you know that three quarters of the fixes that people complain about are eventually fixed, until another build messes them up again. Be cool, relax, they'll get to it before release. . . oh and what did you think was going to happen when you spent dollars on a game in testing? They said so on the agreement you checked yes next to, they're privileging you with access to the game early. they don't have to do anything for you until release, sorry. |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.11 20:08:00 -
[58] - Quote
Beyobi wrote:I hit my daily cap well under 2 hours. Now I get 75 SP per match. This is HORRIBLE! My booster is only good for 2 hours instead of a full 24. I am now wasting my CASH on a broken game mechanic. I want my Booster Deactivated or Reset until this is fixed. If this is not fixed, I would greatly appreciate some way to refund my Merc Pack as Nothing is of any value to me anymore. None of it.
i dont understand your reasoning at all..... before when it was the weakly cap you hit your cap in two to three days, four days if your really slacking, and then your booster would be near worthless for the next four to three days. I bet you complained about that too, and if you didn't then i dont see how you can argue this point either. Its the same system just scaled down, and in my opinion FAR better.
First off, the booster increases your cap from 25k to 40k approximately (i dont remember the exact numbers on the dev posts) but there around there, thus making your booster a worth while thing to begin with.
Secondly, this system is actually more friendly to people who play more often, because if you compare a player who plays daily as compared to someone who plays once or twice a week, the difference in SP would be huge in about two or three weeks, and tbh that is how it should be. Now someone is going to say "well i have a life and i dont have time to play........" well too f*cking bad! If you dont put the time into the game, then why should you expect to be rewarded?? because its not fair?? Thats a personal problem not the games problem.
Finally, i realize this is just a bs thread with some QQ but it really irks me how people go out of their way to say stuff like "This is Horrible" without offering any sort of alternative short of a refund, and while also clearly not doing any background research on the topic there trying to argue. :/ |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 20:19:00 -
[59] - Quote
This was supposedly the final character wipe , we are not being reimbursed for anything lost. If I knew there was another wipe with items reset, I wouldn't be voiceing my concerns. Now my 30 day boosters with a real world value of $15 dollars each are worthless. I'm out $45 dollars that I spent to support this game 6 month ago. The stats and environment of this game have drastically degraded to the point I am losing faith and interest in supporting it. If the game isn't released yet, then there shouldn't be a problem refunding my merc packs. Fix SP gain per battle or gimme my money back and I'll be on my way. |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 20:23:00 -
[60] - Quote
The SP gains don't even reflect if you are a good player. People going 13/2 are earning the same sp as people going 0/9.
|
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.11 20:39:00 -
[61] - Quote
Beyobi wrote:The SP gains don't even reflect if you are a good player. People going 13/2 are earning the same sp as people going 0/9.
SMH clearly doesnt understand the full extent of the game. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.11 20:54:00 -
[62] - Quote
Beyobi wrote:Don't put me on the boat with any of those clowns that asked for any kind of cap. Not to mention you are off topic. This thread has no concerns with iSk earned or lost. This is strictly about balanced SP gain from match to match and figuring out how to fix the 30 day active booster, or how to get it refunded.
1. I will put you into that boat whether you like it or not. You know in the back of your brain that if no-lifers are allowed unlimited SP gain as you suggested earlier then you will certainly start complaining about no-lifers reaching proto-everything in an unrealistically short amount of time because unlike you they are more than willing to jack themselves up with meth to play 168 hours non-stop a week.
2. No, I'm not off topic. I hate these topics in general because they make it seem that SP is what everyone should go for. That is not the case with Dust.
3. The SP gain, according to CCP is suppose to be at the same rate as Eve players gain SP.
4. Have you calculated the PASSIVE SP gain at least? With that alone, without the passive booster at all, you can gain 168,000 SP a week at the rate of 24,000 SP a day which equals to 672,000 SP a month. With passive booster enabled you can get 36,000 SP per day which then means 252,000 SP / week and 1,008,000 / month. I can use that to train an alt alone. So you are not really missing out on any SP gains because the passive sp gain is not affected by the cap at all.
5. I can agree however that CCP should include hourly boosters for those who like to farm SP in two hours. That I can support and I know you would too.
Source: https://forums.dust514.com/default.aspx?g=posts&m=458112#post458112
EDIT:
6. I would also agree to simply unplug the boosters when not needed. That could make you happy. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.11 21:06:00 -
[63] - Quote
Beyobi wrote:This was supposedly the final character wipe , we are not being reimbursed for anything lost. If I knew there was another wipe with items reset, I wouldn't be voiceing my concerns. Now my 30 day boosters with a real world value of $15 dollars each are worthless. I'm out $45 dollars that I spent to support this game 6 month ago. The stats and environment of this game have drastically degraded to the point I am losing faith and interest in supporting it. If the game isn't released yet, then there shouldn't be a problem refunding my merc packs. Fix SP gain per battle or gimme my money back and I'll be on my way.
I spent $20 on a pack that gave me 43,000 Aurum. Do the math from there for me. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.11 21:19:00 -
[64] - Quote
I've posted in too many of these threads now: Im freaking done explaining the benefit of a 30 day booster and its utility in the current SP system vs the old SP system, which in the END NETTED THE SAME F UCKING RESULTS!!!
For cyying out loud is everyone too proud to admit that achieving the SAME results in a SHORTER TOTAL period of time is a NET POSITIVE.
Gunner Visari wrote:Active SP cap without booster 27,200/day Active SP cap with booster/day 40,800/day Passive SP 24,000/day Passive SP with booster 36,000 https://forums.dust514.com/default.aspx?g=posts&m=457688#post457688https://forums.dust514.com/default.aspx?g=posts&m=458111#post458111The description of the boosters are now not correct anymore, they dont merely allow you to gain SP at a 1.5X multiplier they ALSO RAISE YOUR CAP by 50%. 190,400 Active SP gain/week without booster 285,600 Active SP gain/week with booster 168,000 Passive SP/week without booster 252,000 Passive SP/week with booster 358,400/week without booster vs 537,600 SP with both active and passive booster. I'll let you do the monthly calculation and see the difference. F it here they are since it is HUGE 1,433,600 vs 2,150,400(very close to a proto suit FYI)(can achieve this with $19.99 merc pack 30day booster + 4wk of passive booster and still have 12K AUR leftover) this is the extremes no boosters vs both boosters on.. A more likely number is you dont use passive booster is 1,433,600 vs 1,814,400. no booster vs only active booster(assuming you stop playing the moment you hit cap and dont play any addition 50 vs 75 SP matches, which really does add up over the course of a month depending on volume of gameplay time you spend. A $19.99 merc pack gives you enough to boost both active and passive SP at a substantially lower cost than purchasing 7day active booster(the cheapest per daily value)
|
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.11 22:47:00 -
[65] - Quote
All I'm trying to say is spread the dam points out.
Start a simple base of let's say 500sp for participating in the battle. Now let's start adding points for in battle actions, simple numbers. 25sp for a kill, 10sp for an assist 10sp for a revive. etc. SP Gain stays relative from match to match. Now achieving 1500sp per match will not be an easy task. People can play more than 15 matches and still get rewarded SP for playing and we don't earn more sp in a day than CCP wants. Are you grasping my idea yet? Help me out here.
|
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2013.01.11 22:52:00 -
[66] - Quote
DJINN leukoplast wrote:Berserker007 wrote:
i agree that 30day or even week is worthless after ~3days in old SP system; but in those 3 days you play more then 6 hours. So you still get more out of it. It is just hard to swallow that 88% of my 30 day booster is wasted; thus im actually loosing a bit of $$ for the booster
Diminishing returns only gave more time spent playing, but was still the same amount. You just reach it much faster now due to it being linear. If a player plays each day and the total SP cap hasn't changed, then the 30-day boosters worth is identical to what it was before the new SP system was introduced. Math is not needed here when simple logic will suffice, +1. The problem I have is not being able to play every night, which is why i support rollover skill points, give me some time to catch up CCP! |
Groza Tragediya
Opus Arcana Orion Empire
72
|
Posted - 2013.01.11 22:53:00 -
[67] - Quote
Heres an idea, quit bitching and offer solutions. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.01.11 23:14:00 -
[68] - Quote
I reached my daily cap today, went ahead and used my 7 day active booster. Next match? 75 SP. read: Does not increase the cap after you've used it all up.
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.11 23:23:00 -
[69] - Quote
Sextus Hardcock wrote:I reached my daily cap today, went ahead and used my 7 day active booster. Next match? 75 SP. read: Does not increase the cap after you've used it all up.
It raised the daily cap for the day. When it reset tomorrow during the regularly scheduled maintenance you will be able to earn another 40,800 SP for the day as opposed to the 27,200 you would get without it, and since a 7 day booster costs less than 7 1 day boosters and the same as 2 3day booster(6 days) you are saving AUR by buying the 7 day.
And the fact that you get 75SP instead of 50 SP means it still working FYI. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.11 23:31:00 -
[70] - Quote
Beyobi wrote:All I'm trying to say is spread the dam points out.
Start a simple base of let's say 500sp for participating in the battle. Now let's start adding points for in battle actions, simple numbers. 25sp for a kill, 10sp for an assist 10sp for a revive. etc. SP Gain stays relative from match to match. Now achieving 1500sp per match will not be an easy task. People can play more than 15 matches and still get rewarded SP for playing and we don't earn more sp in a day than CCP wants. Are you grasping my idea yet? Help me out here.
Okay i understand this point but you understand how it is fundamentallly counterproductive to your end goal right?
First off the daily cap is counterproductive to the end goal as opposed to the weekly cap for this reason.
SP doesn't level your character, SPENDING SP levels your character..
So by switching to daily you extend the time you need to play on a day to day basis to level up any skill that costs more 51k-76K SP since those are the extremes of what you can earn in a day based on with/without active and passive booster.
The weekly allowed you to earn all the SP you will earn under this system in 7 days in 2-3 days allowing you to progress your character earlier in the week.
Now your suggestion would only extend that time even longer! Why would you want to do that all for the psychological illusion of seeing numbers on a screen that you mistakenly correlate as achievement as opposed to disposable currency you use to level up your character which is what it really is in the end?
You understand why i am against this now, because in the end it is counterproductive to the end purpose of what SP is used for and all it does is give the false impression that you are did well in the game because you correlate SP with doing well, in reality look at WP and where you are on the leaderboard that is the only measure of progress you need to focus on especially since WP earned is a trackable statistic and in reality the DUST equivalent of XP that would be used to rank players in other games. |
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Latina-Maffia
3dge of D4rkness SoulWing Alliance
6
|
Posted - 2013.01.11 23:50:00 -
[71] - Quote
There is entirely too much complaining and way too many panties in a twist here!!!
To each his own and there have been many problems and solutions.....if you don't like the math given so far, then do your own.
Make a feedback/request post and get over it folks.....find something more useful, positive and encouraging to say or say nothing at all. CIVILITY COSTS NOTHING!
If you don't want to hear about it anymore then close the window and if you don't want to say anything about it anymore then move on. If you don't like the RM spent and find no use for the augs then don't spend it and don't waste your own time.
Life should never be so stressful over games loves!!!!
SMILE....BE HAPPY!!!
Find something to ease your storms xoxo |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 01:25:00 -
[72] - Quote
@Gunner
THANK YOU!!!!!! |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2013.01.12 01:38:00 -
[73] - Quote
Maken Tosch wrote:@Gunner
THANK YOU!!!!!! Yes, gunner has to be the most patient clone I've seen in these forums, we should just plus one his/her posts and let this thread die on page six hundred sixty six- back from whence you came, hell spawn thread, we've no time for those who care not for logic or math!- |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2013.01.12 01:42:00 -
[74] - Quote
Sextus Hardcock wrote:I reached my daily cap today, went ahead and used my 7 day active booster. Next match? 75 SP. read: Does not increase the cap after you've used it all up.
You wasted a day of your booster, you should use it in game, the very first game of the day, towards the middle of the match to maximize it's effectiveness. |
Drako Alundi
3dge of D4rkness SoulWing Alliance
17
|
Posted - 2013.01.12 01:48:00 -
[75] - Quote
Wooden Pints wrote:AM I missing somthing here? By having your 30 day booster on (persuming you cap out each day) you get 408k extra SP a month, Seems good to me. Nuff Said! |
TheBLAZZED
VENGEANCE FOR HIRE
61
|
Posted - 2013.01.12 02:15:00 -
[76] - Quote
Beyobi wrote:The SP gains don't even reflect if you are a good player. People going 13/2 are earning the same sp as people going 0/9.
1 WP = 1 sp and 5 sp for every second of game play. You would be right if the 0/9 person was earning just as many WP as the 13/2 person. Otherwise, you are mistaken.
Personally, I feel the sp cap should be a running total. A million or two sp per month... that way new players could catch up to vets if they were diligent enough.
Just a thought....
|
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.12 04:41:00 -
[77] - Quote
Enji Elric wrote:Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal. your kinda dumb to buy 5 merc packs ....
Wait...buying nore merc packs gives you the same bonus? |
75 sp really
Doomheim
3
|
Posted - 2013.01.12 05:37:00 -
[78] - Quote
I purchased the merc pack and I feel that it's worthless to play a game that I can't progress my equipment and gear due to a cap. If I had known this bs beforehand I probably wouldn't have gotten it. And yeah isk and wp are important, but I was under the impression I could better equip my toon to have better odds when joining matches... Makes me not want to play, rather get my money back |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.01.12 20:47:00 -
[79] - Quote
Why Don't we skill our characters in Dust 514 like the EvE characters? Investing Actual time into a skill? Get rid of SP active gains, and now WP is used to gauge your battle effectiveness. Get rid of the Boosters and refund in Aurum. How about that idea? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 21:25:00 -
[80] - Quote
Beyobi wrote:Why Don't we skill our characters in Dust 514 like the EvE characters? Investing Actual time into a skill? Get rid of SP active gains, and now WP is used to gauge your battle effectiveness. Get rid of the Boosters and refund in Aurum. How about that idea?
Rasatsu's mathematical solution seems more practical.
https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498
It satisfies both casuals and hardcore players without causing either side to cry over it while still not going over the maximum rate that Capsuleers have for SP gains. |
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